Rasalas wrote:Are you open for suggestions and feature requests in this phase of development?
Rasalas wrote:Texturing should be dropped. There are plenty of specialized tools for that - no need to reinvent the wheel as long you can import textured models via .3ds, .obj. and perhaps Collada.
Darksaber wrote:Most people create models from scratch using different formats other that 3ds and obj, we just don't import already textured models!
Darksaber wrote:Quiet a few of us use the dxf format.
Darksaber wrote:That was the whole point of Ace_Dxf and Optech, so you could import a model, then texture it.
Darksaber wrote:So Dropping the texturing feature would be a bloody stupid idea!!
Bman wrote:DS, following up on your last post. Would it be a good idea also, to have the ability to select a group of faces or all faces for a given mesh to apply a specific bitmap file ?
Bman wrote:I don't mean necessarily stretching a bitmap file over multiple faces, but maybe using the same bitmap file cloned on each face separately to save time? Like color on a ship hull. I'm not too familiar with the two existing opt tools, just curious if it already existed.
General_Trageton wrote:@DS, not sure, I might've misunderstood you regarding face selection, but you do know that you can select groups of faces from the list by holding shift, right?