The last day of Alderaan (Release)

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The last day of Alderaan (Release)

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DTM
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Post by DTM » Fri Sep 16, 2016 4:24 pm

What follows, is an example mission, programmed with Allied, inserting only few new opts: Alderaan, Sky and Hangar . It's not a Total Conversion, shipset or new campaign. No .dat file has been modified to create this mission. It works with XWAU Craft Pack and DSUCP



Blue and Gold Squadrons of the Rebel Alliance are on Alderaan, awaiting the return of Princess Leia. Unfortunately, all contacts with her ship, the Tantive IV, have been lost.



Organa intercepted an imperial transmission, which instructs the VSD Victory to attack the base of the Alderaan planetary defense. Meanwhile, the long-range sensors have picked up a gigantic mass on approach to the planet. Perhaps the Death Star is operational!



Organa has ordered the planetary evacuation, but we must gain some time!



The Blue and Gold groups must quickly thake off and fly high, to coordinate the attack versus the VSD Victory.



There are no TIE Fighters. Perhaps the VSD wants to attack the base directly with its weapons.



Keep your eyes open! The Imperials are fast and well organized. The danger could be around the corner!



Always follow your squadron. Unity is strength. Alone you will not live long against a VSD .



Do not fly away from the city. The evacuation transport is not yet ready to leave the planet.



Finally the VSD Victory is in sight. It is not very far from the city. You'll have to act quickly to neutralize the threat.



All fighters report: we ready to attack. The VSD Victory has launched some TIE Fighters. Alderaan’s Razors will fly against them, and you will attack frontally the shields of the VSD.



The commander of VSD believes that few single-seat fighters cannot be a threat to his flagship . He continues the approach to the city.



Attack the shield generator! The turbolasers of VSD Victory destroy all torpedoes approaching. You should use your lasers!



The TIE fighters will not let you few fly against the Victory. Check your six!



As soon as the VSD deflector shields are destroyed, the commander withdraws. The transports take off from the city to leave the planet.



Warning! Because other TIE fighters, from the Imperial garrison on the planet, attack the city!



Intercept them, before they can destroy the transports that have yet to complete the load.



Few TIEs left. Once you destroy them, you may will leave the planet to escort the evacuation transport to the Juno station, out of the Alderaan star system...



The Death Star was close to Alderaan. The Empire strikes against us!



TIE Fighters are coming. They attack our trasnports!



The trasnports are leaving the planet.



The Rebel Alliance will take care of the survivors of the Alderaan planet.
Last edited by DTM on Sun Sep 25, 2016 11:47 am, edited 3 times in total.

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Vince T
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Post by Vince T » Fri Sep 16, 2016 9:16 pm

:megaeek:
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Post by Marcos_Edson » Sat Sep 17, 2016 1:51 am

Whoa! :shock:
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Post by rogue518 » Sat Sep 17, 2016 11:17 am

Good God!!!! DTM, :shock:

Sincerely Rogue518
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Post by tyro » Sat Sep 17, 2016 1:50 pm

Very impressive
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Drinkinmiester
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Post by Drinkinmiester » Sat Sep 17, 2016 2:23 pm

Alderan has no weapons, eh princess?

Seriously though WOW!

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Post by Michal » Wed Sep 21, 2016 8:27 am

:schockiert: great!
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Post by splat_cat_au » Sat Sep 24, 2016 11:00 am

Drinkinmiester wrote:Alderan has no weapons, eh princess?

Seriously though WOW!


Rubber lasers for defence only ;)

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Will T
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Post by Will T » Sat Sep 24, 2016 1:24 pm

Oh. My. God. This looks amazing DTM!

I can barely even recognise it's XWA under all that. I forget the terminology, but are you using that 'plugin' technique Jeremy_fa came up with to get the hangar looking like that, or have you just swapped the opts in the various slots the way TFTC did it?

I'm getting some pretty strong Battlestar Galactica vibes from those screenshots, for some reason. Just reminds me a lot of the evacuation from Caprica in the miniseries, something about seeing the Death Star arrive (which looks incredible by the way), filling the view and knowing it's too late and Alderaan has no hope is very BSG. Was that some small inspiration maybe?
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DTM
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Post by DTM » Sun Sep 25, 2016 2:44 pm

It's not a Total Conversion. They are opts that may be added in a mission using Allied and its FG Library option. It works with XWAUCP and DSUCP. Thanks to JeremyFr work, the Hangar is hooked with your mothership assigned with Allied.
In my release there are all files needed to create new mission, daylight, sunset and night.

Please use the readme file for further instructions.

The sky object (cielo.opt) will be use for all upcoming athmosferic enviroments and the already existing Cloud City.
I wait your feedback, in order to improve the quality of my upcoming releases.

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Post by JeremyaFr » Sun Sep 25, 2016 3:49 pm

:megaeek: :applaus:

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