*DECLOAKING*

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Re: *DECLOAKING*

The Saxman
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Post by The Saxman » Tue Jun 13, 2017 1:52 pm

Done some work on the E-wing. Render comes from Blender, so please ignore the grainy spots, I'm still playing with the Sampling settings to get a clean image.
tavern_upload_large[1].png
The fuselage has been beveled and face weighted. Rather than UV mapping, I'm using materials and decals for the markings. This keeps everything nice and sharp even very close up, and the text is completely legible (if you can read Aurabesh) and is much faster than UV mapping (even accounting for the learning curve for DECALMachine).

True story: The squadron ID stripe wrapping around the nose was entirely accidental, and an artifact of how DECALMachine projects the decals. But I like how it looks so much I decided to keep it, rather than fix it.
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Marcos_Edson
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Post by Marcos_Edson » Wed Jun 14, 2017 2:48 am

Wonderful ship! I would love to see it in the big screen...
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The Saxman
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Post by The Saxman » Fri Jun 30, 2017 3:43 am

Panels and playing with materials. VERY hi-res image.
HiRes4[1].png
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The Saxman
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Post by The Saxman » Fri Aug 11, 2017 2:05 am

HiRes3[1].png
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Vince T
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Post by Vince T » Fri Aug 11, 2017 7:37 am

So I take it you've given up on texturing and do everything in geometry now :D

Looks absolutely stunning!
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The Saxman
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Post by The Saxman » Fri Aug 11, 2017 11:30 am

Decals (the engine can ribbing, shield grid, and panel lines are all decals) and geometry. But fighter models in Star Citizen averaging a couple hundred thousand polys gives a bit more to work with. :-D

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Post by Tuskin » Tue Aug 15, 2017 1:34 pm

Ohh, I like the nav lights on the wings.

The Saxman
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Post by The Saxman » Wed Aug 23, 2017 2:59 am

This is aiming to be one of the most accurate X-wing models ever put into a computer game. I've even incorporated this little feature:
SFoilPlates[1].PNG
The only thing I know about those hinged plates between the foils is that they're present on the effects models for Reds Two and Five for certain, and may be on all of them. It's not clear what exactly they're meant to be, but my guess is either part of the actuator, or some sort of armored plate to protect the internal mechanism.

Whatever they are, you almost never see them on model kits or in video games.
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The Saxman
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Post by The Saxman » Wed Aug 23, 2017 6:58 pm

RearView[1].png
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Thumbnailed for ease of viewing! Engines lit and S-foils locked for attack (took this before modeling and rigging the cover plates). Click for the big pic.
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Vince T
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Post by Vince T » Wed Aug 23, 2017 10:02 pm

Needs more dirt!

Other than that it's absolutely stunning. It's pics like this that get me to think about going back and reworking some of my older models!
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The Saxman
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Post by The Saxman » Wed Aug 23, 2017 10:26 pm

I haven't figured the dirt part out yet. Star Citizen will be using some sort of procedural weathering, and I'm not entirely certain how that's going to work, or how to set it up in Blender.

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Atx
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Post by Atx » Wed Sep 06, 2017 10:44 pm

Beautiful as always Saxman :)
The Navbuoy is closed...long live the XWAU!!!

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Post by WarHawkster » Mon Sep 11, 2017 4:03 pm

A shame Star Citizen will never ever be released as promised, let alone moddable.

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