-

This is the place for chit chat! Everything goes even Star Trek! Just make sure to buy the Moderator a drink!
Post Reply

-

gongo
Cadet 4th Class
Posts: 16
Joined: Sat Sep 05, 2015 4:18 am

Post by gongo » Tue Jul 12, 2016 8:59 pm

-
Last edited by gongo on Thu Jan 14, 2021 10:09 pm, edited 2 times in total.

User avatar
Q
Ensign
Posts: 456
Joined: Sat Dec 28, 2002 12:01 am
Contact:

Post by Q » Wed Jul 13, 2016 6:58 pm

gongo wrote:Have any of you tried Rogue System? (http://store.steampowered.com/app/366000/)
It's fully moddable and has support for shields, aux systems, recharging systems while docked, etc etc.
It might be a little too hardcore with crazy startup procedures, but I'm sure that can be addressed in mod ships.
Seems like it would be a great platform for a X-Wing sim.
That all sounds good except for the stated goal of Rogue System: "Our goal is to depict the possibilities of space exploration & combat within a realistic environment- to emphasize the 'science' in science-fiction. Key features to include: proper orbital mechanics for all objects in space, detailed ship system control, functionality, inter-dependency & damage reaction."

I'm afraid the "realistic environment" of the simulation would make it pretty difficult to simulate Star Wars properly. The original trilogy got most of its combat feel from replicating old WWII film footage: https://www.youtube.com/watch?v=cAETMbLPBw8
So to get the closest feeling Star Wars space combat sim you would need to replicate the feel of a WWII dogfight like the films. So any game engine that uses Newtonian physics to simulate movement would be a problem.
"I like work; it fascinates me. I can sit and look at it for hours."

Post Reply