[Bug] TieDynamiccockpits????

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[Bug] TieDynamiccockpits????

baggy101
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Posts: 72
Joined: Mon Feb 02, 2015 9:32 am

Post by baggy101 » Mon Aug 24, 2020 7:11 pm

Hi, Ive got all the dynamic cockpits working except the Tiefighter? any Ideas?

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blue_max
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Post by blue_max » Mon Aug 24, 2020 7:14 pm

Check if your DynamicCockpit directory has a TieFighteCockpit.dc file. If it's there, please post it here so that we can check it.

baggy101
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Posts: 72
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Post by baggy101 » Mon Aug 24, 2020 7:34 pm

; Available Source Names (use these labels with the uv_coords command):
;01 TARGETING_COMPUTER_SRC
;02 LEFT_TEXT_BOX_SRC
;03 RIGHT_TEXT_BOX_SRC
;04 LEFT_SENSOR_SRC
;05 RIGHT_SENSOR_SRC
;06 SHIELDS_SRC
;07 DUAL_LASERS_L_SRC
;08 DUAL_LASERS_R_SRC

;09 MISSILES_SRC
;10 SPEED_THROTTLE_SRC
;11 BEAM_LEVEL_SRC
;12 NAME_TIME_SRC
;13 NUM_SHIPS_SRC
;14 LASER_RECHARGE_SRC
;15 SHIELD_RECHARGE_SRC
;16 ENGINE_POWER_SRC
;17 BEAM_RECHARGE_SRC

; Available HUD regions (use these labels with the erase_region command):
;01 TARGET_AND_LASERS_REGION
;02 LEFT_TEXT_BOX_REGION
;03 RIGHT_TEXT_BOX_REGION
;04 LEFT_SENSOR_REGION
;05 RIGHT_SENSOR_REGION
;06 SHIELDS_REGION
;07 TOP_LEFT_REGION
;08 TOP_RIGHT_REGION
;11 BEAM_REGION



;1
[TieFighterCockpit.opt,Tex00050]
cover_texture = DynamicCockpit\TieFighter-targeting-cover.png
cover_texture_size = 512,256
uv_coords = TARGETING_COMPUTER_SRC, 40,216, 472,70; 0x0
erase_region = TARGET_AND_LASERS_REGION

;2
[TieFighterCockpit.opt,Tex00067]
cover_texture_size = 256,256
uv_coords = LEFT_TEXT_BOX_SRC, 10,256, 246,0; 0x0
erase_region = LEFT_TEXT_BOX_REGION

;3
[TieFighterCockpit.opt,Tex00060]
cover_texture_size = 256,256
uv_coords = RIGHT_TEXT_BOX_SRC, 10,256, 246,0; 0x0
erase_region = RIGHT_TEXT_BOX_REGION

;4
[TieFighterCockpit.opt,Tex00066]
cover_texture = DynamicCockpit\TieFighter-leftsensors-cover.png
cover_texture_size = 256,256
uv_coords = LEFT_SENSOR_SRC, 0,256, 256,0; 0x0
erase_region = LEFT_SENSOR_REGION

;5
[TieFighterCockpit.opt,Tex00064]
cover_texture = DynamicCockpit\TieFighter-rightsensors-cover.png
cover_texture_size = 256,256
uv_coords = RIGHT_SENSOR_SRC, 0,256, 256,0; 0x0
erase_region = RIGHT_SENSOR_REGION

;6
[TieFighterCockpit.opt,Tex00065]
cover_texture = DynamicCockpit\TieFighter-shield-cover.png
cover_texture_size = 128,128
uv_coords = SHIELDS_SRC, 0,128, 128,0; 0x0
erase_region = SHIELDS_REGION

;7
[TieFighterCockpit.opt,Tex00075]
cover_texture = DynamicCockpit\TieFighter-laser-cover.png
cover_texture_size = 256,32
uv_coords = DUAL_LASERS_L_SRC, 0,32, 256,0; 0x0

;8
[TieFighterCockpit.opt,Tex00074]
cover_texture = DynamicCockpit\TieFighter-laser-cover.png
cover_texture_size = 256,32
uv_coords = DUAL_LASERS_R_SRC, 0,32, 256,0; 0x0

;9
[TieFighterCockpit.opt,Tex00053]
cover_texture = DynamicCockpit\TieFighter-time-cover.png
cover_texture_size = 64,32
uv_coords = MISSILES_SRC, 10,32, 54,0; 0x0

;10
[TieFighterCockpit.opt,Tex00056]
cover_texture = DynamicCockpit\TieFighter-time-cover.png
cover_texture_size = 64,32
uv_coords = SPEED_THROTTLE_SRC, 5,32, 59,0; 0x0

