Tuesday, May 4, 2021
XWAU 2020 Mega Patch Update 3 Posted by Ace Antilles
May the 4th be with you! The XWAU Team has worked really hard in a short time to give you one of the biggest Mega Patch Updates!
It's available to download now! The very long patch notes are now in the Forum and also the Readme files.
There are many new or improved Opts, Updates and Mission fixes. Some highlights:
Platform 3 v1.0 by Vince T: First release of the XQ3 Platform and Hangar.
Calamari Liberty v2.0 by DTM: Improved Opt and brand new HD textures for the winged Calamari Starship.
Assault Frigate v2.0 by Vince T, Blue Max and Driftwood: A completely new model for the Assault Frigate! Created by and used with permission from The_Farseer.
XWA Interface Update v1.0 by Ace Antilles: Ace has given us permission to now include his XWA Interface Update in the XWAU Mega Patch.
Asteroids v5.0 by Blue Max: Blue Max has remodelled all 9 Asteroids and given them great new textures too.
Class A Container by JC: JC has come back with a new improved version of the classic Brick Container.
All the files from Update 1&2 are rolled into this update too. So all you need is the original 2020 Mega Patch and the current update.
Please read the full release notes in the Readme or Forum for the full information.
Happy Star Wars Day to all our followers! :)
Monday, May 3, 2021
Posted by Ace Antilles
Tuesday, April 6, 2021
Bug fixes in Mega Patch: Update 2.1 Posted by Ace Antilles
XWAU 2020 Mega Patch Update 2.1 is now available.
We had to release this one so close to the last as there were a few big bugs that slipped in that needed fixing.
The X-wing "radar" screens were not showing the correct directions. This has now been fixed on all the XW versions.
I also added a last minute mission fix to B2M5 that was making the mission fail often.
Added a wait order to Liberty at the end of the mission. It was going to Hyperspace and crashing into Fighters attempting to land.
Tweaked the voice messages to try and make them appear as they should.
Sorry to anyone that's already installed Update 2 but this fix couldn't wait. Just install 2.1, you don't need to remove 2.0 first unless you want to.
Thanks to everyone that reported the bugs. You can still read the full Update 2 details in the original post below.
Monday, March 29, 2021
XWAU 2020: Mega Patch: Update 2 Posted by Ace Antilles
We've been working on it for some time but now available is our XWAU 2020: Mega Patch: Update 2!
This Update contains a new TIE Fighter and TIE Interceptor from DTM.
It comes with various Skin and Profile choices to be used in missions. See full details in the Forum.
Also there are new Skins for the Assault Gunboat, brand new Animations and Cockpit Damage effects plus many small updates and bug fixes.
All the files from Update 1 are rolled into this update too. So all you need is the original 2020 Mega Patch and the current update.
Please read the full release notes in the Readme or Forum for the full information.
We hope you enjoy the new release and will have more for you very soon :)
Monday, March 15, 2021
This is the way.... Posted by Ace Antilles
Moff Gideon, we have located the Mandalorian on the planet below. Your ship has been prepared for you.
The XWAU ended 2020 with a seismic charge, but that doesn't mean we have been doing nothing since.
We've been compiling things since January for our first Update of 2021 and hope to release it very soon.
What started as a small update has exploded! It will feature updated Fighters, new features, new skins, profiles, bug fixes and more!
One of the things we will be using are new Animation features. These will allow us to give more "life" to the fighter cockpits and other craft.
This also includes an amazing new area we can now utilise: Cockpit damage effects and events!
Please visit the forum topic here to read more.
We're also creating several new Tutorial guides for new features so that they are more accessible to all custom creators.
Vince T is currently updating the old FAQ to bring it into 2021. He needs your help though.
Have you ever wanted to know something about the XWAU but couldn't find an answer?
Then see his topic and post your question so we can make sure it's covered in the new FAQ update.
Please visit the forum topic here to read more.
You will find a few more previews or WIP pictures in the Forum and look for Mega Patch: Update 2 sometime soon!
Monday, December 28, 2020
XWAU 2020 Mega Patch Update 1 Posted by Ace Antilles
Now available is our first XWAU 2020: Mega Patch: Update!
This Update contains new releases, updated items and bug fixes all rolled into one installer.
So all you need is the original 2020 Mega Patch and the current update. The previous Fix Pack v1 is included in the Update.
We made this update as a simpler way to release stuff to you rather than multiple individual installer.
We've added a bunch of stuff old and new. So please read the full release notes in the Readme or Forum for the full information.
We wanted to end 2020 with a final new release so we hope you enjoy it :)
XQ2 Platform v1.0: Brand new release of the XQ2 Platform and Hangar by Vince T.
Another brilliant Station to use in game with HD textures and 4 subtly different Hangar Maps depending on your Faction.
You can see pictures and videos of the XWA Upgrade releases in the Showcase section on our website.
Discuss this release in the Forum here.
Effects by Blue Max v1.5: Blue Max has updated and improved on areas of his great Effects package.
There are new procedural shaders for Lava and Explosions as well as for the Death Star used in Endor mission 4.
The Reactor Core explosion has been replaced with Duke's explosion shader and other visual fixes.
For full information read the Special-Effects-Readme.
Hooks - Skins: JeremyaFr's Hooks have been updated with the latest bug fixes and new features.
There is also a great new Skins feature. Essentially it allows anyone to add their own custom looks to an Opt. You can add flightgroup colours or new textures from a folder rather than being built into the Opt itself. So mission creators now can have a lot more options for customised ships. It's something that will be used more by the XWAU Team in future releases.
Discuss this release in the Forum here.
There's also been some minor updates to some Opts: XQ1 Platform, Calamari Cruiser Defiance and Imperial Star Destroyer II.
Plus bug fixes to some campaign missions and more.
We've already got lots of cool things in the works for 2021 which I can't share with you now but the team never slows down!
As we've pointed out on several occasions it's likely Internet Security programs will flag our downloads as trojans etc.
We can assure you these are False Positive results and nothing we can do about them. Virus software is getting more protective and cautious all the time. Just select to allow/keep etc the file and you will be fine.
Discuss this update in the Forum here. Happy New Year!
Friday, December 25, 2020
Forum has been updated Posted by Forceflow
Dear all, the forum has been updated to it's newest version. Hopefully nothing broke while doing that. Everything should be the same, though note that the ULR has changed to:
Old links will still work, though in case you have the forum bookmarked directly please change it to the new link.
Other than that things should behave just like before. (You might have had to login again) There are no notable new features other than that it is now possible to tag users @Vince T This will only when you make a new post, not when editing posts! The board will provide you with a userlist as soon as you type the @ Symbol and the first letter of the user you want to tag.
If you do not wish to be notified when someone tags you you can do so in the UCP under Board Prefferences --> Edit notification options
There it is the last option: Someone mentioned me
That's it, please let me know if you run into any issues here!
Thursday, December 24, 2020
Merry Christmas to all! Posted by Forceflow
While globally 2020 was a monumentally sucky year for pretty much everyone, it was a pretty damn great year for the X-Wing Alliance Upgrade.
We had a record year of releases and advances with lot's more to come and a refreshed community with many members, old and new, working hard to get even more stuff to you. For this I am very grateful and want to thank every one involved. I know a lot of the guys have been working extra hard this year to make this all happen. I would have never though that we would stay active for over 20 years much less to see the XWAU being so successful.
With that said pretty much every one locked down for Christmas now and while there might be a small release yet to come this year I think we are pretty much ready to call it quits for now.
So I wanted to wish everyone here a merry Christmas. I hope you can all enjoy it with your family even if it is only virtual during this trying times. Please everybody stay save and healthy. Have a great New Years Eve and I hope to see you all back here in a hopefully much better 2021!
Wish everyone a Merry Christmas here
Friday, November 27, 2020
THE X-WING ALLIANCE 2020 MEGA PATCH Posted by Ace Antilles
Welcome Pilots to our brand new release of the XWAU 2020 Mega Patch!
2020 sure has had it's ups and downs for everyone but XWAU has had more releases than maybe any other year!
This lead to the installation and setup process to be very time consuming, confusing and generally not being a good experience.
So to remedy that we are now finally ready to present you the newest all-in-one XWAU 2020 patch! A massive remake to make the whole experience a lot easier.
As there's been a lot of changes I'll cover the basics here and you can read more details on the Forum.
The "XWAU 2020 Mega Patch" is a total remake of our old Craft Packs from the ground up. It contains ALL the previous 20 years of releases in one installer.
So you no longer have to install Ships, then Effects, then Cockpits, Hooks etc. It's all been bundled into a brand new clever installer from DTM and JeremyaFr.
Now there are only a few simple choices it will guide you through that you need to install it and run the game.
No more need to download 42 different installers. One installer to rule them all, one installer to bind them...
A more detailed look at some of the changes can be read in the Forum here.
DTM has made a nice new video which highlights this update well. Watch it on YouTube here.
Then you get to meet Babu Frik! Babu Frik's Configurator is a new program which is accessed from the Launcher.
It allows you to change the game to your liking. You can choose variation versions of the ships available, configure the graphic effects and toggle the different options for VR or TrackIR and more. It won't be necessary to reinstall XWAU 2020, you just go back and alter the options to whatever you prefer to use.
All the choices from the previous XWAU individual installers are included in Babu Frik to give you tons of options to customize the design of your game however you like.
That's not all though! There are also several new ships too that have never been released before now!
An updated Calamari Cruiser Defiance and Stormtrooper Transport, a brand new Modified Strike Cruiser and several options of the amazing new X-wing and Y-wing!
You can see new pictures and videos in the Showcase and more on the new ships in the Forum here.
We also had a close look at the missions themselves and Jaeven has spent lots of time going through the campaign to make sure that it's balanced and playable.
So many missions have had small fixes or improvements so that your play through is fun and enjoyable. They also use some of the incredible new flightgroup ship colors.
Another new tool is the Palpatine Total Converter. Use the Converter to save one or two versions of XWAU 2020 modified by you, without the need to install multiple copies of X-Wing Alliance on your Hard Drive. The idea of this is if you want to have the original game but also want a custom version with new spaceships in different slots, custom missions etc, then the Converter will allow you to save multiple installations.
Read the relevant Palpatine Total Converter Readme file for more on this feature.
We've created a new Beginners Guide to XWAU on the Forum to answer some questions. You can read that in the Forum here.
The XWAU 2020 Mega Patch must be installed over a fresh copy of the game! So make sure you make a backup of your existing game, uninstall it and any other patches you installed before and install X-Wing Alliance. Then run the XWAU 2020 installer and follow the on-screen options.
You will need roughly 7GB of additional free space for installation due to adding so many updates in one pack.
Thank you to all our loyal fans for your support over the last 20 years! Here's to another 20 ;)
Sunday, November 22, 2020
Small Teaser and Update Posted by Forceflow
we are getting really close to releasing the XWAU 2020 update. The team is working hard on it and we are putting the finishing touches on it. Hopefully we will be able to release it very soon. (No promises though) We do want to tease two updates that will be included in the patch. The keen eyed among you might have noticed that Spyder has joined the XWAU Team a while back. And I am sure you all are aware of his incredible X-Wing. Well, with him on the team the XWAU 2020 will have the choice of not only using his X-Wing but also his incredibly Y-Wing. Both ships show incredible detail and are simply stunning. But you don't have to take my word for it. Below two new render videos that I whipped up to show just home much of an improvement the models are compared to the original opts:
We are all very happy to have Spyder with us and we are hoping to see more of his great work! Be sure to give him a warm welcome to the team!
You can do so here
Friday, November 13, 2020
New releases! Posted by Ace Antilles
XQ1 Platform v1.0
Vince T has been working on Platforms! Stations are an area very rarely seen so this is a treat.
There are 5 flightgroup colours including the Outpost D-34 from TIE Fighter.
Using new Hangar Hook updates there are 3 subtly different Hangar Maps in one INI file = Rebel, Imperial and Neutral.
If you have the Platform set as your Base in a mission the hangar you land on will change depending on your Faction.
Discuss this release in the Forum here.
Twin Suns Station / Family Repair Yard v1.0
Another brilliant station release from Warb Null.
A combined mix of the Shipyard and Repair Yard. With side hangar pods and a special hidden tunnel too!
Discuss this release in the Forum here.
These replace the standard laser and missile HUD with brand new images that can be used independently from each other.
So now if you want a TIE Fighter HUD you can have one! Plus you don't have to sacrifice your Rebel one at the same time.
See more information and pictures in the Forum: here.
There's also been some bug fixing updates to previous releases.
Imperial Star Destroyer v2.2
The OutsideHangar Hardpoint has been moved further down to prevent docking issues.
Victory I Star Destroyer v2.2
Fixed an issue with hangar hardpoints
Updated Hangar Map.
Tweaked the LOD so the wings would open/close along with their Hi-Res counterparts
Victory II Star Destroyer v2.1
Fixed an issue with hangar hardpoints
Removed the TRON FG Color. This will now be available from www.vince-t.com
Updated .mat file to match the updated texture order.
Discuss this release in the Forum here.
Saturday, October 24, 2020
New Dynamic Cockpits Posted by Ace Antilles
Blue Max has been learning even more talents! He has now created new Dynamic Cockpits for the Assault Gunboat and Missile Boat!
He's done a great job of making these nicer looking and functional. Not easy with all the Missile Boat extras.
These cockpits feature his new Holographic display system. So now your in game messages etc are floating in front of you!
You can even press Ctrl+Shift+T to toggle the holograms on or off.
But that's not all. Now pressing D will turn the classic HUD elements on or off. No more need to run an installer again.
You can still press CTRL+F to switch Field of View for a larger view if needed.
Pressing Ctrl+Alt+Shift and the Right/Left Arrow keys will allow you to move the cockpit view to your preference.
Also in partnership with the TFTC Team the Missile Boat has an alternative closed S-foils look. For those cramped hangar spaces.
The Assault Gunboat looks equally improved!
Also in partnership with the TFTC Team there is now alternative Landing Gear added.
Discuss in the Forum here.
Container Transport v2.4
That pesky Container Transport continues to give us grief. So here's v2.4!
I was going through the opt again and there was still 2 extra gun hardpoints hidden in a cargo pod. They should have been removed and now are!
So now the Opt is exactly the same as the original one so hopefully it won't cause as many issues now.
It's been online for a little while but this is the formal announcement. So new users may already have downloaded this.
Discuss in the Forum here.
You can find all of these on the Downloads page now.
Still more news to come very soon. Like the Death Star 2020 will end in a bang! ;)
Wednesday, September 23, 2020
Updated Installers Posted by Ace Antilles
A while ago Darksaber updated the XWAU installers to our current nicer system. So we thank him for his work on those.
Sadly a few bugs sneaked into some and it's taken a little time to correct. Many of you may have had the bugs fixed already from our Known Issues post so you may not need to download them again.
Now the installers have been sorted I can inform you of a few new features and changes that have been added to some.
Azzameen Family Base v2.1.5
The Hangar Crane has been updated to include 4 FG's Yellow, Grey, Yellow, Grey.
The Hangar Work Stand has 4 FG's Yellow, Grey, Yellow/Rusty, Grey/Rusty.
Calamari Hangar v4.1
HangarDroid2 has had a small makeover.
The Hangar Crane has been updated to include 4 FG's Yellow, Grey, Yellow, Grey
The Hangar Work Stand has been updated to include 4 FG's Yellow, Grey, Yellow/Rusty, Grey/Rusty.
As well as that there are dedicated Rebel and Imperial versions which have a trooper standing guard.
The Imperial version is for use with Imperial Hangars and other future custom projects.
Imperial Star Destroyer II v2.1
Vince T has kindly made a new proper LOD for the ISD 2. Also tweaked the engine glows which had been a bit too long.
The ISD2 is still going to hit hard on the FPS but every little helps. We are looking at other improvements.
See more on that here.
Corellian YT-1300 v2.2 / Millennium Falcon v3.2
A new cockpit "cowl" has been added to each of the Base and Exterior models. This fixes a transparent view to the exterior in some angles.
The LOD distance has been fixed so it no longer has holes in it. Also the Turret Firing Arcs have been switched.
Thanks to member Exiled we now have included a Mini Falcon Opt.
A Millennium Falcon which has been reduced in size by 40% to match the original vanilla Falcon so it fits through the Death Star Run in Mission 1b7m4w.
It's automatically playable so no editing is involved, the other missions in which the Falcon is playable is the normal sized Falcon.
You will also be flying with Lando and Nien Numb inside the Death Star by default with this change.
Corellian YT-2000 (Otana) v2.2 / Corellian YT-2400 (Outrider) v3.2
Update to the opts to stop the Pilots Head having the "Exorcist Effect" and turning around 360 degrees, also switched the Turret Firing Arcs.
You can now chose to have gunner playable turrets on the Outrider or not.
It is recommended to install these with the YT-1300 to prevent gunner turret issues.
Escort Shuttle v2.3 and Skipray Blastboat v2.2
I'm happy to announce the first "official" XWAU releases from our new member ual002
With permission ual002 has taken Marco Antonio's Escort Opts and added several extra nice Flight Groups to them.
Here's a few samples but see the full selection here.
You may have recently downloaded some of these versions. So please check before having to get them all again.
For the complete list of changes please read the forum post: here.
You will find that anti-virus software doesn't like our installers. It will often flag them with a warning to stop you downloading them. We can assure you that they are perfectly safe to download and use, so just bypass any warnings.
Lastly a reminder that if a craft pack is NOT marked "NEW" then you do not need to install it again at this time.
That can lead to installation issues and bugs and other unnecessary hassle for you.
I hope to bring you some cool news soon of other things going on in the XWA Upgrade world :)
Sunday, August 30, 2020
XWAU Craft Pack - Patch Posted by Ace Antilles
We have released a new Installer Patch but please DO NOT all rush to download it without reading on!
XWAU Craft Pack v1.6: Patch v1.0 is for fresh NEW XWAU installations only. So PLEASE READ this information first.
This installer is designed to be used directly after installing the XWAU Craft Pack v1.6 installer for the first time.
It is NOT meant to be used later after you have installed many separate individual Craft installers.
Think of it as a Day One patch. Even though it's over a year late ;)
Once installed the Patch will update the DDraw and Hook files that have changed between March 16th 2019 and August 18th 2020.
This will make your game ready to play and then you can install any "NEW" separate individual Craft installers.
This Patch contains the ddraw.dll file from JeremyaFr. This file is NOT compatible with the Effects from Blue Max release as that ddraw contains different information. Any Effects releases must be installed AFTER this Patch is used or you may experience game crashes.
If you do install this patch over an older Effects release then that Ddraw file will be placed in the Backup folder.
The reason for this Patch now is to try and help out the many new users we are getting and that experience some problems.
We hope that this may help prevent a few incompatibilities from the time V1.6 was released until today.
This list is probably the best way to install the XWA UPGRADE files:
1 - XWAU Craft Pack v1.6
2 - XWAU Craft Pack v1.6: Patch v1.0
3 - Individual NEW Ship Installers.
Please only install the ones marked NEW. That is all you will need.
4 - Crew Quarters Upgrade
5 - Super Backdrops Patch
6 - Effects by Blue Max
7 - Rebel Dynamic Cockpits
8 - Tie Fighter Dynamic Cockpits
9 - Known issues and fixes.
Check the forum post for any bug fixes or known issues
10 - XWA Hooks Setup
If you wish you can then check for any recent updated Hook files.
We realise that installing all these files can be a little complicated and cause a few problems.
The XWAU is now very advanced and far more complex than it used to be.
We are speedily working on a way to enjoy it all without jumping through so many hoops.
Please be patient with us, none of us get paid to do this, it's a fun hobby. We will have more updates coming very soon for you. :)
Discuss the Patch in the Forum here.
We've recruited some help to test out some of our new forthcoming files.
Battledog, Trevor and Will T are our new Beta Testers and are helping us find any bugs in new releases.
We may recruit more testers in the future but it is by invite only.
Friday, August 21, 2020
Super Backdrops Patch v3.1 Posted by Ace Antilles
Now available to download is the SUPER BACKDROPS PATCH V3.1.
This version is a only a bug fixing update but it really is worth installing for the improvements.
This fixes issues in LightingEffects.dat from older versions.
That meant when you shot an unshielded starship you saw coloured blob effects shooting out into space with every hit.
Now this has been fixed so you should now see like plumes of smoke effects escaping the hull again.
It really makes a massive difference and is essential to have!
V3.1 also includes an older Bug Fix which some of you may already have. It fixes the [Resdata] line in 8 Mission INI files.
A simple error but one that stopped the newer Starfield showing up.
Super Backdrops Patch v3.1 is available in the Download section now.
If you happened to have already downloaded v3.1 today before this announcement (4pm BST) please can you download it again.
There was an error in the installer which is now fixed. Thanks for your understanding.
Discuss all Super Backdrops in the Forum here.
Friday, August 14, 2020
20 Years of the X-Wing Alliance Upgrade!! Posted by Ace Antilles
Happy Anniversary to the X-Wing Alliance Upgrade!!
On this date 20 years ago the XWAU released it's first big update. It was called The Rebel Fighter Patch.
The actual website was around for a little longer but this was the first XWAU milestone you could say.
Many talented people have contributed to the XWAU over the years and 20 years on we are still here!
Because this anniversary seemed too good to pass up the team put together this week of celebration. :D
All of the previews and more I have posted this week are now live and in the Downloads page for you to enjoy.
XWAUP: Crew Quarters Upgrade v1.1. Created by Ace Antilles
Taking on feedback from the first release I've updated this fun Upgrade with some minor changes.
Ace Azzameen (no relation) has done a little redecorating.
He discovered Olin Garn was playing a prank on him and had reprogrammed Emkay to help!
So he's now replaced the fake Dueling swords with the proper ones that were being hidden by the cheeky pair :D
Ace also obtained a new printer from Fleet Supplies. So he printed out new digital copies of the photographs of Lady Blue and Aeron.
Also he has given the Family Crest a clean and buff to give it a bit of a shine. Plus he hung it straight on the wall this time as it was a little crooked.
You can see more pictures and discuss this release on the Forum here.
The Imperial Star Destroyer II v2. Created by General Trageton and Driftwood.
Apart from the standard FG colours is also comes with an amazing custom Errant Venture flightgroup colour!
You can see more pictures in the Showcase section and discuss this release on the Forum here.
Effects V.1.1.4. From Blue Max
The latest full stable release from Blue Max with more of his Virtual Reality improvements and wondrous effects.
Some of the new features in this release are:
* Fully-metric and distortion-free SteamVR mode.
* SteamVR Performance Improvements.
* Head Tracking in the Hangar and Concourse.
* Cockpit Shadows/Shadow Mapping.
* Reticle placement in VR.
* SteamVR Mirror Window.
* Wireframe targeting computer mode.
* POV Offsets.
You can see discuss this release on the Forum here.
The Victory II-class Star Destroyer v2. Created by General Trageton
The VSD2, like the VSD1 is a complete remake with a highly detailed model and completely revamped HD textures.
You can see more pictures in the Showcase section and discuss this release on the Forum here.
Shipyard. Created by Warb Null
Warb Null has created the perfect Station for a Starship assembly line.
You can see more pictures in the Showcase section and discuss this release on the Forum here.
New Team Member
I want to take this 20th Anniversary as the time for an unplanned announcement.
We welcome Rogue518 to the XWAU team as an honorary member and tester!
Rogue518 has stuck with us for 20 years. The full 20 years!
You can congratulate him on the Forum here
XWAU: 20 Years of Memories
Share with us your favourite memories of 20 years of the XWAU.
Please visit the forum topic here to join in.
THANK YOU EVERYONE FOR YOUR SUPPORT!
Lastly the team wants to thank all of you. The gamers that keep visiting our little piece of Star Wars history.
Without your constant support and interest and encouragement then this project could have died long ago.
We have now a total of 4360 members. Obviously they aren't all active :lachtot: but we value every single one.
Thank you also to all the XWAU team members past and present that have helped our goal.
We have some great things in the pipeline still to come for you to enjoy in 2020!
Hopefully we will complete our goal before another 20 years have gone past. ;)
May The Force Be With You All!
You can discuss these releases on the Forum here.
Thursday, August 13, 2020
Great new Effects coming from Blue Max Posted by Ace Antilles
Blue Max is our resident Virtual Reality expert and is always hard at work making amazing new effects to use in XWA.
You can now get Beta versions from the Downloads page when available. There's also a new XWA VR Help Forum section.
Here is a WIP preview look at the future cool Holographic Displays.
We now have Dynamic Cockpits for most of the main Rebel and Imperial Fighters but not all cockpits have room for lots of displays.
So this is where a Hologram HUD text display will be used. This is an early preview but it gives you an idea of how it will work.
You can discuss this preview on the Forum here.
Wireframe targeting computer mode
Many of you may have already tried this Beta feature but this and many more improvements will be available in v1.1.4.
Now you can get an almost retro gaming look to targeting your enemies. Also the individual components will flash to highlight them.
There are more details on all the Effects in the Forum here.
Imperial Star Destroyer II v2 Preview Posted by Ace Antilles
The XWAU Anniversary is coming tomorrow! Here's a last batch of previews for you.
The Imperial Star Destroyer II v2. Created by General Trageton and Driftwood.
The ISD2 has had a complete make over from a brand new very detailed model. General Trageton has also made a new Hangar for it too!
With the help of Ual002 and recent Hook improvements from JeremyaFr you can place it full of Imperial ships.
You can see more pictures and discuss this preview on the Forum here.
Wednesday, August 12, 2020
Victory Star Destroyer II v2 Preview Posted by Ace Antilles
The XWAU Anniversary is getting closer! Here's another preview of a great new release coming later this week.
The Victory II-class Star Destroyer v2 Created by General Trageton
The VSD2 comes with a series of cool Flightgroup options. Including the very nice digital Tron option!
The Victory II-class Star Destroyer v2 will be released later in the week. You can see more pictures and discuss this preview on the Forum here.
Come back tomorrow for more anniversary previews!
XWAU: 20 Years of Memories Posted by Ace Antilles
The X-Wing Alliance Upgrade has been around for over 20 years now.
Yet here we are still making new fighters, stations, effects and more for a game that should be a forgotten part of the past!
I want to say a big thank you to Forceflow for continuing to host this website for all this time. Most XWA fan sites have long gone so for him to personally invest in keeping it alive for such a long time is appreciated by us all.
I thought it would be great time to hear from all you guys. :)
What is it that keeps you coming back to this vintage slice of gaming? Share some of your favourite memories and experiences of the XWAUP. What has been your favourite release so far and what do you wish to see released in the future?
Please visit the forum topic here here to join in.
20 years gone but we are getting there. Thank you to everyone for your constant support of this project and we hope we can continue bringing you more cool stuff to play with. :)
Tuesday, August 11, 2020
Recent Hook Updates Posted by Ace Antilles
Jeremy continues to make XWA more customisable.
The Hook system has had an update to how settings are stored.
Plus there have been many improvements in making custom Hangar layouts.
All this and updates and improvements to some Editing tools.
For more details please visit the Hook and Editing news in the Forum here.
Shipyard preview Posted by Ace Antilles
The week of XWAU anniversary fun begins here!
So here's a new preview of a release coming later this week.
Warb Null has created this amazing new Shipyard Opt for us to fly around.
Featuring 2 hangar bays, a dedicated small transport docking pad and a working opening hatch! This base is ready for all your Starship building needs.
The Shipyard will be released later in the week. You can discuss this preview on the Forum here.
More anniversary previews to come but in the meantime check out a teaser of Warb Nulls next project...
Sunday, August 9, 2020
The X-Wing Alliance Upgrade has been around a very, very long time now! Posted by Ace Antilles
Next week marks a milestone anniversary in XWAU history. So because of that we wanted to celebrate it with you!
We're going to have a week of previews, news, releases and anything fun we can think of. All leading up to next Friday when we will give you lucky people some lovely goodies for your game.
So please be sure to look in regularly and I will try and post something nearly every night for you to enjoy.
Until then I leave you with a little preview of something that has long needed an update.
May The Force Be With You!
Sunday, July 19, 2020
Editing and Hook updates. By JeremyaFr Posted by Ace Antilles
Mad Scientist or Chief Engineer? We just call him Jeremy the Genius around here.
No one knows more about the inner workings of XW Alliance better than him.
Jeremy has again delivered many small and welcome improvements recently to his Editing programs and Hook system.
A few additions have been made recently plus some reordering on the transformation tab.
He's added copy and paste buttons to the Hardpoint and Engine Glow controls.
For all the information on this editor please visit this topic here.
XWA OPT EDITOR:
The Xwa Hangar Map Editor included in this program has been updated and improved.
It has been brought up to date with some recent changes to Hangar Maps and closed S-foils.
Also: You can now export a hangar scene to an opt or obj file.
For all the information on this editor please visit this topic here.
ZT CREATOR PATCHER:
Zt Creator and Zt Patcher are tools to create and apply a patch to a file.
Zt Blank is a tool to create a patch for a specific craft.
For all the information on this editor please visit this topic here.
XWA DAT EDITOR:
I've updated XwaDatEditor.
I've added a feature to save images and groups to dat file:
* add multiselect in the lists.
* add "save DAT" buttons
* add image index
For all the information on this editor please visit this topic here.
To get these programs use XwaToolsDownloader. This will grab and download the newest versions.
HOOK UPDATES: There have been several updates over the last few weeks.
A bug has been fixed that caused the YT-1300 Transports gunner turrets to move by themselves.
Other improvements include: Lots of hangar map tweaks, Hyperdrive and Ion sounds, Map icons and Joystick improvements.
Whenever you have any issues in game we always recommend that you update the Hooks if you haven't recently.
Delete or backup your old Hook setup folder. Download them with XWA Hooks Setup and then copy the files into your XWA main folder.
For the full list visit the Hook news in the Forum here and the Hook sections are in the Forum here
Saturday, July 4, 2020
Happy 4th of July from the XWA Upgrade Team! Posted by Forceflow
We thought we would share a little teaser today of a new OPT that is in the final creation stage.
This is being made by XWAU member Warb Null and it's excellent.
Can you tell what it is? Hopefully it will be fully finished soon.
Have a great weekend.
Discuss this great news here
Tuesday, June 30, 2020
Small design change on the site Posted by Forceflow
some might have noticed that the page layout change a bit. I *finally* moved away from the frames setup of the page and made sure to include the navigation-sidebar to all pages including the forum. I also tried to make the page a tad more mobile-friendly. Viewing the page on a mobile device should now move the navigation bar to the top to free up more space for the main text.
We also reworked the menu options. A lot of the items were almost empty, so we bundled them into the 'About' section. Here you can now find the Members, FAQ, Disclaimer, Rules and Links (which also has been overhauled to remove all the dead links)
All in all the visual change should be very small, but since there is a bit more f a technical change in the background I'd ask to give it a test-run and let me know of any issues you see. You might need to clear your browser caches to see the new page. Make sure you clear the cache before reporting any issues. (Unfortunately on mobile browsers this doesn't appear to be that straightforward at times)
Hope you like the change!
Post feedback and issues with the new design here
Saturday, June 27, 2020
New XWAU-Team-Members Posted by Forceflow
Great news for today! The XWAU team has gotten bigger again! Today we are very happy to welcome Jaeven and ual002 into the team! Both are Star Wars veterans and have already helped team members with their projects. They are eager to help out and we can't wait to give them lot's of work
This is what they have to say about themselves:Jaeven wrote:
I first got XWA around 12 years ago, and stumbled onto XWAU a few years later. It then took me until 2015 (I know, I can't believe I was that slow ) to finally make an account on this forum and interact with this wonderful community.
In those 12 years, I've put way too many hours into making mission. I've made close to a dozen campaigns, though I never quite got around to releasing them, in part because I've always added ships that weren't part of any of the craft packs. All that is to say, is that my skills are heavily focused around mission building/fixing. If a newly released opt needs testing, I'll put it through a variety of QA testing and see if/how it can break anything, whether that's CTDs or balance. This is what I've been doing for I think almost two years now with Driftwood, whenever's been working on an ship.
If said opt breaks the balance, I'll try to see if there's a way to fix the balance without having to do a grueling rework of an opt. For example, in case of the ISDII in the Kothlis mission I did a minor adjustment to its spawn. The gameplay and how the mission plays out remain virtually unchanged, but the result was that the player has a chance to save the Liberty without the mission feeling too oppressive and punishing. Of course, whether an opt or mission is changed is ultimately a team decision. What I would do in a hypothetical balance scenarion is play the mission, figure out what's wrong and then recommend solutions to make it balanced from a mission perspective. It is then up to the team to decide whether to rework the opt or make balance changes to the mission.
Beyond the making and editing of missions, I am very comfortable with using Opt editor, work on ini files and am able to do minor work on textures.ual002 wrote:
I am beyond thrilled to be considered an official part of the team. This community has meant a lot to me, either in some small or large way over the last 20 years. This game was the second PC game I ever purchased after XVT, and the 3rd to have a significant impact on my interests as a child if we count playing TIE Fighter on a friend's home PC before having my own.
