Install without aspect change?

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Install without aspect change?

PedgeJameson
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Post by PedgeJameson » Mon Apr 11, 2016 2:01 am

Hi there, how can I install without it going widescreen and messing up the fonts etc. I want the textures but wanna play it how it was meant to be played and not stretched out therefore doing things like messing with my fonts. It's an NVIDIA card might be that.

TYIA

gongo
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Post by gongo » Mon Apr 11, 2016 5:17 pm

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Last edited by gongo on Thu Jan 14, 2021 10:13 pm, edited 2 times in total.

Reimar
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Post by Reimar » Mon Apr 11, 2016 6:06 pm

In addition both the custom ddraw.dll and adjusting the resolution to actual desktop resolution with e.g. xwahacker will avoid it being "stretched out", the latter will provide proper widescreen support (whether that counts as "as it was meant to be played" I admit is a different question).

PedgeJameson
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Post by PedgeJameson » Tue Apr 12, 2016 7:30 am

Ddraw adjusted now at the 4:3 nature intended, no stretch gagging.


But garbled font still in flights. Light cut off, is it because the hud isnt big enough now that I have a higher res?

Using a 4:3 res of 2048x1536.

What should I adjust using the xwahacker-qt?

gongo
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Post by gongo » Fri Apr 15, 2016 8:21 pm

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Last edited by gongo on Thu Jan 14, 2021 10:13 pm, edited 2 times in total.

PedgeJameson
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Post by PedgeJameson » Fri Apr 15, 2016 8:25 pm

touche' :P

Vader424242
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Post by Vader424242 » Fri Sep 08, 2017 1:02 am

Hi all,

I have a similar issue, with a new machine I am building (Windows 7 SP1). On a clean install of XWA (GoG Version), the game displays piller-boxed to 4:3 on my widescreen monitor, as it should. Upon installation of the XWAUP (v1.4), the piller-boxing goes away, and everything is stretched horizontally. Next, when changing the display resolution via xwahacker, the hanger and in-flight graphics adjust correctly, but the concourse (and craft database, and the briefings, etc) are still stretched horizontally. I know that these probably will not adjust to widescreen, but it would be nice to get the piller-boxing back (at least for the craft database) so that everything is not short and fat....:D Not a big deal, but I was wandering if there is something I missed? Thanks!

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Darksaber
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Post by Darksaber » Fri Sep 08, 2017 5:28 am

There is a file in your XWA DIR called DDraw.cfg open it with notepad

At the top of the list you will see

; PreserveAspectRatio = 0 (no) or 1 (yes)
; When set to 0, the display will be stretched.
; When set to 1, the aspect ratio will be preserved.
PreserveAspectRatio = 0

Just change PreserveAspectRatio = 1

Now your concourse won't be stretched :)
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Vader424242
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Post by Vader424242 » Fri Sep 08, 2017 12:24 pm

^^^ Thank You!

This fixes the last of the "graphical anomolies" with my VM install of all my games. The weird thing is, they all (now especially XWA) work better inside of a Windows 7 VM on a Linux host than on a bare metal install...? Go figure... :)

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