;11
[TieFighterCockpit.opt,Tex00062]
cover_texture = DynamicCockpit\TieFighter-beam-cover.png
cover_texture_size = 128,128
uv_coords = BEAM_LEVEL_SRC, 0,128, 128,0; 0x0
erase_region = BEAM_REGION

;12
[TieFighterCockpit.opt,Tex00076]
cover_texture = DynamicCockpit\TieFighter-time-cover.png
cover_texture_size = 64,32
uv_coords = NAME_TIME_SRC, 5,32, 59,0; 0x0
erase_region = TOP_RIGHT_REGION

;13
[TieFighterCockpit.opt,Tex00054]
cover_texture = DynamicCockpit\TieFighter-time-cover.png
cover_texture_size = 64,32
uv_coords = NUM_SHIPS_SRC, 10,32, 54,0; 0x0
erase_region = TOP_LEFT_REGION

;14
[TieFighterCockpit.opt,Tex00057]
cover_texture = DynamicCockpit\TieFighter-laserlevel-cover.png
cover_texture_size = 128,512
uv_coords = LASER_RECHARGE_SRC, -30,512, 158,0; 0x0

;15
[TieFighterCockpit.opt,Tex00069]
cover_texture = DynamicCockpit\TieFighter-shieldlevel-cover.png
cover_texture_size = 64,128
uv_coords = SHIELD_RECHARGE_SRC, -64,128, 128,0; 0x0

;16
[TieFighterCockpit.opt,Tex00059]
cover_texture = DynamicCockpit\TieFighter-enginelevel-cover.png
cover_texture_size = 128,512
uv_coords = ENGINE_POWER_SRC, -30,512, 158,0; 0x0

;17
[TieFighterCockpit.opt,Tex00068]
cover_texture = DynamicCockpit\TieFighter-beamlevel-cover.png
cover_texture_size = 64,128
uv_coords = BEAM_RECHARGE_SRC, -64,128, 128,0; 0x0

;FIELD OF VIEW
xwahacker_fov = 88.0
xwahacker_large_fov = 95.5

baggy101
Cadet 2nd Class
Posts: 72
Joined: Mon Feb 02, 2015 9:32 am

Post by baggy101 » Mon Aug 24, 2020 7:48 pm

It looks like the correct Cockpit opt is loaded but the FOV is too close, the instruments are blank and i still have a full HUD

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blue_max
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Post by blue_max » Mon Aug 24, 2020 8:14 pm

baggy101 wrote:
Mon Aug 24, 2020 7:48 pm
It looks like the correct Cockpit opt is loaded but the FOV is too close, the instruments are blank and i still have a full HUD
What version of ddraw/beta patch are you running? Older versions are case-sensitive, so "TIEFIghterCockpit.OPT" is different from "TieFIghterCockpit.opt".

Check the name of the OPT, make sure it's "TieFighterCockpit.opt" (I would just rename it like that, just in case).

baggy101
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Joined: Mon Feb 02, 2015 9:32 am

Post by baggy101 » Mon Aug 24, 2020 9:27 pm

So I've double checked that the TieFighterCockpit.opt is correctly named, which it is. However I checked the cockpit with mxvted and found the tie fighter cockpit assigned with tiefightermg. I've changed it to tiefighter but still no luck.

baggy101
Cadet 2nd Class
Posts: 72
Joined: Mon Feb 02, 2015 9:32 am

Post by baggy101 » Mon Aug 24, 2020 9:44 pm

Tiefightermg is odd as I’ve no installed it yet either oh and now have no hud.

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blue_max
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Post by blue_max » Mon Aug 24, 2020 10:05 pm

Why don't you try a clean install? You could try re-installing the TIE Dynamic cockpits first, to see if that fixes the problem, and then do a fresh install of XWA followed by XWAUP 1.6 and then Effects 1.1.4 and the Dynamic Cockpits.

baggy101
Cadet 2nd Class
Posts: 72
Joined: Mon Feb 02, 2015 9:32 am

Post by baggy101 » Mon Aug 24, 2020 10:19 pm

This a was a fresh install, I will give it go

baggy101
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Joined: Mon Feb 02, 2015 9:32 am

Post by baggy101 » Mon Aug 24, 2020 11:16 pm

sorted, thanks blue_max. I'm guessing its something to with the TIE fighter installer using tiefightermg for the standard tie cockpit maybe? just re re re installed the dynamic tie and it worked. thanks

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blue_max
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Post by blue_max » Tue Aug 25, 2020 12:12 am

No problem, glad it worked for you!

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heloguy
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Post by heloguy » Wed Aug 26, 2020 3:10 pm

I just had this same issue, and used mxvted to change the name from TieFighterMG to just TieFighter. That fixed things for me.

@bagey, not sure if you were doing something similar to me, but I'm installing Blue Max's cockpits and effects over a TFTC v1.0 install. The standard TIE Fighter was the only dynamic cockpit that wasn't working, all of the others were working as advertised.
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