Why all must die!? ...under starships fire...

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Re: Why all must die!? ...under starships fire...

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Phoenix Leader
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Post by Phoenix Leader » Sat Jun 13, 2020 9:08 am

I know it is probably too late, but I have found a way to complete B1M4 at Hard difficulty with Darksaber's Dreadnaught coming with XWAUCP v1.6.
As soon as you arrive in the last region (the one with XQ2 Platform Bundil II) order all your squadron to attack the nearest Escort Shuttle.
When it is destroyed, order to attack the other one. While your wingmates are busy with the Escort Shuttles, you need to approach the DREAD.

Shoot at the Dreadnaught to drive her firepower away from the Y-Wings, but keep an eye to what your wingmates are doing (Flight Commands).
When both the Escort Shuttles have been destroyed, they will attack the TIE Interceptors. This is definitely not what you want from them.
Order all of them to attack the Dreadnaught instead, and assist them in this task.

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Post by Phoenix Leader » Sat Jun 13, 2020 9:30 am

Once the Dreadnaught's shields are down, order your squadron to attack the nearest TIE craft type (should be the TIE Interceptors) and help them in this task.
The Y-Wings will disable the Dreadnaught in no time, because they did not take any damage and the Dreadnaught is still firing on the X-Wings (and on you).
However, the X-Wings are fast enough to survive her firepower, in particular if you immediately attack the Dreadnaught to drive part of her firepower on you.

To conclude, even if the Dreadnaught in XWAUCP v1.6 has 9 Laser hardpoints more than the DREAD coming with the vanilla game, you can still "overpower" her.
The only downside to this strategy is that the fight against the TIE Interceptors will take place much closer to the Y-Wings, but you can handle it anyway.

BattleDog
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Post by BattleDog » Fri Jun 19, 2020 11:28 pm

Forceflow wrote:
Thu Jun 11, 2020 1:42 pm
Guys, maybe be a bit more conscious that we do actually have a lot of folks here whose first language isn't English. Any in many cases not even their second language. I know it's not meant in a mean way, but it can certainly discourage people joining the conversation.

While I agree the post is a bit hard to unpack this is what I gathered from the post:

Turbolasers do tripple damage to regular lasers, are 60% slower but have double the range. And the accuracy is different as well (I admit I don't quite get that part myself) Since ImperialLasers are turbolasers swapping those out will make it a lot harder to attack a craft for small fighters.

In addition to that starships create a bubble of flak fire around them at 2.5 km when the shots dissipate whereas turbolasers actually last for 5 km. Also apparently due to better CPUs accuracy of the AI is improved making the fire even more deadly.

All of this can of lead to even small changes in armament to result in a drastically more difficult game. (Especially since it will most likely affect player allies since they cannot adjust to the higher range and accuracy)

Not saying those are facts, but that's how I understood his posts.
I think you mean Superlasers - turbolasers are just fully powered lasers (as opposed to normal or "half" powered ones. Also, cap ship gun range is controlled directly in the exe, unlike fighter range which is controlled by the speed and duration of the bolt directly.
1st Lt Sigurd "BattleDog" Stormhand, Assigned Corsair Squadron, Renegade Wing, CRS Vigilant.

Corsair 8, Squadron TrO.

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keiranhalcyon7
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Post by keiranhalcyon7 » Sun Jun 21, 2020 11:53 pm

There are some muddied waters in the terms. Prior to XWA, "Turbolasers" referred to charged lasers, as you've said. But then XWA introduced capital ship heavy lasers (well, primarily capital ships; some fighters like the experimental TIE "big gun" also carry them), which they referred to as Turbolasers in the marketing, but in the game engine used the term superlasers since the term turbolasers was already taken.

Det. Bullock
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Post by Det. Bullock » Sat Jun 27, 2020 3:59 am

I always had the impression that the AI balance on hard was borked regardless of mods, XvT: BoP has a similar problem with many missions that are next to impossible on hard because on that difficulty the allied AI is braindead with enemies being super aces so missions, mostly missions in which you need to rely more on your allies, tend to get impossible on higher difficulties.
At least in XvT the problem is less felt in coop because human allies should be able to launch their payload and evade instad of launching two salvos and then sit there while being smashed to pieces but XWA's campaign sometimes just gives the impression they never tested the hard difficulty at all, I quit and dropped down to medium for good when I hit a mission in which no matter what I did my entire squadron got throughly annihilated almost immediately and left me trying to fend off a squadron of Tie Advanced in an X-wing which wouldn't be that bad normally but it's a pain in the neck when you need to also intercept bombers.

I also remember having the same problem with the Y-wings dying almost immediately against the dreadnought on hard and I'm pretty sure that was one of the two or three missions that made me drop the difficulty as an "exception" before I decided to play on medium and be done with it.
capitanguinea wrote:
Thu Jun 11, 2020 1:54 pm
Darksaber wrote:
Thu Jun 11, 2020 11:33 am
Yoda you write like
So sorry, I am Italian. Written English is no more a skill I use abitually so is fading a bit... :D
Next time I will post in italian, and you could use Google Translator XD
Come tuo compatriota ti posso assicurare che google translate è peggio degli errori fatti in proprio. Se sei un po' arrugginito vale il consiglio della mia prof di liceo: frasi brevi e semplici rispettando sempre l'ordine Soggetto, Verbo e Complemento, l'inglese non si presta troppo a frasi complesse ed è facile sbagliare cercando di fare il calco dei giri di parole a cui siamo abituati noi italiani.
Last edited by Det. Bullock on Fri Jul 03, 2020 3:45 am, edited 1 time in total.

marcop000
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Post by marcop000 » Sat Jun 27, 2020 2:09 pm

As native Italian, I confirm what Det. Bullock write, reply in English, is not too complex like seem, my English is no good, but no need a mother tongue to undersdtand.

And remember that Italian language is much more complex then English.

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