DSUCPv2.4 Questionaire and Request

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Re: DSUCPv2.4 Questionaire and Request

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Darksaber
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Post by Darksaber » Thu Jun 29, 2017 9:46 pm

Ok I see your point :D Opps :/

This better??
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Post by Rookie_One1 » Fri Jun 30, 2017 8:59 am

much more :D
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Post by CIDlord_1973 » Sat Jul 29, 2017 4:51 am

I'll only beg for the snowspeeder replacing pinook fighter, or replacing planetary fighter, or replacing the z95 headhunter (so it can be used in tour of duty!!) or replacing any other fighter...and no need turret, i love it just like a normal fighter.
And more asteroids, if it's possible.

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Post by Darksaber » Sat Jul 29, 2017 8:17 am

Sorry no I won't be adding the SnowSpeeder, since the standard missions in XWA are situated in space, and the SnowSpeeder it's a atmospheric craft.
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Post by Rookie_One1 » Sat Jul 29, 2017 5:49 pm

Sorry for my lateness for the speclist, here are the (possible in some case) correction

For the TIE, we could switch to their official names and abbreviation as per wookiepedia ("TIE/LN fighter", "TIE/IN Interceptor", "TIA/sa Bomber", "TIE/ad Advanced"(Avenger), "TIE/D Defender")

The variant of IRD starfighter we have in XWA is the IRD-A Starfighter, so it should be changed to that.

The full (fanon) name of the missile boat should be "Xm-1 Nova Wing Missile Boat"

For the Assault Gunboat, only thing missing would be the "Star Wing" appelation (in canon, Assault Gunboat is it's nickname, the full name is "Alpha-class Xg-1 Star Wing", but the Star Wing name could be mentionned in the craft description instead of the full name.

For the T-Wing, the full name should be "R60 T-wing interceptor"

For the Z-95, I would put "Z-95-AF4 Headhunter", the AF4 variant is probably the one that is closest look-wise to what we have in-game (or the original XWAUP Z-95)

Next, it's "Sentinel-Class Landing Craft", you made a typo there (you wrote it as "Sentinal")

Full name of Planetary fighter should be "Planetary Defender starfighter"

For the starviper, full name is "StarViper-class attack platform"

For the Firespray, full name is "Firespray-31-class patrol and attack craft"

In your speclist, don't know if you changed it there yet, but it's still written as Quazer-Fire :lachtot:

For the C70 Charger, the description start with "The C70 Charger retrofit) or the Republic Frigate,", i'm guessing you got one missing bracket and one wrong one.

For the TIE Phantom, full name is "TIE/ph phantom".

For the E-Wing Type-C, only thing missing would be the "escort starfighter" mention in the name.

for the T-70, full name should be "T-70 X-wing fighter"

For the Eta-2, full name is "Eta-2 Actis-class interceptor", you are missing the "-class" after "Actis" :lachtot:

For the N-1, full name should be "Naboo Royal N-1 starfighter"

For the TIE Scimitar, the "TIE" name should be removed, full name is "Scimitar assault bomber", as there supposed to be only one ion drive in the back of that bucket

Full name of the HWK-290 is "HWK-290 light freighter"

For the Coruscant Heavy Courier, real name is "Crescent-X9"

For the first order TIE fighter, the full name is "TIE/fo space superiority fighter"

The special forces variant full name should be "TIE/sf space superiority fighter"

For the "Ecliptic-class Star Frigate", if it's what I think (Rand Ecliptic), the full name of the class is actually "Imperial II-class frigate", and it's manufactured by KDY

Every info came from Wookipedia
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Post by DTM » Sat Jul 29, 2017 9:12 pm

There is a lot of confusion about the name of some crafts: in the last period Wookipedia has changed a lot of things...we should not follow it as the holy site...only think about the A-Wing: we knew its precessor was called R-22. In the Rebels tv show it's simply called A-Wing (that's fine) but Wookipedia says it has the same code name of the one seen in ROTJ...that's impossible, they are completely different!!! In the tv-show we see two variants of it: single seat and double sits, with only small differences and they are both much bigger than the one seen in ROTJ!
I still don't know how to call the R-22...no I do know....I will continue to call it R-22!

The Rand Ecliptic did not have a class the last time I red Wookipedia...I had found so many different description if this ship that I didn't understand how to call it. Someone used to say it was a giant Star Destroyed, someone said it was a simple freighter. My intention was to recreate the one seen in the comic books...it appaired similar to a VSD...I decided to call it Ecliptic Star Frigate...

