X-Wing Series Retro Models
X-Wing Series Retro Models
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Hi there,
It's been a while since the last time I've written anything here. But I've been keeping up with everything happening around here, including the many projects here. Nice work everybody.
Today I'd like to show you something I've been working on the past few months:
The models of the MS-DOS X-Wing games rebuilt from scratch.
By clicking on the links below, you can view the models from any angle as well as zoom in and out.
I'll update this post from time to time once I complete another model.
If you'd like, you may use the models for anything you'd like, including for renderings or your own game or mod, as long as you credit me and LucasArts.
******Fighters and Bombers******
The TIE Fighter:
http://p3d.in/tN1uB
The Advanced TIE:
http://p3d.in/OiQhb (outdated and kept for historical purposes)
http://p3d.in/q2cSj
The TIE Bomber:
https://p3d.in/a2v9a
The TIE Interceptor:
https://p3d.in/V4gyz
The Assault Gunboat:
https://p3d.in/j7HLQ
The X-Wing:
https://p3d.in/V7f3V
The Y-Wing:
http://p3d.in/6pL3z
The A-Wing:
http://p3d.in/cyEZi
The B-Wing:
https://p3d.in/8LyyR
******Shuttles & Transports******
The Lambda Shuttle:
http://p3d.in/fAwkm
The Stormtrooper Transport:
https://p3d.in/PKInQ
******Freighters******
The Bulk Freighter:
https://p3d.in/VUTvM
******Containers******
The Container A:
https://p3d.in/WGtJX
******Tugs & Lifters******
The Utility Tug:
https://p3d.in/3iVeE
******Capital Ships******
The Corellian Corvette:
https://p3d.in/3r44o
The Nebulon B Frigate:
http://p3d.in/6vvPD
The Imperial Star Destroyer:
https://p3d.in/U29Ck
The Mon Calamari Cruiser (X-Wing style):
https://p3d.in/iwRwb
******Small objects******
The Mine Type A:
https://p3d.in/PtYim
The Probe:
https://p3d.in/P766w
The Communications Satellite:
https://p3d.in/4dvGj
The X-Wing-style Navigation Buoy:
https://p3d.in/QVWCp
Asteroids:
https://p3d.in/jjfEp
The proving ground's maze platforms:
https://p3d.in/5KzOj
Death Star Surface Elements:
https://p3d.in/RadYp
******Warheads******
The Concusion Missile:
http://p3d.in/xghiM
The Proton Torpedo:
http://p3d.in/MlDHS
The Heavy Rocket:
http://p3d.in/fEOCp
It's been a while since the last time I've written anything here. But I've been keeping up with everything happening around here, including the many projects here. Nice work everybody.
Today I'd like to show you something I've been working on the past few months:
The models of the MS-DOS X-Wing games rebuilt from scratch.
By clicking on the links below, you can view the models from any angle as well as zoom in and out.
I'll update this post from time to time once I complete another model.
If you'd like, you may use the models for anything you'd like, including for renderings or your own game or mod, as long as you credit me and LucasArts.
******Fighters and Bombers******
The TIE Fighter:
http://p3d.in/tN1uB
The Advanced TIE:
http://p3d.in/OiQhb (outdated and kept for historical purposes)
http://p3d.in/q2cSj
The TIE Bomber:
https://p3d.in/a2v9a
The TIE Interceptor:
https://p3d.in/V4gyz
The Assault Gunboat:
https://p3d.in/j7HLQ
The X-Wing:
https://p3d.in/V7f3V
The Y-Wing:
http://p3d.in/6pL3z
The A-Wing:
http://p3d.in/cyEZi
The B-Wing:
https://p3d.in/8LyyR
******Shuttles & Transports******
The Lambda Shuttle:
http://p3d.in/fAwkm
The Stormtrooper Transport:
https://p3d.in/PKInQ
******Freighters******
The Bulk Freighter:
https://p3d.in/VUTvM
******Containers******
The Container A:
https://p3d.in/WGtJX
******Tugs & Lifters******
The Utility Tug:
https://p3d.in/3iVeE
******Capital Ships******
The Corellian Corvette:
https://p3d.in/3r44o
The Nebulon B Frigate:
http://p3d.in/6vvPD
The Imperial Star Destroyer:
https://p3d.in/U29Ck
The Mon Calamari Cruiser (X-Wing style):
https://p3d.in/iwRwb
******Small objects******
The Mine Type A:
https://p3d.in/PtYim
The Probe:
https://p3d.in/P766w
The Communications Satellite:
https://p3d.in/4dvGj
The X-Wing-style Navigation Buoy:
https://p3d.in/QVWCp
Asteroids:
https://p3d.in/jjfEp
The proving ground's maze platforms:
https://p3d.in/5KzOj
Death Star Surface Elements:
https://p3d.in/RadYp
******Warheads******
The Concusion Missile:
http://p3d.in/xghiM
The Proton Torpedo:
http://p3d.in/MlDHS
The Heavy Rocket:
http://p3d.in/fEOCp
Last edited by Fek'LeyrTarg on Thu Apr 26, 2018 6:51 pm, edited 13 times in total.
