WIP: MC85 Resistance Cruiser Raddus

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WIP: MC85 Resistance Cruiser Raddus

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DTM
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Post by DTM » Wed Aug 29, 2018 8:28 pm

My first step in creating a patch dedicated to Resistance:

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Jaeven
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Post by Jaeven » Wed Aug 29, 2018 8:44 pm

Whatever you might think of TLJ and the sequels, I don't think there is a single person on this forum that can make a serious claim that the Raddus isn't totally badass looking.

I for one am really, really, looking forward to this opt. Especially because it can theoretically be plugged into legends missions as well.

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Vince T
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Post by Vince T » Wed Aug 29, 2018 9:25 pm

I never realised the ventral section was that jagged, kinda like the classic rebel transports. Either way, I really like how it‘s coming together!

Which makes me wonder wether or not I should give in to this totally irrational idea of trying my luck on the Supremacy ....
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Drinkinmiester
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Post by Drinkinmiester » Wed Aug 29, 2018 11:07 pm

Looks cool, I see little reason it couldn't fill in for some legends missions!

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Darksaber
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Post by Darksaber » Wed Aug 29, 2018 11:30 pm

That's brilliant :)
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Post by Phoenix Leader » Thu Aug 30, 2018 8:41 am

This really looks great. Too bad the game engine doesn’t allow for hyper-speed ramming.

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Vince T
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Post by Vince T » Thu Aug 30, 2018 8:59 am

Wel, kamikaze-attack is a valid oder in AlliEd And one COULD simulate it by setting the speed to the maximum possible numeric value rather than 100%.

I have done something similar in one or two as yet unreleased missions from the TBP campaign, where I‘d spawn a fusion cannon blast OPT to kamikaze-attack a speciffic target at somewhat around 750 MGLT, making it look like an actual projectile.
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Post by Phoenix Leader » Thu Aug 30, 2018 9:25 am

Good idea. AlliED allows for a custom speed for each order.
The maximum speed allowed is 567 MGLT, which should be adequate even for a hyper-speed ramming.

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JeremyaFr
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Post by JeremyaFr » Thu Aug 30, 2018 3:24 pm

Nice

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Warb_Null
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Post by Warb_Null » Thu Aug 30, 2018 6:46 pm

Very nice, can't wait to see it finished.

If you need someting to fly it into someday, I got you covered :) https://www.deviantart.com/warb-null/ar ... -753069711

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Vince T
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Post by Vince T » Thu Aug 30, 2018 8:12 pm

Ooooooo nice! :D
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Driftwood
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Post by Driftwood » Fri Aug 31, 2018 1:43 am

Warb_Null wrote:
Thu Aug 30, 2018 6:46 pm
Very nice, can't wait to see it finished.

If you need someting to fly it into someday, I got you covered :) https://www.deviantart.com/warb-null/ar ... -753069711
Do it! do it!

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Post by Bman » Fri Aug 31, 2018 11:37 am

Excellent.
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DTM
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Post by DTM » Fri Aug 31, 2018 5:12 pm

The Supremacy: originally I had the idea to create it starting from the SSD. They are very similar: the Supremacy is a stratched SSD...
The problem with the Supremacy is the dimension: 60 Km is too big for XWA. Everything larger than 26 Km disappears on higher screen resilution :(
We could hope in a "scaled" Supremacy, or in something different: a Supremacy composed by two specular OPTs. This "twin" Supremacy version can be used only in edited missions, not skirmish.
Idea: we clould hope to have in in both version, using JeremyFR hook to replace the scaled version in the edited missions...

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Vince T
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Post by Vince T » Fri Aug 31, 2018 5:37 pm

Heh coming to think of it, you could make a "center" version, a left wing and a right wing version. That way you could just split it where the Raddus would pierce through and, when it does, have the right wing "drift" off :D
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Post by Bman » Mon Sep 03, 2018 4:01 am

Very nice. Another idea... the Supremacy could be made the same way you did the Bespin Cloud City concept. One half is 30km and the other 30km and both .opts lined up. They would probably have to be stationary in any given mission. :-)
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Driftwood
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Post by Driftwood » Mon Sep 03, 2018 4:05 am

Thinking about it, the ship is so large, does it really need to move at all?

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Post by Tuskin » Fri Sep 07, 2018 7:44 pm

Driftwood wrote:
Mon Sep 03, 2018 4:05 am
Thinking about it, the ship is so large, does it really need to move at all?
That is a good point. The Supremacy could just be a map all on its own.

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DTM
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Post by DTM » Sun Sep 30, 2018 8:09 am

"Hey DTM, any progress with the Raddus? Is the project dead?"

Absolutely not! I started working on textures, but I have to slow down: the risk is to produce an opt, which is old by current standards. Yes, because in the latter period the XWAUP team is working to introduce a major improvement in how to create vehicles for XWA. I think it's worth waiting a bit ...

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DTM
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Post by DTM » Sat Jun 01, 2019 1:27 pm

...texturing and OPTing…

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Jaeven
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Post by Jaeven » Sat Jun 01, 2019 1:36 pm

I am so excited for this opt. The Raddus is just such an incredibly cool ship.

Looking good, DTM.

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JeremyaFr
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Post by JeremyaFr » Sat Jun 01, 2019 2:24 pm

Good :thumbs:

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Vince T
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Post by Vince T » Sat Jun 01, 2019 2:57 pm

That looks awesome, DTM!

I never tried modelling Calamari Cruisers and the likes, as modelling organic shapes scares the crap out of me. All the more respect for what you're doing here!
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Driftwood
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Post by Driftwood » Sat Jun 01, 2019 3:43 pm

Duuuuude. Yes! I've been looking forward to this one for a while!

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Post by Bman » Mon Jun 03, 2019 12:23 am

Looking great.

@Jeremy, is it possible to create a new hook that would remove the 26k/30k limits on how big a .opt model can be ?
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

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