HiCaptainKoloth wrote: ↑Wed May 06, 2020 2:21 pmI should add that its not just low framerate per se. If I reduce resolution all the way down to 640x480 (or whatever thats getting mapped to for the Oculus aspect ratio) the starfield and so forth responds smoothly when I look around, but the cockpit, other ships, and strangely, images of nebulae on the background jump around wildly.
I've tried to add a video of what it looks like here:
That's something of a kludge as I'm trying to record it on my screen as I move the Rift around by hand, but it sort of gets the idea across. The effect actually looks worse than this in the headset itself- those jumps look to my eye like they happen more frequently in the actual Rift than in this screen view.
I'm having the exact same problem here. With Version 1.1.2 it's much better, but still almost unplayable.
I've tried lots of different settings and resolutions, but the result is always the same.
Oculus Rift S