My opinion: I don't like names that are too long...and please don't change the short names. They are a tradition of all X-Wing games...and it would be more difficoult to use ALLIED!

TIE/LN??? Why?

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Post by Rookie_One1 » Sun Jul 30, 2017 10:13 am

For the TIE/LN, it's because the full name is "Twin Ion Engine "line edition" space superiority starfighter", because the original (similar) TIE fighter actually had MORE equipment, the Line version was a cheaper one with some equipment removed, some added(shield,missiles tubes and hyperdrive removed, added dedicated generators for engines and laser cannons). It was created to take in account that originally, the TIE fighter was described as having shields and missile tubes....which the one in the movie obviously don't have

For the R-22, I left it there because the name fits with what I knew, hence why I did not touch it(and I prefer Legends timeline over the current canon one anyway)

For the Rand Ecliptic, the class name was written in The Essential Guide to Warfare, probably to finally have a class name that actually fitted with the imperial nomenclature and make it fit with the other ships
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Post by Darksaber » Sun Jul 30, 2017 1:27 pm

Sorry but the TIE's are staying as is, T/F, T/I and so on, if you want to rename them in your version when installed so be it, but since the X-Wing game where released the abbreviation for those craft have been as they originally where.

Some of the craft in your list have already been renamed and corrected before you posted this list

Some of the names I don't like the StarViper-class attack platform will remain as StarViper Assault Fighter and the Firespray-31-class patrol and attack craft will remain as Firespray Attack Ship
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Post by Jaeven » Sun Jul 30, 2017 2:28 pm

Eh, I get where Rookie 1 is coming from. Me personally, I prefer the CR90, DP20, MC80, TIE/Ln etc. descriptions. But even if they're not in, it's not like it's particular difficult to change them via MXvTed.

Having said that, the R-22 change in the new canon makes no sense at all. Not only are the 'A-wings' in Rebels blatantly not A-wings, but they're now also made by Kuat. Y'know, the main starship manufacturer of the Empire is now making one of the iconic Rebel fighters. Go figure that one out.

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Post by Rookie_One1 » Sun Jul 30, 2017 4:11 pm

No prob DS, just wanted to do that little homework you asked me to do
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Post by Old_Jedi » Sat Aug 05, 2017 2:34 pm

Hi

Will there be any updates to the game as well? I am wondering as my XWC 4.0 converted version, running DSUCP 2.3, crashes every so often in the briefing and I am not sure why. For that matter, do you think that will XWC run with the 2.4 pack, or will it need updating, as it did from 3.5 to 4.0 for DSUCP 2.2?

I assume you are part way though changing your web page to the 2.4 UCP, as the UCP download page has a mixture of 2.3 and 2.4....

Thanks

OJ

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Post by Darksaber » Sat Aug 05, 2017 3:37 pm

Sorry but I have nothing to do with this XCW, it'll be up to the person that made it to make it compatible with DSUCPv2.4, there are quiet a few changes and updates patched to the exe.

You'll have to contact the author otherwise I would have thought it will be incompatible once v2.4 is released

And yes, sorry about the website I uploaded the UCP page prematurely, keep an eye on the MAIN page for any releases.
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Post by Tuskin » Sun Aug 06, 2017 12:14 am

DTM wrote:There is a lot of confusion about the name of some crafts: in the last period Wookipedia has changed a lot of things...we should not follow it as the holy site...only think about the A-Wing: we knew its precessor was called R-22. In the Rebels tv show it's simply called A-Wing (that's fine) but Wookipedia says it has the same code name of the one seen in ROTJ...that's impossible, they are completely different!!
The A-Wings in ROTJ are modified from the ones in Rebels. Just like how the Y-Wings in Clone Wars became the Y-Wings in the OT. They're the same model, they've just been modified.

Plus it is also the art style, if you look at the TIE Fighters in Rebels, the proportions don't match any of the standard TIEs in the movies because of the art style.

Anyways Wookieepedia doesn't make this stuff up (most of the time), they give canon sources. If you look at the annotations, the designation of RZ-1 (and RZ-1T for the two-seater trainer) come from LucasFilm.

Jaeven wrote:Not only are the 'A-wings' in Rebels blatantly not A-wings, but they're now also made by Kuat. Y'know, the main starship manufacturer of the Empire is now making one of the iconic Rebel fighters. Go figure that one out.
The A-Wings date back to the beginning of the Empire now, inspired by designs from the Republic.

