[Bug] Laser limit in B0M6?
Posted: Sun Jun 26, 2022 3:23 am
I'm playing the Steam version, on a clean install as of 5.5
I was going through some of the early missions in the simulator where I discovered a weird behaviour. In Battle 0 Mission 6 Rebel Rendezvous: Aid to the Alliance, when the Star Destroyer has completed its reorientation towards the platform it begins targeting the Andrasta releasing a lot of constant laser fire and this may be preventing other ships from firing. The X-wing torpedo attack on the Lancer frigate receives very little intercept fire and is blown up, enemy Tie fighters only sporadically fire their weapons even in a head on contest and the autofire/defensive fire of the Otana is inconsistent. Firing weapons normally works fine.
I tried Battle 1 Mission 3 Reconnaissance of Imperial Task Force, another mission I knew to have a great deal of capital ship fire in it but your wingman and the enemy fighters seem to dogfight just fine. I will try more missions with heavy capital ship fire when I can, but so far it seems to be limited to B0M6.
Can anyone else recreate this bug?
I was going through some of the early missions in the simulator where I discovered a weird behaviour. In Battle 0 Mission 6 Rebel Rendezvous: Aid to the Alliance, when the Star Destroyer has completed its reorientation towards the platform it begins targeting the Andrasta releasing a lot of constant laser fire and this may be preventing other ships from firing. The X-wing torpedo attack on the Lancer frigate receives very little intercept fire and is blown up, enemy Tie fighters only sporadically fire their weapons even in a head on contest and the autofire/defensive fire of the Otana is inconsistent. Firing weapons normally works fine.
I tried Battle 1 Mission 3 Reconnaissance of Imperial Task Force, another mission I knew to have a great deal of capital ship fire in it but your wingman and the enemy fighters seem to dogfight just fine. I will try more missions with heavy capital ship fire when I can, but so far it seems to be limited to B0M6.
Can anyone else recreate this bug?