I hope to contribute wherever I can be effective, motivated, and knowledgeable. My area of interest is obviously the Imperial Starfighter Corps, and I by no means claim to be an expert in legends or canon material, I like to think I understand the spirit of story TIE Fighter the game gave us and how it influences old/new soft/official canon.
I am a member of the 501st, The Dark Empire, and eventually will be part of The Saber Guild costume clubs. I have access to some rather neat people and information as well. From time to time when relevant I will share it. I should clarify that I also break from the rigid, almost draconian policing of costume integrity as I like to consider myself a free thinker and creative. I like to read between the lines, and I feel like I'm often comfortable with the material enough to confidently create costumes, or in the case of this project draw conclusion that are not necessarily "screen accurate." I will never argue against a valid argument just because we have one example of something different in the films.
My humble brags include partying at Chewbacca's house on July 4th shortly before his passing, Having drinks with the voice actress for Juno Eclipse, and having a frank conversation over breakfast with Timothy Zahn about the rank structure he added in one of his recent books.
I'm excited to also help contribute to subordinate projects and conversion packs as well, I should add. Especially ones that focus on Empire stuff.
My areas of familiarity include, dat editing, opt texture reverse engineering, intermediate photoshop skill, basic 3DM skill, basic understanding of the Concourse image, string, and audio files and how they all interplay. I have also done some voice acting contributions as well. I also consider myself somewhat of a brainstormer, an Idea person. I might not have the skill to code some fantastic hook into the engine to enhance some feature, but I sure can think of inventive and interesting things to add. It draws from my unique love of this game engine, rooted in my childhood desires for improvements to this game. My earliest posts were of trying to fix the s-foils on the Lambda and have cockpits added for it. I have been watching since the very beginning. I wont mind if you tell me I'm thinking "too big".
Realistically, nothing changes. I'll still be here, comically inflated ego and all doing what I can to help collectively improve our shared experience and maybe help make it a little more immersive, but not at the expense of fun.
So let's all welcome them into the team and buy them a beer or two! (But not more, they guys have to work tomorrow )
Hand out the beers here
Monday, June 22, 2020
Future of the community, XWAU and all the things that were hosted on Darksabers website Posted by Forceflow
Just a quick update and request to all. We know and understand that many have questions regarding the future of the community, especially in regards of the all the things that were hosted on Darksabers website.
Unfortunately these things take time to decide and prepare. Note, nothing has been lost permanently. The team has access to everything that was hosted, but we do need to decide on how to best proceed. Please be patient for now. There will be an update from the team once we know how to proceed. PMing individual members wont result in any further information at this point
With all that has happened the team is very busy right now trying to sort it all out. Since we all also have real life to take care of this unfortunately will take a bit to resolve. I will leave the topic open for comments, but don't expect any team members to offer up any additional information until we are ready to make an official announcement.
You can discuss this here
Friday, June 19, 2020
News about team situation Posted by Forceflow
Today we bring you sad news. Unfortunately Darksaber decided to leave the team. After a difference of opinions in the private forum things got heated and he apparently felt he no longer wanted to be part of the team. Sadly he left in so much anger that he decided to not only hurt the team, but the project itself. He manipulated the crafts fixes for the XWAUCP which would have resulted in the loss of the whole XWA directory of whoever installed them.
Once we discovered that we were forced to not only remove all of his privileges on the forum, but I could no longer in good conscience allow his private website to be hosted and accessible through my server. (Since it was on that server that the manipulated files were hosted) The timeline and actions of his leave us with no doubt that this was done on purpose. His last post on the forum where he implies he also manipulated the new craft installers make it clear he wanted to do this and hurt the project. Be aware that his account has since been deactivated and he can no longer access it.
We have analyzed the installers and tested them. We could not find any issues other than some normal bugs in them. We are currently seeing on how to best fix those and will post an update once we have new installers ready.
The whole situation has left the team fairly shocked and sad. I have been working with Darksaber on this project for something like 20 years now. And while at times we clashed and had a difference of opinion I always valued his input and advice. He was the driving force behind the project for many years, his installers were an invaluable addition and made things so much easier and more user-friendly. His modelling and opting skills were among the very best of the team and I think he is the single person who contributed the most to the project. He often shared his knowledge and helped a lot of new and old members to advance their knowledge. His models are of great quality and without him the project wouldn't be were it is right now.
Looking back however I have to acknowledge that his actions in the recent past have become problematic and that I have ignored them for too long. Analyzing the moderator and administrator logs it's clear that he was abusing his privileges against community members for quite some time. For this I wholeheartedly apologize. I turned a blind eye towards him, and this has caused damage to the community as a whole, driving people away, or in the very least stop them from further contributing to it.
The team has pledged to do better in the future. Moderator and Administrator guidelines are being created to make sure that this project becomes an open, friendly and fun place to be for all again.
Fortunately the XWAU is and always has been a team effort. As such this in no way an end to the project. The team is hard at work behind the scenes and there are new things in the works to push the game even further. So we all hope that this will make the community stronger and better in the long run!
Please understand that the team really doesn't feel like discussing this further than what has been said. As such the topic will be locked. If you feel there is something that needs to be added please contact General_Trageton and myself via PM. But do not expect to get any more details about what has happened.
Darksaber, I do not understand what pushed you over the edge to burn it all down. I am very sad that you decided to leave, and especially about the way you decided to leave. Never the less, you will be missed. Your insights, your skills, your help. You were a big part of what makes this project so great and I will personally try to remember only the good times with you.
Thursday, June 11, 2020
So many videos... Posted by Forceflow
Okay, since the team is still hard at work I figured I really should get to work myself showing of the great models they have made. So now the screenshot section not only shows the new screenshots but also features a 360˚ video of every single craft. (Minus the warheads... that really wasn't worth it) Since I bundled some crafts that's 117 new videos up on the page. Any boy can I tell you that was a lot of rendering time. (Each video takes anything between 15 and 20 minutes) I can tell you my CPU was really earning it's pay the past few days. But I think the results are really worth it.
Note that the videos only show up on the individual screenshot page of each craft as to not overload the pages. The videos are rendered at a resolution of 960x540 pixels with a framerate of 60fps for a hopefully silky smooth experience Here a very small sample:
I hope you enjoy them, I might add some more videos down the line, but for now that's it!
Discuss these new videos here
Friday, June 5, 2020
New June releases! Posted by Ace Antilles
Good news everyone! If we didn't spoil you enough in May then take a look at June's new releases!
From nowhere the Team have pulled out of a Black Hole some lovely goodies for you.
SUPER STAR DESTROYER v2.0. By General Trageton
General Trageton has done a little 2020 update to the massive Executor.
Quick summary of this update:
* Combined main hull textures into HD maps.
* Added a LOD. Updated INI file to load LOD into targeting screen
* Flight-groups, Default, Imperial, New Republic, First Order, XWA Upgrade
* Added material file.
Forceflow made new Screenshots for it available to view now. Discuss the update in the Forum here.
SUPER BACKDROPS PATCH V3.0. By DTM
DTM has pulled an amazing update from nowhere for mission builders!
What's new? The Planet2.dat file has been updated as follows:
* Scenario of the Kothlis missions has been updated with HD textures
* Low orbit scenarios have been updated with transparent sky, to make it possible to have planets and stars rising on the horizon.
* 3 new scenarios of the Coruscant low orbit (night, daylight, battle of Coruscant) to be used for your mission editing
* New scenario of an industrial planet low orbit
Also a new backdrop of the Starkiller Base (Slot 49-5 for Allied users)
Lastly he has included some bug fixes for the 2nd and 3rd missions of the Battle of Endor.
Discuss all the cool new Planets in the Forum here.
HOOK UPDATES. By JeremyaFr
Chief Engineer Jeremy has been busy as always and updated and fixed many hooks in the last month.
Whenever you have any issues in game we always recommend that you update the Hooks if you haven't recently.
Delete or backup your old Hook setup folder. Download them with XWA Hooks Setup and then copy the files into your XWA main folder.
Bug fixes include areas related to: Mine Fields, Weapon colours, Explosions, Hangar brightness, missing SSD and even a vertical Hangar launch option!
Also the SNM Movie Converter has been updated. For this download - XwaToolsDownloader
Export avi files in Mpeg4 format instead of MotionJpeg format.
Import any video files with the Media Foundation APIs
Discuss all this Hook news in the Forum here and the dedicated individual Hook sections are in the Forum here
EFFECTS V.18.104.22.168 By Blue Max.
This is a small update which introduces new settings that Blue Max is constantly improving on.
Headlights: Press Ctrl+H to activate front Headlights to help illuminate your way. This will help you see in dark Death Star tunnels.
Different FOVs: Added an additional FOV to DC files called "xwahacker_large_fov". DC files can now have a regular "xwahacker_fov" FOV and a large one, in addition to the global FOV.
What this does is allows you to configure your view inside of Dynamic Cockpits so that you are either sat closer or further away.
This new feature is essential to get the full experience of the updated Rebel and TIE Fighter Dynamic Cockpits. See more in those Forum threads.
Speed Effect: This cool effect adds small debris that moves with your current speed. It's enabled by default, so it's very easy to notice.
It adds small thin trails around you when the ship is moving. So essentially you get the feeling that you are flying through space at super speeds!
Please see SSAO.cfg for more details and customisation options.
Multi Core Option: - A new option that when enabled really helps to boost the FPS from low levels to much more playable.
This solves the performance problems, which many experienced. There is a warning attached with using this option though.
Unfortunately, this option resets the old music bug, which some of you may remember. The in game music will start looping or stuttering non stop until you restart the game.
Right now it happens rarely but at any time. If it happens you will need to carry on your mission or restart the game. Otherwise disable your music.
UPDATE: JeremyaFr has created a new Hook which we believe fixes the issue so far. Please see this thread for more details.
There are more details on all the Effects in the Forum here.
TIE FIGHTERS DYNAMIC COCKPITS v2.0 / REBEL DYNAMIC COCKPITS v2.1 / Z-95 v5.2.
Created by DTM, Blue Max and Darksaber. Updated by DTM.
DTM has been super busy! This is a small but great update to all of the Dynamic Cockpits. In particular the TIE Fighters.
To get these new updates to work you will need to install the latest Effects v22.214.171.124 or later.
When the original TIE Cockpits were released not everyone was getting the desired view intended. This has now been corrected.
Effects by Blue Max version 126.96.36.199 allows you to easily choose your favorite FOV during the flight. The magic key is CTRL+F
Includes 2 predetermined FOVs - normal view and enlarged view. The enlarged one is very useful in combat to broaden your visual spectrum.
If you already used Xwahacker to make changes you may wish to restore your old FOV value (86.30) and then install the updates.
The updated TIE, Rebel and Z-95 installers are available to download now.
More explanation and pictures on the update are in the Forum here.
ASSAULT TRANSPORT V2.1. By General Trageton
General T is on a roll recently. This is an updated and fixed version of the Assault Transport, not a major remake.
* Fixed illumination errors on the engine textures.
* Fixed the Engine Glow colour & Transparency.
* Created a .mat file to make the cockpit glass all glossy.
See more pictures and discuss the update in the Forum here
All of these new installers are available on the Download page now. Enjoy!
Monday, May 25, 2020
New Screenshots Posted by Forceflow
Hi folks, small update for the page incoming. I had a bit of time on my hand so I finally got down to it and redid pretty much all of the existing screenshots. I did not re-render most of the cockpit shots as those are kinda moot if you don't take them in-game these days. There's also one or two models that I did not re-render due to some issues. But pretty much everything else has been re-rendered.
There's over 1.500 new shots (over 3GB of data) available. All scenes are rendered in a higher resolution (1920x1080) with consistent lighting throughout all scenes and all flightgroup colors available. (And man, some of those are simply kick-ass!) I also made sure to have a brighter overall light in the scenes to show off the models and textures a bit more. While this makes for less dramatic scenes it certainly shows off the models themselves much better. I also included shots of closed sFoils and extended gears where available. In-game hangars should now also have better and more consistent shots.
Do be aware that those are not in-game screenshots but rendered in blender. This makes it much easier to make screenshots, but also means that I do have to take some artistic license in some areas. So while the shots properly show of the models and textures themselves, lighting effects are not true to the game.
In addition to that you can now also navigate through the screenshots better. If you start in the screenshots gallery and open an image there you'll now have a back and forward link to simply scroll through the available shots. (This does not work for the direct links here in the forum)
Here is a small selection of some of my favorites:
I know it's not a new model, but I hope some of you will enjoy it as a stop-gap until the next one shows up!
Discuss the new screenshots here
Tuesday, May 5, 2020
Revenge of the Fifth Posted by Forceflow
Written by Ace Antilles.
Suffer Revenge of the Fifth Day Rebel scum from all of us at The X-Wing Alliance Upgrade Project!
Star Wars Day was a great success but that's not all we wanted to leave you with this week.
Z-95 Headhunter V5.0 By DTM
DTM has only just released v4 and now he's made v5! A new Z-95 Quad Motor version.
The new installer contains both the previous version (Dual Motor) and the new one (Quad Motor) and this new version also has a Dynamic Cockpit.
You can discuss this new version in the forum here:
IMPERIAL STAR DESTROYER V2 - Work in Progress - By Driftwood and DTM.
This is an early look at the ISD2 that Driftwood created. It's not ready for release yet.
Right now it's being built in the Kuat Drive Yards. It needs more fine tuning as it's so amazing looking it would blow your XWA game apart right now! The level of detail on it is brilliant.
Discuss this sneak peak here:
We will prevail in stomping out the traitorous Rebellion. Happy Revenge of the Fifth!
Monday, May 4, 2020
May the Fourth be with you! Posted by Forceflow
May the Forth be with you! Written by Ace Antilles.
Happy Star Wars Day from all of us at The X-Wing Alliance Upgrade Project!
In 2000 the XWAUP released its first upgrade the Rebel Fighter Patch. TWENTY years later and we are still going strong! Members have come, gone and come back again but there are still amazing old and new talented people working to improve X-Wing Alliance for you.
TIE FIGHTERS DYNAMIC COCKPITS V1.0. By DTM and Darksaber
A gift for all our Imperial friends / enemies: The Dynamic Cockpits for all the TIE Fighters available in the X-Wing Alliance, each with its own characteristics.
TIE Fighter, the progenitor: cheap but reliable
TIE Bomber: robust and powerful
TIE Interceptor: a definite improvement over the original!
TIE Advanced X1: experimental, fast and deadly
TIE Defender: Admiral Thrawn's jewel.
TIE Avenger: the new generation of TIE Fighters
But there are also the TIE Specials: Bizarro, Booster, Warhead and Big Gun! In all, ten different dynamic cockpits!
REBEL DYNAMIC COCKPITS V2.0. By DTM, Blue Max and Darksaber.
It has been asked loudly, and here it is. An improvement of all the cockpits released with version 1.0, to improve the visibility of the MFD and therefore the playability of XWA, even without the aid of the HUD. But remember: if you still need the good old HUD, just choose the right option when installing the patch.
In addition, the collection is completed with the wonderful B-Wing cockpit created by Blue Max, who shows great talent in many different skills!
Discuss all the cockpits in the Forum here
CREW QUARTERS UPGRADE. By Ace Antilles..
The room that you share with MK-09 has been upgraded! This Upgrade replaces some of the Souvenirs or Medals that you collect throughout the course of the game.
Some are improved but many are based off other Star Wars universe items. Also, there are rewritten descriptions to elaborate them or to better match the new upgrade.
To get the full experience you will have to install it and discover all the cool new additions.
Discuss the Crew Quarters Upgrade in the Forum here
VICTORY I-CLASS STAR DESTROYER: ULTIMATE EDITION. By General Trageton.
The Victory-class Star Destroyer returns in never-before seen detail! This iconic imperial warship has received a complete visual and functional overhaul and comes loaded with new features and goodies.
6 Flightgroups: Default, Crimson Command, New Republic, Old Republic, Old 'n rusty, Damaged.
Working S-Foils: The ship will now open its wings as it emerges from Hyperspace and close them before jumping out.
Custom Hangar OPT with two launch variations: Ground touchdown or TIE racks.
And yes, the Victory II will be coming in the future.
Discuss all the new VSD in the Forum here
EFFECTS V.1.1.3. By Blue Max.
With this evolution of the patch, the lights of the new shading system are connected to the mission's light sources. It seems like a small detail, but in reality, it is a great success obtained by our talented Blue Max! Also many other improvements, all to be discovered, such as the new lens effects and the new suns.
Discuss all the Effects in the Forum here
SUPER BACKDROPS PATCH V2.1. By DTM with Darksaber.
Version 2.1 comes with new starfield backdrops and explosions effects. It is an update that improves all the backdrops, taking advantage of the JeremyaFr Hooks, which allow the use of 32-bit transparent images. Basically, the planets no longer have the black outline and blend better with the star background. No changes to missions, no new unpublished images, only a huge leap in quality!
Discuss all the Super Backdrops in the Forum here
NEW HOOK EDITING. By JeremyaFr.
Jeremy has been busy pulling XWA to pieces so that everyone can have a better game.
His custom ddraw.dll has been updated to v1.3.10 with: new radar renderer and new bracket renderer. This is also featured in the Effects v1.1.3.
A new hook allows using a custom HUD targeting Reticle image for any flyable craft. This means you could have one crosshairs in an X-Wing and a different one in a TIE Fighter!
Also TgSmush now adds support for mp4 files, so you can use custom videos simply as cutscenes!
His XWA Opt Editor has been updated, you can choose many Landing Gear options and much more!
Discuss all the Hooks in the Forum here
Now that's how we celebrate 20 years! There's still lots of cool things being worked on too. May The 4th Be With You!
Discuss this huge load of awesomeness here
Saturday, April 25, 2020
Combat Utility Vehicle Release Posted by Forceflow
Yes, the team is still hard at work not only at cracking and tuning the engine but also at making new models! And while some models may be small the amount of detail that can be put into them is just amazing!
With this we are proud to present warb_null's incredible Combat Utility Vehicle:
It may be small, but hot damn does it now look incredible!
Discuss this great new release here
Friday, April 17, 2020
Update for the Z-95 Headhunter! Posted by Forceflow
This release come with a new Dynamic Cockpit...
...and new extra Flighgroups Colors (colors n. 4 and 5) for the "Bandit" Squadron! Use Jeremy’s Hook_Mission_Tie.dll function to use extra Flightgroup Colors in your own custom missions.
Thanks to the installer, you may use the new colors of the "Bandit" squadron in the missions of the Azzameen family.
Discuss this great new opt here
Monday, April 6, 2020
New effects and installers Posted by Forceflow
After a brief preview with version 1.1.1, the XWAUP team is proud to present the Effects by Blue Max's version 1.1.2. Our skilled Blue Max has worked hard to bring the X-Wing Alliance game to a level that we could not even have imagined! New lighting effects, new shadows, anti-aliasing options, support for TrackIR and VR devices, the possibility of having Dynamic and Active Cockpits , new Cockpit Inertia … in short, a lot of stuff !!!
The patch is released with a new, simple and intuitive installer, which will allow you to freely experiment with the different settings. In fact, the installer can also be used after the first installation to reconfigure it. Try it and find your own configuration!
Separately, the XWAUP has decided to publish the new official Dynamic Cockpits currently available: A-Wing, Y-Wing and X-Wing.
But this is only the beginning! Many more new cockpits are coming!
You can ask your questions and leave a comment on the dedicated topic. Have fun!
Monday, January 13, 2020
Another round of great models Posted by Forceflow
Some of you might have already noticed, but there's a new round of models available! Sorry for the late update, but an unfortunate trip to the emergency room and a surgery afterwards has cut my PC time very short these days. So without further ado here's the scoop on the new ships!
First up we have a new ship! Warb Null presents the
Neutron Bulk Cruiser
He has done amazing work yet again and the model turned out great:
Next up two smaller models again by Warb Null
Propane Tank and Cargo Canister
You'll find those packed into the containerPack which has been updated to version 4. They might be small, but they add a lot to the overall immersion and look just great:
Last up DTM did a great update of the
Modified Nebulon-B Frigate
What an absolute beauty that one turned out to be! Just amazing work!
Discuss those great new models here
Saturday, August 17, 2019
We are still not done: Presenting the new Sensor Array Posted by Forceflow
[UPDATE]After a small hiccup everything is right side up again, our apologies for everybody who downloaded the model already. You'll have to download it again, that is unless you like things upside down... then I guess you can goo ahead and keep it. Just don't come complaining if your coffee keeps spilling out of your cup all the time![/UPDATE]
Yes, we have another model done! This might be one of the best months for our project here yet
From Marco Antonio
Another release from Marco this time it's the Sensor Array, the wonderful models and textures where created by Marco with a little help again from Darksaber for opting it. This Station is well worth flying around just to admire the fabulous textures. Well done Marco
This one is again just looking incredible! I also 'upgraded' the status of this model to the Stations and Facilities just in case anybody is looking for it in the Misc section. (It's far too beautiful and big to not be considered a station!)
Discuss this newest addition here
Saturday, August 10, 2019
Boy do we have a MASSIVE update for you Posted by Forceflow
Things are really crazy and we have plenty of great new stuff for you to download! So many goodies, I hope you'll enjoy all of them as much as we do!
First up some update from Darksaber regarding the installers:Darksaber wrote:With this new batch of installers Darksaber has changed the way files are backed up, the installers will now create there own individual backup folder, the backup folder will still be stored in for example "LucasArts\X-Wing Alliance\Backup"
But instead of everything being saved to the same "Backup/BackupCraft" folder, where the first craft installer you installed determined what the file dates where backed up. Apart from the craft.opt, all the other files XwingAlliance.exe, Spacecraft0.lst, Equipment0.lst, Fronttxt.txt, Resdata.txt, Shiplist.txt, Specdesc.txt and the Strings.txt remained exactly the same and was not overwritten with each following craft installer apart from the *.opt files, all the *.txt files and *.exe was not overwritten, which becomes a pain, because if one installer is messed you would have to start over.
So now each craft installer will now create it's own backup folder which is in this format Y-M-D_H.M.S_CraftName (Year-Month-Day_Hours.Minutes.Seconds_CraftName)
Like so 2019-08-09_11.49.30_AccelRing
Even if you use the same installer again it will create it's own individual folder based on the date, time and name, so if there is a problem with one of the installers it will be easier to track it down, and replace the files to the previous stable version.
With today's computer systems and the size of HDD's that most people have, I don't see the problem of multiple backups taking up too much room. So when your happy with the version of XWA you have the back up folders can be deleted.
Included in each installer are all the latest Hooks by Jérémy Ansel (JérémyaFr) as of August 06, 2019.
Please note: The Hook files are only overwritten if the existing file is older than the new file, otherwise installation of the Hook is skipped.
Jérémy Ansel (JérémyaFr) also recommends that you install the updated ddraw.dll that includes the commit to reduce memory usage (Jérémy Ansel (JérémyaFr) latest version is v1.3.7). Otherwise the game may run out of memory and crashes in kernelbase.dll. You can download the latest version from JeremyaFr's xwa_ddraw_d3d11 Git Hub Page
A massive shout-out to Darksaber for continuing to better and of course providing the installers! This has made the upgrade process so much easier and smoother for everybody!
And now to the new models we have
Dunari's Rest Casino
The original Casino needed a major overhaul, Warb_Null has done exactly that with this beautiful looking station
A lot of great details have been added in the model and now make it really unique and more believable as a casino location. Make sure to give this one a very close look!
Gun and Warhead Emplacements
You'll be amazed at the detail Warb has put into these wonderful looking weapons platforms
While it might not be a good idea to fly by those beasts too close it's really worth it if you want to really see all the little details that were put into this one.
Another great looking station from Warb_Null that was screaming to be remade
Another station redone, you know that always makes me very happy since the stations were painfully underupgraded in my opinion, so now having two new great stations makes me a very happy admin And I am sure once you check out the model it will make you very happy as well!
We have a brand new Stormtrooper Transport, which replaces the old version by Gank and Darksaber
Such a small craft, so many great looking details, this one warrants a barrage from your ion cannon so that you can admire all it's glory!
From Marco Antonio
A surprise return by Marco and he's still on form after many years, creating the amazing models and textures and with a little help from Darksaber for opting them. Hopefully he may have one or two more up his sleeves ???
Imperial Research Ship
After being left on the shelf for a number of years, Marco made his return with this wonderful looking craft the Imperial Research Ship
Great concept and awesome upgrade to this ship!
Marco then made this iconic shuttle seen in the cutscene when the Empire takes over the Azzameen Family Base
Really incredible update and again the amount of detail that got crammed in there is great!
DTM was Inspired by Star Wars Resistance, when he saw the accelerator rings in the animated series, so he's created his own versions an they look wonderful in the Pilot Proving Ground, try your skill and fly through them.
From Star Wars Resistance
DTM's version in game
A new ship to add to the list of upgrades, and it's a great new look for sure!
Thanks to all involved, hope you all enjoy our new offerings, be sure to hand out plenty of beer to all involved!
Discuss thie mega update here
Saturday, March 16, 2019
Posted by Forceflow
And the XWAUCP 1.6 is finally here. After so many new ships and features Darksaber decided it was time to make a new complete crafts pack. There are tons of changes in this one. So make sure to head over to the downloads section and grab it!Changelog wrote:
- All the latest Hooks by Jérémy Ansel (JérémyaFr) as of February 26, 2019
- The TIE Resolution options have been removed from the installer
- Added a Widescreen Resolutions option to the installer
- Added the ability to select your own Destination Folder
- Added the Humble Trove version of XWA to the Required Media section of the installer
- All of the TIE Cockpits models have updated due to the limited view, they now have a wider field of view
- While altering the TIE Fighter Cockpits, Darksaber has recolored all the TIE's, they are now a muted blue/green/grey color
- Advanced Basic OPT Project, adding the Pilot, Cockpit and Interiors to the Base opts. All fighter type craft and a few shuttle type craft have had the ABOP treatment
- With the addition of new Hooks by Jérémy Ansel (JérémyaFr) another idea was proposed, to add Landing Gear to most of the playable Starfighters, it works on the same principle as the S-Foils. DTM set about adding landing gear to the X-Wing, Y-Wing, A-Wing, Z-95, and T-Wing and has done a wonderful job, later came the Missile Boat and Gunboat.
- The Assault Gunboat has had a major update by DTM, The wings and laser cannons have been reworked to introduce S-Foils, and to give to this imperial fighter a more aggressive and powerful aspect. All external textures have been repainted in HD by DTM, following the old lines designed by the original author (Matt). And to color match the TIE's, some small details have been added by DTM, thanks to the HD features.
- Y-Wing textures have had another update and the T-Wing, the R5 unit has been removed as it was to the wrong scale, and the textures have been muted removing the yellowish color.
- A SLAM System has been added to the Missile Boat thanks to Justagai who initially found the offsets and to Jérémy Ansel (JérémyaFr) who created the Slam Hook, this hook enables the SLAM system when the K key is pressed.
- The Firespray (Slave1) has had an overhaul, with the addition of the S-Foils Hook by Jérémy Ansel (JérémyaFr), Darksaber had the idea of trying to get the craft to rotate 90 degrees so the engines would be facing downwards in the landing, so with a bit of tinkering from Jérémy Ansel (JérémyaFr) to the S-Foils Hook and DTM coming up with a solution to the angle rotation together we have managed to get the Firespray to rotate exactly how we wanted it to.
- DTM's Imperial Research Station - Based on the Imperial Construction Modules as seen in Star Wars Rebels
- Darksaber and Driftwood updated Luxury Yacht - Which now includes Cockpit and Interior
- Driftwood and Darksaber's New Rebel Platform - A totally different design from the original Rebel Platform
- Warb_Null a New member (and prolific modeller of numerous games) joined the team with his take on the Satellites and Comm Relay
- Darksaber's Lambda Shuttle also had an upgrade, thanks to Driftwood a Cockpit has been added and it also has a working Rear Gunner Turret. In addition the textures for the Shuttle have had a HD overhaul and Darksaber has also added Flightgroup colours
- DTM updated the Nebulon-B Frigate with 4 different versions:- Standard: with a single deck hangar, Strike: with a double deck hangar, Carrier: with a multiple deck hangar (this is the version seen in the original TG games) and Medical: the Redemption seen in the movie, no hangar!
- Warb_Null then released the Pinook Fighter, a really great model with some cool new ideas, including an RX series droid and landing gear
- Warb_Null also gave us his awesome interpretation of the QX5 Platform
- Darksaber and Driftwood also gave us a New CR90 Corvette, original model and textures are by Andrew Barragan (Barraganap) used with permission, you have a choice of 7 different versions.
- Warb_Null's New Cargo Facility 2
- Darksaber updated the A-Wing to include a new cockpit with HD textures based on the images of the A-Wing Cockpit from First Strike Star Wars Mod for Battlefield 2142.
- General Trageton has updated his ATR-6 Assault Transport to include HD textures
- General Trageton added another release with his stunning Space Colony 1
- Decoy's Z-95 HeadHunter has been removed from the Installer, sorry but it was a little outdated.
- DTM has finished his Super Backdrop v2.0, this new version introduces new starfields, which characterize the different regions that are visited during the XWA campaign.
- The Imperial Star Destroyer 2 has had a bit of an update thanks to DTM, now comes with Flightgroup Colours Red = Empire, Gold = Captured by the Rebel Alliance, Blue = New Republic, Green = Chimaera.
- DTM has also updated his Strike Cruiser with HD texture.
- Darksaber updated the R-41 Starchaser, due to strange shadowing caused by having a physical open tube for missile launchers on top of the main fuselage; he's also updated some of the textures to HD.
- The Lasers and Ions have had a makeover with the addition of Jérémy Ansel (JérémyaFr) the Weapons Color Hook, Darksaber has updated all the Laser and Ion Opts, You now have two choices of Lasers, Standard XWA Lasers or Star Wars BattleFront 2 Lasers
- To take advantage of Weapons Color Hook you may notice a few changes to the color of the Lasers and Ions from certain craft, it's not a bad change, it just takes a little getting used too, it's probably not canon but who cares. If you don't like what we have come up with you can blame DTM, he came up with what craft fire which colour laser.
- Laser Count from 64 to 256 option has been totally removed, as if applied, missions became out of balance and usually unplayable.
- At the beginning of the year (Jan 2019) Jérémy Ansel (JérémyaFr) updated the hooks to add support for .ini files per-craft or per-mission, (Please Note: the.txt files are still supported) so instead of having to deal with countless *.txt files, in some cases 5 *.txt files per craft, this number has now been reduced to one *.ini files which was a bit of a relief. PLEASE DO NOT DELETE THESE FILES!
Discuss this great new pack here
Thursday, February 21, 2019
And it just keeps getting better Posted by Forceflow
Here we are with yet another bunch of great releases!
We start with warb_nulls awesome
Cargo Facility 2
Another station crossed of the list and an absolute beauty to behold:
But lo and behold, today we don't just have one station, we actually have to:
Space Colony 1
GT loves all things big and epic. The first of the Space Colonies, while the last in line, is the first to be released in HD. Drastically scaled up from its rather puny original it features a detailed hangar complex, spacious enough to easily accommodate Lambda Shuttles flown by drunken pilots.
It's another stunning beauty! Be sure to check out it's huge inside hangar!
And we are still not done! In the quest to make already beautiful things even better, GT has another upgraded-upgrade up his sleeve:
Assault Transport v2 HD
This HD rendition of GT's original Assault Transport has been given a neat buff in detail. In addition a few weird looking textures have seen various improvements.
I always thought it was one of the best ships we had, but man it's even better looking now:
I would say we are off to a great start this year! So many great ships!
Thanks to all involved, not only the creators, but also DS for providing the installers and all the team members testing out the ships and offering insights!
Discuss these great new releases here
Thursday, February 14, 2019
SPAM / DDNS attack on Forum Posted by Forceflow
There appears to be somewhat of an attack going on against the forum. Because of that I had to disable access to it for non-logged in users. My apologies. I hope to be able to change this again, but since the attack appears to also hinder logins for registered uses there is little I can do right now :(
Discuss this topic here
Monday, January 7, 2019
New upgraded Assault Gunboat Posted by Forceflow
So, 2019 has just begun and the guys are already hard at work to make this a great year for the XWAU. To start the year we are proud to present the update of the incredible XWAUP Assault Gunboat by Matt. Below are the details of the upgraded craft:
- The meshes of the five wings and of the laser cannons have been reworked by DTM to introduce S-Foils, and to give to this imperial fighter a more agressive and powerful aspect.
- All external textures have been repainted in HD by DTM, following the old lines designed by the original author. Some small details have been added by DTM, thanks to the HD features.
- The textures of the wings are new by DTM, introducing a new art of Flightgroup colours.
- Landing gears have been added by DTM. They work thanks to Jeremy's S-Foil hook function.