Kuat made the various Jedi Starfighters and the V-Wing (Nimbus), so I think they were trying to make it a lineage, since they're all wedge shaped.

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Post by Driftwood » Wed Aug 23, 2017 7:51 am

A couple bugs with the 2.4 release:

Assault Frigate MK1 displays the dreadnought skirmish dat image.

Lambda shuttle rear turret doesn't fire at target when flown in skirmish and it has the rear turret locked forward and fires through the center of the cockpit for some reason. XWAUCP version last I checked did not exhibit either issue, though the rear turret doesn't fire.

The new TIE fighter variants don't have hull icons when flown to indicate damage. (Intentional/incidental?)

Corellian Gunship is listed as a Frieghter/Transport.

Will update if I find any other issues.

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Post by Darksaber » Wed Aug 23, 2017 5:59 pm

Corrann Horn wrote:A couple bugs with the 2.4 release:

Assault Frigate MK1 displays the dreadnought skirmish dat image.

Lambda shuttle rear turret doesn't fire at target when flown in skirmish and it has the rear turret locked forward and fires through the center of the cockpit for some reason. XWAUCP version last I checked did not exhibit either issue, though the rear turret doesn't fire.

The new TIE fighter variants don't have hull icons when flown to indicate damage. (Intentional/incidental?)

Corellian Gunship is listed as a Freighter/Transport.

Will update if I find any other issues.
Fixed Assault Frigate Dat image

Lambda Shuttle, I figured out the problem, there used to be hardpoints on the wing mounted lasers, but previously they where acting as rotating gun turrets because the wings rotated so I removed the hardpoints from the rotating wings, when I should have just move the hardpoints to a non rotating mesh so they wouldn't act as rotating turrets.

So because I removed the hardpoints, I didn't remove the laser info from the exe, so they aren't firing from the back turret they are firing from the centre of the opt, I've added back the hardpoints but placed them on a non rotating mesh so they won't act as rotating turrets, it won't make any difference placing them on a different mesh because when the wings rotate you can't fire anyhow.

Oh when I first made the Shuttle I did have laser hardpoints on the back turret, but it always fired forward and through the shuttle, so I removed those hardpoints along time ago, since then the back turret is just for show and doesn't fire, but I can see how you thought the turret fired.

Hull icons for the tie variants, sorry about this, but the number of Hull icons only goes up to the first 70 craft slots so any craft that is in a slot beyond slot 70 does not have a Hull Icon, the craft that don't have hull icons are

Slot 86 Mining Guild TIE Fighter
Slot 87 R-22 Spearhead
Slot 88 TIE/sf Space Superiority Fighter
Slot 89 TIE/fo Space Superiority Fighter
Slot 90 TIE Reaper
Slot 104 Droid Tri-Fighter (non flyable)
Slot 108 Droid Fighter (non flyable)
Slot 109 Droid Bomber (non flyable)

Sorry but there is nothing I can do about this, you'll have to use your imagination

Last but not least the Corellian Gunship has always been listed as a Freighter/Transport, if you have the disc version check it out for yourself

Anyhow I've included in this Rar file with the Fixed Shuttle.opt and ShipStuffUCP2.dat just copy and paste the Shuttle.opt to the Flightmodels folder and the ShipStuffUCP2.dat to the Resdata folder.

And the just includes the Shuttle.opt again just copy and paste the opt to the Flightmodels folder and the ShipStuffXWAUCP2.dat to the Resdata folder.

If you want the Corellian Gunship to be set to Starship, I'll have to create a patch, but since it has always been set as a Freighter/Transport I don't really see the necessity to do so.

EDIT:- Changes now applied to both the DSUCPv2.4 and XWAUCP1.4
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Post by JeremyaFr » Thu Aug 24, 2017 7:18 pm

Darksaber wrote:Hull icons for the tie variants, sorry about this, but the number of Hull icons only goes up to the first 70 craft slots so any craft that is in a slot beyond slot 70 does not have a Hull Icon, the craft that don't have hull icons are

...

Sorry but there is nothing I can do about this, you'll have to use your imagination
Hello,
I will see what can be done to remove this limit.

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Post by Darksaber » Thu Aug 24, 2017 7:24 pm

Cheers mate :)
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Post by JeremyaFr » Thu Aug 24, 2017 8:17 pm

I've created a hook to define hull icons:
viewtopic.php?f=9&t=11761

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Post by Rookie_One1 » Thu Aug 24, 2017 9:56 pm

Let me guess : another update coming up?
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