*DECLOAKING*
Re: *DECLOAKING*
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Done some work on the E-wing. Render comes from Blender, so please ignore the grainy spots, I'm still playing with the Sampling settings to get a clean image.
The fuselage has been beveled and face weighted. Rather than UV mapping, I'm using materials and decals for the markings. This keeps everything nice and sharp even very close up, and the text is completely legible (if you can read Aurabesh) and is much faster than UV mapping (even accounting for the learning curve for DECALMachine).
True story: The squadron ID stripe wrapping around the nose was entirely accidental, and an artifact of how DECALMachine projects the decals. But I like how it looks so much I decided to keep it, rather than fix it.
The fuselage has been beveled and face weighted. Rather than UV mapping, I'm using materials and decals for the markings. This keeps everything nice and sharp even very close up, and the text is completely legible (if you can read Aurabesh) and is much faster than UV mapping (even accounting for the learning curve for DECALMachine).
True story: The squadron ID stripe wrapping around the nose was entirely accidental, and an artifact of how DECALMachine projects the decals. But I like how it looks so much I decided to keep it, rather than fix it.
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- Marcos_Edson
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Wonderful ship! I would love to see it in the big screen...
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Panels and playing with materials. VERY hi-res image.
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- Vince T
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So I take it you've given up on texturing and do everything in geometry now
Looks absolutely stunning!
Looks absolutely stunning!
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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Decals (the engine can ribbing, shield grid, and panel lines are all decals) and geometry. But fighter models in Star Citizen averaging a couple hundred thousand polys gives a bit more to work with.
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This is aiming to be one of the most accurate X-wing models ever put into a computer game. I've even incorporated this little feature:
The only thing I know about those hinged plates between the foils is that they're present on the effects models for Reds Two and Five for certain, and may be on all of them. It's not clear what exactly they're meant to be, but my guess is either part of the actuator, or some sort of armored plate to protect the internal mechanism.
Whatever they are, you almost never see them on model kits or in video games.
The only thing I know about those hinged plates between the foils is that they're present on the effects models for Reds Two and Five for certain, and may be on all of them. It's not clear what exactly they're meant to be, but my guess is either part of the actuator, or some sort of armored plate to protect the internal mechanism.
Whatever they are, you almost never see them on model kits or in video games.
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- Vince T
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Needs more dirt!
Other than that it's absolutely stunning. It's pics like this that get me to think about going back and reworking some of my older models!
Other than that it's absolutely stunning. It's pics like this that get me to think about going back and reworking some of my older models!
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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- Joined: Fri Jan 14, 2000 12:01 am
I haven't figured the dirt part out yet. Star Citizen will be using some sort of procedural weathering, and I'm not entirely certain how that's going to work, or how to set it up in Blender.
The Navbuoy is closed...long live the XWAU!!!
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A shame Star Citizen will never ever be released as promised, let alone moddable.