Yeah, it was a slow download, but I waited until after midnight and I was able to download it. Still took awhile but better than what it was.the only problem I'm having is at the beginning.. the first cutscene... screen is black but I will try to find the right Codecs patch that I need. Also to me, you just did'nt add new ships and make the DSUCP v2... the sounds the ships you've tweaked... great job Darksaber!!!
Great work DS!!! The game it self and all cutscenes work well, the only little thing is the first and second introscene as Rogue518 already mentioned. I've installed the K-Lite Codec Pack, but the first two scenes are still just black screen and audio. The option to skip the intro, (...XwingAlliance\XwingAlliance.exe" /skipintro ) dosn't seem to work with Runfrist.
Yep, that fixed it for me Darksaber.... I really like it. Thanks for the info to fix it. Just to let you know I completely got out of XWA and restarted it, and it came on. Now Dragon said it was 2 cutscene I only saw 1 but what I saw was really cool!!!!
I forgot to check, but does the K-Lite Codec Mega pack include the Microsoft MPEG-4 V.3 Video codec ? That thought crossed my mind. I know it was used in TFTC .avi cutscenes. I have both packs installed, but the MPG4c32.dll codec is still available at http://www.undercut.org/download/ May not be relevant to this thread though ?
One way to check to see what codecs are being used (or missing) is to open the .avi file with Virtual Dub video editor as DS mentioned above, then click the "File" pull-down menu, then select the "File Information..." option. Also, a great way to see all of the different video compression type codecs you have on your system is to click on the Video pull-down menu in Virtual Dub and then select "Compression..." option. Each it's own quality.
Another solution... there is also a great free video editor called "FreeMakeVideoConverter.com" that can pretty much open up and play most video formats and you can then save them in whatever format or codec you want, perhaps uncompressed, then compress them with Virtual Dub using a universal codec you already have. But again, these are extra last-ditch efforts you probably won't need to do if you follow precisely the solutions DS mentioned in the above threads. This all works on Win 32 bit systems, but I'm not sure about 64-bit platforms.
Wonderful job DS! I love the new sound effects! They sound very movie-like.
However, I have noticed a few sound issues where sound WAV files might have been mixed up somewhere along the way. When flying in the Otana in a campaign mission, I was using the F key to fire turrets at my current target. The sound that was played sounded more like S-Foils locking into position. There have been a few other sounds that seem out of place as well. For example, when entering hyperspace and when setting laser/shield recharge levels, the sounds didn't seem to match up with what I anticipated. This could just be my idea of what it should sound like conflicting with yours. I just wanted to get my two cents in and make sure everything functions the way you want it to function.
Lastly, I noticed the in-flight music to be different during a campaign mission. When a mission is complete, the music usually reverts to something mellow and just filler music as you fly back to your command ship. With the DSUCP 2.0, there seems to be exciting music all they way until I quit the mission. It just seems out of place.
Now, the only reason I bring these things up is because I'm guessing they're little details that may have been missed along the way towards creating such a magnificent, catch-all installer. I thank you very much for going through all the effort and setting aside all the time to make something like this possible. Thanks in advance for checking out the few issues I've noticed thus far. Everything else has been working smoothly for me!
DS, i can play the intro in VirtualDub (Looks damn good! ), but in XWA the game is minimized to the taskbar and i have to restore it and skip the rest of the first intro. But the skip-intro shortcut worked, so this do the trick for me.
However, i just stumbled over an real error. The StrikeCruiser OPT is faulty, it causes triangling-to-infinity. The version 1.1 of the StrikeCruiser dosn't have this problem.
Thanks for the feed back Nate, I've taken on board what you have said and listened to the wave files your referring too along with some others I wasn't happy about, I've either removed them from the pack or replaced them with better sounding files.
Rookie_One1 also reported the the rebel and Imperial lasers when on full charge sounded like turbo lasers, I replaced these also, and fixed the firing pattern of the Xwings.
The inflight music is still the original music no change there, the only change to the music is if you have the Imperial Hangar installed and the only msic that has changed is on the concourse and various rooms, the inflight music is the original, and has not been replaced.
The Wave sounds are from various sources, and it seems some got mixed up, I apologise for that. I should have really released the DSUCPv2.0 to beta testers, but there aren't that many people about these days willing to test thing, so I appreciate all of this feedback.
Thanks Dragon, must have missed that, I see what you mean, must have been an older version I had in the UCP craft folder, thanks for spotting that
I'm really sorry about this but I'm compiling a new version of the DSUCPv2.0 with the fixes.
A new version of the DSUCPv2.0 will be available soon I'll post an update on my news page when it's up
Instead of upping the whole UCP to test the MPEG-v4 Codec's and find out they don't work, I've made a small app to install them, but you must have the UCPv2.0 installed
I need someone with Windows 7 x64 as there OS and I need someone with Windows XP x32 to test please
The reason why is I know that some people with Win7 x64 are having a problem viewing the cutscene
this installer only installs 4 files to the System32 (WinXP, Win7 x86 32bit system) and on a X64 system it should install them to the SysWOW64 folder
C:\Windows\System32 or C:\Windows\SysWOW64
I've used them before in the UCPv1.1 and they are perfectly safe and fine
The files are
MSAud32.acm MPG4ds32.ax MSAdds32.ax MPG4c32.dll
Would anyone with either of the above mentioned Operating systems be willing to install them and see it they are in either you system32 or SysWOW64 folder and of course see if the cutscene will play please
You can delete them if you wish afterwards quiet safely from the above mentioned folders
I would be very grateful if a few people could do this and report back if the cutscene plays or not Please