XWAUCPv1.4 available
Posted: Wed Aug 16, 2017 6:53 pm
The XWAUCPv 1.4 is available and here is what Darksaber has to say about it:
This update to the XWAUCP only came about due to JérémyaFr and his never ending patience and persistence in searching the XwingAlliance.exe offsets to finding new additions to the game, his new finds include:-
S-foils for any craft slot
Pilot mesh animation for any craft slot
Adding custom starfield backdrops to Skirmish Missions, such as DTMs Super backdrops
Engine sound and weapon sound behaviour for any craft
Lastly but not least is the ability to increase the max number of simultaneous weapons in a mission, replacing the laser count from 64 to 256.
Note: The Laser count is an optional installation though, as I’m not sure how it will affect the missions, you can select this option through Optional Miscellaneous Files on the Select Components Screen.
Due to the updated DDraw.dll first created by JérémyaFr and continued by Reimer, there is no longer any need to run XwingAlliance.exe through Runfirst.exe, as the update by Reimer to the DDraw.dll sets CPU affinity to single core by default.
Warning NOTE: You’ll notice, when installed, if you look in the FlightModels folder there are lots of *.txt files with the craft names, firstly DO NOT DELETE THESE *.TXT FILES, they are very important to the smooth running of the new updates to the game as they control which craft has Pilot Mesh Animation, S-foils, Engine or Weapons sounds. While other *.txt file control what craft or object are in the Hangar, where it is placed in the Hangar and how far that object or craft is from the floor.
I’ve added DTM’s Pirate Ship Yard which was released on April 20, 2017
Numerous craft have been updated to allow for the S-Foils and Pilot Animation to work, some craft you’ll expect like the T-70 X-Wing which is in slot 35 or Escort Shuttle (slot51), but then there are other craft with S-Foils that you wouldn’t expect that have S-Foils, but you’ll have to find out for yourselves by pressing the “V” key when you’re in a fighter. Most Fighters that have a pilot figure have an animated head; the only craft that doesn’t have a rotating head is the B-Wing or any variant of the B-Wing.
To put you out of your misery, here’s a list of craft with S-Foil:-
Slot1 X-Wing Fighter
Slot4 B-Wing
Slot12 Missile Boat
Slot16 Assault Gunboat
Slot17 Skipray Blastboat
Slot31 Firespray Attack Ship (Slave1)
Slot50 Lambda Shuttle
Slot51 Escort Shuttle
Slot61 Sentinal Landing Craft
That should keep you busy for at least 10mins.
There have been a few changes with craft, that being said they are still the same craft, I’ve changed the TIE Defender, the change is to the Missile Launchers. I’ve never really been that happy with the first two versions of the TIE Defenders Missile Launchers, so while creating a First Order variant of the TIE Defender, I redesigned the Launchers, and to me they are more aesthetically pleasing, so I applied them to a new version of the normal TIE Defender.
The TIEs have had a small update, they now have Flightgroup Colors as requested by Rookie_One1, and the textures have had an update and a few modelling tweaks, namely the:-
TIE Fighter
TIE Interceptor
TIE Bomber
TIE Avenger
TIE Defender
They now resemble the TIE FG Colors found in X-Wing vs. TIE Fighter
Along with the new FG Colors each TIE has had a small overhaul of the textures and a few modelling details, these also include:-
TIE Advanced x1 = updated textures
TIE X/1 Bizarro = larger gun and updated textures
TIE X/2 BigGun = larger guns and updated textures
TIE X/3 Warhead = larger launchers and updated textures
TIE X/4 Bomb = larger booster engine and updated textures
TIE X/5 Booster = larger booster engine and updated textures
Sorry but you no longer have an option of which TIE Defender or TIE Fighter to install, as I removed the old TIE Defender MKI and MKII and the ANH TIE Fighter
The X-Wings textures and the B-Wing’s textures have both been updated
All the craft that either have SFoils, Pilot/Astromech head rotation have been tweaked to rotate now.
And now thanks to JérémyaFr you have engine sounds for every craft
The Missions had a shadowing problem, which has now been fixed, and was kindly done by DTM, (Aug 12, 2017) adding and altering the dimensions of his starfield backdrop and fixing the illumination problem with previous versions of the missions.
I’ve included a new Fonts.dat by Behelith made original for Nvidia Cards but works very well with AMD
He adds
IMPORTANT NOTICE:
If you're playing X-Wing Alliance with XWA Upgrade and XWAhacker you'll probably notice some cut fonts. To solve the problem reduce the HUD scale to lower than 1.50 (e.g. 1.49 or lower) in XWA hacker.
For more info please visit http://www.xwaupgrade.com/phpBB3008/vie ... 82#p151611
Lastly we now have NEW Custom Effects by Kiarand, which include:-
- Hyperspace
- Ion and laser cannon hit (both on shielded and unshielded targets)
- Disabled effect
- Jamming effect
- Tractor beam effect
- Flames and smoke when hit
- Particles when a craft explodes
- Explosions
- Internal cockpit sparks (Red or Blue)
- Sparks caused by laser shots
Warning NOTE: I’ve made Kiarand’s Debris.dat an Optional install, as while testing, it’s been pointed out to me that the New Debris Particles can be a little over powering on the eye, the more craft are destroyed.