-
- Posts: 2263
- Joined: Sat Nov 29, 2003 12:01 am
- Contact:
I was actually thinking about that TIE Advanced the other day, to the point where I went and played X-Wing just to make sure my own memory wasn't faulty.
- Q
- Posts: 456
- Joined: Sat Dec 28, 2002 12:01 am
- Contact:
It's funny you guys bring up the old DOS X-Wing game and the TIE Advanced model seen in that game. I made a what-if version using the TIE Advanced X1 model found in the Rogue Squadron 2: Rogue Leader games as a base. I call it the TIE Advanced X2:Tony Knightcrawler wrote:I was actually thinking about that TIE Advanced the other day, to the point where I went and played X-Wing just to make sure my own memory wasn't faulty.
http://img.photobucket.com/albums/v612/ ... znkc6r.png
http://img.photobucket.com/albums/v612/ ... jnd1nk.png
http://img.photobucket.com/albums/v612/ ... pmlwb4.png
Last edited by Q on Fri Jun 24, 2016 3:44 pm, edited 3 times in total.
"I like work; it fascinates me. I can sit and look at it for hours."
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Nicely done, Q. I'm really fond of your X2.
My Advanced TIE has some sort of texture glitch on the solar panels. But it isn't visible on the texture file itself. Do you have any idea what else could cause this?
My Advanced TIE has some sort of texture glitch on the solar panels. But it isn't visible on the texture file itself. Do you have any idea what else could cause this?
- Q
- Posts: 456
- Joined: Sat Dec 28, 2002 12:01 am
- Contact:
It looks like the UVW map is applied to the mesh in an odd way causing the texture to be stretched. I would first apply a UVW map over the mesh and then create a new texture based on the applied UVW mapping coordinates.Fek'LeyrTarg wrote:My Advanced TIE has some sort of texture glitch on the solar panels. But it isn't visible on the texture file itself. Do you have any idea what else could cause this?
"I like work; it fascinates me. I can sit and look at it for hours."
- Q
- Posts: 456
- Joined: Sat Dec 28, 2002 12:01 am
- Contact:
After viewing your model I thought I would do some research of my own and look at the original game model. I did some comparisons and noticed a few differences. Here is the original from the X-Wing CD-Rom (1994):
http://img.photobucket.com/albums/v612/ ... q6mx0a.png
After studying the original model I was able to do a quick version of my own in 3DSMax. I tried to match the original proportions as closely as possible while adding 3D elements where the original only used 2D elements. I think it turned out quite well:
http://img.photobucket.com/albums/v612/ ... flsrwp.png
http://img.photobucket.com/albums/v612/ ... soczka.png
http://img.photobucket.com/albums/v612/ ... 3owro1.png
http://img.photobucket.com/albums/v612/ ... q6mx0a.png
After studying the original model I was able to do a quick version of my own in 3DSMax. I tried to match the original proportions as closely as possible while adding 3D elements where the original only used 2D elements. I think it turned out quite well:
http://img.photobucket.com/albums/v612/ ... flsrwp.png
http://img.photobucket.com/albums/v612/ ... soczka.png
http://img.photobucket.com/albums/v612/ ... 3owro1.png
Last edited by Q on Fri Jun 24, 2016 3:42 pm, edited 1 time in total.
"I like work; it fascinates me. I can sit and look at it for hours."
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Sorry for the late reply.
I'll check out the UVMap asap. Maybe something got misaligned for some reason.
Beautiful work on your TIE Advanced. It looks awesome.
I'll check out the UVMap asap. Maybe something got misaligned for some reason.
Beautiful work on your TIE Advanced. It looks awesome.
-
- Posts: 2263
- Joined: Sat Nov 29, 2003 12:01 am
- Contact:
You probably unwrapped the top and bottom parts of the radiator panels as if they were rectangles. They aren't.
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
What I did was using the "project from view" feature of Blender. Below you can see the resulted UV map.
I admit it's probably not perfect but I think this will do.
https://abload.de/img/advancedtieretrouvmap1ljqr.jpg
I admit it's probably not perfect but I think this will do.
https://abload.de/img/advancedtieretrouvmap1ljqr.jpg
-
- Posts: 3458
- Joined: Fri Jan 14, 2000 12:01 am
Lots of wasted space on that map. Have you tried adding seams along some of the edges and unwrapping that way? The wings are a simple enough shape that should end with a fairly clean map without distortions.