- The model has been re-opted by DTM
- New installer by Darksaber
And here are some screenshots to get you started:
Sunday, November 18, 2018
4 great new releases! Posted by Forceflow
Boy do we have a treat for you guys! The boys behind the scenes have been very productive and we are ready to give you 2 new releases and 4 upgrade releases!
So better strap in and make sure your joystick still works!
Firstly and for the second time we have the CR90 Corvettes
From Top to Bottom and Left to Right you have "The Liberator", "Farstar" (Single Hangar), "The Fulcrum", "The Phoenix", "CR90 with Cargo Module" and the "Freedom" (Dual Hangar).
The New CR90 Corvette Models and Textures are by Andrew Barragan (Barraganap) and used with permission.
Driftwood cut and split the craft into usable meshes added the textures and made all of them usable for XWA.
Darksaber has then refined the models by aligning a few of the meshes, adding a LOD model, recoloured some of the textures, adding rotation to the Gun Turrets and Comm Relays adding Hangar opts and enhancing the look of the dual hangar version of the Corvette named "Freedom".
There are 7 options for the CR90 Corvette in total, each having a slightly different configuration
- Standard CR90 = Has 2x Dual Turbo Lasers, 4x Single Lasers. FG 1 = Red/White, FG 2 = Phoenix Cell, FG 3 = Imperial, FG 4 = New Republic.
- CR90 'Liberator' = With added Docking Clamps, 1x Dorsal Quad Turbo Lasers, 1x Ventral Dual Turbo Lasers, 4x Single Laser Cannons. FG 1 = Red/White, FG 2 = Liberator, FG 3 = Imperial, FG 4 = New Republic.
- CR90 'The Phoenix' = Has 1x Dorsal Quad Turbo Lasers, 1x Ventral Dual Turbo Lasers, 4x Single Laser Cannons, 2x Heavy Turbo Lasers. FG 1 = Red/White, FG 2 = Phoenix Cell, FG 3 = Imperial, FG 4 = New Republic.
- CR90 'The Fulcrum' = Has 1x Dorsal Quad Turbo Lasers, 1x Ventral Dual Turbo Lasers, 4x Single Laser Cannons. FG 1 = Red/White, FG 2 = Fulcrum, FG 3 = Imperial, FG 4 = New Republic.
- CR90 'FarStar' = With added Hangar Module, 2x Dual Turbo Lasers, 4x Single Laser Cannons. FG 1 = Red/White, FG 2 = Phoenix Cell, FG 3 = Imperial, FG 4 = New Republic.
- CR90 'Freedom' = With added Dual Hangar Modules, 2x Dual Turbo Lasers, 4x Single Laser Cannons.FG 1 = Red/White, FG 2 = Blue/White, FG 3 = Imperial, FG 4 = New Republic.
- CR90 with Cargo Module = Has 2x Dual Turbo Lasers. FG 1 = Red/White, FG 2 = Phoenix Cell, FG 3 = Imperial, FG 4 = New Republic.
Like the Nebulon B Frigate's installer options, which ever option you select will be your primary option, but the installer will copy all the other versions of the opt models to your Flightmodels folder. It will then be up to you to decide how best to use them in your own missions, thanks to JeremyFr's "Craft Hook" features. This is an opportunity for advanced users. Please read the Editor Section to learn about it.
Included in the installer are all the latest "Hooks" (latest "Hook" update September, 23rd 2018) these will install silently and replace the "Hooks" if newer.
Next up the updated Firespray Attack Ship aka Slave1
Currently we don't have new renders for this one, but I hope to get to that soon!
Special thanks to JérémyaFr, and some very creative modding by DTM, the Firespray now rotates into a landing position as first seen in the Empire Strike Back on the Cloud City Landing Platform.
The first completely new model is Warb_Null's awesome interpretation of the
This one makes me especially happy since the stations have always been the most under-remodeled crafts we have. And boy is this one looking sweet:
And last but certainly not least is yet another great model from Warb_Null
Another really great model with some cool new ideas. Make sure to check this one out closely:
Discuss those great new models here
Monday, October 1, 2018
Nebulon-B Frigate redone Posted by Forceflow
Looks like the guys are never pleased. So there's a completely redone model for the Nebulon-B Frigate. It's a beauty to behold and comes with many options:DTM wrote:
The Nebby OPT has been totally redone, and now comes with new features:
- New High Resolutuon textures
- New Hangars
You have the possibility to choose between four versions of this versatile spaceship.
- Standard: with a single deck hangar
- Strike: with a double deck hangar
- Carrier: with a multiple deck hangar ( this is the version seen in the original TG games)
- Medical: the Redemption seen in the movie, no hangar!
This will not be a definitive choice, because the installer will copy the opt models of all versions in your FlightModels folder. It will then be up to you to decide how best to use them in your own missions, thanks to the "Craft Hook" features. This is an opportunity for advanced users. Please read the Editor Section to learn about it.
And here are a few screenies to adore.
Be sure to check out the Screenhots page for more. And more importantly download this bad ass to enjoy it's full glory in-game.
Discuss this great new model here
Monday, July 30, 2018
Upgraded Shuttle and new Comm Relay and Sattelites Posted by Forceflow
Great news! WE have a couple of new models to play with Thanks again to the guys for their hard work. This is what Darksaber has to say about the new additions:
So what's new, to start with thanks to Driftwood we now have a Cockpit for the Shuttle, which mean we also have an Exterior model, and with special thanks to Rich C for supplying Driftwood with the Rogue Squadron III Shuttle Gunner Interior we also have a working Rear Gunner Turret (depending on which option you select.
The Shuttles textures have been remade to make them cleaner and whiter, most but not all are at a higher resolution now utilizing a few of Jeremy's Hooks
I've also included all the latest Hooks as of June 19, 2018 with the Shuttlev3
The Shuttle now has 4 Flightgroups:-
Red = Standard Shuttle
Yellow = Imperial Logo on the dorsal wing
Blue = Rebel Logo on the dorsal wing
Green = Emperor Palpatine's Shuttle with a grey stripe that runs down the front of the cockpit.
Sorry but you have a few choices of Shuttle to choose from
You have 9 choices of Shuttle starting with:-
Standard Lambda Shuttle
Standard Lambda Shuttle (No Exterior, No Cockpit, No Turret and Non Flyable) (Default).
Imperial Shuttle Options
(Imp Option 1) Imperial Shuttle without Turret (crew 1x Imperial Officer, 1x Imperial Pilot)
(Imp Option 2) Imperial Shuttle with Turret (crew 1x Imp Officer, 1x Imp Pilot)
(Imp Option 3) Imperial Shuttle without Turret (crew 2x Imperial Officers)
(Imp Option 4) Imperial Shuttle with Turret (crew 2x Imperial Officers)
Rebel Shuttle Options
(Reb Option 1) Rebel Shuttle without Turret (crew 1x Reb Office, 1x Reb Pilot)
(Reb Option 2) Rebel Shuttle with Turret (crew 1x Reb Office, 1x Reb Pilot)
(Reb Option 3) Rebel Shuttle without Turret (crew 2x Rebel Officers)
(Reb Option 4) Rebel Shuttle with Turret (crew 2x Rebel Officers)
Oh better give you a Warning :- If you select a Shuttle option with a Turret, in game set your guns to defensive fire mode straight way, otherwise the turret guns fire through the cockpit.
Along with the Shuttle update we also have New Satellites and Comm Relay made by our newest Member Warb_Null. We would also like welcome Warb_Null to the Team.
Just a small note about both of these installers, you are now able to select a destination folder to install either of these craft, but it has to be a valid X-Wing: Alliance Directory, otherwise the installer will tell you it's NOT a valid XWA dir and ask you to select a valid directory or to reinstall XWA. The default directory will be wherever you installed XWA.
This type of installer where your able to select your destination will be introduced to both the XWAUCP and DSUCP.
Discuss this great news here
Thursday, March 15, 2018
Update: Improved Luxury Yacht Model with Interior Posted by Forceflow
Driftwood aka Corran Horn managed to convert the interior of the Luxury Yacht so that can be used in the XWAU model. Together with Darksaber they managed to make that already great model even better!
More details can be found here
Enjoy this new beauty:
Discuss this great new model here
Thursday, March 8, 2018
New Release: Imperial Research Station Posted by Forceflow
DTM did it again! This time it's a completely new vision of the Imperial Research Station. A completely new look from the rather boring original model. I hope you guys enjoy it as much as we do! Thanks again for Darksaber for providing the installer.
So go ahead and grab it while it's hot!
Discuss this great new model here
Thursday, March 1, 2018
Website and Forum has been upgraded! Posted by Forceflow
I finally got around to upgrading the website to a newer php Version. For this I also had to update the Forum to a more current version.
I did some testing (many thanks to Darksaber, General_Trageton and keiranhalcyon7 for their help)
Hopefully most of the bugs and issues have been resolved. There will be some issues. Some avatars are missing, some signatures will have to be redone and unfortunately some links will be broken if the proper url logic was not used. (In order to make sure links are always properly saved you have to use the BBCode tags!)
Performance will be slower for a while until the forum cache has been reloaded and currently the search index is busted. I hope to fix those soon!
Please let me know if you encounter any issues in the board or the main website. This new foundation should make sure the page will be viable for quite some more time and future updates should be easier.
Discuss this here
Monday, January 15, 2018
Release of XWAUCPv1.5 Posted by Forceflow
I am proud to release the newest version of the XWAUCP. The team is still working hard to enhance it and make it a better experience for all! This is what Darksaber has to say about it:Darksaber wrote:
The main reason for the update to v1.5 was that JérémyaFr has updated the way the Hooks works, instead of the offsets being changed through patching the XwingAlliance.exe, the offset modifications are now applied at runtime to XwingAlliance.exe.
JérémyaFr has also created a couple of NEW Hooks
Wingmen Voices - enables setting wingmen voices for imperial IFF
Mission Objects - allows you to replace Mission objects, also the craft turrets are no longer limited to CorellianTransport2, MilleniumFalcon2, and FamilyTransport. You can now enable turrets for any craft.
Darksaber's fixed a few issues with the XWAUCP, like the missing Pinook Fighter (Piggyback.opt), so if you tried to fly the craft the game would crash, this has now been resolved, there was also an issue with the Awing firing a missile when it should be firing lasers, this has also been fixed.
Reimer, has also updated the DDraw.dll to v1.5.2 fixing a few issues.
The DUSCPv2.5 will also be available from Darksaber's X-Wing Station
You can discuss those great news here
Thursday, August 24, 2017
Small fix for the XWAUCPv1.4 Posted by Forceflow
There's been an issue found with the latest version of the XWAU and Darksaber had to make a small update to the XWAUCPv1.4 installer. Due to an Offset added to the XwingAlliance.exe which was reportedly to stop the game crashing with resolutions higher than H >1200. Unfortunately instead of stopping the game crashing it actually made the game crash.
He has removed the offset from the installer fixing the problem and he has also fixed the Shuttle.opt as lasers where being fired from the centre of the opt, lastly DS has fixed a skirmish picture dat file as it was displaying a Dreadnaught instead of the Assault Frigate.
We are sorry for the problems and kindly ask that you redownload the XWAUCPv1.4 again.
Wednesday, August 16, 2017
XWAUCPv1.4 available Posted by Forceflow
Thanks to JérémyaFr and his never ending patience and persistence in searching the XwingAlliance.exe offsets to finding new additions to the game.
We now have:-
S-foils for any craft slot
Pilot mesh animation for any craft slot
Engine sound and weapon sound behaviour for any craft
Adding custom starfield backdrops to Skirmish Missions, such as DTMs Super backdrops
Thanks to those tweaks, the craft in the XWAUCPv1.4 have had a upgrade, enabling S-Foils, Pilot Animation and Engine & Weapon Sounds.
For a full list of tweaks updates and upgrades and to discuss go here
Thursday, April 20, 2017
New Release: Pirate Ship Yard Posted by Forceflow
Amazing, but we are still not dead and there's still progress being made. Case in point DTM's awesome Pirate Ship Yard
Go ahead and grab it while it's hot. Hope you all enjoy it as much as I do!
Monday, March 28, 2016
Problem with webserver Posted by Forceflow
it appears that I am having some issues with my server these days. Intermittently I get error 500 and error 503, but I don't know if that problem is on my end or if it is a bigger issue. So if you encounter errors like these it would be great if you let me know in the Forum post.
Time and page you wanted to access would help. Issues appear to never last long, sometimes a direct reload appears to fix the issue. Other times coming back a couple of minutes later helps.
Forum post can be found here
Monday, February 1, 2016
New Z-95 Version Posted by Forceflow
DTM made a new and updated version of the Z-95. It features a great new look with stunning textures. DS was kind enough to make an installer that features both the original version by Decoy and Darksaber as well as DTMs new version. Go grab it while it's hot!
Discuss this great new opt here
Saturday, June 20, 2015
XWAUCPv1.3 available, now supports the steam version! Posted by Forceflow
XWAUCP version 1.3 is available as of right now. Thanks to Darksabers hard work it does not only include G_Ts wonderful new Assault Transport but is now also compatible with the STEAM version of X-Wing Alliance.
This is what Darksaber has to say about it:We've been working hard to make the X-Wing Alliance Upgrade Craft Pack (XWAUCP) compatible with STEAM's version of X-Wing: Alliance. I can now happily say that you'll be able to install the XWAUCPv1.3 with your STEAM XWA.
You may have read that the STEAM version will not be supported, Well, sorry about that, I just needed some time to figure out a workaround to make the XWAUCP compatible.
I've also added General_Trageton's NEW Assault Transport
So what are you waiting for? Download the NEW XWAUCPv1.3 now and experience XWA with all the Upgraded Craft.
Discuss this great piece of news here
Sunday, June 7, 2015
Still not dead! Presenting the ATR-6 Posted by Forceflow
Yes, you read it right. We are still at it, over ten years have passed but there's still some left kicking and determined to get the project done. This time it's General_Trageton who is presenting his awesome ATR-6:
Stunning piece of work. I always hated those ships because they are really dangerous and hard to take down, but at least now they look really cool while blowing you to bits and pieces
Go and thank G_T for his great work here
Saturday, March 7, 2015
XWAU Craft Pack v1.2 released Posted by Forceflow
Darksaber did it and we can finally provide you with the now hopefully fixed and GoG compatible version of the XWAU Craft Pack v1.2
Below are the release notes:
Darksaber wrote:With the release of the GOG.com version of X-Wing Alliance, we've updated the XWAUCP installer to add support for this new version of XWA.
A massive thanks to JérémyaFr for all the hints, tips and fixes, you're a legend.
So what's fixed, well there were a couple of updates needed to XWA DDraw D3D11
Fixed concourse 3D scale, Fixed distorted starfield, Fixed distorted map grid, Fixed missing parts on concourse screenshots
Note: The scaling issue on briefing is not totally fixed.
DTM has also released a "NEW" Opt namely the Ferrboat Liner so this has also been added.
A report of a crash when a 3d model is shown in briefing, thanks to JérémyaFr again, the crash was related to the briefing wireframe overlay. There was a bug in the exe that lead to a buffer overflow when more than 8000 points are generated. Starting from 5000 points, there are missing parts, then starting from around 8100 points, the game crashed while loading the mission. The workaround was to disable the briefing wireframe overlay.
Fixes to the installer, reports came concerning the Disc version of the install, in where the installer couldn't find Disc 1, this has now been fixed.
I've fixed a couple of missions B4M1 and B6M1:-
B4M1 in Region 4 the Cargo Ferries kept crashing for some reason; I compared the craft with the other Cargo Ferries arrival orders, some of the settings where missing, so I corrected this and now the mission plays as it should.
B6M1 people were complaining they couldn't finish the mission, I tested it myself, each time on hard, and it just failed each time, on easy I tested it 4 or 5 time failing each time, a 6th time I managed to complete it, whether it's my age or lack of reaction these days I don't know, but I've edited the mission to make it easier and I can now complete it on hard.
You may call this cheating the mission, but sod it I'm getting on a bit now, my reactions and eyesight aren't what they used to be, but I wasn't the only one how couldn't complete these missions, so sue me!
I've fixed a problem with the Planetary Fighters, which where crashing the game.
I've fixed a problem with the B-Wing, while flying in mission it would fire missiles and lasers from the same position, but if you fly the B-Wing in skirmish everything was fine, a strange one this, I've solved this, so it fires correctly, but when still firing missiles/torpedoes in single fire mode it fires from only one side of the craft, but link the missiles/torpedoes they fire from both sides of the craft, just to confirm it had nothing to do with the upgraded craft I tested this with a vanilla install of XWA, the same thing happens with the missile/torpedoes, very strange I've never noticed this before.
Also a report came in regarding AI craft couldn't land on the Dreadnaught, a few days earlier I had been messing with some of the Hardpoints within the Opt, I've since fixed this, so AI craft should be able to land once again.
There was also a problem in GOG's version of XWA where the game is locked at 800x600, and you couldn't change the resolution, GOG have added Reimar's XWA Hacker patches to the exe, but they added the Force 800x600 patch, which basically locks out there other pre-set resolution, this has been fixed.
Previous Updates and Fixes
We have also added DTM's Super Backdrops, six months of work and testing, more than 350 new high definition images to replace all the original planets, nebulae, galaxies, asteroids and Death Star...to create the most revolutionary patch I've ever made.
Also added with the thanks to JérémyaFr (Jérémy Ansel), a new DDraw.dll. The purpose of the new DDraw.dll is to replace the old Direct3D API with a newest Direct3D API. Replacing that, the 3D hardware mode is again available in game; the new DDraw.dll also contains a few performance/graphical improvements.
Along with fixing the Direct Draw graphics Jérémy has also fixed the old TGSmush.dll which now allows us to play the original cutscene smoother and allows to play high resolution custom cutscenes.
Last but not least we have also added a new custom made Dll file created again by Jérémy which allows you to add and customise Hangars within the game, your no longer restricted to using the same hangar for each starship, station or platform, you can now have an individual hangar customised to your preference for each Hangar. Within the Hangar you can add or remove craft, reposition the craft in the hangar and change the camera views. For a small example of what can be done, go to the Pilot Proving Ground and take a look at the hangar.
So with the new Backdrops, various graphic enhancements, it's brought new life to a Classic Game.
Discuss this great news here
Wednesday, February 4, 2015
A new release! The FerryBoat Liner Posted by Forceflow
While DS is hard at working getting you a new version of the XWAUCP DTM has sneakily finished another craft! It's the absolutely sweet looking FerryBoat Liner:
It's a stunning ship and I hope you all enjoy it! For now we only have the single ship installer, but DS will include it into the newest patch as well.
You can discuss this great new addition on the forum.
Saturday, January 24, 2015
XWAU Craft Pack v1.1 now compatible with GoG Version of X-Wing Alliance! Posted by Forceflow
Patch is currently offline!
Unfortunately it seems GoG did some more modifications to the game than were anticipated. This seems to cause some issues in combination with the XWAUCP 1.1. Because of this we were forced to remove the patch for now. Please be patient, things are being worked on to hopefully bring you a fully working patch soon.
Many of you will already know that GoG has released X-Wing Alliance Unfortunately this version is not compatible with the current XWA Upgrade patches.
Well, fear no more because Darksaber has worked tirelessly to make a new patch making it compatible with the GoG version! This will combine the ease of installation of the GoG version on new machines with the advanced graphics and options the XWAU features:
This is what DS has to say about the new patch:Darksaber wrote:With the release of the GoG version of X-Wing Alliance, we've updated the XWAUCP installer to add support for this new version of XWA.
We have also added DTM's Super Backdrops, six months of work and testing, more than 350 new high definition images to replace all the original planets, nebulae, galaxies, asteroids and Death Star...to create the most revolutionary patch I've ever made.
Also added with the thanks to JérémyaFr (Jérémy Ansel), we also have a new DDraw.dll. The purpose of the new DDraw.dll is to replace the old Direct3D API with a newest Direct3D API. Replacing that, the 3D hardware mode is again available in game; the new DDraw.dll also contains a few performance/graphical improvements.
Along with fixing the Direct Draw graphics Jérémy has also fixed the old TGSmush.dll which now allows us to play the original cutscene smoother and allows to play high resolution custom cutscenes.
Last but not least we have also added a new custom made Dll file created again by Jérémy which allows you to add and customise Hangars within the game, you're no longer restricted to using the same hangar for each starship, station or platform, you can now have an individual hangar customised to your preference for each Hangar. Within the Hangar you can add or remove craft, reposition the craft in the hangar and change the camera views. For a small example of what can be done, go to the Pilot Proving Ground and take a look at the hangar.
So with the new Backdrops, various graphic enhancements, it's brought new life to a Classic Game.
So be sure to check out all the new goodness available and be sure to thank DS and Jérémy for their hard work making sure XWA will be the best possible experience ever!
The patch is now available in our download section!
Be sure to thank all involved for their hard work on the Forum
Sunday, November 23, 2014
XWAUP presents: the Super Backdrops patch Posted by Forceflow
Six months of work and testing, more than 350 new high definition images to replace all the original planets, nebulae, galaxies, asteroids and Death Star...to create the most revolutionary patch I've ever made. XWA is ten years younger now!
DTM's Super Backdrop patch is now available on the XWAU download page!
Special thanks to:
JeremyFr, who discovered the offsets in the X-wingAlliance.exe to insert higher resolution textures within the X-Wing Alliance game
Darksaber, to be always present with his installers and precious suggestions
This patch replaces the old Backdrop images and insert a new moder starfield to all the X-Wing Alliance missions including the Pilot Proving Grounds’ missions. Use the readme file of the patch for further information and to discover how to insert the new starfield to all custom missions.
How does really changes the XWA gameplay? Some screenshots to show you the new scenario of XWA can be found in the official thread!
Have fun playing XWA again with all XWAUP patches!
Saturday, March 16, 2013
A new Release! Posted by Forceflow
Great news! We have another beauty ready for you to enjoy. This time it's Marco Antonio's wonderful System Patrol craft! As always it's stunning and personally I love what he did with the design. Just great work, so make sure you give it a real close fly-by before you blow it to bits and pieces.
And as always some screenies to make you drool
Discuss this great news here.
Friday, February 22, 2013
20 Years ago... X-Wing - Space Combat Simulator Posted by Forceflow
Oh man... 20 years ago, that is one freaking long time. Still can remember playing that one. I used to play that game at my neighbors due to a serious lack of 'having-my-own-PC' when it came out. Was my first game I bought as soon as I finally had my very own PC 2 years later. (I bought it together with Tie Fighter and the expansions)
Boy do I miss it, I really can't understand why there was never anything real after X-Wing Alliance
Sadly besides this there's really nothing new to report. (As the few regular visitors certainly know) It's been awfully quiet here for quite a while again. But, we are still here, and the models are still for grabs!
May the force be with you!
Discuss this nostalgic bit of news here
Tuesday, August 28, 2012
Another two beauties ready for download! Posted by Forceflow
Yes folks, Marco did it yet again! And even though they are really small I am sure you'll enjoy them as much as we do! Here they are, the great
and the Space Worker:
Give those guys a real close look before you blow them up!
Discuss those new models here
Friday, August 3, 2012
The XWAU is proud to present the XWAU Crafts Pack Posted by Forceflow
Yes folks, you heard right! An all-in-one XWAU installer! Darksaber has been working tirelessly behind the scenes and put out a great installer for all crafts that have been completed up until today. I think a round of applause is in order
Thanks also to all the others who have made it possible for us to come this far. The pack includes over 100 crafts all of which have been painstakingly recreated to provide the best possible look in X-Wing Alliance.
Please be aware that the XWAUCP will NOT install over the DSCUP! (Since that one includes all XWAU opts anyway) So you only need the pack if you wish to not add any non XWAU crafts. The pack will not be updated with each craft, but I am certain DS will add opts to it from time to time. All crafts that are being released in the meantime will be marked in the download page.
Some more information about the XWAUCP:
It's your Bare Bones Craft installer!
No XWA CD's required
No fancy wave files
No Pilot files
No No-CD Patch
No New Video's
No Mpeg Codec Files
Nothing just OPT's, OPT's, OPT's
It includes All the XWAU Craft updated until the 3rd of August 2012 so far.
Apart from the Modified Strike Cruiser (that wasn't included to XWA that was converted from XvT) no other Custom Opt has been added
There are only the versions of the ISD's with the destroyable guns in the pack.
It includes the DDRaw.dll for ATI video cards (ONLY) and the Font fix for Nvidia Cards, plus the new Planets.dat by DTM, which are all optional
Also all mission fixes are included, so are the different configurations of Missiles, Lasers and Ions
There is a choice of Astromech Droid as in the Droid installer R2-D2, R2-Q5 (Black) or the R5-D4
Correlian Gunship with or without Fringe
Dreadnaught Darksaber's or Jm's
Freighter Type K with or without containers
Millennium Falcon Han or Lando versions
Luxury Yacht or the Lady Luck version with guns
Slave One default green lasers, a red laser version and a yellow laser version (but has no laser sounds)
Pursuer Enforement Ship or Boba Fetts Slave Two
SSD 17.5km or 19KM versions
Tie Bomber X2 Missiles or X4 missiles
Tie Defender or Tie Defender MK2 (with the missile launcher on the side of the cockpit)
Tie Fighter standard or ANH versions
Tie Warheads standard or a version with lasers as in the Tie Int
Ywing Yellow or Red FG
All craft slots have been enabled if a user wishes to add their own choice of custom crafts.
You can find the XWAUCP on our download page!
Discuss this great news here
Friday, July 20, 2012
Small page updates Posted by Forceflow
just some minor changes that were done recently. First off the progress page has been updated. A few crafts were missing and some were not properly assigned. That was fixed. In addition to that I revamped the download page a bit as well. Again, nothing major just some small changes. Most prominent was our decision to define the alternate ISD as the ISD II. This was already the case for the DSCUP anyways so we figured as long as we don't have an ISD II we might as well stick to that decision. Other most notable is the fact that it is now noted whether a craft is included in a different file. (Thus eliminating the need to check all files) And of course a big thanks to DS for updating all XMODs to exe installers. Should make it much easier to work with as well!
Discuss this news here
Thursday, July 5, 2012
Marco did it again! Posted by Forceflow
Yes, there is yet another model ready for release! Marco already gave a preview of the craft but now it's all done and ready for you to download and of course blow up It's a great model with beautiful textures, so be sure to give it a close fly-by before taking it down!
Let's hope we'll see even more of his stunning work soon!
As always make sure you leave plenty of praise in the forum
Tuesday, June 19, 2012
There's no stopping us! Posted by Forceflow
And the opts just keep coming. Another great one from Marco Antonio This time the Star Galleon, a used to be boring ship now looking sleek and dangerous! Be sure to give this one a close look, it's looking absolutely gorgeous!
Discuss this newest addition here
Wednesday, April 18, 2012
Home One-Class Calamari Cruiser entering the system... Posted by Forceflow
Yes, even though our fanbase appears to be dead we are far from it. Another long awaited opt is finally ready to be blown apart. This time it's a huge beauty and the last missing rebel starship: The Home One-Class Calamari Cruiser. It's big, it's beautiful and it's ready to kick some imperial butt!
Don't forget to show your support in the Forum!
VERY IMPORTANT PLEASE READ!!!
Due to the Independence being a custom addition to the XWAUP, the installation has a couple of options to be compatible with both the DSUCPv1.1 and DSUCPv2.0.
Note that either option is compatible with a clean installation of X-Wing Alliance.
But if you’re installing the Independence on either the DSUCPv1.1 or DSUCP2.0 the installations change as the Opt Location and Species Pointers are different.
If you select the DSUCPv1.1 option the craft will be in slot 122, but if you select the DSUCPv2.0 option it will be in slot 121.
Please pay attention and select the correct option to install, for the version of DSUCP you have installed otherwise your XWA installation WILL become unplayable.
Friday, February 10, 2012
Sighting of Corelian Transport Type YT-2000 confirmed Posted by Forceflow
Yes folks, it's yet another download! And it's a wonderful one as well. This beauty completed the YT series, so make sure you grab them all and check those beauties out in the game:
But before you do don't forget to thank DTM and Darksaber who teamed up to bring you this beauty!
Al always, discuss in the Forum!
Thursday, January 5, 2012
Presenting the Executor-Class Super Star Destroyer Posted by Forceflow
The biggest, the most badass ship ever to be upgraded by the XWAU. Long awaited it's finally here. G_T and Dragon have worked tirelessly to make this one of the most impressive crafts we have. It's simply huge! I know most of you had already given up on it, but here it is. So go grab it, enjoy it's beauty... and then blow it into shiny bits and pieces
Discuss the SSD here
Sunday, November 20, 2011
Search feature finally active Posted by Forceflow
Since everybody else is apparently working on overdrive I figured I should get off my lazy behind and get some work done as well. So I finally upgrade my hosting package to allow for larger databases and lo and behold I was finally able to activate the forums search functions.
So, no more using google search or blindly looking through threads. You can now finally properly search the forum
The search result page might look a bit funny as it has not been adapted to the new look, but it's not too bad and since I have a killer headache I think it might be a while before I'll change that.
Happy searching and hope you like it
Discuss this new here
Friday, November 18, 2011
The great just became better! Presenting the Toscan Fighter v2 Posted by Forceflow
Well, our guys here never stop working and always find things to improve. And General_Trageton just did it again, so here we are presenting the great Toscan Fighter v2:
So grab it while it's hot and be sure to give it a spin. It's got a great cockpit that comes with an awesome fighter!
Discuss this great new ship here
Friday, September 23, 2011
Enforcement Ship (Slave II) released! Posted by Forceflow
And another one to come! We are really on fire this year This time it's the Marco Antonio's great Enforcement Ship! It's a real beauty as always an we are glad to present it to you:
As always, leave your praises in the Forum!
Tuesday, September 6, 2011
Cargo Facility 1 Released Posted by Forceflow
We finally have something to release again! This time it's DTM's fabulous Cargo Facility 1. It's been tested and comes with one of DS' wonderful installers. So head over to the Download section and grab it while it's hot!
Discuss this great new opt here
Thursday, June 9, 2011
Super Star Destroyer Pictures Posted by Ace Antilles
General Trageton has been posting some teaser pictures over the last few days of the upcoming Super Star Destroyer model.
Check them out in the XWAU Forum section.
Saturday, February 19, 2011
Small Release Posted by Forceflow
we have a small release ready for you. Well, to be honest it's been ready for well over a year but things are a bit difficult these days. As such the model only comes as a simple opt with no installer and very little testing. But never the less it is a finished model :)
I put it into the downloads section a while ago but only recently gained the ability to actually do screenshots of it. So here it is, Lehm's wonderful Escape Pod Deluxe:
So I guess we really are not dead :) Discuss this here
Monday, February 7, 2011
New Forum Posted by Forceflow
You may or may not have noticed the old board being flooded with SPAMbots. Supposedly phpBB 3.0.8 Captcha Feature is much better (actually, I already know it's not...) than the old one. Thus I had to upgrade it, which proved to be a bit more difficult than planned. I'll try to get the look back to normal asap, but I still remember the last time I had to do this. (Meaning it might be a while 'till things look okay again...)
Please be advised the the new forum has a new link, so make sure you refresh the page and use this url for the forum: Forum link Should you have any problems with logging in let me know. We have also gotten rid of a lot of suspected SPAM-Accounts that made it past our earlier defenses. Basically all accounts with no posts at all have been deactivated. Should your account have been among those drop me a line and I'll reactivate it. (Though shame on you for not posting at all ;)
Discuss the new forum and especially the new forum look here
Friday, November 26, 2010
Is the XWA Upgrade Project over? Posted by Ace Antilles
NO! But it is on a very long release schedule Lol!
There are still several Opt creators passionate about making new stuff for X-Wing Alliance. Sadly life and other stuff means it's not the top priority it used to be.
New people visit the site, old members dissapear but eventually the Tractor Beam pulls them back for a while. ;)
The good news is there has been some recent progress!
General Trageton and Dragon are still working on the giant SSD. You can find some brand new pictures of it in the XWAU Forum.
Here's a slightly older picture of it to show off the size.
Also the current leader in bashing out new Opts DTM has made some new stuff for everyone.
He's finishing off work on the Cargo Facility 1 and Independence. Again see the Forum for more details.
So not totally dead. The aim is to get at least 1 new release out every 5 years. ;)
If you hold on long enough you may see such things as Tony Knightcrawlers Starviper, Slave II, a new Marauder Corvette and more. But that's not a promise :P
Thank you to all the dedicated followers and Forum members for sticking with us. May the Force be with us!
Friday, January 1, 2010
Happy New Year! Posted by Forceflow
Well, I want to wish everybody a happy new year! Hope you all made it in once piece and had a good time!
Friday, December 25, 2009
Merry Christmas Everyone! Posted by Forceflow
Well, it's that time of the year again I guess! So I wish you a happy Christmas!
Friday, May 8, 2009
SPAM Problem on the Board Posted by Forceflow
It appears the anti-SPAMBot function of phpBB has been cracked :( I noticed a lof of new user being registered in the last month and the number of undeliverable eMails to my private Account went skyrocketing. While I was able to fix the problem I am afraid I was not quick enough. I just got wind of a mass private message sent from one of the SPAMBots that got through. I did delete the user and this should have deleted the private message for everybody who did not yet read it.