One last thing Please run XWA at least once before installing the XWAUCP
I think that’s about it, unless JérémyaFr finds anything else
This update to the XWAUCP only came about due to JérémyaFr and his never ending patience and persistence in searching the XwingAlliance.exe offsets to finding new additions to the game, his new finds include:-
S-foils for any craft slot
Pilot mesh animation for any craft slot
Adding custom starfield backdrops to Skirmish Missions, such as DTMs Super backdrops
Engine sound and weapon sound behaviour for any craft
Lastly but not least is the ability to increase the max number of simultaneous weapons in a mission, replacing the laser count from 64 to 256.
Note: The Laser count is an optional installation though, as I’m not sure how it will affect the missions, you can select this option through Optional Miscellaneous Files on the Select Components Screen.
Due to the updated DDraw.dll first created by JérémyaFr and continued by Reimer, there is no longer any need to run XwingAlliance.exe through Runfirst.exe, as the update by Reimer to the DDraw.dll sets CPU affinity to single core by default.
Warning NOTE: You’ll notice, when installed, if you look in the FlightModels folder there are lots of *.txt files with the craft names, firstly DO NOT DELETE THESE *.TXT FILES, they are very important to the smooth running of the new updates to the game as they control which craft has Pilot Mesh Animation, S-foils, Engine or Weapons sounds. While other *.txt file control what craft or object are in the Hangar, where it is placed in the Hangar and how far that object or craft is from the floor.
I’ve added DTM’s Pirate Ship Yard which was released on April 20, 2017
Numerous craft have been updated to allow for the S-Foils and Pilot Animation to work, some craft you’ll expect like the T-70 X-Wing which is in slot 35 or Escort Shuttle (slot51), but then there are other craft with S-Foils that you wouldn’t expect that have S-Foils, but you’ll have to find out for yourselves by pressing the “V” key when you’re in a fighter. Most Fighters that have a pilot figure have an animated head; the only craft that doesn’t have a rotating head is the B-Wing or any variant of the B-Wing.
To put you out of your misery, here’s a list of craft with S-Foil:-
Slot1 X-Wing Fighter
Slot4 B-Wing
Slot12 Missile Boat
Slot16 Assault Gunboat
Slot17 Skipray Blastboat
Slot31 Firespray Attack Ship (Slave1)
Slot50 Lambda Shuttle
Slot51 Escort Shuttle
Slot61 Sentinal Landing Craft
That should keep you busy for at least 10mins.
There have been a few changes with craft, that being said they are still the same craft, I’ve changed the TIE Defender, the change is to the Missile Launchers. I’ve never really been that happy with the first two versions of the TIE Defenders Missile Launchers, so while creating a First Order variant of the TIE Defender, I redesigned the Launchers, and to me they are more aesthetically pleasing, so I applied them to a new version of the normal TIE Defender.
The TIEs have had a small update, they now have Flightgroup Colors as requested by Rookie_One1, and the textures have had an update and a few modelling tweaks, namely the:-
TIE Fighter
TIE Interceptor
TIE Bomber
TIE Avenger
TIE Defender
They now resemble the TIE FG Colors found in X-Wing vs. TIE Fighter
Along with the new FG Colors each TIE has had a small overhaul of the textures and a few modelling details, these also include:-
TIE Advanced x1 = updated textures
TIE X/1 Bizarro = larger gun and updated textures
TIE X/2 BigGun = larger guns and updated textures
TIE X/3 Warhead = larger launchers and updated textures
TIE X/4 Bomb = larger booster engine and updated textures
TIE X/5 Booster = larger booster engine and updated textures
Sorry but you no longer have an option of which TIE Defender or TIE Fighter to install, as I removed the old TIE Defender MKI and MKII and the ANH TIE Fighter
The X-Wings textures and the B-Wing’s textures have both been updated
All the craft that either have SFoils, Pilot/Astromech head rotation have been tweaked to rotate now.
And now thanks to JérémyaFr you have engine sounds for every craft
The Missions had a shadowing problem, which has now been fixed, and was kindly done by DTM, (Aug 12, 2017) adding and altering the dimensions of his starfield backdrop and fixing the illumination problem with previous versions of the missions.
I’ve included a new Fonts.dat by Behelith made original for Nvidia Cards but works very well with AMD
He adds
IMPORTANT NOTICE:
If you're playing X-Wing Alliance with XWA Upgrade and XWAhacker you'll probably notice some cut fonts. To solve the problem reduce the HUD scale to lower than 1.50 (e.g. 1.49 or lower) in XWA hacker.
For more info please visit http://www.xwaupgrade.com/phpBB3008/vie ... 82#p151611
Lastly we now have NEW Custom Effects by Kiarand, which include:-
- Hyperspace
- Ion and laser cannon hit (both on shielded and unshielded targets)
- Disabled effect
- Jamming effect
- Tractor beam effect
- Flames and smoke when hit
- Particles when a craft explodes
- Explosions
- Internal cockpit sparks (Red or Blue)
- Sparks caused by laser shots
Warning NOTE: I’ve made Kiarand’s Debris.dat an Optional install, as while testing, it’s been pointed out to me that the New Debris Particles can be a little over powering on the eye, the more craft are destroyed.
One last thing Please run XWA at least once before installing the XWAUCP
I think that’s about it, unless JérémyaFr finds anything else