Preview: Bricera through the years.... (20060723)

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Re: Preview: Bricera through the years.... (20060723)

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Vince T
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Post by Vince T » Wed May 03, 2006 10:11 am

Geeeze, guys! Give it a rest!!!!!!!!
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Major Wes Janson
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Post by Major Wes Janson » Wed May 03, 2006 11:52 am

I can't do that, Dave...
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Vince T
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Post by Vince T » Sun Jul 23, 2006 8:10 pm

Update! Yes the less DEFAULT textures the more I like it :D<P>Grand Theft X-Wing! :D<P> Image <BR> Image <BR> Image <BR> Image
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Post by Geekwithpower » Sun Jul 23, 2006 8:33 pm

Looks very nice, or as nice as it can look, given the engine.<P>I'm always impressed by your work, but it always leaves me with a feeling of "such good work, wasted." considering the small number of people that play this game anymore, and the smaller number of people who are aware of your work.
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Major Wes Janson
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Post by Major Wes Janson » Mon Jul 24, 2006 2:25 am

Looks like a well inhabited city. Should be fun to speed through at full throttle. <P>White lights for the new buildings? Now you're just toying with me :p
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General Edor Crespin
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Post by General Edor Crespin » Mon Jul 24, 2006 5:15 am

That's beautiful. :D
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Post by Draco429 » Mon Jul 24, 2006 8:21 am

Yup, Wes. Just to piss you off. :D
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JinKazama16
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Post by JinKazama16 » Mon Jul 24, 2006 9:26 am

Yeah in full throttle...haha<BR>the pix remind me the level in <B>rogue squadron 3d </B> <I>Defection in Corellia</I> the part i like on that level is taking out the <B>AT-ATs</B>
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frakel
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Post by frakel » Mon Jul 24, 2006 11:43 am

It looks great!<p>[ 24 July 2006: Message edited by: Dodonna ]
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ANDREW L
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Post by ANDREW L » Mon Jul 24, 2006 11:44 am

i love it! :D
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Post by General Edor Crespin » Mon Jul 24, 2006 1:36 pm

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by JinKazama16:<BR><STRONG>the pix remind me the level in <B>rogue squadron 3d </B> <I>Defection in Corellia</I> the part i like on that level is taking out the <B>AT-ATs</B></STRONG><HR></BLOCKQUOTE><P>That level is fun. :cool:
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Post by Artichao » Mon Jul 24, 2006 2:27 pm

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by General_Trageton:<BR><STRONG>Grand Theft X-Wing!</STRONG><HR></BLOCKQUOTE><P>I just saw this... Great... Now I'm picturing being able to fly over Liberty City, Vice City, and San Andreas... >_><P>Think the game would even be able to handle one third of a Liberty City without slowdown? I know it's doubtful all of San Andreas would be possible as one map, unless we do separate opts...<P>I just thought of something... what's stopping you guys from using separate opts to go beyond 30km for surfaces (not that you'd ever need to though)?
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frakel
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Post by frakel » Mon Jul 24, 2006 3:56 pm

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Artichao:<BR><STRONG>I just thought of something... what's stopping you guys from using separate opts to go beyond 30km for surfaces (not that you'd ever need to though)?</STRONG><HR></BLOCKQUOTE><P>Aparently there was a problem when the surfaces needed a sky - since the sky also had to be an opt. Perhabs it was too difficult to split the skydome into smaller seperate opts without breaking the illusion... I dont know for sure.<P>For a discussion of surfaces above 30x30 you might want to look at<A HREF="http://www.xwaupgrade.com/ubbcgi/ultima ... 1&t=005950" TARGET=_blank> this topic</A> - just scroll to them bottom of the first page.<p>[ 24 July 2006: Message edited by: Dodonna ]
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JinKazama16
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Post by JinKazama16 » Tue Jul 25, 2006 1:57 am

Hmm... i think that will be the planet <B>Corellia</B> cause they look the same the environment are the same in <B>Corellia</B>
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Vince T
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Post by Vince T » Tue Jul 25, 2006 4:15 am

nonsense.
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