Just a general Information, I nor any other Forum Admin or Mod will ever send out a mass private message through the Forum without also posting it on the main page!
Of course we will also never ask for your password or ask you to reauthorize yourself. (If that should occur the message will always be from the board itself, not from a user!)
Should you get any more unwanted messages please let me and the staff know immediately so I can take care of the offender!
And now happy posting!
Discuss this here
Tuesday, April 28, 2009
Update your links Posted by Ace Antilles
XWAU Member Darksaber has had to move his site location. So make sure you update your bookmarks to the new link.
Please pass this onto any other sites that are connected with X-Wing Alliance.
His site hosts many essential editing tools and we want to keep all XWA fans out there happy.
Saturday, April 25, 2009
Still alive and kicking! Posted by Ace Antilles
X-Wing Alliance is 10 years old and still popular with us die-hard fans!
Many people, like myself, come and go but we usually get sucked back in.
Work is still progressing on a few ships, if slowly. We'll get there! Hopefully the XWAU will have a new Fighter for you to fly soon.
General Trageton and Dragon are still working on the giant SSD. It should be finished before Windows 10 is released. ;-)
For all those that missed it here's a sneak peek.
Thank you to all the dedicated followers and Forum members for sticking with us. Long live X-Wing Alliance!
Thursday, January 1, 2009
Happy New Year Posted by K_Kinnison
Happy new Year...
... I think
Wednesday, December 24, 2008
Merry Christmas from XWAU Posted by K_Kinnison
Merry Christmas everyone, thanks for everything!
Thursday, July 17, 2008
Updated Sections Posted by Ace Antilles
Hello XWAU fans! Ace Antilles here with the latest scoop.
Not content with a new Screenshot page, Forceflow has gone and updated not only the Progress page but also the Download section!
The Progress page has had a tidy and updated with info from the team. I would say it's 97% correct at this point.
Team members that are now AWOL have been removed from their projects. Hopefully they will return one day.
The Download page like the Screenshots will show a different view with every hit/refresh.
The missing Outrider and Razor Fighter are now including and spelling, picture problems fixed!
As ever if you get a bad link refresh a few times to get a working mirror.
Lastly the Warheads Xmod has been replaced with the correct one that now includes the Space Bomb! So you may need to download that again.
Click to the left as always. Nice going Force!
Saturday, June 7, 2008
Posted by Forceflow
I am about to head out to Las Vegas and I'll most likely be without internet for a week. So just in case we have another Hong Kong incident sit tight and wait until next weekend. (But I am hoping it wont come to that )
I do hope everybody wishes me tons of luck btw. Although I am in Vegas on business I'll hopefully have some time to hit the tables for a little while Surely could use some extra cash!
Well, anyways, have fun while I am gone and remember I'm not the only admin here, so behave
Discuss my Vegas Trip here
Thursday, May 1, 2008
New Screenshots Posted by Forceflow
I did update the screenshot section of the page. I made new screenies of all crafts base, exterior and cockpit models. I hope you guys enjoy it (and that my traffic limit wont be breached ;) ) Hope you guys like it, and here are some samples:
You can discuss this news here
Thursday, April 3, 2008
Problems logging in? Posted by Forceflow
should you encounter problems logging into the forum please try to completely purge your browser's cookie data. Unfortunately there has been a mishap happen yesterday which messed up the boards cookie settings. (The mishap me being stupid btw... :( )
Sorry about the problems! Should you still not be able to log in please send me an email!
Monday, March 31, 2008
In need of help --> need phpBB programmer! Posted by Forceflow
I need your help. As you know I finally got the new board set up and it's all nice and shiny now. You might also have noticed that the search function doesn't work. This is due to the problem that my DB size is limited to 100MB. Sadly the board already takes up about 67MB and if I add a search index it ends up at about 130MB, which simply is too big.
I can however set up a second 100MB db, which is nice, but doesn't do me much good... unless there's somebody here who has the time and knowledge to modify the phpBB3 Forum to access a different db when using the search feature. In theory this is actually rather simple, but in real life it's a tad more complicated. (Well, all it really needs is someone with enough time on his/her hands to dig through the code)
So, are there any takers for the job? You would need to have your own db for testing though...
Of course, if anybody can offer me a bigger mysql db which I can remotely access that would also do the trick ;)
Thanks for the help!
Discuss this newspost here
ReefHome has been updated! Posted by Forceflow
Hi folks, just a small update to let you know the the ReefHome model got a small update, it is now the 10 engine version as seen in the ILM model, with special thanks to Dragon
Wednesday, March 26, 2008
New Forum Posted by Forceflow
Okay, I finally got the Forum up and running! And guess what, it's a completely new forum! It's a phpBB3, so it's pretty much top of the line all nice and shiny!
Now of course you think you'll have to reregister, so that sucks, but lucky for you, all your user information has been transfered, too!
Of course, wih all the posts gone it'll be really boring, right? Well, I guess it would be right, but lucky us I was also able to safe and transfer all posts into the new board, too! (Yay me, it took me forever to get that all working!)
Now I know it looks ugly and there's certainly quite some problems I still haven't fixed (like the not working search-feature) But it's a new start and will hopefully make sure that the XWAU will prevail for much longer!
Discuss this super cool news in our super cool new forum!
Forum Down again Posted by Forceflow
sadly I had to take the forum down yet again. I hope that I will have it up and running again in about 12 hours or so. Hopefully then it will be more reliable.
Sorry for the inconvenience.
Wednesday, March 19, 2008
And more to go... Posted by Forceflow
[UPDATE] The Reef Home installer was found to have an error and has now been fixed, sorry for the inconvenience, you WILL have to reinstall everything again. Apologies from Darksaber [/UPDATE]
Well, we've got something new for you guys yet again! This time it's the Reef Home:
Also the Medium Mon Calamari Cruiser was updated to version 1.1 and has a new hangar based on Darksaber's Calamari Hangar. Both are available for download, so go and grab them!
You can discuss those great new additions here
Friday, March 7, 2008
Forum Down Posted by Forceflow
Hi everybody. As you most likely have already noticed the Forums are currently down. Please do not worry! Everything is fine, I am alive and for once not on a business trip. The downtime is due to some maintenance being done.
As I am in desperate need of sleep I'll be doing just that now. Hopefully by the time I wake up in the morning I'll be able to activate the forum again.
@everybody who might have an idea what I am doing: it could actually be working!
[UPDATE]Okay folks, the forum is up again, technically what I tried to do worked, but unfortunately there's some other trouble I ran into. So everything is back to the way it was before[/UPDATE]
Winged Calamari Cruiser (LIberty) Released Posted by General_Trageton
OK, big things first:
DTM continues his Calamari series now bringing us the Liberty-class Calamari Cruiser.
Next, finally getting up to date with all recent releases the following OPTs are now also available here:
- Escort Shuttle (new version)
- Carrack Cruiser
- Nebulon-B Frigate
- Gun Platform v2 by Macros Edson (new version)
Furthermore, frequently occurring download problems with a few of the OPTs here have been fixed. Downloading anything should work properly now.
Sunday, February 10, 2008
Med Mon Cal Cruiser (Defiance) [UPDATE] Posted by K_Kinnison
Look like we have a new home to return to. The Medium Mon Cal cruiser (Defiance) is updated with some rather nice Textures by DTM
more to come soon
[UPDATE: The Cruiser is now also available for download on the XWAU Page]
Tuesday, December 25, 2007
Happy life day! Posted by K_Kinnison
Happy life day to all Wookies and Merry Christmas to everyone else from XWAU
Sunday, December 23, 2007
Away for holidays! Posted by Forceflow
I'll be leaving for Hong Kong tomorrow and will be gone at least until the 8th of January. (Depending on how full the flights are maybe later) I just wanted to wish everybody a merry christmas and a very happy new year! Hope to see you all up and around once I come back! (And I sincerely hope we don't have another desaster like last time I went to Hong Kong.)
So again, have a great holiday season and see you all next year!
Discuss this newspost here
Sunday, August 12, 2007
Firespray updated cockpit Posted by K_Kinnison
Over at Darksabers there is an updated cockpit for the Firespray
RED = Slave 1 and Boba Fett
Yellow = Azzameen "Andrasta" with a White and Blue Mandelorian (Sorry but it was impossible to include both a Fett model and a more Human model to represent the Azzameen family member).
BLUE = Slave 1 and Jango Fett
GREEN = Gray Firespray and White and Gold Mandelorian
Thursday, July 5, 2007
Happy 4th to all yanks Posted by K_Kinnison
Celebrate the "freedom"* of your country by blowing up a small part of it.
*only 595 more days
Tuesday, June 26, 2007
Skipray Blastboat [UPDATE] Posted by K_Kinnison
From: Bothan Intelligence Network
Core sector 000-00-4675
Encryption code: 32456256e8
Marco Antonio has updated the Skipray Blastboat, using mainly the EGVV as an Example. This is a splendid addition to the XWAU craft.
Thanks to Darksaber for hosting the download Here
Discuss it here
and yes, it took me a while but I finally got around to get my security clearance updated and deleting all the spam from my computer that was slowing me down. Honestly, how many "Is YUR saber big ENUF?" E-mails do I need? - K_K
[UPDATE] The Skipray is now also available on the XWAU Page! Thanks for all the great work!
Monday, January 1, 2007
HAPPY NEW YEAR! Posted by General_Trageton
Another year has passed. It's 2007 now and the XWA Upgrade Team wishes all of you a
HAPPY NEW YEAR!
May your wishes and plans for this year become reality!
Right with the beginning of the new year, there's been a slight change made to our forum settings. Due to the large number of [b]spambots[/b] that keep invading our forum since October '06 we had to make the forum visible for registered users only, hoping to put down the spam attacks. This is probably rather annoying for all you long-time lurkers, but don't hesitate to register and join in the illustrious chatter ;)
You can comment on this measure HERE!
Thank you for understanding!
Tuesday, September 26, 2006
New Member and new Release! Posted by General_Trageton
We are proud to welcome DTM to the XWA Upgrade Team. After numerous projects of his own he has decided to contribute to the XWA Upgrade Project and - with the completion of his work - proven most worthy to be on the team. A promotion well deserved.
So what is it I'm talking about? It's the Loronar Strike Cruiser, most beautifully redone, which is now availabe for download.
[UPDATE]Now available on the xwaupgrade-Server![/UPDATE]
Now go out there and have fun!
You can discuss this release here.
Saturday, September 2, 2006
Website Downtime Posted by Forceflow
As I guess most of you have noticed the website was down for a week. This was due to some sort of mess up from my provider. Unfortunately the downtime started just when I had left for Hongkong, cutting me off from the internet almost completely.
I only found out about it on thursday and get my dad over here in Germany to work on it. (Since the toll-free number my provider has does not work outside of Germany)
I hope the page will not suffer any more downtime and that by now most of you found out that the page is online again!
In case anybody cares, my trip to HK was purely pleasure and I had a great time! I am however in desperate need of sleep now, so I'll be logging off for now!
Any comments about this are best put here
Friday, July 21, 2006
She'll suit you just fine Posted by Forceflow
As I am sure you are all aware Master Qui-Gon and Darksaber have released the updated YT1300 and Millenium Falcon!
Both opts are now also available on the XWAU for download!
Hope you enjoy them!
Discuss those two new great crafts here
Saturday, April 8, 2006
Asteroid Hangar now Available! Posted by Forceflow
I know it's a little later than it should've been but real life has taken over most my time these days. But trust me, the waiting was well worth it! Here's the incredible new Asteroid base!
Discuss this lates piece of beatuy here
Saturday, December 3, 2005
Victory Class Star Destroyer 1&2 Released Posted by Forceflow
I am sure you all know it already, but just to be sure, Generel_Trageton released his great Models of the Vicotry Class Star Destroyer 1&2.
Both have been added to the download section.
Discuss those great new Opts here
Monday, May 9, 2005
!!!DO NOT REPLY TO PRIVATE MESSAGES!!! Posted by Forceflow
I said it before, and I'll say it again:
Do not reply to private messages via eMail
These messages will not end up with the whoever send you the messages but will end up in my own eMail account. The PM notification is just this, a notification. The Mail you are getting is in fact generated by the message board and as such is also being send by it. (Thus the firstname.lastname@example.org eMail Adress as the sender of the mail)
So, unless you really feel the need to share private information, passwords, insults to XWAU Members and the such with me you should really consider using the Forums reply function.
Have a nice day. (Discuss this newspost here)
Friday, April 1, 2005
NEWS FLASH: George Lucas Hates AotC, Going Into Music Biz Posted by K_Kinnison
Director George Lucas says that he “couldn’t care less” if moviegoers don't like his last and final installment of the Star Wars franchise, ‘Revenge of the Sith’. He spoke last Thursday at the ShoWest convention at Paris/Las Vegas.
“In fact,” Lucas went on, “I hate it myself. ‘Revenge of the Sith’ is the biggest piece of crap I have ever done.”
“It’s so hard to be objective about your own work,” said Lucas. “One morning I got out of bed, and grabbed one of the old screenplays and read it while having my oatmeal. ‘God! This stuff is really awful’ I remember thinking. ‘Obi-Wan Kenobi’? Where in the hell did that come from?
“But I’ve kept quiet up until now because this whole thing, painful as it has been, has been quite lucrative, as you know. I learned early on that you have to play towards your audience-give ‘em what they want. They wanted crap and I’ve been rolling it out and rolling in it for nearly 30 years now. The filthy lucre anesthetized me.”
Conventioneers sat in stunned silence as Lucas derided the picture, and the entire series. “That’s the film that we’ve been counting on to jump-start the summer season,” said Kerry Snowball, manager of the Cineplex 22 in Waco, Texas. “We still can maybe count on ‘Legally Blonde-Back to the Future’ to save our asses. I just don’t know.” The theater business has been characterized as lackluster over the last 18 months. “Some of the movies that were supposed to be big just flopped,” said Snowball. “We were left holding the proverbial bag of popcorn.”
People close to Lucas confirm that he is going to sell Lucasfilms, and start working on Music videos for bands such as "no doubt" and "Third Eye Blind". The future of the Star Wars universe is unclear.
Thursday, January 6, 2005
I'm back... Posted by Forceflow
Okay, I'm back and hopefully done updating now. All new Crafts and fixes should now be up and running here. So next time you format your hard drive you should be able to find everything here now :)
Wednesday, January 5, 2005
New Release: Freighter Type H Posted by General_Trageton
And yet another one! This time it's Marco Antonio Malheiros coming up with his newest strike, the upgraded Freighter Type H!
The file is available for download at Darksaber's X-Wing Station!
You can discuss this topic HERE!
Thursday, December 30, 2004
Victory Star Destroyer Update 1.1 Posted by General_Trageton
Another update! I've made a few changes to the VSD that fix a problem which would returning ships not land correctly or even crash into the hull. The problem should be fixed now.
PLEASE NOTE: Until Forceflow uploads the new version, you can only get it from Vince T's X-Wing HQ. The version found here is still the old one!
Sorry for the inconveniences!
Tuesday, December 28, 2004
Firespray Attack Ship Released! Posted by General_Trageton
We've got another one for you! Master Qui-Gon and Darksaber just finished the famous Firespray Attack ship, more populary known as Slave One. This Baby features four FG colors(EPV slave 1, EP2 Slave 1, Andrasta, etc.) and allows you to choose from three different weapon configurations:
A word from the authors:
"There are three options for the Firespray Attack Ship which you can install.
Option 1: This version has the standard lasers as seen on the old Totally Games version, which are Green Lasers on the turrets at the bottom and the Missiles coming from the middle guns as I can't remove of those guns, but if you look at the TG version the missiles are place around that same point.
Option 2: This version will fire Yellow lasers with missiles placed in exactly the same positions as Option 1, but the only drawback to this is, that you do not hear any laser fire sounds and I don't know how to fix this.
Option 3: This option fires Red lasers from the middle guns, turbo red lasers from the turrets and missiles placed under the turrets, as seen on Jango Fett's Slave 1 in Attack of the Clones, which makes this version of the Firespray more powerful."
You can download this great piece of work from Darksaber's X-Wing Station
You can discuss this topic HERE
Saturday, December 25, 2004
Merry Christmas Everyone Posted by K_Kinnison
Hoping you all get your own Christmas "Upgrades" this year.
Friday, December 24, 2004
Victory Class Star Destroyer Released Posted by Forceflow
Hello everybody and an early Merry Christmas! Speaking of early, we also have an early present for you guys! Trageton's incredible Victory Class Star Destroyer is now available for download! So be sure to click it before heading to your next Christmas celebration!
Discuss his great work here
Thursday, November 25, 2004
Happy Thanksgiving! Posted by K_Kinnison
From all of us at XWAU, have a happy Thanksgiving.
Just Don't let your eyes, put fat on your thighs
Sunday, November 14, 2004
Rebel Medium Transport Released Posted by Forceflow
And here you though you've seen it all ;)
We have yet another opt to present to you. This time the incredible Rebel Medium Tranport Done by Marco!
Great work there!
Now Actually Available! Sorry about that...
So be sure to grab it while it's fresh!
Also Some screenshots of the Luxury Yacht and the Rebel Medium Tranpsort have been added to the Screenshots section!
Discuss this News Post here
Tuesday, October 19, 2004
Upgraded ISDs available! Posted by General_Trageton
By to popular demand, our own Darksaber has upgraded Matt's great Star Destroyers, which now feature destroyable weapon systems.
But you've waited long enough, so without further ado, here they are!
Now finally available in the Downloads Section!
You can discuss this topic Here!
Sunday, October 10, 2004
Modified Corvette Release!!! Posted by Gringlas
Darksaber was able to finish the installer today, so I can proudly present you the Modified Corvette. Model is by Marcos Edson, textures and opting by myself, Gringlas.
As Forceflow isn't available for two weeks now, I just uploaded it to my server. Here is the download link:
Now finally available in the Downloads Section!
Discuss this new OPT here
Thursday, October 7, 2004
Coming soon, and not so soon Posted by K_Kinnison
We have some new ships coming up the pipe, and decided to offer some teaser pics to keep you hanging in suspense.
You fell in love with this ship in ESB with the super powers of "Stand by, Ion control" and "Escorting X-wings". We have the Rebel Transport by Marco. Sadly, we cannot show you the front since it is still at the secret rebel base:
(Click on images to view at thier full size)
Click here to discuss the ship above
Nearing it's completion and almost ready for release we have a ship that takes a good idea, and makes it better. This ship "the flanneled one" decided not to use to replace the Tantive IV in the DVD release of the old Star Wars movies. So, The Modified Corvette with it's Model done by Marcos_Edson and Textures by Gringlas will be coming soon to a download link near you!:
(Click on images to view at thier full size)
Click here to discuss the ship above
Sunday, September 5, 2004
A New Release --> Modified Action Transport Transport Posted by Forceflow
Yes, we finally got another one for oyu guys! JM did it again and we are proud to present the Modified Action Transport Transport for download!
Grab it while it's hot, and enjoy the ride!
Tuesday, June 29, 2004
Progress and Lightsaberist aka BRL Posted by Forceflow
Two things, one very happy thing:
I finally got around to update the Progress page so the info on it should be 99% accurate! (Yay me...) So you folks can actually take a look at it and see what is done and still needs to be done. (For example what ships could need some textures) Hopefully this will get us moving again!
Now to the annoying thing.
BRL (currently posting as 'The Lightsaberist') is back. Now, most of you are too new to know what's going on and I will not go into details, but everybody know this:
BRL has been banned a long time ago for very good reasons and is not welcome here! Ever since he was banned he keeps coming back by registering under other nicks with different e-mail addresses.
This behaviour is and always will be completely unacceptable
I do not care whatsoever what you think about BRL. He is not welcome here, and everybody who disagrees with that will have to live with that fact quietly.
I do not want to hear one single word about it. This you will simply have to accept if you wish to be welcome here.
Simply ignore him, he will be dealt with as best as is possible. Everybody pouring more oil into the fire will also be dealt with!
Oh btw, all of Lightsaberists posts have been deleted. Might make for some strange reading in some threads, but since he rarely had something on-topic to say it shouldn't matter that much.
Saturday, June 19, 2004
Fixed Version of the Corvette Posted by Forceflow
I uploaded Darksabers fixed Version of the Corvette, so grab it while it's hot ;)
Friday, June 18, 2004
Downloads being Redone Posted by Forceflow
due to the fact that I keep messing up the downloads (and that updating them is a pain) I am redoing the script. This might lead to the unavailability of the download page for a little while. Should be done soon though! (Say an hour at most)
Okay, I modified the download-script so I'll have an easier time updating it now. (Meaning there's less room for me to mess up things ;) It looks very plain right now, I know, but I am working on that.
Okay, it certainly is no longer plain... but I dunno, it does appear to be a tad much now... waddaya think?
Comments are highly appreciated! (And yes, I know that there are two pics missing, working on that)
Discuss the new Download Page here
Corellian Corvette Posted by Forceflow
Yes we have another model :)
This time it's an incredible Corellian Corvetter, originally being done for Jedi Knight by GoZ_Spaceboy, Opted by Berruga and tweaked by Darksaber. This is some incredibly nice piece of work!
Discuss this latest ne opt here<>
Tuesday, June 8, 2004
Another Update to the Corellian Gunship Posted by Forceflow
Darksaber has just informed me that he has tweaked the Corellian Gunship yet again. So you might want to redownload it. It's just some fixes with the turrets, so for all you modem users you might want to think about that.
Monday, May 3, 2004
Small Bug in CorellianGunsip Posted by Forceflow
unfortunately there has been a small problem with the Gunship which now has been corrected. Darksaber sends his apologies to all who already downloaded the Ship.
The fixed Version is available for download here now.
Sunday, May 2, 2004
Updated Corellian Gunship Posted by Forceflow
Some of you may hav e already seen Darskaber's great new two Corellian Gunhsips. If not, be sure to check them out now! Both Versions look astonishing and you'll get to choose inside the installer which one you'll want!
In addition to that there has been a small fix with the Lambda Shuttle, which is now also available for download here!
Discuss those great new opts here
Friday, April 30, 2004
A warm welcome to all visitors from Penny-Arcade Posted by Forceflow
Well, it seems like XWAU just got a popularity boost, big time.
Our Hits just trippled, but unfortunately that also kicked our main download server over the Bandwidth border, so I am afraid the downloads are down for today. According to Griffin they should be back up tomorrow, so don't be too dissapointed, you will get the downloads.
Okay, the downloads should be available again! Since I still had them backed up on my server I could simply chage the download script again. So everybody who couldn't get the files can get them now!
And btw, everybody coming from Penny-Arcade, be sure to say hello in here :)
Thursday, March 4, 2004
Virus Warnings Posted by Forceflow
Well, since this problem does seem to keep popping up, again another warning from me considering eMail Virus Messages.
Some important things to remeber:
- eMails are always potentially dangerous!
Don't point and click at everything you get before double cheking that it is what it seems to be! Everything that seems odd should be tripple checked!
- Never open any attachement without running it through a virus scanner!
And it doesn't even matter whether you expected the file or not. Some Virus nowadays when the machine sent somebody a file and then pretend to be a follow up of that message.
- Just because the header says an eMail is from your best friend, girlfriend, lover or whatever, does NOT in any way mean it's really from them!
eMails are like normal letters, you can write anything you want into them! Nobody bothers to check it!
- www.fun.com may not only be an URL but could easily be a file
Check if it's really an URL and not an attachement! (Some really nasty trick that one if you ask me)
- I will never ever send you a file unless you specifically request it from me!
Never, ever, period! I certainly don't send any .exe, or .bat, or .com files, ever. So should you ever get an eMail that appears to come from me with a potentionally dangerous filetype (including but certainly not limiting to the above meantioned) there is an incredibly good chance it's a virus!
- Make sure your eMail Programm is configured so that it will not hide known file extensions!
This is a Windows problem, can be configured in the folder options. Just because on first sight it looks like a .txt file doesn't mean it really is. (That is if your OS hides the file extensions)
- Anything that looks like it's coming from me but is not from email@example.com is not from me!
I only use this address to mail to other people! Never anything else! The only other address used is firstname.lastname@example.org which is only used by the Forum for info messages! Absolutely nothing else!
- Recently many Virus have sent zip files that are password encrypted!
Do not open those files! Why would anybody send you a pw-protected file that you did not request and then post the pw in the eMail?
That's what I can think of on top of my head. There's more I am sure, but that's a start I'd say.
Discuss this Info here
Tuesday, February 10, 2004
Problems with financing the server Posted by Forceflow
Today (well more or less) I lost my biggest contractor which basically paid for my webspace. (Not directly of course, but with the monthly income I got from this contract I was able to maintain the webspace without loosing money) Unfortunately I have to reconsider what to do now.
The webspace costs me 40 € (about 50 $) per month. Due to the high traffic that the XWAU generates (between 25GB and 30GB) I cannot find a cheaper webspace which offers me all the freedoms that I need.
Now, my financial situation does allow me to continue hosting for a while, but sooner or later I have to do something about this. The project simply starts to cost me way too much.
So, does anybody have any ideas on what to do? Webspace would help, but please, before you start sending in links to hosters make sure that those providers are good! It is hihgly unlikely that you'll find one that is free and includes enough webspace (around 200MB I would guess), PHP, SSI, free Perl scripts and of course at [b]least[/b] 30GB of traffic per month.
I did try placing add banners on the page before, but that didn't work out (pretty much got ripped off by them) and I don't see another solution for now. (I did think about PayPal for donations, but am simply not sure about that one, anybody has any experience with that?)
Any other suggestions would also be helpful. Money is getting tight over here and I really don't know how much longer I can maintain the page.
Suggestions or comments here
Sunday, February 1, 2004
Small Update Posted by Forceflow
apparently there was a little mixup with our latest release. The Containerpack 2 available on the page didn't have the most up-to-date versions of the containers in it. This has been fixed now.
Saturday, January 24, 2004
New Opts Posted by Forceflow
Finally we got something for you again! And quite a bit this time, too!
First there's Decoys Corellian Gunship which has been cleaned up a bit and now is finally being released!
But that's not all, there's also the ContainerPack II available for download! Hope you'll enjoy blowing up those babies, too!
Discuss those great new releases here
Wednesday, December 31, 2003
and a Happy New Year Posted by Forceflow
Well, so this is it. Another year has passed. It certainly was an eventfull year, both in terms of history and in terms of the XWAU. We released a lot of great new opts this year and recruited some new people.
We had our good times, we had our bad times, but we're still alive and kicking looking forward to survive yet another year.
So everybody, be good, try not to blow yourself up tonight so that we'll see again in yet another new Year!
Wednesday, December 24, 2003
Merry Christmas Posted by Forceflow
it's this time of the year again I guess! So a Merry Christmas to all of you, whereever you are, whatever you do. Another year has almost passed, and I think we can all agree that overall it was a good year.
Best to all of you!
Tuesday, December 23, 2003
Updated Rank System Posted by Forceflow
Just thought to use my time and Update the Ranks a bit. I added some new low post ranks and changed the high post ranks, plus I renamed the moderator rank. For a complete list view below or consult the FAQ section:
Discuss the new Rank System here
0 - 10 Posts
10 - 25 Posts
Cadet 4th Class
25 - 50 Posts
Cadet 3rd Class
50 - 100 Posts
Cadet 2nd Class
100 - 250 Posts
Cadet 1st Class
250 - 500 Posts
500 - 750 Posts
750 - 1000 Posts
1000 - 2000 Posts
2000 - 3500 Posts
3500 - 5000 Posts
5000 - 7500 Posts
7500 - 10 000 Posts
> 10 000
Tuesday, December 9, 2003
Edited Layout Posted by Forceflow
I thought about the many suggestions and comments that have been made on the Forum about the new Layout and tried to incorporate as many as possible into the new Layout V2...
So, keep the suggestions coming!
Comment on the new Design here
Saturday, December 6, 2003
New Page Design Posted by Forceflow
As you probably noticed the page has a new look. (If you haven't noticed, hit F5 repeatedly and/or clean your glasses) The special thing about this particular Design is, that it's actually made by me! (For all you younger participants of this Forum I might add that my Photoshop and artistic skills are really bad!) I am not quite sure if I myself like the new Design, but I got so tired of the old one to give it a shot.
So, fire away, what do you think?
P.S. Commenting on this new Design is mandatory!!! ;) It doesn't have to be all positive, it just needs to be honest!
Comment on the new Design here
Sunday, November 23, 2003
Update CRL Posted by Forceflow
A fixed Version of the Light Calamari Cruiser has been uploaded, so the problem with the crafts not being able to land should be fixed now. Sorry for any inconvinience.
Wednesday, November 19, 2003
Container Transport Posted by Forceflow
And another faboulous opt done by Darksaber is being released! (Wow, we are really picking up speed again!) Incredibly piece of work done by the man Darksaber himself! Grab it while it's hot!
And some screenies just for you:
Discuss this great new opt here
Saturday, November 15, 2003
Escort Shuttle available for Download Posted by Forceflow
I am sure most of you already grapped the excellent Escort shuttle done by Marco Antonio Malheiros from Darksabers site. Great work, and we hope to see more from him, soon! (And I can tell you it does look very promising!)
Be sure to grab it if you don't have it!
Discuss this NewPost here
Thursday, September 11, 2003
UK games mag new Star Wars article. Posted by ACE Antilles
The latest GamesTM magazine writes about the state of Star Wars games. And a large part of the feature was written by myself, Ace Antilles! :-) The XWAU even gets a name drop. ;-) For full details check out the post in my forum.
Monday, August 25, 2003
!!!HELP!!! Posted by Forceflow
Okay people, I need your help! I am being SWAMPED with e-mail viruses and it seems at least some of them are coming from people here at XWAU. I just deleted 1500 email (150MB!!!) worth of e-mails which I must've gotten within the last couple of days.
So PLEASE everybody install a VIRUS SCANNER on your system asap! While I wrote this message I already got another 10 Virus e-mails.
On the same note, it seems there are just about as many Virus e-mails are being sent in my name (there have been another 700 to 800 Mails that I deleted that had the 'Undeliverable mail:' in their header), so if you get an e-mail from me and I didn't tell you I'd send you a mail with an attachment don't open it without checking back with me!
Thanks a lot
Wednesday, July 9, 2003
Imperator Class Star Destroyer Posted by Forceflow
Finally again something big to release! And this thing is truly big! Matt has really outdone himself with the ISD. Great work, I hope you all will enjoy it! There are actually two Version out, the ANH and the ESB Version, so grab which ever you like better. (Or grab both if you feel like it :)
Here some pics to get you started as always:
This Newspost can be dicussed here
Monday, May 26, 2003
Posted by Forceflow
Okay, besides the point that my hometown soccer team still didn't make into first league (again within the very last minute of the game) We do have a new release so at least there's something I can be happy about :)
Yes that's right folks, reports of our death have been exaggerated! (Though not by much, I know) Anyways General Trageton, our newest member, hast just given me the go to release the Toscan Fighter, so head over to the download section and grab it while it's hot!
Here some screenies to get you started:
Discuss this news Topic here
Saturday, May 17, 2003
Welcome the Newest Member of the Team Posted by Darksaber
General Trageton, who submitted his soon to be released Toscan Fighter to the Team and now has been accepted
So please give a warm welcome to General Trageton
Friday, May 2, 2003
New Release Posted by Forceflow
Yes Folks, that's right! We've got something new for you! This time it's the container Pack. They might be small, but they pop up in just about every mission and now they look damn good!
Thanks a lot for JC and Marcos Edson who made this release possible!
Here some screenies to get you started:
Discus this NewsPost here
Monday, April 21, 2003
Away Posted by Forceflow
Hey folks, I'll be gone for the next 4 days (most likely drinking the little remains of my brain out) on a class trip in Amsterdam.
In case I do survive and have enough brain cells left I'll be back sometime friday (or most likely saturday)
Behave and stay good!
Thursday, March 20, 2003
War Posted by Forceflow
Again in a few years has the world as I knew it changed drastically and I am depply saddened to see this. I am also frightened into what this world may change and what consequeces those changes will mean for every one living on this world.
Today the United States of America declared themselves prosecutor, judge and executioner all in one person. Today all contracts ever been made after the second world war have been nullified. The order in which we have lived in for the last 60 or so years has been made meaningless.
The United States have decided to attack a souvereing country against the protests of most nations. No matter how Gerorge W. Bush may call it, this is an attack and not self defense.
Yes, Saddam Hussein is a dictator, yes he is dangerous and yes, he may be called evil. However, the USA is attacking him for grounds of breaking UN Laws, which in fact have been broken tonight, by the USA themselves.
The USA have repeatedly demonstrated that no rules, no contracts or laws have any meaning for themselves, and I feel that this is a very dangerous thing. I do not know if an attack on Iraq was the only way, I do not know if it will in fact make things better, I do not know what I would have done. But I do know that the way the USA chose is a very treacherous and dangerous way, not only for the USA or Iraq, but rather for the whole world.
