WIP: Bricera City

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Re: Bricera City gets a new face

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ANDREW L
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Post by ANDREW L » Wed Feb 07, 2007 10:11 pm

yes this is awesome work!! cant wait to see more<P>is there going to be one at night?
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Post by Kyle » Thu Feb 08, 2007 1:25 am

It's fantastic work such as this that makes me wonder just how far the community could go if they could get their hands into the <B>guts</B> of this engine. <P>Wouldn't <B>that</B> be something to see?<P>Until such a day, I will gladly take in sights such as these...<P>Kyle<BR>Feb. 7, 2007<P> :)
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General Edor Crespin
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Post by General Edor Crespin » Thu Feb 08, 2007 4:00 am

Unbelievable. :)
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DTM
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Post by DTM » Thu Feb 08, 2007 6:42 am

It´is all in WIP phase, most of the textures are not completed, but the final work will have flightcolors for day, night, sunset and winter.

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Major Wes Janson
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Post by Major Wes Janson » Thu Feb 08, 2007 4:50 pm

Mountains!
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Post by dugg » Fri Feb 09, 2007 11:29 am

*head-desk*
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Rookie_One1
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Post by Rookie_One1 » Fri Feb 09, 2007 2:07 pm

*remain inconsious in cause of pure awesomeness*
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Will T
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Post by Will T » Fri Feb 09, 2007 7:24 pm

*Rubs jaw from where it hit the floor*<P>Surely this can't be XWA?<P>Absolutely amazing work from all involved, if I had more than two thumbs they'd all be up.
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frakel
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Post by frakel » Fri Feb 16, 2007 11:19 am

Really no reason to throw kudos in my general direction GT ;) - I havent yet found the time to sit down and do THE REAL sky backdrop<B>s</B> for Bricera night and day. But with the new surface OPTs from DTM I have all the components I need for the job. Except some spare time. Ill get too it as soon as possible.<P>Cheers!<p>[ 16 February 2007: Message edited by: Dodonna ]
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darklord
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Post by darklord » Fri Feb 16, 2007 1:59 pm

you mean thoes were the fake ones?!?! :eek:

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Post by General Grievous » Fri Feb 16, 2007 9:59 pm

impressive!
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Vince T
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Post by Vince T » Mon Feb 19, 2007 11:03 pm

The city's coming along nicely, still have to tweak some of the meshes I'm not totally happy with yet.<P>Meanwhile, I'm sorting out on how to put the original Bricera City model into good use. Maybe Torlax, Khall or Chedalon could be suitable places for it...<P> Image <BR> Image
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Draco429
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Post by Draco429 » Tue Feb 20, 2007 5:44 am

/me doesn't like you anymore.
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Vince T
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Post by Vince T » Tue Feb 20, 2007 12:51 pm

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Draco429:<BR><STRONG>/me doesn't like you anymore.</STRONG><HR></BLOCKQUOTE><P>Pick a number! :D<P>At least I try to make use of this model and don't just discard it like I did with other ones....
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darklord
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Post by darklord » Tue Feb 20, 2007 5:38 pm

thoes are pictures of the origional city right?

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ANDREW L
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Post by ANDREW L » Wed Feb 21, 2007 1:37 pm

dammmm i love it!!!<P>all those pretty lights :D
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General Edor Crespin
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Post by General Edor Crespin » Thu Feb 22, 2007 3:58 am

You should start making wallpapers, pretty pretty please, like in your rendering thread.<P>But high resolution! 1920x1200! ;)
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Major Wes Janson
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Post by Major Wes Janson » Thu Feb 22, 2007 1:28 pm

It's so pretty! And white! :D
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Post by J_macintyre » Tue Mar 06, 2007 12:36 pm

I wonder, could engine glows be used as a way to cheat clouds?
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DTM
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Post by DTM » Tue Mar 06, 2007 1:47 pm

Engine glow may be used to recreate the fog effect. It was already experimented by GT and me with success. (See GT environments and my Kashyyyk surface in the "Rebellion shipset") It would be more complicated to use them as clouds.

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Vince T
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Post by Vince T » Sat Aug 30, 2008 4:02 pm

Metropolis ... uh ... I mean Bricera City v2.
In case anybody asks why v2, v1 never made it to an actual release XD

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Darksaber
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Post by Darksaber » Sat Aug 30, 2008 5:26 pm

Put those bloody lights out, can't you see there is an air raid on :)

Well done mate
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squarehead93
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Post by squarehead93 » Sat Aug 30, 2008 5:30 pm

Ooh look at the pretty lights. Keep up the good work GT.
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Dragon
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Post by Dragon » Sat Aug 30, 2008 8:08 pm

Looks great! Can't wait to fly through the street's and do a bit sightseeing. :D
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