Hello, is it possible to have multiple cockpits, and so the player is able to cycle through them pressing a key?
Also, in order to add a usable turret for the player to switch to as in the YT series ships, is it as simple as selecting a mesh, placing a RotaryGunTurret hardpont on it, and setting the Turrets to enabled via an editor? Do I need to add that hardpoint to both the cockpit and ship model? It seems like I'd somehow have to reference a gunner opt cockpit, but when comparing the YT opts I can find no mention or reference to a gunner cockpit opt.