Nevertheless, my heart goes out to the American and British soldiers who risk their lives for a cause they believe is just and right. Those are brave men who are willing to sacrifice their lives to make the world a better and safer place.
My heart also goes out to the Iraqi soldiers, who often have no other choice than to fight a war in which they will most likely die. They have no other choice because Saddam is holding their families and will undoubtly kill their families should they not obey him.
But first and foremost my heart goes out to the Iraqi population, who have no other choice but to live where they have been born. Who have suffered for many years already and will suffer even more now.
I hope that those who fight this war will remember that most on all sides of this war do not want to die and do not want to kill, but rather only want to live in peace and freedom.
Discuss this NewsPost here
Sunday, March 9, 2003
Added the Assault Frigatte Posted by Forceflow
Finally got around to adding DS great Assault Frigatte! This certainly is one fine piece of ship! Hope you all like it!
Btw, if anybody has some good screenshots from this baby it would be great if you could send them over to me, thanks.
Discuss this newpost here
Saturday, February 1, 2003
It's been a while Posted by Forceflow
Well, again you people have not heard much from me lately. I am sorry about this. But things have changed, this place has changed, the community has changed. I have changed.
I can still remember how this all started, or better how it all started for me. Dec told me about this cool project, and once I had seen their webpage I knew there needed to be some work done. Since then (how long was that ago? 2 years? Or even more) I have spent countless hours on this webpage. I spend whole weekends saving the page or the forum, uploading, downloading, converting. There have been times when I worked 'till 4am to get things straight. There where months were I visited the Forum 10 times a day, read every single thread and knew every single member who posted on the Forum. Every new registered member was a cheer and hitting 100 000 visitors was the reason for a great party.
Just recently we hit 500 000 hits. That's half a milling visitors. This should've been reason for a damn big party, however I didn't even notice until a couple days later. This is when it hit me.
Things aren't what they used to be!
There have been so many friends I lost over the time. People I thought would stick with us till the end.
So is this the end?
Is XWAU really dead?
I don't know.
What will happen to the XWAU?
I don't know.
Am I giving up on it?
I don't know.
I am sorry, but I really don't know. I've spent less and less time on and with the page. I barely read the Forum these days, and with basically everybody quitting the project I really don't know what to do. I simply lost control over it. I used to smell a flame war before it errupted, now I usually see it once somebody closed down the thread. I don't even know who from the moderators is still active. Besides Defiant and Ace Antilles, whom I really want to thank for doing what is supposed to be my job.
I made a little effort today and finally got over it adding all the updated crafts from Darksaber to the page. (They are just the ones being at his page for very long, so please only download them if you haven't gotten them from his site. Traffic aint cheap these days) Though considering this should have been done something like half a year ago or so it certainly doesn't make things that much better.
I am still wondering about how things are going to turn out. XWAU is not dead yet, but to be honest, it doesn't look good either.
Discuss this news-post here
Tuesday, January 21, 2003
"I have a bad feeling about this!" - The current state of the XWAU. Posted by ACE Antilles
NEWS! Bet you had forgotten what it was like! Bad news really.
Flavid has official quit the XWAU. :(
He like many has not enough time to contribute to the project anymore. He will pop by now and again. Thanks Flavid for all the great new opts you brought us last year! :)
This leaves only 2 opters. Matt is still doing the ISD's and Marcos, who is making nice progress on Containers.
Nobody else is working or opting anything!
JM was doing new Calamari's but we don't know if he still is or has done anything in a long while.
There are some "finished" Opts that could be released. But IF/when they do, there won't be much for a long time after that.
Hopefully the situation will change but at this time those are the facts. It's only fair I tell you how it is.
Another one bites the dust! Posted by ACE Antilles
I also official "quit" the XWA Upgrade team. :(
My role as a tester has been obsolete for a long time now. As there has been nothing to test and everyone does it themselves.
I still think a lot can be done for the XWAU but it can't be done by 2-3 people alone! The project has no leader and is suffering.
I have tried to keep things interesting. Making new screenshots, download pages, comparisons, ideas etc. But making all this effort alone and when no one else can be bothered is very depressing. Also without the Opts that everyone wants it does no good.
I'm not trying to blow my own trumpet. Just recently though it seems that myself, Marcos and Darksaber were the only ones wanting to see things done. Forceflow will implent things as well as he always does. But if no one suggests or does anything there is nothing for him to do! As I said I am fed up of posting my ideas on deaf ears.
I will still carry on as Moderator and help out the XWAU now and again. Plus I want to get out many incomplete XWA projects of my own. But I officially step down from an "active" XWAU member list.
Tuesday, December 24, 2002
It's this time of the year... Posted by Forceflow
Well, well, well...
It's this time of the year again. I hope you all have a wonderfull Christmas and of course a great and happy new year!
I hope we'll all stick together some more and have a great time together!
Merry Christmas and a Happy new Year
to all of you!
Thursday, December 19, 2002
News - A new News Item Posted by Forceflow
Well, there's the news folks! There's a new 'News' Topic on the Frontpage of the site (Namely this one) showing you that we are
a) not dead and
b) still do read the Forums although it most likely doesn't look like it.
Unfortunately besides this mind staggering news, there really aint that much to tell. We've got some smaller opts in progress that might be released soon, though progress reports have been rather 'well spread' lately.
As for the wish for seasons greetings, that's still a little way to go. I am still at work and have a test (doesn't that suck, I have all the disadvantages of work combined with the disadvantes of school) tomorrow about databases and this sucks! So, don't expect any cheers from me until the end of the weekend. (Since I'll be off the internet on the weekend I wont be able to post any time sooner!)
Well, that's for the news, this item can be discussed here
Saturday, November 16, 2002
XWAU vs XWA Posted by ACE Antilles
Wow news! ;)
The XWAU vs TG comparison thread keeps on growing larger and larger. With bigger pictures all the time!
Recent addtions are the: Interdictor, Muurian Transport, Mobquet Transport, Bulk Freighter and now the Azzameen Family Base.
Go to the forum and see what we've been doing for all this time! :)
"XWAU vs TG"
Monday, October 28, 2002
Missing Files Posted by Forceflow
The unavailable files have been moved to the main server and should now be accessible. If there are still problems with them please contact me!
Saturday, October 26, 2002
Download problems Posted by ACE Antilles
We are having some "technical difficulties" with some of the Opt downloads. The Nexgo server we use is playing up.
So for a while some of the X-mod's might not be available to download. It also affects any images from there, so screenshots may also be affected. Normal service will be resumed soon. :)
XWAU vs TG - Battle of the opts! Posted by ACE Antilles
That's a feature I'm running on the XWAU forum. Hopefully you've all seen it? It's a comparison of all the TG opts with the XWAU ones.
It highlights the many massive improvements the XWAU Project has made over the years. I'll be adding more images as it goes along so check back regulary. Today I've posted the Gun Platform and Mine A.
Take a look here: "XWAU vs TG"
Friday, October 11, 2002
And there's even more... Posted by Forceflow
... coming the way! Another opt has been finished and is being uploaded to theserver as I type this! DS has done it again! This time he presents to you the completely redone (and new shuttle optimized ;) )Calamari Hangar!
Hope you all like it, but I am sure you will ;)
I can't tell you much, but be assured, there's more coming...
Comments about this new piece of art can be postet here
Wednesday, October 2, 2002
New Download Page just got a NEW DOWNLOAD Posted by Forceflow
Yes folks, that's right! We got a new Download! This time Darksaber did it all by himself! We are proud to present the
An incredible piece of Art brought to you by Darksaber!
The Shuttel can be found in the new Download page! I hope you all enjoy it!
The new Shuttle can be commented here
Tuesday, October 1, 2002
New download page. Posted by ACE Antilles
I redesigned the XWAU Download page in a quiet moment. Forceflow has uploaded it to the site now.
I hope you all like it, it's a little more organised now.
Also pictures of the Tug and Proximity Mine A have been added to the "Other" page.
Wednesday, September 18, 2002
R-41 Starchaser screenshots Posted by ACE Antilles
You can now view the screenshots that I created on the Forum.
I hope you like them. Well done to Flavid, Darksaber and Wraith1 on the Opt.
In an edit to Forceflow's earlier post, please post replys under that thread now. Here's the direct link.
"Presenting the R-41"
Tuesday, September 17, 2002
XWAU is not dead! Posted by Forceflow
Yes folks, we are not dead! And for proof we have the fact that the:
R-41 Starchaser is out!
Yes, you heard right, the R-41 is finished! Thanks got out to Darksaber who completed the model! Go and grab it in the downlaod section!
I didn't have the time to make screenshots, so if anybody out there would be so nice as to provide some for the page I'd really appreciate it!
Comments on this news-topic can be made here
Saturday, August 17, 2002
Minor Update Posted by Forceflow
Marcos_Edson finished the proimity Mines. While this in itself might only be a small update it shows that he really can do awesome textures and so hopefully we'll see some more work from him soon!
One screenshots can be found here:
The XMOD is now available in the download section. (Link has been fixed and should work now!)
Comments about the Prox Mines should be made here:
Nice work on the Proximity Mines!
Thursday, July 18, 2002
Flame Wars Posted by Forceflow
sadly it has come to my attention that Flame Wars seem to be errputing all over the place. Not only does it seem that threads are taken off-topic in a flame debate but whole flame threads seem to have been started.
Now, I know I don't control the boards as much as I used to. But I simply don't have the time, nor the energy to do so right now! What I also do not have right now is the patience for all of this!
So be warned, whoever flames my board will be punished, and I wont bother with any little things anymore like boots. You'll find yourself banned and that's it!
But also a warning to everybody else:
Don't feed the trolls!!!
Feeding the trolls on this board is no longer acceptible! Whoever is caught taking part in a flame thread will be in danger to be punished also! It's really simply, if you don'T have anything nice or productive to say, just don't touch the keyboard!
I am in a really bad mood lately, I've got a lot to deal with, so don't try me. It's a bad time, trust me!
Monday, July 1, 2002
Scary Stuff... Posted by Forceflow
Hey everybody, I just wanted to post something I found out this morning. It's toally XWAU UNrelated, but nevertheless improtant read. M$ and Intel, both making sure life on the PC is going o get MUCH more annoying and harder!
Some of that stuff is, at least in my opinion, even illegal in germany! (Not to meantion the new EULAs that come with the Media Player, I sure wont install that one)
I highly suggest everybody finds the time to actually read this:
I know it's a long read, but everybody should be aware of it!
Wednesday, June 26, 2002
Unofficial XWAU news Posted by ACE Antilles
Some more XWAU related news for you.
Over on my site you can now download the XWAU Assault Gunboat X-mod as a single opt! Matt has allowed me to host the X-mod so that anyone with download trouble can just get that, rather than the whole IFP. But get it anyway! :)
For more information take a look at my Forum area and head over to my site. The X-wing Outpost.
Also Darksaber has released the final version of his X-wing Fighter! After many revisions, the once XWAU original has been improved once again. It now has a great brand new cockpit and all over improvements! Look at his site for all the information.
Darksaber's Opt Station.
Monday, June 10, 2002
Well, well... Posted by Forceflow
Not much going on here right now, I know.
But be assured we are still working on the project, although it is slow right now. Basically I just wanted to remeber this one saying I just came up with. (Well, could be that this is in fact not my invention but that I read it somewhere some time ago, but it'S good nevertheless)
Life sucks! But always remember, tomorrow will be worse!
Okay, so it IS a depressing thought, but so is my internet bill and eveything else, so don't complain.
Thursday, May 30, 2002
Page online again Posted by Forceflow
Okay, I activated the page again, hopefully all excess traffic the site generates now will not be on my bill. Since I switched into a higher (and more expensive) account.
I really hope we'll stay under the limit this month. This is really starting to eat away my resources.
Well, for now go ahead and post on the forum again. All files are available for download, too, again.
Wednesday, May 29, 2002
Forum Offline Posted by Forceflow
Hey Folks, as most of you probably already noticed the Forums are offline. As are all downloads.
Everything will be up again in a couple of days, but I fear for now they have to be off for at least 2 or even three days. My providers wants at least $50 from me for the exceeding traffic my page generated this month and additional traffic will just cost me more and more. So unless somebody has some big bucks he can send over to me asap the page will need to be in this half functional status until the first of June.
I am really sorry about this, I know it's quite bad, and I don't like that I have to do it, but I just don't have this kind of money right now.
Hope you all will stick with me on this one.
Sunday, May 5, 2002
Forum Updated Posted by Forceflow
I updated the Forum. While this might only be temporary this new Forum will be online for now.
In case the link to the Forum doesn't work reload the navbar!
If all fails use this link:
Hope it all works.
Sunday, April 7, 2002
XWAU Skirmish Pack Posted by ACE Antilles
Well it's not an official XWAU update but it is related.
I've released a XWAU dat pack on my site. It contains pics of the XWAU opts which you can import into Datech for the Skirmish Editor.
Take a look at my site for the full details and also look on my Forum. :)
The X-wing Outpost.
Sunday, March 31, 2002
TUG is ready for download! Posted by Forceflow
Happy Easter everybody! I have an easter egg fo you! The Utility TUG is done and can be downloaded!
Thursday, March 21, 2002
Chat Posted by Forceflow
Okay folks, FINALLY it's possible to not only post on the Forum but do a real-time IRC chat! Many thanks to Defiant for setting this up!
One reminder for everybody, nicks on the IRC chat do not have to be the same as on the Forum. So Just 'cause somebody is named like somebody on the Forum it doesn't mean he actually IS the one on the Forum!
Anyways, this will be a test phase for now. Hope you all like it!
Sunday, March 10, 2002
ILC Pics Posted by Forceflow
I added the ILC screens that Ace posted in the Forum.
Thanks again Ace
Thursday, March 7, 2002
ILC pictures Posted by ACE Antilles
Some comparison pictures of the Landing Craft opt by MJT can now be seen on the Forum. Take a look to see the improvements over the TG version. :)
Monday, March 4, 2002
Added the Gun Platform Comparison Picture Posted by Forceflow
Topic sais it all :) Thanks again Ace!
Gun Platform comparison Posted by ACE Antilles
Well I hope you are having fun taking hits from the Gun Platform? :)
Take a look at the comparison pics in the Forum to see the beauty shooting you!
Sunday, March 3, 2002
Added some Comparison Shots Posted by Forceflow
Thanks again to Ace I was able to add two more comparison shots into the screenshot sections. One from the Azzameen Family Base and one from the Interdictor!
Check them out, and thanks again Ace!
Another Opt ready for you! Posted by Forceflow
Although small in size, it still looks aweseome and is featured in quite some missions, so be sure to download the
Have fun with it!
Friday, March 1, 2002
Interdictor comparison pictures Posted by ACE Antilles
Always keeping myself busy! You can see the comparison shots I did of the Interdictor in the Forum now.
Also go to the LucasArts Forum for some news about the latest Star Wars game.
Sunday, February 24, 2002
Azzameen Base pictures Posted by ACE Antilles
I've posted a comparison picture of the old and new Azzameen Base opt on the Forum. Plus more screenshots, take a look. Darksaber did a great job!
Monday, February 18, 2002
New Opt Viewer released! Posted by ACE Antilles
BiosBoy has released his great Opt Viewer utility!
It's a 2002 replacement for such programs as Opt Explorer, Opt Snooper and Tex Extract. It can't do everything that they do but it does most, all in the 1 program too. See my Forum for more details and check out his website for download ASAP! ;-)
Displays information on:
Meshes, Textures, Transparent textures, Palettes, Mesh information, Levels of detail, Face groups, Flightgroup textures, selected Hardpoints and a lot more too!
BiosBoys Blaster Shop.
Saturday, February 16, 2002
The Interdictor is out! Posted by Forceflow
Great new everyone! We have a package to deliver!
Yes, that's right folks, the
Immobilizer 418-Class Interdictor Cruiseris done and waiting to be downloaded! I hope you'll enjoy this one!
Some small update Posted by Forceflow
I finally got around putting some screens for the Mobquet Medium Transporter up! You can find those in the screenshot page!
Thanks for the Pics Ace!
Saturday, February 2, 2002
This is it! Posted by Forceflow
Okay, folks, I have great news for all of you! It's finnally been decided to give you what you've all been waiting for a very long time!
Yes that's right! The
Lulsla-Class MC-40a Light Calamari Cruisercan finally be downloaded! I hope you all have fun with this one!
We aint dead, yet!
Tuesday, January 29, 2002
Interdictor shots and updated Dreadnaught! Posted by Forceflow
Yes, we've got more screenshots! This time from the awesome Interdictor done by Flavid that is waiting to be released. It's not gonna take long, so be sure to drop by regularly!
In adition to that did JM send me an updated version of his dreadnaught, so be sure to download that one again!
Sunday, January 27, 2002
Gun Platform Screenshots Posted by Forceflow
Screenshots from the newly finished Gun Platform are available in the screenshot section!
Wednesday, January 23, 2002
XIS Update Posted by Darksaber
Defiant has another update of XIS for you, this it what he has to say about it: -
I've made some much-needed updates to XIS, mostly preventative measures, but another to address DAT installation now that more is known about them. Some people have been having trouble (Since 2.6?) uninstalling mods, but so far I haven't been able to recreate the problem. It will delete the backup log, but leave all of the other files intact. Contact me if you (still) run into the problem and I'll try to find some sort of common ground.
- New command: AddToResData
- Error checking for ZT patches. This should prevent a corrupted patch from writing past the end of the file and making it bigger.
- Removed the extension checking from 2.4. It was more trouble than it was worth, and wasn't really all that secure.
- Some fixes to the backup system, the script parser, and the InstallMissionVoice command.
- Fixed a memory leak in the release notes box.
Like Defiant said "if you (still) run into problems uninstalling mods" please use his forums at Defiant's Flying Temple and explain the problem in detail so he can try to find some sort of common ground.
Downloads the new version from Defiant's Flying Temple
Thursday, January 17, 2002
Fighters Fixed Posted by Darksaber
OK! I made new 202 files for each and have thoroughly tested the A-wing, B-wing and ANH TIE Fighter. This time (Fingers Crossed) they are fine, and you can go ahead and download them again.
Ok Hope you enjoy them and again I apologise for the bug in the previous versions.
Please visit Darksaber's Opt Station to download the bug free versions now!
Tuesday, January 15, 2002
Warning about the New A-wing & B-wing Posted by Darksaber
There is a BIG problem with the ZT/202 files in these two Xmods
Basically they got screwed somewhere along the line.
This goes for everyone who have downloaded the new versions.
Delete both the A-wing and B-wing from your HD, DO NOT INSTALL THEM! They WILL screw up your XWA.exe
May I also point out that this has nothing to do with XIS what so ever.
And I am profoundly sorry if they HAVE already screwed up your exe.
But then again you take that risk when installing them and I won't be held responsible for your own actions.
You install them at your own risk!
Fixed versions will be available soon!
Sunday, January 13, 2002
IRD Fighter released! Posted by Forceflow
And another opt is waiting to be downloaded! Yes, that's right, JM's awesome
IRDis done! Go and get it!
Wednesday, January 2, 2002
And yet another one! Posted by Forceflow
Yes people, that's right, we've got yet another opt ready for you! You saw it already on the Forum, and here it is finally the:
Hope you all enjoy this one!
Friday, December 28, 2001
Forum Changes Posted by ACE Antilles
You may have noticed some changes to the Forums. (Due to my getting on Forceflow's nerves! Sorry Force =) )
Gone are several of the older forums which you never used and others have been condensed. Try to post in the correct forum so that it saves us and you a lot of time.
To clarify for everyone:
Pilot Lounge - For all general chat to do with anything. No Spam!
XWA Upgrade - Questions or problems about the project. But make sure it is related and not listed in the FAQ or it will be deleted!
Games - Anything to do with gaming in general or other non SW games you want to discuss.
LucasArts Games - This is the new Forum. So anything about the XW Saga, Rogue Leader, SW Galaxies, JK etc then post here. Please don't post in the Pilot Lounge now.
Editing - All problems with programs, making missions, opts etc for XW games.
Software & Hardware Problems - For any PC problems you get or advice.
Dec's Place - For all the beer! :) He can give you advice on how to get great web pages or textures.
Darksaber's Forum - Anything to do with DS's or my own work and site.
So if you have any comments or questions about all this then please use the Feedback Forum
New XWAU Starship picture Posted by ACE Antilles
Admiral Andy has posted a picture of his new Mobquet Transport opt.
You can find it in the "Santa has a new sleigh" topic in the XWAU Forum.
Please don't keep asking for release dates! If we know we may let you know, which mostly we don't! Besides aren't surprises great! ;)
Happy New Year to you all and may 2002 make EP II great!
Monday, December 24, 2001
Merry Christmas! Posted by Forceflow
Good news everybody! We have a package to deliver!
(I just love that show!) And in addition to that it's X-Mas today! So you get a two in one deal!
So, we are finally proud to present you JM's awesome
Yes, that's right! Hope you all enjoy it!
And of course I wish everybody a very happy X-Mas with tons of presents!
Friday, December 14, 2001
New DATech 0.72b Plus More Posted by Darksaber
Patrick has a new release of DATech for you all to try, with this new version (0.72b) you can: -
- Add new BATTLE pictures
- Add new MISSION pictures
Remember the title of this news post? I said Plus More right, well the plus more is another new Utility Patrick made called Mapicon.
This nifty little Utility will allow you to have the correct ship picture showing in a mission briefing.
Anyhow to find out more and to download DATech 0.72b (which includes Mapicons 1.0) visit Darksaber's Opt Station
Oh Patrick has some very interesting plans for the next version so be sure to visit often for news of the next release.
Friday, December 7, 2001
"A date which will live in infamy..." Posted by Saxman
Today marks the 60th anniversary of the bombing of Pearl Harbor, forever immortalized as the "Two Hours that Changed the World."
On that terrible Sunday morning, 1941, the United States of America was attacked by aircraft of the Imperial Japanese Navy in one of the most stunningly successful and masterfully planned carrier operations in military history. In one instant, the face of world politics was forever altered. In one instant, the illusion of isolationism in America was forever shattered. In one instant, the United States was dragged into a global conflict it didn't want, nor asked for.
Now the United States leads another war, born of another surprise attack. But even as the military coalition looks ahead and drives inexorably towards its final goal--justice--let us remember the Arizona, the Shaw, the forgotten Utah. Let us remember the men condemned to slow, lingering death in the bowels of the fallen Oklahoma, those lives cut horrifically short as their world became an inferno.
And let us remember those who survived to carry the torch, who stand today over the shattered wreck of the mighty Arizona, over the final resting place of their fallen comrades, never to forget that terrible day when the Tiger was awakened.
And let us never forget the blood shed to make her free.
Thursday, December 6, 2001
More opts ready! Posted by Forceflow
Today I can give you an updated Supa Fighter and the Mines! Ready and waiting for you to download them!
Both can be found in the download section!
Tuesday, December 4, 2001
More New Utilities Posted by Darksaber
It's DAT time again, PalPatrick has released DATech 7b, yes I said 7b, don't think you have missed out on version 6, you haven't.
Version 6 was too buggy so Patrick trashed it and started again.
Anyhow with version 7 you can now add you favourite ship pictures, hull icons, and map icons.
This version uses a different GUI but is basically the same as the older versions.
Oh one note, DO NOT use older versions of DATech with this newer version, If resdata.txt is modified, old programs will no longer work correctly.
The Other Utility is for Rogue Squadron, it's by LukA_YJK and called RogueArm, essentially it will edit your data file to increase or decrease the power of various weapons from trooper blaster's up to bombs, with the same ease it will restore default power of these weapons.
This is one more utility in a long line of editors from LukA_YJK all of which can be downloaded from my site.
You can download both utilities from Darksaber's Opt Station
Sunday, November 25, 2001
Muurian Transport Posted by Forceflow
And again we can present another opt for download! The:
is done and ready to be blown apart!
Thursday, November 22, 2001
Happy Thanksgiving! Posted by K_Kinnison
Wishing everyone a Happy and safe thanksgiving day.
Friday, November 16, 2001
NEW Version Of DATech Posted by Darksaber
Patrick Darbon a.k.a. PalPatrick, has something a little special for you this time with the release of DATech 5b.
First he has combined DATech with HULLTech to make one utility. The new version consists of such features as: -
- Add new HULL icons
- Assign Hulls to craft
- Restore original 2.02 HULL.DAT
- Add new MAP icons
- Assign Maps to craft
- Restore original 2.02 MAP.DAT
- View and extract all images type 1 format
- View EXE data for planet, galaxy, nebula, shipstuff
You can download the new version from Darksaber's Opt Station, in the Craft Editors Section.
Thursday, November 8, 2001
X-wing Install System (XIS) updated to 2.6 Posted by Darksaber
Defiant has released version 2.6 and this is what he has to say about it: -
I've posted yet another set of additions and fixes to XIS. It's up to version 2.6 now.
New commands: InstallHighResSound, InstalLLowResSound, InstallSkirmish. Miscellaneous revisions to the documentation and tutorial. Fixed the string system.
I do suggest you update as some patches comming out now, use the new commands.
So what are you waiting for go to Defiant's Flying Temple and update your version now!
Friday, November 2, 2001
NEW Icon Utilities Posted by Darksaber
With special thanks to Patrick Darbon a.k.a. PalPatrick, we in the XwA community can now add our own HUD Icons for custom made craft into the Hull_Icons.Dat
The first Utility DATech, is still a beta version as Patrick hopes to add more capabilities to it, with a little artist skill you (as I have said already) can add your own custom icons into the Hull_Icon.Dat files.
The Second Utility HULLTech, you can change the values for the new icons (Default Icons only though).
To enable you to change the custom made icons read the news post NEW BHE Module at my site.
As Patrick doesn't have his own Website, I offered to host his Utilities for him, so don't forget where you first downloaded them.
You can download both Utilities from Darksaber's Opt Station, in the Craft Editors Section.
Thursday, November 1, 2001
NEW BHE Module Posted by Darksaber
With the new information from Patrick Darbon and JC, I (Darksaber) have put together a new BHE Module version 1.2, with this new version you can change: -
The HUD icons for the first 70 slots, allowing you to change the blank icon screen for the reserved fighter to show a icon (Default icons only). Change the Map Icons, that you see in Map View in-game (again default Icons only) up to slot 221.
You can download the New 1.2 Module from Darksaber's Opt Station, in the BHE Modules Section.
Patrick is also working on a new utility called DATech, which will enable you to ADD new Icons to the data files yourself.
From what I have seen of it so far it's very promising.
Friday, October 19, 2001
Azzameen Family Base available! Posted by Forceflow
And another opt is ready for you to download! The:
Azzameen Family Base
done by master Darksaber himself is done and ready to kick ass!
Sunday, October 7, 2001
The war has begun... Posted by Forceflow
I just heard that the US has started their attacks against the Taliban. Let's all pray that this was the right decision, and let's not forget all the civillians that will undoubtly now suffer even more than they already did before this war started.
I do not know if this war has to be fought or not, but I feel sad that it seems to be the only choice.
We want your help. Posted by ACE Antilles
The XWAU is in dire need of help. If anyone has any experience in making textures then we want YOUR help!
Go to the topic in the XWAU Forum for more detail. Please help us to complete our goal.
There's been nothing new to report, but if you've been paying attention you will have seen some new screenshots in recent posts. :)
Monday, October 1, 2001
Bulk Freihgter available for download! Posted by Forceflow
Yes, that's right! Another opt for download! JC's awesome
Bulk Freighteravaits you in the download section!
Saturday, September 22, 2001
XIS 2.4 Finally Uploaded Posted by Darksaber
Defiant's done it again, he's released version 2.4 this is what he has to say about it: -
It's mostly just been sitting around... not many people around to beta test lately. Anyway, here are the changes:
File extension checking for most of the install commands. This should provide a little more security. The files that are extension-checked are the ones in the commands table that specify a file extension: DAT, FLM, IMC, OPT, PLT. Clicking a link in the Release Notes dialog will now launch a web browser, assuming a modern rich text control is installed. Fixed a horrid bug in the string system where it was always off by default.
Can I also point out that Defiant has a forum set up for feedback and suggestions for XIS. Please, if you could use this instead of posting all over the web, this would be much apprieciated.
So what are you waiting for go to Defiant's Flying Temple and update your version now!
Wednesday, September 19, 2001
Movement again! Posted by Forceflow
Great new everybody! The team has made a huge change in our working plan. From now on we will release single opts from time to time. Not all opts will be released, but patches will be much smaller now. We hope to gain new momentum from that.
Today we present you the:
Supa FighterWhich is available in the downloads section now!
I hope you all enjoy this!
Tuesday, September 18, 2001
If anyones really interested or bothered Posted by Darksaber
While checking for something on the TIE Bomber, I found that I didn't include the LOD distance value, so if your still experiencing drag with this opt that’s the reason.
You can download the updated version at Darksaber's Opt Station
Tuesday, September 11, 2001
Unbelievable Terror and Hatred... Posted by Forceflow
I write this while still being in shock from the incidents that happened today. I still cannot believe the pictures I have seen today, cannot grasp the hatred that have caused them. I cannot even begin to feel the pain and grief that all of our American friends must feel now.
I do not know how to word my terror. Today certainly marks the beginning of a new time. A time where nobody, nowhere is safe. A time that will surely show us again the endless cruelty and pain that people can inflict upon each other.
I ask all of you to show your support for everybody who suffered today.
Be assured you all have my sympathy, I know it may not be worth much, but it's all I can do now.
Christoph "Forceflow" Maier
OPTech v0.8 Released Posted by Darksaber
That’s right Jedi Hunter aka Com_Trooper has release yet another build of OPTech.
He has made a heap load of bug fixes and enhancements to this excellent utility.
To read more of what changes he has made please read the forum thread
OPTech v0.8 ready to be used
And be sure you visit his website at XvT Technologies to download it
Saturday, September 8, 2001
Finally a new Layout! Posted by Forceflow
Yes, I was finally able to upload the new laout! The forum so far has not changed, but will, soon. (This was what I was testing in the Admin center btw, for those who asked)
As changing the Forum is a pain it will most likely take quite a while to do. So I fear you'll have to stick to the old one for now...
Tuesday, September 4, 2001
XIS 2.3 Released Posted by Darksaber
Defiant has released an updated version of his excellent X-Wing Install System to version 2.3, these are the changes he has made to it: -
New commands: InstallFilm, InstallFrontRes, InstallMissionVoice, InstallMovie, InstallResData. Readme dialog is now resizeable. Error-checking added for the most common XMOD creation problem: zipping up the wrong directory as a whole. Added the option to leave out any string changes (so you can keep your original ship descriptions, etc.). Fixed a minor bug in the backup system where TAB data would be preserved between installs in non-international versions. This has been (somewhat sloppily) remedied by creating a blank TAB file if one doesn't exist. It seems the current backup/restore system still has some weaknesses. During an uninstall, it will not remove the directories created by InstallMissionVoice, though it will remove the files themselves.
Can I also point out that Defiant has a forum set up for feedback and suggestions for XIS. Please, if you could use this instead of posting all over the web, this would be much apprieciated.
So what are you waiting for go to Defiant's Flying Temple and update your version now!
Friday, August 31, 2001
News of the teams current progress. Posted by ACE Antilles
Well it's been quiet on the news recently. :-( So here's some now :-)
Over on the XWAU Forum you can read my post "Project Updates!" It will fill you in on the teams current status.
Admiral Andy has also posted new pics of the Light Calamari's hanger.
Lastly the ships from the Imperial TIE and Fighter Patch are available on Darksaber's Opt Station. You can download them as seperate X-mod files for easy install.
Tuesday, August 21, 2001
OPTech 0.7 Out Posted by Ypoknons
Just a quick update - OPTech 0.7 has come out with some bigfixes and several more small features, such as new error checks and coplanar checking in the Tri2Quad feature.
Monday, August 13, 2001
Optech Version 0.6 Released Posted by Darksaber
That's right Jedi Hunter aka Com_Trooper has updated his excellent Opt creation utility Optech!
To read more of what changes he has made please read the forum thread
OPTech v0.6 for your modelling pleasure
And be sure you visit his website at XvT Technologies to download it
Friday, August 10, 2001
Weapons Patch has been updated Posted by Forceflow
The weapons patch has been updated! It's nothing big, just also has the Ion Pulse.
Saturday, August 4, 2001
RFP, IFP, ITP Note Posted by Darksaber
A Question came up on the forum about the new RFP 1.2 containing LOD's sorry but this version does not have them.
Efforts are being made to include these in the next patch.
RFP XMOD and weapons XMOD, new Vote Topic Posted by Forceflow
Today we released a new version of the RFP. With slightly modified crafts. (The size was corrected) We also splitted it up with the weapons, so hopefully there will be nor more dorid laser problems! You can get both new patches in the download area!
Plus there's a new poll! Vote for your favourite Patch now!