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
That did it. It fixed the texture issue. I'll just need to make a few tweaks to the texture itself.
Thanks.
Thanks.
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Update 6/14/2016:
* Fixed Advanced TIE texture issue
* Added Y-Wing
* Added A-Wing
* Fixed Advanced TIE texture issue
* Added Y-Wing
* Added A-Wing
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Update 6/20/2016:
*Added the Lambda Shuttle
*Added the Lambda Shuttle
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
-
- Posts: 186
- Joined: Sun May 05, 2002 11:01 pm
- Contact:
Great work! I really love the models. It would be great to see them in XWA and especially in X-Wing 95.
Have you consider to OPT them?
Have you consider to OPT them?
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Yes, the central wing seems a bit too high compared to the original in-game model.Rookie_One1 wrote:Nice, although a bit too much in height
Any other opinions and suggestions regarding the Shuttle's height?
Thanks.Michal wrote:Great work! I really love the models. It would be great to see them in XWA and especially in X-Wing 95.
Have you consider to OPT them?
I don't have any experience in OPTing and currently I don't know if and when I'll get around to that.
But I intend to do a public release of my models so anyone can port them to any engine desired, even the XvT and XWA engines.
(The Heavy Rocket is used in this mod: http://www.moddb.com/mods/star-wars-the ... rilogy-mod )
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Update 6/30/2016:
*Added the Nebulon B Frigate (my first ever completed capship)
*Added the Nebulon B Frigate (my first ever completed capship)
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Today I'd like to present you the project which inspired me to build those retro models in the first place:
An awesome rebuild of "X-Wing" on the Unity engine, lead by Azraspe.
viewtopic.php?f=3&t=11623
An awesome rebuild of "X-Wing" on the Unity engine, lead by Azraspe.
viewtopic.php?f=3&t=11623
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
I've noticed that some details on my textures have some aliasing.
What would you guys recommend in order to perform anti-aliasing?
I use Blender and Gimp.
Laserschwert suggested having the details be actual polygons on the models and giving them separate UVs.
Also, I have a few models in the pipeline. Once I've finished them, I'll reveal them here and on GoG.
Edit:
Update 8/29/2016:
*added the TIE Bomber
*added the X-Wing
*added the Y-Wing
What would you guys recommend in order to perform anti-aliasing?
I use Blender and Gimp.
Laserschwert suggested having the details be actual polygons on the models and giving them separate UVs.
Also, I have a few models in the pipeline. Once I've finished them, I'll reveal them here and on GoG.
Edit:
Update 8/29/2016:
*added the TIE Bomber
*added the X-Wing
*added the Y-Wing
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Update 9/4/2016:
*added the Utility Tug
*added the TIE Interceptor
*added the Assault Gunboat (with foldable wings)
*added the Utility Tug
*added the TIE Interceptor
*added the Assault Gunboat (with foldable wings)
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
I've begun working on further models. I'll reveal them once they are finished.
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Update 10/7/2016:
*added the Probe
*added the Miny Type A
*added the Container A
*added the Stormtrooper Transport
Models left for complete X-Wing model pack:
*Freighter
*Corellian Corvette
*Mon Calamari Cruiser (X-Wing style)
*Imperial Star Destroyer
*Satellite
*Nav Buoy (X-Wing style)
*Asteroids
*Death Star elements
*Maze elements
*added the Probe
*added the Miny Type A
*added the Container A
*added the Stormtrooper Transport
Models left for complete X-Wing model pack:
*Freighter
*Corellian Corvette
*Mon Calamari Cruiser (X-Wing style)
*Imperial Star Destroyer
*Satellite
*Nav Buoy (X-Wing style)
*Asteroids
*Death Star elements
*Maze elements
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Just for fun, I've made a render with my retro models based on the Y-Wing's 6th Historical Mission.
It's far from perfect, especially regarding the light setup, but overall I'm satisfied:
https://abload.de/img/rescueackbarrlz32.jpg
It's far from perfect, especially regarding the light setup, but overall I'm satisfied:
https://abload.de/img/rescueackbarrlz32.jpg
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Update 4/1/2017 (no joke):
*Added the Communications Satellite
*Added the X-Wing-style Navigation Buoy
*Added the Bulk Freighter
*Added the Corellian Corvette.
*Added the Communications Satellite
*Added the X-Wing-style Navigation Buoy
*Added the Bulk Freighter
*Added the Corellian Corvette.
-
- Posts: 243
- Joined: Mon Mar 03, 2008 12:01 am
Update 7/6/2017:
*Added the Imperial Star Destroyer
*Added the Imperial Star Destroyer