Has anyone here played the Tabletop game by FFG? I've started playing around with it recently (mainly in online trainers/simulators) and it's pretty cool.
I was actually thinking tonight about custom upgrades and stuff to inject a little bit of canon lore into the game. Some of my ideas for any of you who play:
Basically, this one reflects the X-wing having four laser cannon (so one die for each cannon).X-Wing Title Card: T-65B X-Wing
Point Cost: 3
When attacking a target against which you have a Target Lock, increase your base attack rating to 4. The Target Lock is not expended.
Kind of an upgrade to the upgrade, to reflect the C A2's increased engine performance over the T-65BX-Wing Title Card: T-65C A2
Point Cost: 6
When attacking a target against which you have a Target Lock, increase your base attack rating to 4. The Target Lock is not expended. Additionally, you add the Boost and Evade actions to your Action Bar.
Steerable guns!System Upgrade: Steerable Cannon (A-wing Only)
Point Cost: 2
You gain a firing arc for your primary weapons in the rear.
The under-powered E-wing lasers as a way to reduce its quite high cost even for Rank 1 pilots.E-Wing Title Card: E-wing Type A
Point Cost: -4
You reduce your base attack to 2.
And another way to reduce the cost on the E-wing: The unstable cannon of the Type B.E-Wing Title Card: E-wing Type B
Point Cost: -2
At the end of every attack sequence roll one attack die. On a Blank or Focus receive no effect. If you roll a Hit, receive one Stress Token. On a Critical Hit, draw a damage card and resolve its effects. If you draw Direct Hit, discard and draw again. This card does not count against your hull.