Sunday, July 29, 2001
LA poll: Which LucasArts game series is your favorite? Posted by K_Kinnison
Who knows... i know JKII/DFIII is coming out, but what about the X-wing series? And who cares about Monkey Island or Indiana Jones?
Vote for your favorite.. and maybe there will be a new X-wing series game put into the works... instead of that console crud LA seems to enjoy putting out.
Friday, July 27, 2001
And another opt finished! Posted by Forceflow
Today we can present you the Imperial Landing Craft done by MJT! Great work on it! Congrats! You can check out the full screens in the Screenshot section. Here, as always, some thumbs:
Thursday, July 26, 2001
And finally here it is! Posted by Forceflow
The X-Wing Alliance Upgrade Team proudly presents:
The Imperial Fighter Patch
Available in the download section! Be sure to get XIS 2.21 from Defiant's Site Before you try to install the patch! Make sure you read the installation notice, too!
Wednesday, July 25, 2001
New poll! Posted by Forceflow
Yes, the unbelievable happened! I finally made a new poll! Okay, it aint that inventive, but basicayll I just wanted to try out how easy/hard it is to make a new one. So go ahead and vote on the ITP! 6 is the best, 0 the worst rating you can give.
You will need your Forum username and password in order to vote!
Friday, July 20, 2001
Small fix and add-on Posted by Forceflow
The 1280 x 1024 res patch has been fixed, and the 1600 x 1200 res patch has been added in the download area. Hope you monster computer owners like this one ;)
Small Update Posted by Darksaber
Defiant has released a XIS 2.21 which fixes a slight bug.
So go get it from Defiant's Flying Temple
If your having trouble Download the ITP, try using Get Right Go-Zilla or Accelerator Plus.
Ace Antilles has posted a few threads in the XWA Upgrade Forum for bug reports or comments you have on the ITP
Thursday, July 19, 2001
It's been a long wait... Posted by Forceflow
But it sure as hell was worth it!
The X-Wing Alliance Upgrade Team proudly presents:
The Imperial Tie Patch
Available in the download section! Be sure to get XIS 2.2 from Defiant's Site Before you try to install the patch! Make sure you read the isntallation notice also, and to back up your pilot files!
Wednesday, July 18, 2001
And JC did it again! Posted by Forceflow
Yes, that's right, he got another opt done! This time it's the Bulk Freighter, and again it's some marvelous work he did on it! Now when I remember the first textures this guy did, and now I see that! Great work JC! the design is quite new to the old bulk Freighter, though if you looks closely you can truly see the resemblance to the old model!
Hope you all like it as much as I do!
Monday, July 16, 2001
XIS (Xwing Install System) 2.2 Released Posted by Darksaber
Defiant's Released XIS version 2.2 so please go to his site and download it if you wish to install the IFP and ITP correctly.
Warning: if you do not use this new version to install the Xmod Patches you may come across a few problem!
This is what Defiant has to say about the new enhancements: -
- Enhanced the backup system as planned. There's not any support for backing up multiple files with the same name yet, so full mission support is probably going to have to wait for a while longer. Those of you upgrading from previous versions should uninstall your XMODs and reinstall them with the new version.
- Added a dialog to show the progress of an installation.
- Increased the size of the readme dialog. It was annoying to read before.
- New icon.
- Upgraded to a newer version of NSIS, added custom icons.
- Fixed a bug in the patching system where it appears the EXE was always the file being patched (Doh!), and added support for wildcards. This was designed to allow patching of all pilot files (*.PLT) in the game. The only shortcoming is that the patched files are not backed up by default, so be careful until I can come up with a better system. For now, I've made XIS back up pilots by default.
Go get it from Defiant's Flying Temple!
Sunday, July 15, 2001
ITP and IFP... and our little surprise! Posted by Forceflow
Hang in there people. Both patches are being tested as I write this and we hope to get them out to you in a short while. We're sorry for the delay, but we have a surprise for you packed into the patches which should make up for the wait!
Well, I guess it's about time to tell you about our little surprise we have been working on recently. You all know how much stress the XWAU opts put on even the newer systems, so the team (mostly Darksaber actually) did a bit of research and we finally decided to include Low Quality Opts into the XWAU opts! This will hopefully speed up the game considerably while not affecting the quality of our work!
I hope you all agree that this was worth postponing the release of the ITP and IFP. (And if not, well, sorry, can't do anything about it now)
We're hoping to get the patch to you asap now. So stay tuned!
Wednesday, June 27, 2001
New Container shots from JC! Posted by Forceflow
JC completed another one of this cool containers! Great work!
As always, you can see the full pics in the screenshot section but here some thumbs to get you started:
And Flavid also submitted his interview! Sorry for taking so long to update it!
Tuesday, June 19, 2001
JC submitted his interview! Posted by Forceflow
We got a new interview waiting for you! This one is from JC, so be sure to check it out asap!
Sunday, June 17, 2001
Quiet, eh? Posted by Ypoknons
Don't worry, we're by no means dead. The IFP is undergoing final bugfixing and testing, and we're almost done with that. I assure you that we are making quite good progress on the ICP and RCP, but unfortunately we can't show you the progress screenshots. Not meaning to tease anyone here, just reminding you that we aren't dead.
Saturday, June 9, 2001
XWAUP RFP for XVT/BOP Posted by Darksaber
You can now download the Rebel Fighters for X-Wing vs. Tie Fighter/Balance of Power, from Darksaber's Opt Station
Some changes had to be made, to some of the craft so they would be compatible for the XvT/BoP game engines.
One example was the X-Wing, just converting the XWA base opt wasn't good enough.
Due to the rotation in XVT the X-wing's S-Foils where not horizontal, this problem has been fixed.
Friday, June 8, 2001
Tie X1 Cockpit Shots! Posted by Forceflow
Here are the Tie X1 Cockpit shots! Again, awesome work on it DS!
Tuesday, June 5, 2001
Tie Bomber Cockpit shots Posted by Forceflow
I finally upped the Tie Bomber Cockpit shots. Sorry that it took so long, but I was rather busy over the weekend.
Tuesday, May 29, 2001
Non XWAUP Topics Posted by Darksaber
Again people seem to be posting non-XWAUP topics in the XWA Upgrade forum.
This XWA Upgrade forum only deals with topics concerning the project
So please think first before posting your subject, and choose the correct forum for your topic.
Otherwise the topic will be moved or closed!
Monday, May 21, 2001
IFP Beta Testing has started! Posted by Forceflow
Yes, that's right folks! Beta testing for the patch has started!
There are quite some news that come with that. First of all, there will be TWO IFP patches.
One will be called ITP (Imperial Tie Patch) And will inlcude the following crafts:
Tie Fighter, Interceptor, Avenger, Defender, and Bomber (~ 10MB)
The other one will be called IFP (Imperial Fighter Patch) And will inlcude:
Tie Experimental 1 - 5, Tie Ex1, Assault Gunboat, and Missile Boat (~10MB)
The IFP is so far done and has entered final Beta testing. There are still problems with the installer that have yet to be sorted out, but it looks like we are finally getting somewhere!
On a side note, the Tie Ex1 (Vaders Tie) will replace the Booster Pack. This was decided because of technical difficulties that we encountered. The patches will also be optimised for 800x600 resolution, but small additional packages will be available for other resolutions, too! More information will be available once the patches are released!
Friday, May 18, 2001
Links Page updated... Posted by Forceflow
I updated the links page again, so now it should be compatible with lower resolutions, too!
New XIS version 2.1 Release Posted by Darksaber
Defiant's updated his X-wing Install System to Ver 2.1 this is what he has to say about it: -
Added InstallMission command so that new ships can be put into existing missions. Script version updated to 2.1. No LST editing yet, though--sorry! I'm planning to enhance the backup system further for the next release so that things like frontend graphics can be installed. That will also pave the way for a generalized InstallFile command that will make the existing ones obsolete. The main problem with the current backup functions are that installed files aren't removed with the uninstall command--they're only overwritten by any old files with the same name that exist.
Fixed a bug that would insert a new line when altering the last line of SPACECRAFT0.LST or EQUIPMENT0.LST. Some problems with TAB string data being maintained across multiple installs were fixed. Also fixed the changing of the cursor to an hourglass during the install procedure.
You can download the new version from Defiant's Flying Temple
Thursday, May 17, 2001
Star Wars: Galaxies Screenshots! Posted by K_Kinnison
Star Wars Galaxy Online has updated thier site, and released the first screenshots for thier new game.
Star Wars: Galaxies will be a Massively Multi-player online Role-playing game. Characters can choose from 8 differant species to play, and do what ever thier heart desires in the SW universe, maybe even becoming a Jedi.
Check out the mouth dropping screenshots here
Thursday, May 10, 2001
Ace's Interview is out! Posted by Forceflow
Ace sent in his interview! Go check it out! Some great stuff in there!
Sunday, May 6, 2001
Container A finished Posted by Forceflow
JC finished the Container A. It's a great piece of work, especially the texutres are great! Go and check it out!
Saturday, May 5, 2001
Download Page comepletely redone Posted by Forceflow
I completely redid the download page. It should now look muhc nicer. I still ahve troubles with the script, so in case there's an error message please make sure you send it to me! thanks!
Wednesday, May 2, 2001
Link section completely remoddeled. Posted by Forceflow
Okay, I finally got sick of all those stupid banners floating on the link section. (I hate this "chaos" sort of look) So I completely redid it. For now no more banners will be shown, though this might be changed once I find a convienient way to do it!
With this new look I might add more pages to the links section. This is however yet undecided. Be sure to head over to it and check it out! As always, feedback is very welcome! (So far feedback on the navbar has been rather slim btw!!!)
Oh and btw, please guys! Please don't send me 2MB emails! I know it's meant in a friendly way, but I don't appreciate it if my e-mail account is being spammed! Only contact me if it's absolutely neccessary! Most of the things should be posted on the Forum! chances of me answering the Forum is MUCH bigger than answering e-mails!
Tuesday, May 1, 2001
Played some more... Posted by Forceflow
I played a bit more with the Navbar and header. Tell me what you think of it. The reason why I moved it to the top is because this way people with a resolution of 800x600 will also be able to actually see the text. BTW, Netscape users do not see the effect, sorry about that. I haven't tested this effect on any other browser, yet, so feedback on browser compatibility would be nice!
Played a little bit with the Navbar... Posted by Forceflow
Monday, April 30, 2001
A Gentle Reminder.... Posted by Ypoknons
I would like to remind everyone that the X-Wing Alliance Upgrade Project Forum is for posting about the project itself. It is not a general gaming forum. If you wish to post about other topics, please go to the Pilots' Louge or another forum. Thank you.
Friday, April 27, 2001
Poll 0.9beta is online! Posted by Forceflow
Okay, after people started asking about a poll I was looking for a good poll script all over the net. Well, I didn't find one, so I made my own.
As you can see (in case you Browser supposrts IFRAME), it is now present on the upper right part of the screen and needs a username and password! Simply use the username and password that you use on the Forum. The Poll script is still a BETA version. If you wanna helpt me send any erors to me. (Please also write what you did)
I am working on an Admin script, but this could take a while, so right now actually changing the vote is kinda hard to do...
(Meaning I wont make a new vote every day or week!)
Amazing, 3 People voted before I was able to actually write all of the above...
Wednesday, April 25, 2001
New Version of Allied! Posted by Darksaber
Troy's made another update to Allied, now it's version 1.57. It's mainly Bug fixes for TIE Fighter imports, so for all those folks who do have the registered version, it's well worth keeping your version up to date.
Tuesday, April 24, 2001
Great news everyone! Posted by Forceflow
I have some really good news for you today. I can finally show you the first set of screenshots from the Ties! Tie Fighter, Interceptor and Defender now got a cockpit! They are based on the same work, but each one was modified to the exact needs! Go check out the awesome pics!
Sunday, April 22, 2001
Screenshots are up Posted by Forceflow
Just a small notice to tell you that the Lusla Screens are now available in the screenshot section!
Update, some more shots are available in the Screenshot section now!
MC-40 Lusula Thumbnails Posted by Ypoknons
Since these screenshots came out but Forceflow hasn't got around to updating the screenshots page yet, I guess I'll put the tumbnails up before the screenshots go up on the page later today. These screenshots are also available in the XWAU forum.
Tuesday, April 17, 2001
Two new Forums Posted by Forceflow
Just in case you haven't notced, there are two new Forums available. Dec's Place and Darksaber's OPT Forum. Both are hosted for thm to use on their pages. We might add more hosting, but that is not sure yet.
For now, go check them out, some interesting stuff to read there!
Monday, April 16, 2001
Interview Posted by Forceflow
The interview with Admiral Andy is up! So go and check it out!
Sunday, April 15, 2001
Happy Easter everybody! Posted by Forceflow
Well, and look what i've got, I have TWO easter eggs for you ;)
First one is an updated pic of JM's Dreadnaught!
And second one is of course the completed puzzle! You can click on the thum to get to the big pic!
Saturday, April 14, 2001
Memerbs change and puzzle Posted by Forceflow
There's been a change of members. Nerd2 is out of the team, and some members are now honorary members. Go check it out on the contributer page.
Due to Nerd2 no longer being with us quite some projects have opened up again, so go check that out on the progress page.
And now todays puzzle piece:
Friday, April 13, 2001
And again... Posted by Forceflow
Thursday, April 12, 2001
Not much more to give you... Posted by Forceflow
Wednesday, April 11, 2001
Major Update! Posted by Forceflow
Wow, quite soemthign to report today!
First of all JM's personal page has been updated. He also submitted his interview! So be sure to check that one out!
Next we got new screenshots of the Dreadnought waiting for you! (The flight group markings)
And we finally got some IRD pics ready to show you!
Defiants personal info Posted by Forceflow
Defiant submitted some of his personal info for you! So I advice you to check it out!
Almost there... almost there... Posted by Forceflow
Tuesday, April 10, 2001
Almost forgot... Posted by Forceflow
Yeah yeha, I know, I am getting old...
Monday, April 9, 2001
Aren't you getting tired of puzzling... Posted by Forceflow
Still there I guess... okay, so you get a new piece...
Sunday, April 8, 2001
New Version of AlliED Posted by Forceflow
Troyd made a new AlliED version. It's now 1.56. The only new thing I know is the added wireframe model for the SSD. AlliED can now display wither the original 8km model or the true 17.6km long model. He added this so it would be easier for us to change the missions with the SSD in it. Many thanks again for his help!
If you want to check out his page, check the links page or go directly from here! here's the link:
Decoys info changed Posted by Forceflow
Dec's personal page has changed. It has a new pic and the link to his new page on it now!
And another piece to make you happy ;) Posted by Forceflow
Here you go:
Saturday, April 7, 2001
Not many pieces left... Posted by Forceflow
And one more to show you :)
Friday, April 6, 2001
Is it morning again??? Posted by Forceflow
Oh man, I feel like ... damn, can't say that *sigh* Oh well. I guess I am getting sick, haven't been able to sleep last night and my head is killing me... Anyways, what did I want to do? Oh yeah, puzzle piece, here you are:
Thursday, April 5, 2001
Tie Bomb is done! Posted by Forceflow
Yes, that's right, the Tie Bomb (or ex 4) is finished! So with that now only the cockpits need to be finished! Here are some thumbs to get you started:
And of course here is todays puzzle piece:
Wednesday, April 4, 2001
Tie Bomber shots! Posted by Forceflow
Yes, we finally got to show you the Tie Bomber! With this one done the IFP is getting really close to it's end! But don't get your hopes up too muhc, there's still plenty left to do! But we are definetifel getting there! Here the thumbs as always!
And here a new piece! We're etting near the end now...
Tuesday, April 3, 2001
Well, it's STILL today... though hardly, but it still is :) Posted by Forceflow
Okay, here todays puzzle piece ;)
Review and XWL down Posted by decoy
Yes that's right we had a review and what a review it is. MikeyBear from ALIENPANTS took the time to review our little project and what a review it is, THANX Mike.. Please go and check it out they got a great site.
Some aditional information X-Wing Legacy is down for the moment, it could take some more day's, jumping servers and stuff. Please give the people some time they have asured us that they will be back so don't panic
Monday, April 2, 2001
100 000 hits and puzzle piece! Posted by Forceflow
Great news! We finally hit the 100 000 visitors! This in fact already happened yesterday! I think that's some really good news! Let's keep this up, maybe LA will notice us after all!
Okay, now for the puzzle piece:
Sunday, April 1, 2001
Battlestats.com: XWA Week of War 23 Posted by K_Kinnison
It has been a very productive Week for salvage operations in the BSC WoW area of space. Squibs, Ugors, and other space salvage operations are making record profits form the Week of war.
Final stats are: 73 clubs participated, 489 Dedicated pilots, and 1456 missions were flown. To all the Pilots, the BSC staff salute you!
Alas, only the brave, crazy, or lucky could climb out of the Wreckage and claim Victory:
First place: New Republic Navy Rating: 94.706
Second Place: Alpha Strike Force Rating: 82.353
Thrid Place: Screaming Wookiees Rating: 80.588
The Pilots who entered the fray, have become feared and respected, The New Republic Navy did a Clean sweep of the Top three:
First Place: NRN_Photon Rating: 99.13
Second Place: NRN_Ecnerwal Rating: 96.50
Third placeNRN_Morosaka Rating: 95.10
Thanks for all who participated and made the WoW such a success for everyone!
Click HERE for more Stats and Information
Better late than never Posted by Forceflow
Okay, here todays puzzle piece
Saturday, March 31, 2001
Puzzle time... Posted by Forceflow
Well, look what I found...
Friday, March 30, 2001
Puzzles, puzzles, puzzles... Posted by Forceflow
The puzzle is strong in this one...
Thursday, March 29, 2001
LucasArts survey... Posted by Forceflow
I totally forgot to post this piece of news. I guess some of you already know, but there might be some that don't! LucasArts is making a survey about what kind of game people would like to see next! So I suggest you all hop over there and make sure they understand it's another classic X-Wing style game :)
That's the link to the survey:
And another piece again :) Posted by Forceflow
Okay, it's another day, so you get another piece!
Wednesday, March 28, 2001
New Rules uploaded... Posted by Forceflow
Just so that nobody can complain that he didn't know about general behaviour on this Page, I updated the rules section with following items:
- Everything that you find on this server is property of the XWA Upgrade project. This means you may not take anything from the server and use it for your own purpose in any way without the approval of the XWA Upgrade Team! There are some exceptions:
a) you may use and modify anything you find here for your own purpose, but never make it public in case you do
b) you may use the screenshots provided on the page for your own purposes, but you need to keep the copyright intact!
c) you may do screenshots of all models yourself and then do whatever pleases you with those shots!
- Snooping on the server is HIGHLY inappropriate! Do not try your luck on it! In case I find out that anybody was trying to find things that he should not get, I will ban the person of the server without warning! Do not think you can get away with that, I get the full server logs. If I want I can pinpoint what you did, when you did it, and how long you did it! So be nice and leave the server alone!
Please remember those rules!
Puzzle pieces and other matters... Posted by Forceflow
Okay, first of all, I would like to notify everybody that it's not approbriate to try out the server! Don't start digging in it to find files that you are not supposed to see! I get the full server logs (btw, around 66MB per WEEK) and if I notice anybody continously trying his luck on the server I'll make sure you wont get on it at all!
Okay, now for todays puzzle piece...
Tuesday, March 27, 2001
I am back! Posted by Forceflow
I am back, and I see there was no piece yesterday, so I am gonna put up two for today :)
Here's the first:
and the second:
Sunday, March 25, 2001
Sunday's Teaser Pic Posted by Ypoknons
Keep those guesses coming. Here's the pic.
Saturday, March 24, 2001
Another Teaser Pic Posted by Ypoknons
Since Forceflow is out of town for a little while, I'll be posting the teasers until he gets back. Here's the next one:
Friday, March 23, 2001
And here it is again... Posted by Forceflow
New puzzle time... I wont be here over the weekend, I hope Dec will be able to post the pics, but I havem't heard from him either. I hope to have at least some sort of i-net access, so there's still a chance you wont have to go without the pieces! But enough talking, let's show you the piece! And keep the guesses coming!
Thursday, March 22, 2001
It's morning yet again... Posted by Forceflow
Okay, so I guess it's time for a new piece, let's see what I can come up with this time...
Wednesday, March 21, 2001
Another day, another piece... Posted by Forceflow
As the topic say, keep the guesses coming, though I guess it's gonna get obvious real soon...
Tuesday, March 20, 2001
Puzzle... Posted by Forceflow
Okay everybody, we thought of somehow making your waiting time a bit more interesting. So I made a little puzzle for you. I am going to post a new piece everyday from now on. Once you have all the pieces I hope you'll be positively surprised :)
Anyways, here's the first pic for you:
Friday, March 16, 2001
Post from Decoy on the Forum, which EVERYBODY should read! Posted by Forceflow
This is what Dec had to say, direct link to this post is at the bottom!
It's not frustration that is the cause of me writing down this little piece of my mind but rather a sense of disbelieve that came upon me while reading Skeletons post on the public forum. I hope that sharing my thoughts with you will settle this once and for all but it will probably be a waste off my time because a lot off people usually don't read more than the first 2 and the last 2 sentences. Any way i just read through the whole (by now closed thread) thread once and i must say that the first impression gives me a real negative feeling. I don't like having negative feelings about something i am doing for the fun of it. Actually it is spoiling the fun a great bit .
First of all let me state that we are in no way a professional gaming company, or have a professional organisation, or are we professional artists. As the matter effect almost none of us have been professionally schooled in doing what we do. All we are working with here is a bunch of individuals with the urge to create, a bit of talent and just not enough time. If you will keep that in mind you will maybe get the big picture and see that we ain't doing all that bad. We are not in this for the money or any other personal gain, first of all we are in it because we like doing it and second we do this to give all just a little bit more gaming pleasure. As you can see these goals are far from the once a professional company would have so please don't compare the XWAUP project with something like that because than you will be seeing us with he wrong perspective. The work we make, comes to it's current quality by some intense self study, a bit of feel for shape and colour, a great interest in everything labelled Star Wars and a whole lot of time spent besides our normal 40 hour workweek. As you can see we deferent a quite bit with today's professionals which do have had good schooling in the programs they use, as well as the resources needed to do their job and not to forget the time to do it. Please don't forget they also get paid to act like professional and are supported by a PR manager in contact with the public. Even though our work is compared with the work of professionals, WE for that matter are far from professional not because we lack the talent but rather because we didn't have the same schooling, support and resources. What we are showing you here is probably just a tip of the ice berg, i don't know what some of the members could do if given the proper support, but i think you could be pleasantly surprised. So any speculations on what we are, what we should be or what we will be is totally out of place here. We like doing what we do our way you either like the result or you don't but that's actually all there is you can do.
Please keep in mind that you are a guest at our home.YES this site is the HOME of THE XWAUPGRADE, so it's our home. How would you like it if some complete stranger would walk into your home and starts telling (or strongly recommending) you how to do the dishes or what colour you should paint the wall. We started this site as our development platform but along the way it turned out to be a public show board, which isn't bad but does seem to come with some complications. Not everybody was born with the virtue of endless patience or the ability to clearly speak his/her mind in a polite way (without spelling mistakes), this how ever doesn't make them bad people, it does how ever complicate the whole situation. All we want is to give you some nice looking crafts all we ask in return is just a little bit of respect no more no less. Now since we will not be charging you for any of the stuff we made or will make in the future do you really think you are entitled to tell us what to do and how to do it??? I think not, but i wouldn't even want to state it that blunt because we do listen to feedback and sometimes we even do the modifications, people have suggested. If we decide not to follow your advise, please respect that because there probably is a good reason why we don't. I must confess how ever that reasons don't always seem that clear, in those cases you just have to take our word for it. For example i might happen that you just get sick off one model and you are actually glad it is done, than you need a break from that model just to keep it interesting for you. So redoing a whole opt just to include one small thing isn't something you would like to do. Now this solution seems a bit selfish actually it is not, if you loose interest work tempo will go down so the release date will have to wait longer (not good i think). Also if you loose interest you will get sloppy and the OPT will not turn out as good as you would wanted it to be. All in all even if there doesn't seem to be a good reason for something to be denied there usually is, don't bug people with it, they might answer you in a way you might find offending.
As for all the people who think that they need to give us a lesson in moral standards please start again at the top.
For the rest off our faithful friends, let's sum this up shortly.
This isn't a professional organisation
We are NOT selling a game.
You are not our clients.
You don't owe us we don't owe you.
We are no professional artists
We are also not professional public relation people.
We are just human and will react like such
Yes we do make mistakes but don't we all
Suggestion maybe made and will be taken in consideration.
The one making the OPT will take the last decision to add something or not
When a decision is made please respect it
Don't start nagging
Posting 30 new topics in less than 2 weeks will be considered SPAMMING
You are a guest at our forum please respect our wishes
I'm not speaking for the whole of the team but i'm sure alot of memebers will agree with me.
Tuesday, March 13, 2001
SUPA Fighter Exterior shots have been uploaded Posted by Forceflow
New shots from the Supa Fighter have been uploaded to the server! Make sure you check em out!
Faq's have been updated! Posted by Forceflow
The FAQs have benn updated with follwoing two questions regarding the Ties:
I would like to remind everybody to check the FAQs regularly in order to avoid the problems we have on the Forum right now!
Q.: Will the Ties have flight group colors? A.: No. For two reasons, first, there has been no movie evidence of Ties actually having flight group colors. Flight group colors for the Ties would also make the file size for the actual Ties a lot bigger, which is the other reason why we decided against flight group colors.
Q.: Will all Tie's get unique cockpits? A.: No, not all of them. For once the Experimentals will not get cockpits at all. (since they are not flyable) Also, some of the Ties will most likely share the same cockpit, with only minor texture corrections. This has to be decided still though.
Monday, March 12, 2001
Tie Advanced X1 done! Posted by Forceflow
The Tie Advanced X1 is finished and DS made some great screenies of it! So you better check 'em out! Some thumbs to warm you up again:
Sunday, March 11, 2001
New High-Res screenshots Posted by Forceflow
I everybody, I finally got my XWA to work properly with my new graphics card, so I thought o make some new high-res screenies for you guys! Today I made A-Wing, B-Wing, X-Wing, Y-Wing, Z-95, Tie Fighter and Tie Interceptor screenshots! All are placed in the ships screenshots sections! (The high-res screens are at the bottom of the list, ususally between 5 and 8 pics!)
I hope you like 'em! If you want more like those gimme a call and I see what I can do!
Friday, March 9, 2001
It's a Sad Day Posted by Ypoknons
I am sorry to say that Admiral Andy will be leaving us after the Supa fighter is complete due to Real Life complications. Andy has been a very dedicated worker for the XWAU, producing several excellent OPTs, and we wish him the best in his future endeavours. He will be sorely missed.
Thursday, March 8, 2001
And yet another script change. Posted by Forceflow
Mhm, maybe I should post 'em all in once?
Okay, this is what I did at first today:
Something more technical, I updated the progress script again, so now all the links (either to the approbriate screenshot page, or the member page) are now back in. Should make navigation a bit easier!
Hope you like it.
But this aint enough for me :) So I actually hooked the Member Pages up to that script, too. So now actually all crafts that do have a members name on them will also finally show up on thier member pages! (Complete with the link to the screenshot section if needed :)
So, this should make it a lot easier to actually keep track of who is doing what! I really would like the members to now go to their pages and check out the info there! If ships are missing or shouldn't be there please tell me!
The BOOT Posted by Forceflow
Post from Decoy on the Forum
The BOOT thing started as a practical joke between DS and me and off cause Force although Force can't be held responsible since the main part came from my sick brain Any way it had something to do with a topic we are discussing over on the private forum, can't tell nothing about that yet but as soon as we can you will know.
It's pretty simple actually the BOOT comes for the KICK So the BOOT was created and used on certain members on the forum, what started out as a joke turned in to something useful, at least we hope. We use it to warn people who are very close to the edge of what we will tolerate here at the forum or among the members of the team. If you get the BOOT all moderators and users will know you where, at least once, officially warned for your behaviour on the forum, if you screw up again all mod's will know what to do...... BAN. We will start with a week, when you will return you will find you're self with 2 BOOTs. Since we only have 2 feet we will only give you 2 BOOTs and with 2 boots you will be very close to a PERMA BAN.
Can you loose the boots??? Yeah sure you can just behave a month and you will loose your BOOT for your second BOOT you will have to behave "good" for an additional 2 moths, so 3 in total to be clean again.
Thats actually the whole BOOT-story, nothing more, nothing less... Ragnarok/BRL got his BOOT based on his past behaviour, he is the first user to get the BOOT but he unfortunately won't be the last. Just don't forget that he can loose the BOOT by behaving "good". Behaving "good" how ever doesn't mean you can't have you're own opinion, as long as you're opinion isn't illegal or anything and you don't keep repeating it you are still behaving quite ok, please keep that in mind. So i don't want to see no lynch mob's going after and labelling people who have got the BOOT, let the judging to us we will try to be as objective as possible. You want to nominate some one for the BOOT please do so by E-mail don't post it in public.
The BOOT will remind people, close to the edge, that they can and will be kicked if necessary. That's all for now i hope that answered any questions you had about the little BOOT thingy. Ohh one last thing I'll see if i can loose the flashing animation
In case you wonder, the BOOT looks like this:
Also, if an official Member of the XWAU Team gets the BOOT, it means something different!!!
The Rules section has been updated with this info, too!
Teaser shot... Posted by Forceflow
Hope you guys will like this teaser better than the last one!
I hope to get some more pics to you over the weekend, but for now you'll have to go with this:
Wednesday, March 7, 2001
Tie Avenger Shots are out! Posted by Forceflow
Great NEws everybody! Darksaber finished the Tie Avenger today! With that ship ebing done there really isn't much more missing until the IFP can go into the patching phase! It's still gonna take some time, but we're definetifely getting a LOT closer now! Some thumbs to show you what we've got:
Progress Section 'Updated' Posted by Forceflow
Well, I just updated the progress section a bit. It's more of a technical update than a content update. (A reminder to all Members: Please check the progress section for errors!!!) The section is now based on a perl script I wrote. I am trying to make it interactive so actual members can change the stuff themselves. Well, it's still a long way to go, but at least it's now easier for me to make the approbriate changes!
Sunday, March 4, 2001
New shots available... Posted by Forceflow
Okay, today Matt posted some new progress shots of the SSD. The new dxf is really awesome looking and I can'T wait to see that puppy textured! Be sure to check it out in the screenshot section! (You can find it under the progress pics!)
Some thumbs as always:
And we also got some new sbase shots of the Supa fighter, some modified textrures and stuff, so don't miss that one either!
Small updates with the FAQs Posted by Forceflow
I worked on the FAQ's a bit more. I just added some text, no actual questions. This is also a reminder for everybody to actually check the FAQs before posting on the board! There's been a lot of FAQ questions popping up lately on the Forum!!!
Saturday, March 3, 2001
Battlestats.com: XWA Week of War Posted by K_Kinnison
BattleStats again, hosted the largest XWA Gaming event called the "Week of War". In this event, gaming groups from around the world compete on The Zone for a 7 day, fly til you drop fest of exploding ships, fierce piloting, and die-hard gaming. At the end of the event, the wreckage is cleared, and the results are posted for the Best Groups, and players for the monthly event.
over 60 groups, and 450+ players competed in over 1300 games. At the end, only the best could be decalred winners.
Unoffical Club Results are:
First place: New Republic Navy (NRN)
2nd place: Global Starfighter Alliance (GSA)
3rd place: Rebel Special Forces (RSF)
Unoffical Player results are:
First Place: NRN_Photon
2nd place: GSA_Cardif
3rd place: GSA_MARTIN
Friday, March 2, 2001
Resized the Awing download it directly from here. Posted by Darksaber
This is the first time I have done this, so if there are any mistakes I apologise.
Ok, as for Awing, basically I have just rescalled it to 6.24m as Saxman suggested to fit in with the size of the other fighters in the game, Oh and corrected the POV setting, so make sure you check the readme file for the new setting before testing it.
You can either download directly from here
Rescalled A-wing Version 2
Or you can download it from my website at
Darksaber's Opt Station
Hope this works :)
Tie Booster is done! Posted by Forceflow
And DS did it again! Now he got the Tie Booster or experimental 5 done! That is great news and another great opt! So go ynd check it out!
Tuesday, February 27, 2001
Some shots of the Supa Fighter and JM's personal info Posted by Forceflow
Two in one today! First check out the new shots from the Supa fighter! Those are base shots. With the base being that good already I wonder how the exterior is gonna look! Some thingbs to get you started:
And then JM did sent in his personal info, so be sure to check that one out, too!
Wednesday, February 21, 2001
Matt's interview is done! Posted by Forceflow
Hi everybody, today I have the interview with Matt! It's gives you quite some insight! Be sure to check it out!
