XWAUCP 1.6 has been released

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Re: XWAUCP 1.6 has been released

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DTM
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Post by DTM » Sat May 18, 2019 8:28 pm

HERE the starfield fix for following missions:

- 1b5m1g
- 1b5m2g
- 1b5m3fg
- 1b5m4g
- 1b5m5g
- 1b5m6fg
- 1b5m7g
- 1b6m1b


Please unzip the .ini files in your mission folder, replacing the old ones.

MTD industries
WIPs: Fixing missions and new editing for the REBCP, Resistance Mon Calamari Cruiser, New advanced base OPT files for all playable XWAUP crafts.

Rebelyell
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Post by Rebelyell » Fri Jun 14, 2019 1:39 am

I was curious. If I wanted to add additional ships to the craft pack ( for my personal use) for instance like the N1 or E-wing what slots can be used. Looking through it looks like most if not all are occupied.

Any help would be appreciated

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Driftwood
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Post by Driftwood » Fri Jun 14, 2019 12:10 pm

If you are using xwaucp you will see empty slots you can fill in mxvted.

If you are using dsucp then all free slots are filled and you will have to decide what to overwrite, but the N1 and Ewing are already included

Rebelyell
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Post by Rebelyell » Fri Jun 14, 2019 9:31 pm

Thanks for the info. Yes regarding the xwaucp I just wasn't entirely sure because using mxtved i noticed there are alot of spaces used for backdrops and so I wanted to clarify so as to not overwrite something the team had put in the game. :)

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