Thank you! Some more new enhancements to special effects are also on the list.

Really nice! The XWAU team is a little quiet atm but we are following your stuff and like each version more and moreMechDonald wrote: ↑Wed Sep 01, 2021 3:55 pmI remade some of the hit effects. I wanted them to be more pronounced and flashy. Especially when you strafe shieldless starships. Have a look:
https://www.youtube.com/watch?v=vG4YbFKmThM&t=13s
Hi,Trevor wrote: ↑Sun Sep 12, 2021 7:37 pmSo, I like the fire effect trailing the larger explosions but the explosions are (obviously) the same now, where as the procedural ones differ each time. it would be nice if these could be made procedural with variations.
I also like the unshielded hit explosions.
as for the "flash" this would be something better done within the effects engine so that related bloom and overall darkening(exposure) also happen at the same time (eg: a bright flash causes exposure to drop in compensation which dims other elements before exposure returns to normal).
Trev
That looks brilliant! Every version seems betterMechDonald wrote: ↑Sat Sep 25, 2021 3:49 pmIn the meantime i updated the explosion animation to be more colourful and better animated. They are more fiery now. Here is a short video showing it:
https://www.youtube.com/watch?v=iyPici0fo4U
Thank you very much, Ace Antilles!Ace Antilles wrote: ↑Sun Sep 26, 2021 6:48 pmThat looks brilliant! Every version seems betterMechDonald wrote: ↑Sat Sep 25, 2021 3:49 pmIn the meantime i updated the explosion animation to be more colourful and better animated. They are more fiery now. Here is a short video showing it:
https://www.youtube.com/watch?v=iyPici0fo4U![]()