Friday, February 16, 2001
HAPPY is back! Posted by Forceflow
Yes, that's right! I was able to finally find it in my old archives and was able to at least make it readable. (Sorry, I cannot include it into the Forum)
Man, that threads brings back a LOT of memories. (Good and bad ones) After reading through it again I must say that this one was definetifely the BEST HAPPY Thread ever... So everybody go and check it out, it's one of the oldest thread now available, and one of the oldest to have ever been on the Forum! (And with 35 pages the longest, too!)
Thursday, February 15, 2001
And some more great Assault Gunboat shots! Posted by Forceflow
And here they finally are! Today I got the final shots from the Gunboat, complete with the Cockpit shots, so be sure to check 'em out! As always some thumbs to water your mouths!
Tuesday, February 13, 2001
Assault Gunboat Pics Updated... Posted by Forceflow
I totally forgot to meantion that there also has been an update of the Assault gunboat pics! go check 'em out! The thumbs are still from the old versions, but most pics are new!
(Okay, I am lazy... sorry...)
Some great news for today! Posted by Forceflow
JM is back, and he's really back! Today I am able to present you some screenies for the Dreadnaught done by JM! And let me tell you, that thing kicks some serious butt! It's awesome work!
So come on and check 'em out in the screenshot section! Some thumbs to get you started:
Sunday, February 11, 2001
Dec's On Holiday Posted by Ypoknons
Decoy has gone on a short holiday. Don't worry, he should be back in a few days.
Friday, February 9, 2001
JM's New Website Posted by Ypoknons
I know we usually don't post about new websites, but this one I really have to post about. Long time community member JM has gotten his phone working again and has a new website with all of his awesome OPTs, most of them having been revised. You really should check it out. Sorry to the people whose websites aren't posted about here, but I guess you'll understand.
Monday, February 5, 2001
Teaser Posted by Ypoknons
Here, we have a Mon Cal teaser for all of you.
I wonder if you can figure out which Mon Cal it is.
Friday, February 2, 2001
Forum problems? Posted by Forceflow
I noticed today that the Forum was really slow on the load. I also got one or two error messages that vanished when I tried the same action again. Please report slowdowns and/or error messages to me so I can check out if the server is acting up or not.
Progress Page Update Posted by Forceflow
I just updated the progress page, corrected some erors and stuff...
Wednesday, January 31, 2001
Avi Render of the Tie Interceptor Posted by Forceflow
Okay, I placed the avi of the interceptor on the screenshot page, too. Go and check it out if you like it! The file was coded using DivX, so you'll need that codec.
Hope you all like it!
Sunday, January 28, 2001
New Tie Interceptor shots Posted by Forceflow
Okay, I hope Dec wont rip my head of because of that, but he send me the Tie Int model so I could use it in MAX. I played around with it a bit and checked what I could do with it. So far results aren't that great, but it's still a rather nice rotating animation I made. I put it up on the T/I screen page for you guys to check it out.
Quality is rather low, but it should give you an idea. If you guys like it (and Dec is willing to help me) we might do more of those. So go and check the gif out. Be sure to give some feedback on it!
(And let us all pray Dec didn't mind me putting it out so early, but next week is gonna be hell, so it was a now or never thing... well, now or in a week...)
Saturday, January 27, 2001
Flavids personal info and "disagreements" on the Forum Posted by Forceflow
Well, first let's start with the happy news, Flavid send me his personal info, so you can check it out in the Contributer section.
On a more serious note I am sure people have noticed the overall tense atmosphere over on the Forum. There's been some rather tiring discussions going on lately, and both sides seem to be in a rather bad mood, so I would aks everybody (Simple visitors and team members alike) to take a good and deep breath and to think before you post. I would like everybody to try to cheer up a bit and be a little more friendly. Some things should be taken into consideration:
1. Is whatever I wanna post something interesting for others or is it simply a post to improve my post count?
2. Is whatever I wanna post a friendly reminder or could it be just that I wanna piss off somebody?
3. Does my post belong into THIS Forum or should I post it somewhere else? (If in doubt, choose the Pilot Lounge)
4. Am I sure that the question/comment/suggestion I am making is not meantioned in the FAQ? (If in doubt, check there! If it is meantioned, drop it!)
5. Is the person I am about to flame really an asshole or could it maybe just a newbie and a friendly reminder would be a lot more approbriate? (If in doubt, go for the newbie! If you're not in doubt about the person being an asshole, don't post)
6. Am I behaving like a reasonable human being, or might I be pissed off right now and should maybe not post at all?
If you consider all of this, and still think you should post, read 'em again, just to be 100% sure! And always remember:
If in doubt, better shut up!
And another one! Posted by Forceflow
And we have another member! Most of you still know MJT I am sure, he's been accepted into his team for his grat work he showed us so far!
With all those new members overall speed on the project should pick up! So I'd say that this is indeed great news!
Thursday, January 25, 2001
Two new Members Posted by Forceflow
Helllo everybody! Great news, we got two new members for out team! Both Flavid and Sergione have finally been accepted into the team! And if things keep going like that we might even get some more really soon!
But now, give a hand to our newest members!
Tuesday, January 23, 2001
Matt's personal info Posted by Forceflow
A near miracle happened today, Matt finally send in his personal info, so besides JM, Nob, and Defiant we all have 'em together now.
Go check it out!
Kung Hei Fat Choi! Posted by Ypoknons
Okay, you didn't need to know this, but it's Chinese New Year! Kung Hei Fat Choi! Long ma Jing Shen! Xue Xi Jin Bu! Just for fun here.
Assorted Bits of News Posted by Ypoknons
Not much going on right now, I guess. It's quite likely that we'll be doing a XvT and Collector's Edition of the RFP, but we'll have to wait until Darksaber gives his approval. In other news, long time community member and Mon Cal maker JM has returned, so that's good news. And well, start earning your ranks!
Monday, January 22, 2001
Slightly modified Ranking System Posted by Forceflow
Okay, I changed the ranking system a bit, just so you know what it looks like right now I give you a rundown on the ranks and needed posts to achieve them:
up to 20: Recruit
more than 20: Flight Cadet
more than 50: Flight Cadet first grade
more than 100: Flight Officer
more than 200: Lieutenant JG
more than 350: Lieutenant
more than 500: Lt. Commander
more than 1000: Commander
more than 2000: Captain
There's also a secret rank that I wont tell you off. If you find it you MAY receive a special title. Just always pay attention to your current rank and maybe some day you'll find it :)
Oh and btw, if this now starts a frenzy of useless post I'll remove all custom ranks again and strip everybody of his/her post count! So behave!
Interview with Saxman Posted by Forceflow
I finally got the interview with Saxman ready and upped! Some interesting things about the 'father' of this project, so be sure to check it out!
Sunday, January 21, 2001
Link section updated Posted by Forceflow
I finally found the time to update the link section again! The new sites all showed up on the top referrer list I keep on the server, so I thought it would really only be fair to link to them, too! So go check 'em out!
Wednesday, January 17, 2001
Missileboat done! Posted by Forceflow
Great news for today! Matt has finished the Missileboat, and I must say it's a real beauty! Great work on the ext, awesome cockpit and great base model! All done by Matt!
As always some thumbs, but make sure you see the whole show in the screenshot section!
Friday, January 12, 2001
Reminder Posted by Ypoknons
Please use the appropriate forum for the appropriate topics, not just the XWAU one. The XWAU forum is only for discussion that will have some large bearing on the project. Please talk about other topics in other forums. Thank you.
Wednesday, January 10, 2001
First XWAU 1k Party Posted by Ypoknons
The title says it all. A XWAU 1k party has been hosted on the forum by K_Kinnison along with Forceflow, Decoy, and K's little hero apprentice, JC. Check it out, that is, if you like dancing ladies.
It's not really suitable for little kids like me, but the for the rest of you, it should be fine.
Saturday, January 6, 2001
Updated Asteroid Pics Posted by Ypoknons
Guimauve has redone the turret on the Asteroid Laser Turret. Here' a pic:
Be sure to give your feedback on the turret!
Friday, January 5, 2001
Asteroid Turret and Poll Posted by Ypoknons
First, Guimauve has sent us a DxF of the Asteroid Laser Turret, which is quiet well done. Be sure to check it out and give Guimauve an opinion.
Sceond, this is a vote going on in the forum deciding what the Space Colony 2 should renamed to. This vote ends Janurary 7th.
Sure about the slow news.
Sunday, December 31, 2000
Happy New Year Posted by Ypoknons
Happy New Year from the XWAU Team! Well, at least from me, for now. True, it's the (semi) real start of the new millennium, the end of 2000, and everything, but, well, I guess, just enjoy the New Year!
Oh, that means the XWAU is nearing its second year online! It's quite an achievement for a fan project, especially a Space Sim Project.
Thursday, December 28, 2000
Link Page Posted by Forceflow
I totally forgot, I also finally added a link page. Hope to get some more sorted content into it soon...
Preybird Screens Posted by Forceflow
Today some preview shots of the preybird arrived over here! I must say they are awesome! Check the full shots out in the screenshot section as always! Here are the thumbs:
Wednesday, December 27, 2000
Linkexchange with Battlestast... Posted by Forceflow
Okay everybody, I hope you had a great holida season! Mine was good, so at least I am happy :)
BTW, I made a small deal with Battlestats.com so we are both now linking to each other!
You can find the link in the top right corner, so check 'em out! (In case you don't know them, they are responsible for the WoW for example) Nice place if I may say so!
Saturday, December 23, 2000
Merry Christmas to everybody! Posted by Forceflow
Well, it's that time of the year again! (And in fact, in some regiosn of this world it should really already be the 24th, so technically this post is not too early ;) I wish you all a great X-Mas iwth TONS of presents :)
Hope you're all alright!
And as a little present I can present you the interview with Decoy! I just uploaded it! So go and check it out!
Monday, December 18, 2000
Thanks Nob! Posted by Ypoknons
Here's an excerpt from the interview:
Nob- What is your opinion on projects like the XWA Upgrade at www.xwaupgrade.com?
BillTG- I think the safest thing for *me* to say, is that there are a lot of talented people out there, and they're not confined to the games industry
LarryTG- I agree with Bill, a lot of the folks we have hired have made some of the coolest fan mods and that is how they got into the industry. We are very happy people are still playing with and trying to improve the games we've designed but publicly we cannot comment on most of the fan stuff. Keep on enjoying our games however you can.
So they do know we're out there, eh?
Sunday, December 17, 2000
Chat transcript from TG chat over at XWLegacy Posted by Forceflow
Nob just send me the link to the chat transcript form the chat with some of the TG people that XWLegacy initiated, be sure to check it out over here:
A big hand to all from TG and XWLegacy who made this event happen! I am sorry I didn't post the news from the chat itslef here, but I found out myself too late, too...
I try to keep myslef better informed... (But hey, XWLegacy should be a must for everybody who comes here anyway ;)
The Tutorial is Highly Recommended Posted by Ypoknons
If you're interested in texturing at all, I highly recommend the tutorials. It's amazingly easy to understand, and well, if it can teach a non artistic guy like me to texture, it can also teach you.
Saturday, December 16, 2000
New Texturing Tutorial by Decoy Posted by Forceflow
Dec made another great texturing tutorial. This one is for making machinery textures! It's as always great quality, so be sure to check it out!
Friday, December 15, 2000
Darksaber's Not Here... Posted by Ypoknons
By the way, most of you have probably noticed that Darksaber is away right now. He should be back shortly. Sorry, news updates have been slow also because neither Forceflow or I have have much time nowadays.
Friday, December 8, 2000
New LEC site about the X-Wing Trillogy... Posted by Forceflow
LEC launched a new site featuring all the info about the upcoming X-Wing series trillogy. now, just in case you haven't heard and get your hopes up, this will only be a remake from the original trilogy, so X-Wing, Tie Fighter, and X-Wing Alliance. (Interestingly they left out most of XvT, but included 14 single player missions from the game. Whether those are from BoP or from the original release is unknown so far)
On my first glance it looks like both X-Wing and Tie Fighter will use a spiced up flight engine, though it seems not to be the whole XWA engine, but rather the XvT engine. (Since in one of the TF shots there was the 2D cockpit left in), but since the XvT engine is capable of handling the XWAU models (with some slight modifications) it could be that XWAU actually works for the whole package making this project even more important!)
However, the page didn't give out that much technical detail. On a more technical note, the page is horribly programmed, I don't know who LEC hired for that, but he sure didn't know what the hell he was doing!
Anyways, in case you do wanna check out the page, here's the link:
Tuesday, November 28, 2000
A whole bunch of great news! Posted by Forceflow
Okay, some really good news today.
First, we are closing in on the 1000 on our poll. Come on people, we just need a couple more to be ready to send them to LEC!
Second, today our page counter hit the 50 000 mark! Yes, that's right! We are really starting to kick off, so keep coming people!
And last, but for sure not least we can show you some awesome new pics from the Missile Boat! Here are some thumbs, but make sure you check out the big pics in the screenshots section!
Sunday, November 26, 2000
Some new rules and regulations Posted by Forceflow
I upped some general rules for this page and especially the UBB. I would like everybody to stop by in the Rules section to check them out.
With the increased amoutn of people now starting to post on the forum I just thought to put 'em up. This doesn't mean I am not happy with the forum, quite the contrary in fact. I am very pleased with the way things are going, I just want that it stays that way!
So, happy posting everybody!
A Gentle Reminder Posted by Ypoknons
Please be reminded we only use home-grown models, thus modified SWMA models are not acceptable. I'm sorry to have to say this, but I wish to prevent a certain incident from happening again. Thanks.
Saturday, November 25, 2000
Thanksgiving, Happy, and TIE Defenders Posted by Ypoknons
Well, have a happy Thanksgiving! Now, if only Turkey was on the menu around here... (Let alone Cranberry sauce...)
Unfortunately, Thanksgiving isn't going to be that happy for us, because of the death of the Happy II Thread. That is truly unfortunate.
Finally, Darksaber's having a vote between the old T/D and the new T/D in the forum. Please drop by, we'd love to have your opinion on the matter. Please remember that voting rules apply to the thread. Thanks.
Wednesday, November 22, 2000
Sad news about Obi-Wan Posted by Forceflow
This news post from LEC came to my attention today:
"Following an extensive review of the project and a great deal of deliberation, LucasArts Entertainment Company has ceased development of Star Wars: Obi-Wan for the PC. The expected breadth and scope of the Obi-Wan project could not be met given limitations of technology and the company's recently heightened quality standards. LucasArts is now planning to bring the game and its assets to a next generation console platform. Further announcements will be made in this regard next year.
LucasArts remains fully committed to developing games for the PC platform, as evidenced by its current development alliances with Verant Interactive, BioWare Corporation, and other soon to be announced projects.
We wish to thank our fans for their continued support through this process and assure them that our number one goal is to provide them with high quality, fun games."
This is a dramatic change of events, since Obi-Wan was the only Star Wars PC game left being developed right now. Since LEC now decided to convert this project into a console only game it gets more and more evident that LEC will turn it's back on the PC community.
This makes our petition even more important, so I urge everybody to sign up in it! Please, in case you haven't signed the petition so far, consider to do so now!
The petition can be found in the download section!
Sunday, November 19, 2000
Some more screenies and fixes Posted by Forceflow
Hello, again some more news for you! Besides some updates in the contributer and faq section can I also show you some more screenshots! This time it's the Tie Experimental 3 or 'Biggun'
As always, those pics can be found in the screenshot section!
And some thumbs to warm you up:
Saturday, November 18, 2000
New Layout, new pics! Posted by Forceflow
Hello again! I know it's been pretty quiet lately. (And hits on the page show me that this isn't something we should have), but I finally
got to upgrading the page again! Besides the obvious changes like the new layout. (Again Dec's fantastic work) Do we also have some new pics
to present to you in the screenshot area. Besides the already known Tie/F and Tie/I pics do we also have some awesome pics from the brand
new Tie Defender and of some of the experimental Ties.
Here are some thumbnails to get you started:
To see the full pics go to the screenshot section!
TIE Defender Pics Posted by Ypoknons
Hello people. Here I'm going to try posting some TIE Defender pics, so here I go... I'm kinda inexperianced with this, so bear with me...
He he, sorry, Freeservers doesn't like external liinking, so for Forecflow...
Thursday, November 2, 2000
Happy Halloween! Posted by Ypoknons
This is late, but Happy Halloween! I've been busy lately, so I complete forgot to post about it. Oh well.
Saturday, October 28, 2000
University and time... Posted by Forceflow
Okay, everybody, as I have been telling you already, university has started. My time will be cut short quite a lot, so I have to start managing it. I hope to be able to keep up with updating the XWAU page as often as it used to be, but don't count on it!
One very important thing fopr everybody:
e-mails, regarding question/comments/feedback about the XWAU Project (NOT the page itself), that are sent to me will no longer be answered!
I am sorry about this, but I just don't have the time for this. We have a very nice and working Forum with lots of people, most of which are a lot more capable at answering your questions that I am! So, in case you have anything you want to say, just post it in the Forum!
Comments/questions/feedback/bug reports, about the PAGE will still be answered! But please allow some time!
for the team
All progress reports need to be sent via e-mail and to be posted on the forum!
That's it for now! Happy posting!
Wednesday, October 25, 2000
New Screenshots Posted by Forceflow
And again an awesome sneak preview of the Ties! This time it's the Tie Interceptor! Again, it's beatuifully done! Keep going guys!
[To speed up loading time I removed these shots. They can now be found in the screenshot section!]
**Static** Posted by Ypoknons
Sunday, October 22, 2000
University is starting Posted by Forceflow
Since university will start tomorrow, my time will be cut short by quite a bit! I'll still do my best to keep the page up to date, and I will also check the Forum as often as possible, but please acknowledge the fact, that I will need to oncentrate on university a lot.
So you could all do me a favor and try to behave for a change ;)
I hope you all wish me luck with university! (I'll need all the luck I can get, that's for sure!)
Friday, October 20, 2000
Contributer Update Posted by Forceflow
I updated the Contributer and progress section today.
Sadly Rebel not only left the XWAU, but totally left the XWA community. This means that both the Nebulon B Frigatte and the Rebel Medium Transport are open again. So in case anybody is interested, post it in the Forum. (Though I believe we already have some memebers who are interested in at least the Nebbie)
Thursday, October 19, 2000
Some updates on the Petition Posted by Forceflow
Hello everybody! I thought I should maybe update you guys on the petition. As you may recall did I decide t drop the original idea to actually send an e-mail to LA each time somebody takes part in the petition. (And seeing how I made some little scirpting errors in the beginning this surely was a GOOD idea) I however decided to wait until a numbe of people sign the petition and then send it off. The set number of people I would like to get is 1000. (I think that's a fair amount) As for today we have 763 counting, though with a loss of about 10% (due to wrong submissions, or double submissions from the first month) this number is more like 690. But this is still more than halfway there!
So, in case you have not yet taken part in the petition please think about doing so! Once we hit the 1000 I'll get it ready to send, and I hope this will at least ne noticed by LucasArts!
Thanks for all the support guys!
First of many changes Posted by Forceflow
Okay everybody! Now, before you come running at me, yelling:
All XWAU rooms are gone!!!
Let me tell you, NO the are not! The public XWAU Room can be found at the very top now, and the private room is under Administration. This is one of the small changes that this site will undergo in the near future.
Another (maybe not as obvious) change was that the Forum now is solely XWAU. While it still has all the same rooms and threads it has while it was the SWSSG Forum, did I finally converted it completely. (Since 99% of all members and posts are XWAU anyway) The whole XWAU page will hopefully evolve and get bigger over time from now on. While we will still focus on the XWAU, are we hoping to give you guys a little more, to help us all over the waiting times between the patches.
What exactly those changes will be is yet unknown, but we'll keep you up to date as always! So cheers and happy posting!
Tie Fighter Detail shots Posted by Forceflow
And some more to keep you interested! Here are two detail shots, showing the cockpit of the ext model a lille more closely. Great work again guys!!!
Wednesday, October 18, 2000
New Feature: Interview with Darksaber Posted by Forceflow
In an effort to tell you more about our members, Decoy made an interview with Darksaber! This is the first of many interviews to be done with all team members! You can find the interview in the contributer section or right here!
So go check it out people!
More Tie Shots! Posted by Forceflow
Okay, we've got some more shots! This time it's the EXTERRIOR shots! And they look amazing! (Though those screens are nothing compared to the first time you actually see them within the game!) But I don't wanna hold you any longer:
Sunday, October 15, 2000
First Tie Fighter shot Posted by Forceflow
Okay, to cheer everybody up, Dec was willing to give me a screeny from the BASE Tie! It's again looking gorgeous and I just can't wait to see (or better blow up) this puppy in the game! (Not to meantion to see the work for the exterrior model!!!) and hell, do they look good! They look so good I... *see's a lot of angry people staring at him* okay, okay! I'll post them already!
Watch and die! Now if those don't look like they are straight out of the movie I don't know! Oh, and btw, this is the BASE-Model, so expect more to come soon!
Tuesday, October 10, 2000
We are Alive.... Posted by Ypoknons
I just wanted to inform you that the XWAU is very much alive, more so than you might think. I'm not allowed to tell you more than that, but nor is this a publicity stunt.
Monday, October 2, 2000
Multiplayer Issues Posted by Ypoknons
I have just sent Forceflow an update on about the multiplayer issue.
Q.: Can I play with other players whom do not have the patch?
A: It is now proven that it is not truly possible to play against players without the RFP because of the *.exe data differance, which tends result in a major packet loss, almost to the point of making the game unplayable. Of course, you can always do use a favour by promoting the XWAU for on-line, so that more XWA players will know about the upgrade.
That's all for now.
Friday, September 29, 2000
It's a sad day today... Posted by Forceflow
It's a sad duty I have to do today.
Wedge, a member of the Forum took his life yesterday. Most of you may not remember him, but I do. He was on my board, he belonged to the family! I will miss him, and I know a lot more will do so, too.
I am sorry we couldn't do more for you. I hope you reached your goal, I hope that wherever you are you are happy now.
Thursday, September 28, 2000
Y-Wing problem fixed! Posted by Forceflow
Some of you may remember that the ion cannon from the Y-Wing seemed to not centered correctly. We never found a solution for it, until now.
Darksaber actually found the solution. For now the fix can only be downloaded on his page, but we'll try to make a new fixed version of the RFP ourselves, soon!
Wednesday, September 27, 2000
And another awesome OPT! Posted by Forceflow
Manik finished his awesome Muurian Transport! You can see the pictures of the craft in the Screenshot section and in the Forum!
You better go and check it out!
Sunday, September 24, 2000
FAQ: The FAQs were updated today... Posted by Forceflow
I updated the FAQs with following question:
What is wrong with the cockpits? They totally block the view! Can't you maybe even make the cockpits like they were in the original X-Wing game?
Our goal with the cockpits were to make them appear closer to the look and feel of the movies. Movie evidence clearly shows though, that the view in the X-Wing (and the Y-Wing) was very limited. We decided to use that in our models and will not change it back.
We cannot make the cockpits like they were in the original X-Wing game (an interactive 2D display) since that would actually require to change the game engine, so I am afraid you'll have to use what you have for now.
Stormtrooper Transport Posted by Ypoknons
Wraith1 has made the Stormtrooper transport DxF, based the really cool one in the Balance of Power cutscence. The DxF is pretty cool as well.
Thursday, September 21, 2000
JC's Ties Posted by Ypoknons
JC has posted screenshots of his TIE Fighter on the public forum, but it's not really textured. Still, even in this state, you can probably tell that's it's much better than the TG one. See, we're actually doing work. :)
Wednesday, September 20, 2000
Finally a new OPT!!! Posted by Forceflow
Great news! We can finally present a new complete model! And it's a great one, too!
Darksaber (yes, our good old Darksaber is back!) completed the Azzameen Family Base! It's an awesome model (as if we would've though otherwise ;) Go check it out in the Screenshot section and enjoy the view!
Saturday, September 16, 2000
Quote from JC on the IFP Posted by Ypoknons
Since a lot of us are in the dark about the IFP, even the members, I'm posting this quote from JC. Sorry if I'm hanging another Big Mac in front of you.
"Let's just say that the TIE's dxfs are pretty much done. I've now got a cockpit thanks to Admiral Andy, and he's working on changing a few things so each cockpit looks a tad bit different for the specific fighter it plugs into. I'm fixing up a few things here and there and getting everything looking right from the pilot's perspetive. I've done a little opt testing but I'm planning on getting the opts set up right as far as mesh explosions, what the meshes actually are--wing, mainhull ect--and stuff soon. Then all I think I need is the textures which could take a very long time. Other than that, there's also Matt and his Missile Boat and mostly done Gunboat, and Decoy and his Skipray. Then of course everything needs to pass Ace Antilles' rigorous testing..."
Thursday, September 14, 2000
The internet has me back! Posted by Forceflow
Good news! Today I got a new ISP! So expect me to be online regularly again!
However, there still is my "real" life to handle, so it might be that I have to cut back a little on my internet time, and of course once University starts I gonna have a LOT less time, but for the next one and a half month I should be more or less fine :)
To all members!!!
Please send me all page changes that need to be done! I have already updated the progress page, but in case things are still missing give me a call!
Apology Posted by Ypoknons
Sorry about tell you about new OPTs without naming them. I wasn't trying to tease you guys, I was just tryign to report the news without giving away what's on the private forum. Sorry.
Status Update Posted by Ypoknons
I've got a status update here:
-The Lambda Shuttle is in final stages. The Opt is having final corrections and fixes.
-Manik is working on textures for the Murrian Transport.
-Flashman has a station Opt complete and it is in the testing stage.
Corrections to minor errors in the Calamari's are being examined to make them perfect :-)
-JC is making some progress on the TIE Fighter.
-Missile Boat is being textured.
-ISD's are still being worked on to get them just right.
Many members are tied up in real life so things are slow.
We also have many dxf's produced. Many members are now looking into Opting them.
As soon as an Opt is 100% complete we will post some pictures. We don't want to show off to many incomplete pictures. We prefer to dazzle you with the finished item! :-)
Tuesday, September 12, 2000
Another OPT. A Big Opt. Posted by Ypoknons
Flashman has done another large OPT. As always, the OPT is unnammed unless we decide to let it out. Not in this case, so far. Sorry.
Saturday, September 9, 2000
System Patrol Craft.... Posted by Ypoknons
The System Patrol Craft DxF is up... It's a design based on the WEG version, that's where the SPC first showed up anyways. The good thing is that I doesn't look like a big fat box with turrets and radar dish now. Thanks Wraith1.
Friday, September 8, 2000
Me too! Posted by Ypoknons
Real life has caught up with me too and most of the XWAU team. You might laugh with me working my brians out in Junior High/Middle School, but that's a fact. Don't worry, we'll keep at it. We still have new dxfs all the time and OPTs quite often.
Thursday, September 7, 2000
Life cought up with me :( Posted by Forceflow
as some may have already noticed I was barely online for the last two days. This has several reasons, all connected to my "real" life. For once, I just signed up two new contractes for commercial homepage projects, which start to take up a lot of my time. Second, university is starting to warm up, which also starts to take it's toll on my time. Third, and most important, my ISP just kicked me yesterday and so I am forced to use my old providerm which unfortunately costs me a fortune. With my professional webspace and my other expenses I am not able to stay online for very long until the matter is solved.
So, until I finally get up to my feet again and get my ISP problem solved (together with making a shedule with all my projects and university) you'll most likely wont see much of me. I'll still work on the homepage, though updates will be a LOT less frequent for now. Everything that should be done or corrected on the page should be sent to me via e-mail and I'll look out for it then.
I hope to have it all sorted out soon. Be good
Sunday, September 3, 2000
Small updates Posted by Forceflow
I finally got around to posting Maniks personal info (sorry it took so long) and Wraith send in some changes for the rpogress page which I made. It was alos corrected because some of the numbers were wrong...
(I was never good at math, so I DON'T wanna hear anything about it ;)
Saturday, September 2, 2000
Talk about Texturing Posted by Ypoknons
I would just like to inform you both our latest team members, Manik and Flashman, are both good texturers. This'll surely help in getting our next packs ready soon.
Friday, September 1, 2000
Little Tidbits Posted by Ypoknons
It's been too quiet on the banner front if you ask me. I think the general concenus from the team right now is that it's not really hard to do, and at least some of you have some time to spare right now (not me). Plus, the prize maybe upped to something bigger...
Also, if you are having problems download the 11MB pack, try using Getright or GoZilla (www.getright.com and www.gozilla.com) which can resume and downloads and a host of other things that will make your life easier.
Thursday, August 31, 2000
Lambdas and Home... Posted by Ypoknons
Good 'ol Decoy has more or less finished the Lambda -class shuttle, all it needs is a little touch up on the engine glows. Also, I'm happy to report that Flashman is a great texturer, and has done the... I can't let you know.
Wednesday, August 30, 2000
Banner contest Posted by Forceflow
Well, I decided to postbone the end of the Banner contest a little while. Not because we got so many, but becasue we almost got NONE! Come on people! This is a banner contest! Give your favourite project on the net your special touch by providing a banner!!!
Tuesday, August 29, 2000
Happenings on the Private Forum Posted by Ypoknons
While I can't tell you the specifics, a cool DxF just came out on the private forums, and an another OPT is almost complete. Just wanted to tell you we ahve more than just DxF in store for you.
New Members Posted by Forceflow
Flashman and Manik were both accepted to the XWAU team!
Both now have private Forum access and will hopefully send their personal info soon :)
LucasArts Poll Posted by Forceflow
LucasArts new poll is about what type of games people would like to see more. Right now Space Simulations is on the third place, but I am sure we can change this :)
So don't hesitate and vote there now!
Sunday, August 27, 2000
New Cargo Ferry DxF Posted by Ypoknons
That's right, Wraith1 has made a revision of his Cargo Ferry DxF. It sure looks better!
Saturday, August 26, 2000
Member Info Posted by Forceflow
Marcos_Edson provided his personal info, which is now available in the contributer section!
BTW, people, I hope there'll be some banners coming in, soon! So far resonance has been VERY slim!
DxFz Posted by Ypoknons
Manik, a person who ha just revealed himself on the forums, has done an impressive Muurian transport dxf. Also, Wraith1 has the cargo ferry Dxf. Both of these are very good, but can use a little touch up, which will make them even better.
Friday, August 25, 2000
FAQ update Posted by Forceflow
Besides three new FQAs, the FAQ-page also got a major overwhaul, it should now be a little easier to navigate!
Please always check the FAQ before asking something on the forum please! Questions that have been answered in the FAQs will not be answered again.
Download Script Problem Posted by Forceflow
Hello, I just realized there was a problem in the download script! So, it could be that your submission to the petition was not logged!
It would be nice if you could re-submit, in case it was logged it will not double log it.
Thanks and sorry for any inconvenience
Thursday, August 24, 2000
Public Relations Posted by Ypoknons
Good night, everybody! (Well, in Hong Kong it's night.)
Please do not send e-mail to other sites without our permission. I that all you have are good intentions and it's nice to know that people wish to help the project this much, but it actually is troublesome for the XWAU staff, esspecial and Forceflow and me, in a lot of ways. You are, however, very welcome to tell us of website which we can send Public Relations letters to. Thanks.
Banner Contest Posted by Forceflow
Good Morning everybody! (Well, in Germany it's morning)
We thought how to involve our fans a bit more into the project and came up with the idea of a little contest. There might be more than one,but for now it's time for a:
We realized we really don't have a banner to give to people for linking to our site, so I must admit the decision to do a Banner contest was a bit selfish ;)
Anyways, here's the rules for the contest:
1. The Size of your banner needs to be 468 x 60
2. It must include the URL of the XWA Upgrade Project (https://www.xwaupgrade.com)
3. Obviously it must be connected to the XWA Upgarde Project
4. Multiple entries are allowed, but please don't overdo it, three entries per person should be enough
5. The Contest will run for one week. In case we still get a lot of entries at the end of that week we might make it a bit longer, but don't count on it!
And this is what you can win:
All proper entries (so the ones staying true to the rules) will be presented on the page somehow. How this will be done is not sure, yet, but most likely it'll be on a new page on the site.
The 5 best entries will be put in the news together with the names of the creator and a link of his or her choice
The winner will, besides of course being put on the news-script, also get a special titles in the XWAU Forum.
Keep in mind, when submitting your Banner to us you automatically grant us to reproduce and use this Banner for the XWAU!
All Banners should be sent to
Please no e-mails above 1MB!
Wednesday, August 23, 2000
New Progress Screenshots! Posted by Forceflow
Finally some new screenshots ;) Well, they might not be textured, yet, but Adm. Andy's Mines sure do look nice!
He also send me pictures of the never before seen Mine Type C, so you better go and check them out!
New Design! Posted by Forceflow
Hello! I present you the new layout of the XWA Upgrade Project!
If you don't like it, well keep it to yourself ;)
If you do like it, well I must admit most of the stuff is from Decoy, so you better congratulate him for it ;)
With the new Design the page should be a lot more 800x600 friendly. The old page was a bit of a drag to view with this resolution and hoepfully this is solved now!
