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That all sounds good except for the stated goal of Rogue System: "Our goal is to depict the possibilities of space exploration & combat within a realistic environment- to emphasize the 'science' in science-fiction. Key features to include: proper orbital mechanics for all objects in space, detailed ship system control, functionality, inter-dependency & damage reaction."gongo wrote:Have any of you tried Rogue System? (http://store.steampowered.com/app/366000/)
It's fully moddable and has support for shields, aux systems, recharging systems while docked, etc etc.
It might be a little too hardcore with crazy startup procedures, but I'm sure that can be addressed in mod ships.
Seems like it would be a great platform for a X-Wing sim.
I'm afraid the "realistic environment" of the simulation would make it pretty difficult to simulate Star Wars properly. The original trilogy got most of its combat feel from replicating old WWII film footage: https://www.youtube.com/watch?v=cAETMbLPBw8
So to get the closest feeling Star Wars space combat sim you would need to replicate the feel of a WWII dogfight like the films. So any game engine that uses Newtonian physics to simulate movement would be a problem.
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