X-Wing Series Retro Models

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X-Wing Series Retro Models

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Sun May 08, 2016 9:01 am

Hi there,
It's been a while since the last time I've written anything here. But I've been keeping up with everything happening around here, including the many projects here. Nice work everybody. :)

Today I'd like to show you something I've been working on the past few months:
The models of the MS-DOS X-Wing games rebuilt from scratch.

By clicking on the links below, you can view the models from any angle as well as zoom in and out.

I'll update this post from time to time once I complete another model.

If you'd like, you may use the models for anything you'd like, including for renderings or your own game or mod, as long as you credit me and LucasArts. :)

******Fighters and Bombers******

The TIE Fighter:
http://p3d.in/tN1uB

The Advanced TIE:
http://p3d.in/OiQhb (outdated and kept for historical purposes)
http://p3d.in/q2cSj

The TIE Bomber:
https://p3d.in/a2v9a

The TIE Interceptor:
https://p3d.in/V4gyz

The Assault Gunboat:
https://p3d.in/j7HLQ

The X-Wing:
https://p3d.in/V7f3V

The Y-Wing:
http://p3d.in/6pL3z

The A-Wing:
http://p3d.in/cyEZi

The B-Wing:
https://p3d.in/8LyyR

******Shuttles & Transports******

The Lambda Shuttle:
http://p3d.in/fAwkm

The Stormtrooper Transport:
https://p3d.in/PKInQ

******Freighters******

The Bulk Freighter:
https://p3d.in/VUTvM

******Containers******

The Container A:
https://p3d.in/WGtJX

******Tugs & Lifters******

The Utility Tug:
https://p3d.in/3iVeE

******Capital Ships******

The Corellian Corvette:
https://p3d.in/3r44o

The Nebulon B Frigate:
http://p3d.in/6vvPD

The Imperial Star Destroyer:
https://p3d.in/U29Ck

The Mon Calamari Cruiser (X-Wing style):
https://p3d.in/iwRwb

******Small objects******

The Mine Type A:
https://p3d.in/PtYim

The Probe:
https://p3d.in/P766w

The Communications Satellite:
https://p3d.in/4dvGj

The X-Wing-style Navigation Buoy:
https://p3d.in/QVWCp

Asteroids:
https://p3d.in/jjfEp

The proving ground's maze platforms:
https://p3d.in/5KzOj

Death Star Surface Elements:
https://p3d.in/RadYp

******Warheads******

The Concusion Missile:
http://p3d.in/xghiM

The Proton Torpedo:
http://p3d.in/MlDHS

The Heavy Rocket:
http://p3d.in/fEOCp
Last edited by Fek'LeyrTarg on Thu Apr 26, 2018 6:51 pm, edited 13 times in total.

Tony Knightcrawler
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Post by Tony Knightcrawler » Sun May 15, 2016 9:25 am

I was actually thinking about that TIE Advanced the other day, to the point where I went and played X-Wing just to make sure my own memory wasn't faulty. ;-)

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Q
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Post by Q » Mon May 16, 2016 5:52 pm

Tony Knightcrawler wrote:I was actually thinking about that TIE Advanced the other day, to the point where I went and played X-Wing just to make sure my own memory wasn't faulty. ;-)
It's funny you guys bring up the old DOS X-Wing game and the TIE Advanced model seen in that game. I made a what-if version using the TIE Advanced X1 model found in the Rogue Squadron 2: Rogue Leader games as a base. I call it the TIE Advanced X2:

http://img.photobucket.com/albums/v612/ ... znkc6r.png
http://img.photobucket.com/albums/v612/ ... jnd1nk.png
http://img.photobucket.com/albums/v612/ ... pmlwb4.png
Last edited by Q on Fri Jun 24, 2016 3:44 pm, edited 3 times in total.
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Fek'LeyrTarg
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Post by Fek'LeyrTarg » Tue May 17, 2016 6:32 pm

Nicely done, Q. I'm really fond of your X2. :)

My Advanced TIE has some sort of texture glitch on the solar panels. But it isn't visible on the texture file itself. Do you have any idea what else could cause this?

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Q
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Post by Q » Tue May 17, 2016 11:32 pm

Fek'LeyrTarg wrote:My Advanced TIE has some sort of texture glitch on the solar panels. But it isn't visible on the texture file itself. Do you have any idea what else could cause this?
It looks like the UVW map is applied to the mesh in an odd way causing the texture to be stretched. I would first apply a UVW map over the mesh and then create a new texture based on the applied UVW mapping coordinates.
"I like work; it fascinates me. I can sit and look at it for hours."

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Q
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Post by Q » Thu May 19, 2016 5:06 am

After viewing your model I thought I would do some research of my own and look at the original game model. I did some comparisons and noticed a few differences. Here is the original from the X-Wing CD-Rom (1994):
http://img.photobucket.com/albums/v612/ ... q6mx0a.png


After studying the original model I was able to do a quick version of my own in 3DSMax. I tried to match the original proportions as closely as possible while adding 3D elements where the original only used 2D elements. I think it turned out quite well:
http://img.photobucket.com/albums/v612/ ... flsrwp.png
http://img.photobucket.com/albums/v612/ ... soczka.png
http://img.photobucket.com/albums/v612/ ... 3owro1.png
Last edited by Q on Fri Jun 24, 2016 3:42 pm, edited 1 time in total.
"I like work; it fascinates me. I can sit and look at it for hours."