I also made some color-changes in the Forum. Those changes are only in the XWAU Part of the Forum though. (And the start page)
Anyways, comments and feedback, and even more important reports about bugs and errors are as always highly appreciated!
Hope you like the new look
Tuesday, August 22, 2000
Just Great.... Posted by Forceflow
now that the Forum is working it seems the NewsScript is trying to make me a hard time! Let's see if it still works!
Guestbook Issues Posted by Ypoknons
Please don't ask any questions in the guidebooks. It's not going to be answered anyways. Check the FAQ if you have questions, and if you don't find your answer, feel free to post on the forum.
(Oh, thanks Ace, for reminding me to make this post. He's the one that inispired me to update this newscript anyways :).)
Monday, August 21, 2000
Texturing Tutorial Posted by Forceflow
Well, Decoy finally completed his Texturing Tutorial, which inspired me into making a new section of the page dedicated for Tutorials on how to edit XWA.
I also changed the navigation bar on the left a bit. I was never really satisfied with the way it turned out and simplyfied it a bit today.
This way it's a lot easier for me to modify it. If anybody has an idea on how to make it better let me know!
The Progress page was also updated with lots of requests from Nerd, he wants to do quite some of the stations.
Little Things Posted by Ypoknons
Currently, the XWAU is proceeding well. The MC-40's Dxf is coming along quite well, as is the Mine Type A. BOth of these are by Admiral Andy. That's about it, actually.
Note to self: I must remember to post on the XWAU newsscript, not the the SWSSG one...
Sunday, August 20, 2000
1000 Visitors!!! Posted by Forceflow
Well, no, not in total (now that would be bad) but just today! That's right, just today we got 1000 visitors!
Very special thanks go to https://www.bluesnews.com who posted some news about us today. As far as I could tell we got about 500 visitors just from them!
Thanks a lot!
download script shortly down Posted by Forceflow
I had to work on the download script, so it yould be that you encountered some problems after 5 pm GMT, this should be solved now. Sorry for any inconvenience!
Forum Update Posted by Forceflow
Okay, I played around with the Forum a bit more and now it is easy to identify the XWAU Members. They all have a little besides there name!
Hope you like it
Saturday, August 19, 2000
Page Update Posted by Forceflow
I updated the Progress Page with most of wraiths stuff.
In case you haven't seen the shots from Wraith 1 on the Forum, yet, you can now check his in progress pics of the following crafts:
All are now featured in the Progress Picture section
New Member: Marcos Posted by Forceflow
The XWAU got a new Member! Marcos is now officially in the XWAU Team!
Friday, August 18, 2000
Another fix coming your way... Posted by Ypoknons
Yes, Forceflow has a new version coming with fixed Z-95 exterior. What, I didn't notice a bug with that while I was testing it...
Oh, a note on the UBB image code: Some servers don't like you linking outside of your page, so...
Thursday, August 17, 2000
RFP Version 1.1 Posted by Forceflow
I uploaded the, hopefully fixed, version of the RFP!
If you have the old version you may still download the fix, If you however have not downloaded the RFP, yet, you only need to download the Version 1.1 and do not need to download or apply the fix!
Wednesday, August 16, 2000
Ypoknons personal info! Posted by Forceflow
Well, YP was so kind and completed his personal info for the page! Now most members are featured. I will maybe add some more in the next few days, but I have to think about it first...
My keyboard is working again! Posted by Ypoknons
So now I can post news again! Not to mention play XWA! Heave fun with the RFP!
Tuesday, August 15, 2000
RFP was bugged! Posted by Forceflow
There was a bug in the RFP! Please download the fix also available on the page now!
Run the fix before you run the patch!
Also make sure you have XWA Version 2.02!
Saturday, August 12, 2000
Decoy is back! Posted by Forceflow
Hey people! I just got a message from Dec telling me he is back! Finally! Man, you've been missed!
On a different note, JC also submited his personal info, so did wraith1, Decoy and nerd2!
I also updated the Progress section.
Thursday, August 10, 2000
More Screenshots Posted by Forceflow
I took the new shots from the Forum from the Assault Frigatte and Corellian Gunship and put them on the page!
also new, Saxman added his info! Wow, people really start to move :)
New sound project... Posted by Forceflow
This is some info I got from Wes Janson about a project he is currently working on:
What I'm trying to do is to replace the majority of the sounds within XWA with modified and mixed versions of the originals. A lot of the sounds in XWA are already fine, but that's just it - they're all just FINE. I'm trying to get some really COOL mixes into XWA and to make others fit better, with the utmost quality of course. For example, the default S-Foil sound doesn't really fit either the X-Wing or the B-Wing. Well, I've created a brand new sound that fits both. So whenever you engage the S-Foils in either craft, the sounds don't seem so out of place. (I've asked Ace Antilles to see if the X and B-Wing from the RFP have different foiling times so I can modify as nessecary).
I have also found excelent replacements for all of the explosions so that they sound much more meaty and are more bass-intensive. I've already developed a cooler version of the hyperspace sequences (with some additions from Cornhelium).
Another thing that I'm working hard on is the over-all hangar ambience. I'm going to add the sounds of people and engineers working on other craft and such. I've also found a way to implement a repulsor engine type noise of sorts to all of the craft (both coming and going). If your craft is damaged and you come in for repairs, you actually hear the engineers and robot arms frantically repair your hull and systems (if some were disabled). And there's the misc installations (countermeasures, beams, missiles, etc.) and warhead reloads. You'll even hear the cockpit cannopy close as you enter new caft (or the egress air-lock hatch for the transports, which conveniently sound the same. Heheheh...).
Well, that's not all. There are much more things that I'll leave a surprise. Currently, I'm about 18-20% done with the whole thing. It will consist of nothing but .wav files. I was thinking about including the default .lst files in case people have modified their sound directory, but I don't think it's nessecary. It will also include it's own auto-installer, much like the one used for my TFCS patch. As of now, I'm looking at about 160-170 .wav to modify. And I project a download size of 10 megs or possibly more. It's going to be big (sizeably). And yes, there will be a low-quality and high-quality download available. However, all of the hangar sound will remain high-quality since there's no real playing going on in there.
And that's the basic synopsis of XWAAU. I'm working on an info page for the patch and it should be accessable shortly. My site is called the "S.M.R. Technological Industries Home Page". And the URL is:
It's not a completely-XWA site, as I plan to host other projects for other games, but the one I'm working on right now deserves some attention to the XWA community. The other Star Wars works that I've done is the XvT Environmental Upgrade, made by me and hosted by my good firend Reload. And I was one of the first to do a Battle of Endor modification (complete with the cinimatic A-Wing crash), which is available at Ace Antilles' site.
My next project after XWAAU (for lack of a better name) will be the XWA Revamped Missions Pack. It's going to be the same thing as the original XWA game, except that the missions will be changed around to offer some variety.
Plus, there will be new sounds included in each mission (like docking
sequences, etc.) Your Artoo unit will whistle and scream at you more often. And I'm introducing a new pilot to the Rebel Alliance's roster . . . Me.
Well, the actual pilot is yet-to-be-tetermined. However, he/she will be a flexible point so I can modify the missions even further. Hopefully, the Revamped Mission Pack will offer enough change to warrent another run through the game. It'll be much more exciting (if it wasn't at first), and you'll never know who you'll run into . . . More on the XWA-RMP at a later date.
More Contrubiter Posted by Forceflow
Admiral Andy sent me his personal info, so go check it out!
Wednesday, August 9, 2000
Small Picture Update Posted by Forceflow
Thanks to Ace who submitted some more screenshots. He provided some new shots of the beautiful Z-95, the awesome X-Wing and the great Rebel Pilot, so go check 'em out!
Darksaber also provided some personal information which is now available in the contributer section of this page
Contributer Section is expanding Posted by Forceflow
Finally somebody reacted to my earlier calls and send me some personal info about him. So, Ace Antilles now has his own little info page about him. It's not much right now, but it's a start! I also made the page for myself.
Hopefully the others will do likewise!
As for the patch, hang in, we are getting closer!
Tuesday, August 8, 2000
Farewell Sir Alec Guinness! Posted by Forceflow
As you all probably know Sir Alec Guinees died. Besides being maybe one of the most talented british actors, he gave millions of people hope for something better!
Obi-Wan, you will always be in our hearts!
May the Force be with you, wherever you are!
Monday, August 7, 2000
New Forum Icons Posted by Forceflow
Well, since I now know a LOT more about the way the Forum works (after taking it apart and putting it together again you do get a knack of it ;) I thought I might as well just put in some new icons. The new icons are a bit more Star-Warsish...
Okay, so I got them from XWA, go sue me! They look good!
Forum is a partial loss :( Posted by Forceflow
Okay everybody, after realising that the forum was breaking up on me again yesterday night I had to take quite extreme steps to save what was left. I was able to do a new clean install.
First the good news: All Member settings have been retrieved and been put on the new Forum, so no info has been lost there! I was also able to retrieve the messages from the smaller Forums.
Now the bad news: Pilot Lounge, XWA Upgrade, XWA Upgrade Private Forum have been lost. I was not able to save any posts in those forums. I am sorry about it. I am still hoping to be able to retrieve the posts from the old Forum and get them into the archive over here, but don't count on it.
I am right now working on getting the ranks back. I also changed the settings for the XWA Upgrade Private Forum. This is now completely secured, so only Members have access to it! This has beend done for several reasons which will be explained at a later time.
Please be patient and report all errors to me immediately!
Sorry for not being able to do more...
Sunday, August 6, 2000
The Patch is Coming Your Way! :) Posted by Ypoknons
Apparantly, Defiant has managed to fix the PoV problem, and that means the RFP should be released soon.
Also, we've got a new, XWAUP only newsscript now, so that XWAUP news messages will not show up on the SWSSG page.
Saturday, August 5, 2000
Reasons why patch is delayed! Posted by Forceflow
Okay, I talked to Nob and he told me the major problems he is having with the patch.
This is what he had to say:
The patch is progressing, however Nob has some serious problems about getting the X- and Y-Wing PoV files which he doesn't seem to ba able to incorporate with either MXvTED or TPWIN
This is why the delay.
Okay, that's it for now. If I hear anything else I'll tell you guys!
Friday, August 4, 2000
No, threads are NOT vanishing! Posted by Forceflow
Okay, some of you might have noticed that the XWA Upgrade Forum all of a sudden has only about 360 threads left. Before you panick now, that is okay. I have started to archive the topics. I know this isn't so cool, but I am still having probs with the Forum which make it a real pain to maintain so I am forced to archive the threads. This is a slow and annoying progress, but should be completed in a week or so. after that I'll see if I can maintain the Forum again.
And trust me, I wouldn't do that unless I had to! (Having to move 400+ threads manually is REALLY annyoing!!!)
Thursday, August 3, 2000
Forum Update... Posted by Forceflow
Okay, after a good 10 - 12 hours full of near heat attacks and nervous breakdowns it seems the Forum is back up and ready for you. There are some things still not working properly, but most of this should not affect you. Some obvious things:
Admiral Andy is gone Please register again, I will put your post cout to where it was before
Saxmans post count is correct againI found a cached version of your last post with your post count, so that was fixed! In case your password doesn't work, e-mail me.
JCs post count is not correct Tell me where it was and I'll try to fix it
Some threads are missing! Some threads were lost, there shouldn't be many, but please report lost posts and threads to me. Thanks a lot
On a more technical note, I am still having probs updating the threads, so until that is fixed the special ranks are gone. Sorry, but I can't change that. Some old ones might still be in the Pilots Lounge, but the rest should be gone...
News-Script back online... Posted by Forceflow
Okay, the Server is still having problems and the Forum is down. The News-Script is however working again! So, at least there is a little bit of light at the end of the tunnell
All users that have access to the News-Script should mail me to get instructions on how to access the script again...
Wednesday, August 2, 2000
FORUMS OFFLINE!!! Posted by Forceflow
Due to an unknown error the Forum is down!
The problem is being worked on and I am backing up all files as I write this! Unfortunately I do not know what could've cause this error. I sincerely hope to have the Forum up again tomorrow, but right now I do not know what is going on. Hopefully all threads and personell info can be retrieved again :(
Server Problems seems to be solved! Posted by Forceflow
Okay! Wow, it seems like all of a sudden I can connect to the Jedicore server again! So, I can FINALLY upload the page to it's supposed location again!
This will undoubtly cause some slowdowns in the first loads (since again, you lost your cached data) but I cannot keep the page on my commercial account.
Hopefully this will now work and I don't have to move the page again! (Since transferring all data tends to take a LONG time!)
The change will not effect you immediately since the page needs to be transferred and I will have to change the forwarder again. (Which will take at least an hours until it's incorporated properly!)
BTW, I have full control over UBB again, so be nice, or I have to give you a special title ;)
XWAU: Tie Avenger added... Posted by Forceflow
Added the Tie Avenger into the Progress Pic section
Monday, July 31, 2000
XWAU: Little things... Posted by Forceflow
Well, the new Domain is now finally up and running properly!
(What a surprise!) So, I'd like everybody to use the https://www.xwaupgrade.com as his or her bookmark! (And in IE 5+ there is even a little surprise built in ;)
So, please use it! (After all I am paying for it ;)
Sunday, July 30, 2000
XWAU: New Domain for XWA Upgrade! Posted by Forceflow
Hi everybody, I was in a good mood yesterday, so I thought I might register a new domain for the XWAU. The old address (xwaupgrade.cjb.net) will still work, but we now have a .com domain!
So, please use
https://www.xwaupgrade.com as the official link!
Comments are, as always, appreciated!
Saturday, July 29, 2000
XWAU: Minor Page update Posted by Forceflow
I included the wirefram shots were I had them in the Progress Pictures pages. Looks a bit better now, but nothing else.
Just thought to post that, so people know I am still working on the page ;)
Epsiode II trailer... Posted by Forceflow
Well, it's not exactly the official EPII trailer, but it's amazingly well made. I just heard of it and you should check it out!
Tuesday, July 25, 2000
XWAU: Progress Pic update Posted by forceflow
Thanks for everybody who send me the dxf shots! I updated the progress picture site with the following crafts:
Imperial Landing Craft
Mines (Tpye A and B)
Super Star Destroyer
Sunday, July 23, 2000
Server trouble... Posted by forceflow
DS complaint to me that there was something wrong with the start page!
I cannot find an error, but in case anybody encounters ANY erros on the page please report them to me immediately!!!
XWAU: Screenshot Page updated... Posted by forceflow
Okay, I have finally updated the screenshot page!
It now features a new category with models that are in progress!
Crafts included so far:
Imperial Star Destroyer Mark I
Imperial Star Destroyer Mark II
Tie Advanced X1
So go check 'em out!
XWAU: I am having troubles with the server... Posted by forceflow
The server is giving me a hard time right now, so I was forced to move the site to a different location! Please be sure to always use the https://xwaupgrade.cjb.net address!
The problem is being worked on and should not affect the release of the RFP. (If it comes out before the server problem is fixed!)
The news were not working either for a couple of hours, but hopefully everybody should be able to access them again!
Tuesday, July 18, 2000
XWAU: Delay with Patch... Posted by forceflow
Sorry about it, but the patch isn't ready, yet. I know we promised something else, but right now it's not ready.
We are sorry about that, but there were problems popping up that could not have been anticipated before.
We wont put out a new release date, but we hope to make it available asap!
Sunday, July 16, 2000
XWAUP: Minor Changes Posted by forceflow
Some more changes on the page and I added three X-Wing screenshots. (The cockpit ones)
We are getting closer to the RFP release, but I wont make any more promises right now! Sit tight and come back often!
I also modified the XWAU Forums so now they should fit into the genrel XWAU look... Tell me what ya think of it!
Saturday, July 15, 2000
A new person to bring you the news Posted by K_Kinnison
Greenthings... i would like to thank decoy for this honor. I will be bringing you news of the XWA and XvT gaming community. And anything else needed
May The SHWARTZ be with you
Friday, July 14, 2000
XWAUP: Little Page Update Posted by forceflow
Hi everybody! I am finally back from Canada so I can start working on the page again. There have been some minor changes to the page. Since we are getting ready to launch the RFP, so there is quite a bit of chaos going on, so please excuse that the page is not up where it should be right now.
There are some new screenshots, namely the Y-Wing, so go check 'em out!
Saturday, July 1, 2000
XWAUP: Holidays Posted by Ypoknons
Well, I'll be going to North America tomorrow, and I won't be back until the 30th or something like that. Because this is just me, the Rebel Fighters patch will not be delayed, obviously. It should be release when Forceflow gets back on July 10th. No more news updates will be coming until then. Plus note that ironically I will not have much internet access at all when in North America.
Monday, June 26, 2000
XWAUP: Star Destroyer Day Posted by Ypoknons
I can't believe I forgot to post this... Matt has done the Super Star Destroyer Dxf and Saxman the Imperator I Star Destoryer (Imperial-class for those of you who need that tip). Admiral Andy has also updated his Supa Fighter design.
Saturday, June 24, 2000
XWAUP: JC and His Beloved TIEs Posted by Ypoknons
Basic news. JC has finished the TIE Interceptor Dxf and is finishing his TIE Bomber Dxf. Admiral Andy has scanned and posted (courtsy of JC) a Supa Fighter design that looks good. From now on, I'll probaly post about such things, so...
Also, JC must have been staying up late, because he just finished the TIE Bomber Dxf! At this rate, the the Imperial Fighters Pack could out by the end of the holidays! :)
Thursday, June 22, 2000
XWAUP: Y-Wing! Posted by Ypoknons
The Y-Wing exterior OPT is on its way to being completed! The Exterior is pretty much done, and the rest should be following on hot on its heels. This OPT has an interesting history, as Saxman made the dxf, then Darksaber changed large portions of it, and finally good ol' Dec finished it off, adding textures and all. Good work, and well, you need to wait just a little longer for the release of the Rebel Fighters Pack.
Saturday, June 17, 2000
XWAUP:Regarding TIEs Posted by Ypoknons
I am sad to say, with Hottie and Darksaber leaving, all of the former projects have been left open to all XWAUP OPTers. I put this news on the page late, yes, but sigh... JC has done a TIE Fighter DxF, and as always, it is excellent. That's it.
Friday, June 9, 2000
XWAUP:Another Update Posted by Ypoknons
Well, I'm back from my exams.
Bascially, the rundown is: Final X-Wing cockpit has been completed, I think. The beautiful Missile Boat Dxf has been basically finsihed, and my favorite thing about it is that it follows the more TIE Fighter version of it. Great going, Matt. Marcos has finished the Modified Corvette Dxf, and that look looks good too. That's about all for now.
Friday, May 26, 2000
XWAUP: Some News Posted by Ypoknons
I know it's been pretty quiet lately, but that's because we're preparing for the release of the Rebel fighters pack. The Hottie problem has now been happily resolved, thankfully. Also, Matt, our weapons expert, has creat, believe it or not, new lasers and ions! THe lasers are great, but the ions look good in the screenshots, but apparantly look even better when moving.
Oh,about website updates: The creator the this website, Forceflow, will be on holiday in Canada for the next few weeks, so check out the forums for screenshots and the usch. Sorry for any inconvienace caused.
Sunday, May 14, 2000
XWAU: 4 new Screenshots Posted by forceflow
Okay, I included four more screenshots, 2 for the Assault Frigate and two for the Correlian Gunship.
I also worked a bit more on the progress pages, but that wasn't much...
XWAUP: Release Dates Posted by Ypoknons
For those of you wondering about the release date of th Rebel fighters pack, here is what Darksaber has to say:
"It will be sometime yet as I haven't even started the Y-wing yet, I only have a test Dxf at the moment, plus the xwing still needs some work on it and the bwing with a few things, so be patient please.
I'm not giving any dates as I don't want to dissapoint people if I don't finish them by that time."
So please, don't bug the team. :)
XWAU: Progress Page was redone Posted by forceflow
The progress page was bothering me a lot lately. It was way too long and not really comfortable, so I split it up into several parts, I think this should be easier to work with, especially since you now see what categories still need to be worked on and what not.
Hope you like it...
Friday, May 12, 2000
XWAUP News Posted by Ypoknons
Apparantly, the XWAUP news script is the same one as the SWSSG one, so I'll mark all XWAUP news as "XWAUP News".
Thursday, May 11, 2000
XWAUP: No, not dead.... Posted by Ypoknons
No, unless you've beeen living under a rock for the last few weeks, you know we haven't died. ;) For those of you whom have been away from the forums lately, the major news is that the new site is almost fully operational. Decoy and Forceflow are on holiday. Darksaber has complete the as always amazing B-Wing and Decoy has finished the also amazing Z-85 (which you'll get to fly in the Rebel fighters pack), the Asssault Frigate, and the Gunship. Well, that's it.
Tuesday, April 18, 2000
Make it Big: the Jek Porkins Story Posted by decoy
Jek Franko released his campaign here is what he told us about it.
"He's big, he's bald, he's ugly. He's Jek Porkins. The bulkiest man to ever fit in the cockpit of an X-Wing is famous for his brief and tragic participation to the Battle of Yavin. But little is known from his early exploits as an free trader and a Rebel pilot.
In "Make it Big: the Jek Porkins Story", discover how this small time food smuggler from Bestine IV joined the Rebel Alliance to become an average fighter pilot known for eating during mission and blowing up for no apparent reason. Jump into the cockpit of the Mynock, Jek Porkins' YT-1300 light freighter. Fly with the Tierfon Yellow Aces in the early days of the Rebellion. Six missions putting your flying skills to test. A larger than life adventure you don't want to miss!
Created by Jek Franko, the campaign is now available for download on the "Make it Big: the Jek Porkins Story" official web site
(https://members.xoom.com/Porkins/main.htm). The six missions are complete with brefing and full voiced radio messages."
Tuesday, March 28, 2000
Maybe a new Star Wars Flight Sim Posted by decoy
This is what i found at www.theforce.net. Let's hope it realy is a new flight sim.
BIG NEWS: New Episode I Game
Tue, Mar 28, 00 12:41:44 AM EST
All Star Wars games that don't have a title at the time that they begin evelopment end up being assigned a code name. Well, we've just landed information about one that is supposed to be amazing in the next generation gaming market. Europa, the code name for the project, is LucasArts' first upcoming effort in the next generation market.
TFN has learned that in addition to the N64 title to be released this Christmas and the recently released Star Wars Online, LEC has another really great looking title tighly under wraps possibly for the PC and Playstation 2.
While we do expect an official announcement soon, here's your first word about the new TPM game, exclusive to TFN:
LucasArts is developing what sounds to be an Episode I related flight simulator type of game. The project is code named "Europa" and is anticipated to run only on the higest end PCs and one of the next generation consoles.
From what I've seen it looks like it's shaping up into a very cool game. One source suggested that Europa is, quite simply, the most beautiful flight/simulator/shooter that just has to be seen to be appreciated. More soon.
So another title is in the works, huh? We'll keep you updated, of course, and thanks to The Random Menace and others for contributing to this story.
Thursday, March 16, 2000
Star Wars Online announced!! Posted by Hades
Jer'yn Moc, from the Obiwan Network's forums, has a brother who is working in a computer TV show and he got this E-mail this morning:
LUCASARTS, VERANT, AND SONY ONLINE ENTERTAINMENT JOIN FORCES IN MASSIVELY MULTIPLAYER ONLINE STAR WARS* GAME
Three Leading Interactive Entertainment Companies to Combine Efforts to Develop, Distribute, and Host First Star Wars Online Multiplayer Title SAN RAFAEL, Calif. -- March 16, 2000 -- LucasArts Entertainment Company LLC announced today it will partner with Verant Interactive Inc. and Sony Online Entertainment to create the first massively multiplayer Star Wars online role-playing game. Expected to release in 2001, the title will immerse thousands of game players into the classic Star Wars universe. Gameplay will feature a unique combination of combat, specialized missions, and daring quests.
The Star Wars online game will be developed by Verant, distributed and sold at retail by LucasArts, and available for play exclusively online at The Station@sony.com (www.station.sony.com).
The partnership brings together three of the foremost companies in the interactive entertainment industry. LucasArts, a leading international developer and publisher of interactive entertainment software, has developed critically acclaimed and commercially successful Star Wars titles across a variety of platforms since 1991. Verant, creator of EverQuest, the most successful massively multiplayer online game to date, is recognized as the leading creator of persistent gaming universes. EverQuest currently boasts more than 200,000 customers, 120,000 of whom play daily. Sony Online Entertainment produces and distributes online games and gameshows targeted to mainstream consumers and game enthusiasts, including EverQuest.
"The combined expertise of LucasArts, Verant, and Sony Online Entertainment will bring to gameplayers an incredibly dynamic online gaming experience worthy of Star Wars," says Simon Jeffery, president of LucasArts. "The immensity and richness of the Star Wars universe lends itself ideally to a game of this nature".
"We couldn't possibly ask for a better universe in which to create a massively multiplayer game, " says John Smedley, president and CEO of Verant. "Star Wars offers such an incredible amount of depth and detail that we'll be able to create a place for fans to feel right at home. This game is going to be incredible!"
"Star Wars online will be a phenomenon that transforms online gaming for both gamers and casual game players," says Lisa Simpson, president of Sony Online Entertainment. "It is a great addition to the blue chip brands our audience has come to enjoy at The Station. We are delighted to work with LucasArts and continue our close association with Verant Interactive."
LucasArts Entertainment Company LLC is a leading international developer and publisher of interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com, LucasArts is one of five companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas Licensing Ltd., and Lucas Learning Ltd. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm's businesses include George Lucas' film and television production and distribution activities as well as the business activities of the THX Group. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post-production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm's film and television properties. Lucas Learning strives to create an "uncommon learning" experience by offering engaging interactive software products that provide learning opportunities through exploration and discovery.
Verant Interactive is an independent development studio that develops cutting-edge online games. Based in San Diego, California, Verant Interactive has a staff of over 70 employees who consist of the development teams responsible for the online games EverQuest*, Tanarus*, and Sovereign*.
About Sony Online Entertainment
Sony Online Entertainment produces and distributes online games and gameshows targeted to mainstream consumers and game enthusiasts. SOE's site, The Station@sony.com (located at https://www.station.sony.com), is one of the leading online game destinations. The Station distributes online games and gameshows from Sony Pictures Entertainment, 989 Studios, and third-party developers. SOE's advertising sales and partnership marketing team also works with Sony Music Online and Sony Pictures Entertainment Online to offer integrated marketing and sponsorship opportunities for online advertisers across the SOE network of premiere branded entertainment-based Web sites. SOE, a Sony Pictures Entertainment company, is headquartered in New York.
Super thanks to my buddy Jer'yn Moc for this piece of news.
UPDATE: Seems that this info is now available on the official LEC website too. (Thanks Tek for this pointer)
Friday, March 10, 2000
No more XWA for you! Posted by Hades
Blue's News reports that Lawrence Holland, the almighty creator of the X-Wing series of games, is working on a Star Trek space sim to be published by Activision sometime next year. If you ask me, this means that there will be no X-Wing Alliance expansion packs, contrary to some rumors that were floating around the net a while ago.
Tuesday, March 7, 2000
Force Commander has gone gold! Posted by Hades
I was surfing by the official Lucasarts website when I saw that the real-time strategy game which might just as well be the last of the original SW trilogy games, Force Commander, has gone gold (meaning that the CD has been send to replication) and should hit stores the week of March 20th!
Friday, February 18, 2000
Background Section Posted by forceflow
Hello everybody! I was able to upload the background section today. Here informations about the Books, Characters and weapons of the Star Wars Universe can be found! Check it out!!!
(Link is the Death Star image on the lower left of the screen)
Please give me some feedback on it!
Sunday, February 6, 2000
Comparison Section up Posted by forceflow
FINALLY was I able to include the comparison section.
I know it's not 100% complete, but I'd say 99% are in it. So please go there and chek it out! Comments on it are HIGLHY appreciated!!!
Sunday, January 23, 2000
Guestbook is finished now Posted by forceflow
Okay, the Guestbook has been updated again, this is the final one, though. It will now archive the entries. So go on and give me some feedback on it ;)
(Bug reports to: email@example.com)
Saturday, January 22, 2000
New AlliED Version up Posted by forceflow
Hey, Troyd just released a new Version (1.25) of AlliED, go get it and make some awesome missions with it! (But don't forget to register it!!!)
Thursday, December 30, 1999
The SWSSG is getting ready for Y2K Posted by Hades
In preparation for the great atomic bombarment aliens will launch upon earth in a couple of days, Decoy requested I join this site's staff. I will help in the building of underground shelters and stockpiling of medical supplies.
Or, maybe, he only wanted me to join because I know my way around both HTML and XWA editing... And of course, because everybody likes me :-)
Well, enough talk. Go and download our OPTs if you haven't done so yet. Drop by the forums for some nice discussions if you haven't done so yet. That's all for now, Hades out.
Wednesday, December 29, 1999
Corillian fighter Posted by decoy
Hehehe we did it again. People meet the Corillian fighter.
Once, we came up with the concept of a small fighter with little shielding but great firepower. So here it is. It's from the makers of the Corellian Freighters and Corvette, and it's intended as a post-Yavin/pre-New Republic design, used mostly near its factories at Corellia, where it is really cheap to buy and mantain such fighters.
Download it here
Monday, December 20, 1999
J-WING Posted by decoy
Ok here it is the J-Wing made by Hades and litle old me :). Since a few weeks
Hades and i teamed op to do some OPT's and this is our first release, it's a
small elegant fighter with 2 lasers, a powerfull ION canon and a reasonable
speed. This craft was created by us, as far as we both know there isn't a J-Wing in any books or
anything. It is a New Republic fighter (a little older than K-Wings) used to disable targets prior to capture operations, while being able to dogfight better than B or Y-Wings, and also able to make it back home, all without escorts.
We are currently working on the cc7700 but we will keep you informed. Please
don't be shy we love feedback as well as screenshots:)
Download it now
Friday, December 17, 1999
Newspro is acting wierd... Posted by decoy
Sorry about the gab in the layout, i will try to solve this as sson as possible.
Thursday, December 16, 1999
Poll results Posted by decoy
Which game was the best in the serie???
X-Wing vs. Tie Fighter
Here are the results of the poll.
Saturday, December 4, 1999
Some more stuff.... Posted by forceflow
Mines are added and some mistakes I made are corrected in the fighter part! (Thanks Wraith!!!)
Wednesday, December 1, 1999
Posted by forceflow
I upped another part of the craft section! So the stations are available!
I have heard some complaint about the computer locking up when vieweing the bigger parts of the craft section! I'll look into that! More feedback HIGHLY appreciated!!!
Tuesday, November 30, 1999
More added... Posted by forceflow
And ANOTHER update for today! I added the starships section, so most of the stuff is up now. But I'd like to get some feedback concerning loading/running time. (My NE just crashed when I tried to view it...) So I might split the bigger sections into three seperate parts...
Sunday, November 28, 1999
AN OTHER UPDATE... Posted by decoy
As you can see we have changed the navbar one more time and this should be it for now. We also added a poll just for some feedback the next thing up is organizing the newspage which still looks a bit crappy so i will be working on that while Force will finish the craft section. After that content is #1 on the list.
Friday, November 26, 1999
CRAFT SECTION... Posted by forceflow
I finally managed to start uploading some of the craft section stuff. Fighters, Freighters and shuttle plus containers should be available! Expect more soon!!!
UBB BACK ONLINE Posted by decoy
Hehehe i think i finaly did it, UBB is back online and although i lost all threads, i actualy safed all users so if you had already registerd you don't have to do it again. I'm also glad to report that the crafts section is operational the fighters and containers are in.
Tuesday, November 23, 1999
SURE DECOY!! Posted by canuck
I will do that from now on!
TOTAL SCREW UP Posted by decoy
Yes i screwed up, i will take the credit for it. So what it comes down to is this "NO UBB" i though to take the easy way but it didn't seem to work and it costed me a lot of time. well maybe tomorrow at this time i will have working. Please don't rube it in, i know i screwed up just leave it to that :o(. Btw. if you realy have sometihng to say you can do it in the geustbook for the time being.
YEP YOU ARE RIGHT... Posted by decoy
Canuck you are right i will change that this evening. Thanx man.
Monday, November 22, 1999
Forum Links Posted by canuck
I do not think you have fixed everthing at the forum. Go into the forums (duh!), general. As you can see the last post as been a while ago. Then move your cursor over the reply button (look at the ULR)
Sunday, November 21, 1999
BIG UPDATE Posted by decoy
Well uh big, big it's an update alright hehehe. Ok i just added this newsscript, which isn't working like i planed jet but ok, the UBB forum and a guestbook, and.... well thats it for now. Forceflow is working on the crafts section and i already added the second navbar for it. We hold on to the ships list XWA is using in the skirmish mode exept for the weapon emplacement, that will go under weapons.
Well have fun and please leave any feedback you might have in our forum.
DECOY Posted by canuck
If you want to change anything else you would have to go into the script itself and modify it. Sorry I can't help anymore