Variable Refresh Rate

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Variable Refresh Rate

dust0vich
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Posts: 2
Joined: Fri Dec 03, 2021 6:47 pm

Post by dust0vich » Fri Dec 03, 2021 11:20 pm

Hello All,
Thanks for the great game, can't wait to play, graphics look awesome. I searched around the forums for this but couldn't find an answer so far. How do I get VRR work in the game. It works just fine in other games that I have, but in XWA my monitor always says 144hz when my actual FPS is around 70-80fps. I have tried enabling/disabling vsync in the ddraw.dat without any change.

I used FRAPS to show the FPS as Riva Tuner Statistics Server OSD doesn't seem to work with the game, can't get the display to appear.

Anybody else have this issue. This is with a recent NVIDIA driver.

Thanks in advance.

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m0rgg
XWAU Member
Posts: 266
Joined: Wed Apr 01, 2020 10:33 pm

Post by m0rgg » Sat Dec 04, 2021 12:37 am

Hello,
The game and the ddraw wrapper currently does not support VRR natively.
You can try this setting but not sure it will work:
https://devblogs.microsoft.com/directx/ ... resh-rate/

dust0vich
Recruit
Posts: 2
Joined: Fri Dec 03, 2021 6:47 pm

Post by dust0vich » Sun Dec 05, 2021 8:04 pm

Thanks for the reply. Was just wondering, not a big deal either way.

I had the setting already turned on, but it did not work if anybody else ever searches for it.

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