Excerpts from readme file:
This is a pack of twelve missions that make up “Battle 8” of X-Wing Alliance, a couple years after the Battle of Endor at about the same time as Mike Stackpole’s novel “The Bacta War”, although this story is unrelated. You’ll fly the Otana in four of the missions, and pilot an X-wing as a squadron commander in the remainder. This is a re-do and expansion of a similar campaign I released years ago, but it bears little similarity to the original other than in name.
The Tai-Corva Campaign is a continuation of Ace Azzameen’s adventures following Endor, as the New Republic continues the difficult task of taking back various sectors of the galaxy from the Imperial Remnant. It is a story-driven campaign, with several hundred custom voice files included. In a departure from the norm, Ace’s character is ‘voiced’ in these missions, primarily for story purposes and sometimes to hint to the player what they should be doing next. Each mission includes a full briefing, win de-briefing, and mission hints for a failed attempt. The ‘commander’s briefings’ at the start of each mission use custom audio files.
In addition to the regular cast, you’ll also meet Ace Azzameen’s trusty astromech unit, “Gizmo”, and other recurring characters.
Mission List / Summary
1. Tai-Corva Reconnaissance: Posing as a civil merchant, conduct a thorough, covert reconnaissance of the Tai-Corva shipyards and catalog all Imperial Forces present.
2. The Tocano Gambit: New Republic forces target a large fueling facility in order to cut off supplies to the Imperials at Tai-Corva.
3. Cain’s Counterstrike: Nomad Group and its escorts must cross the Tocano Badlands to rendezvous with the flagship on the outer edge of the system.
4. Fighter Sweep: The opening move of the campaign to take Tai-Corva is a deliberate fighter sweep by New Republic squadrons, paired with a strike at local Imperial fuel supplies.
5. Dejarik Moves: New Republic pilots must scramble to react to the Imperial interdictor cruiser trapping their force in place and jamming long range communications.
6. Dance of the Dreadnoughts: Conduct an operation to disable and capture Moff Cain's salvaged dreadnoughts, which are powered up and attempting to escape.
7. Aggressive Negotiations: Escort New Republic Ambassadors to Lake City Starport and defeat remaining Imperial Forces planetside at Tai-Corva 3.
8. Patrolling the Perlemian: L/CRS Freedom and her crew have left Tai-Corva and are searching the Perlemian trade route, where convoys bound for Tai-Corva have been going missing.
9. Mega is Missing! Ace, Aeron, and the droids take the Otana to search for Elexa Mega, who is now long overdue and listed as missing by New Republic intelligence.
10. Black Sun Serenade: Ace, Aeron, and the droids continue following the trail in search of missing agent Elexa Mega.
11. Prison Ship Takedown: Stage an ambush at Thyferra to rescue Elexa Mega from Black Sun and the Empire!
12. The Battle of Jomark: The deciding battle for control of the Tai-Corva Sector is about to begin.