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Sat Jun 04, 2016 7:18 pm

Sorry for the late reply.

I'll check out the UVMap asap. Maybe something got misaligned for some reason.

Beautiful work on your TIE Advanced. It looks awesome. :)

Tony Knightcrawler
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Post by Tony Knightcrawler » Sun Jun 05, 2016 4:52 pm

You probably unwrapped the top and bottom parts of the radiator panels as if they were rectangles. They aren't. :-P

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Thu Jun 09, 2016 9:44 pm

What I did was using the "project from view" feature of Blender. Below you can see the resulted UV map.
I admit it's probably not perfect but I think this will do.

https://abload.de/img/advancedtieretrouvmap1ljqr.jpg

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Post by The Saxman » Fri Jun 10, 2016 11:31 am

Lots of wasted space on that map. Have you tried adding seams along some of the edges and unwrapping that way? The wings are a simple enough shape that should end with a fairly clean map without distortions.

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Fri Jun 10, 2016 1:42 pm

That did it. It fixed the texture issue. I'll just need to make a few tweaks to the texture itself.
Thanks. :)

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Post by Fek'LeyrTarg » Tue Jun 14, 2016 7:19 pm

Update 6/14/2016:
* Fixed Advanced TIE texture issue
* Added Y-Wing
* Added A-Wing

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Post by Fek'LeyrTarg » Mon Jun 20, 2016 8:46 am

Update 6/20/2016:
*Added the Lambda Shuttle

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Rookie_One1
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Post by Rookie_One1 » Tue Jun 21, 2016 4:24 am

Nice, although a bit too much in height
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Michal
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Post by Michal » Wed Jun 22, 2016 2:33 pm

Great work! I really love the models. It would be great to see them in XWA and especially in X-Wing 95.
Have you consider to OPT them? :D
My current project X-Wing Game Series Twitter
My old project X-Wing Series Site, still online

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Wed Jun 22, 2016 7:05 pm

Rookie_One1 wrote:Nice, although a bit too much in height
Yes, the central wing seems a bit too high compared to the original in-game model.
Any other opinions and suggestions regarding the Shuttle's height?
Michal wrote:Great work! I really love the models. It would be great to see them in XWA and especially in X-Wing 95.
Have you consider to OPT them? :D
Thanks. :)
I don't have any experience in OPTing and currently I don't know if and when I'll get around to that.
But I intend to do a public release of my models so anyone can port them to any engine desired, even the XvT and XWA engines.
(The Heavy Rocket is used in this mod: http://www.moddb.com/mods/star-wars-the ... rilogy-mod )

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Thu Jun 30, 2016 10:08 am

Update 6/30/2016:

*Added the Nebulon B Frigate (my first ever completed capship)

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Fri Jul 15, 2016 9:20 am

Today I'd like to present you the project which inspired me to build those retro models in the first place:
An awesome rebuild of "X-Wing" on the Unity engine, lead by Azraspe.
viewtopic.php?f=3&t=11623

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Mon Aug 29, 2016 10:51 am

I've noticed that some details on my textures have some aliasing.
What would you guys recommend in order to perform anti-aliasing?
I use Blender and Gimp.

Laserschwert suggested having the details be actual polygons on the models and giving them separate UVs.

Also, I have a few models in the pipeline. Once I've finished them, I'll reveal them here and on GoG.


Edit:

Update 8/29/2016:

*added the TIE Bomber
*added the X-Wing
*added the Y-Wing

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Sun Sep 04, 2016 4:51 pm

Update 9/4/2016:

*added the Utility Tug
*added the TIE Interceptor
*added the Assault Gunboat (with foldable wings)

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Sat Sep 17, 2016 8:12 pm

I've begun working on further models. I'll reveal them once they are finished.

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Fri Oct 07, 2016 1:08 pm

Update 10/7/2016:

*added the Probe
*added the Miny Type A
*added the Container A
*added the Stormtrooper Transport

Models left for complete X-Wing model pack:
*Freighter
*Corellian Corvette
*Mon Calamari Cruiser (X-Wing style)
*Imperial Star Destroyer
*Satellite
*Nav Buoy (X-Wing style)
*Asteroids
*Death Star elements
*Maze elements

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Mon Oct 24, 2016 1:37 pm

Just for fun, I've made a render with my retro models based on the Y-Wing's 6th Historical Mission.
It's far from perfect, especially regarding the light setup, but overall I'm satisfied:
https://abload.de/img/rescueackbarrlz32.jpg

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Sat Apr 01, 2017 7:41 pm

Update 4/1/2017 (no joke):

*Added the Communications Satellite
*Added the X-Wing-style Navigation Buoy
*Added the Bulk Freighter
*Added the Corellian Corvette.

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Thu Jul 06, 2017 6:37 pm

Update 7/6/2017:

*Added the Imperial Star Destroyer

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