New explosion animation

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Re: New explosion animation

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MechDonald
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Post by MechDonald » Wed Aug 04, 2021 4:08 pm

haui wrote:
Wed Aug 04, 2021 5:20 am
Looks really great, i like it
and want it :-)
Thank you! Some more new enhancements to special effects are also on the list. :)

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MechDonald
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Post by MechDonald » Wed Sep 01, 2021 3:55 pm

I remade some of the hit effects. I wanted them to be more pronounced and flashy. Especially when you strafe shieldless starships. Have a look:

https://www.youtube.com/watch?v=vG4YbFKmThM&t=13s

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Ace Antilles
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Post by Ace Antilles » Wed Sep 01, 2021 5:40 pm

MechDonald wrote:
Wed Sep 01, 2021 3:55 pm
I remade some of the hit effects. I wanted them to be more pronounced and flashy. Especially when you strafe shieldless starships. Have a look:

https://www.youtube.com/watch?v=vG4YbFKmThM&t=13s
Really nice! The XWAU team is a little quiet atm but we are following your stuff and like each version more and more :)
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Vince T
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Post by Vince T » Wed Sep 01, 2021 6:29 pm

Looking really good! Love the effects on those Interdictors!
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MechDonald
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Post by MechDonald » Wed Sep 01, 2021 6:41 pm

Thank you very much! :)

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rogue518
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Post by rogue518 » Thu Sep 02, 2021 6:20 pm

MechDonald those are nice........

Sincerely, Rogue518
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Trevor
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Post by Trevor » Sun Sep 12, 2021 7:37 pm

So, I like the fire effect trailing the larger explosions but the explosions are (obviously) the same now, where as the procedural ones differ each time. it would be nice if these could be made procedural with variations.

I also like the unshielded hit explosions.

as for the "flash" this would be something better done within the effects engine so that related bloom and overall darkening(exposure) also happen at the same time (eg: a bright flash causes exposure to drop in compensation which dims other elements before exposure returns to normal).

Trev

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MechDonald
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Post by MechDonald » Sat Sep 25, 2021 3:49 pm

Trevor wrote:
Sun Sep 12, 2021 7:37 pm
So, I like the fire effect trailing the larger explosions but the explosions are (obviously) the same now, where as the procedural ones differ each time. it would be nice if these could be made procedural with variations.

I also like the unshielded hit explosions.

as for the "flash" this would be something better done within the effects engine so that related bloom and overall darkening(exposure) also happen at the same time (eg: a bright flash causes exposure to drop in compensation which dims other elements before exposure returns to normal).

Trev
Hi,
unfortunatly the explosions are set, because they are prerendered image-files. It would be cool if there would be a way to add more explosion animations randomly to each event. So i would make dozens of different explosions animations to get more variety.
For my showcase-videos i disabled the procedural explosion effect. But you can always enable it by yourself. Just change blend mode from 0 to 1 in all dat-200*.mat files in materials-folder.

The flash exposure is above my knowledge. i'm not a programmer, so i can't say how that can be achieved. Maybe @blue_max knows how this can be implemented.

In the meantime i updeted the explosion animation to be more colourful and better animated. They are more fiery now. Here is a short video showing it:

https://www.youtube.com/watch?v=iyPici0fo4U

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Ace Antilles
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Post by Ace Antilles » Sun Sep 26, 2021 6:48 pm

MechDonald wrote:
Sat Sep 25, 2021 3:49 pm
In the meantime i updated the explosion animation to be more colourful and better animated. They are more fiery now. Here is a short video showing it:

https://www.youtube.com/watch?v=iyPici0fo4U
That looks brilliant! Every version seems better :)
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MechDonald
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Post by MechDonald » Sun Sep 26, 2021 7:10 pm

Ace Antilles wrote:
Sun Sep 26, 2021 6:48 pm
MechDonald wrote:
Sat Sep 25, 2021 3:49 pm
In the meantime i updated the explosion animation to be more colourful and better animated. They are more fiery now. Here is a short video showing it:

https://www.youtube.com/watch?v=iyPici0fo4U
That looks brilliant! Every version seems better :)
Thank you very much, Ace Antilles! :)

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