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Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 1:22 pm
by Forceflow
Things are really crazy and we have plenty of great new stuff for you to download! So many goodies, I hope you'll enjoy all of them as much as we do!

First up some update from Darksaber regarding the installers:
Darksaber wrote: With this new batch of installers, I've has changed the way files are backed up, the installers will now create there own individual backup folder, the backup folder will still be stored in for example "LucasArts\X-Wing Alliance\Backup"

But instead of everything being saved to the same "Backup/BackupCraft" folder, where the first craft installer you installed determined what the file dates where backed up. Apart from the craft.opt, all the other files XwingAlliance.exe, Spacecraft0.lst, Equipment0.lst, Fronttxt.txt, Resdata.txt, Shiplist.txt, Specdesc.txt and the Strings.txt remained exactly the same and where not overwritten with each following craft installer, which becomes a pain, because if one installer is messed up, you would have to start over from scratch.

So now each craft installer will now create it's own backup folder which is in this format
Y-M-D_H.M.S_CraftName (Year-Month-Day_Hours.Minutes.Seconds_CraftName)

Like so 2019-08-09_11.49.30_AccelRing

Even if you install the same installer again it will create it's own individual folder based on the date, time and name, so if there is a problem with one of the installers or you select the wrong option, it will be easier to track it down, and replace the files to the previous stable version.

With today's computer systems and the size of HDD's that most people have, I don't see the problem with multiple backups taking up too much room. So if or when your happy with the version of XWA you have, the back up folders can be deleted.

Included in each installer are all the latest Hooks by Jérémy Ansel (JérémyaFr) as of August 06, 2019.

Please note: The Hook files are only overwritten if the existing file is older than the new file, otherwise installation of the Hook is skipped.

Jérémy Ansel (JérémyaFr) also recommends that you install the updated ddraw.dll that includes the commit to reduce memory usage (Jérémy Ansel (JérémyaFr) latest version is v1.3.7). Otherwise the game may run out of memory and crashes in kernelbase.dll. You can download the latest version from JeremyaFr's xwa_ddraw_d3d11 Git Hub Page
A massive shout-out to Darksaber for continuing to better and of course providing the installers! This has made the upgrade process so much easier and smoother for everybody!
And now to the new models we have :)

From Warb_Null
Dunari's Rest Casino
The original Casino needed a major overhaul, Warb_Null has done exactly that with this beautiful looking station
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A lot of great details have been added in the model and now make it really unique and more believable as a casino location. Make sure to give this one a very close look!

Gun and Warhead Emplacements
You'll be amazed at the detail Warb has put into these wonderful looking weapons platforms

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While it might not be a good idea to fly by those beasts too close it's really worth it if you want to really see all the little details that were put into this one.

Repair Yard
Another great looking station from Warb_Null that was screaming to be remade

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Another station redone, you know that always makes me very happy since the stations were painfully underupgraded in my opinion, so now having two new great stations makes me a very happy admin :) And I am sure once you check out the model it will make you very happy as well!

Stormtrooper Transport
We have a brand new Stormtrooper Transport, which replaces the old version by Gank and Darksaber

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Such a small craft, so many great looking details, this one warrants a barrage from your ion cannon so that you can admire all it's glory!

From Marco Antonio
A surprise return by Marco and he's still on form after many years, creating the amazing models and textures and with a little help from Darksaber for opting them. Hopefully he may have one or two more up his sleeves ???

Imperial Research Ship
After being left on the shelf for a number of years, Marco made his return with this wonderful looking craft the Imperial Research Ship

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Great concept and awesome upgrade to this ship!

Assault Shuttle
Marco then made this iconic shuttle seen in the cutscene when the Empire takes over the Azzameen Family Base
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Really incredible update and again the amount of detail that got crammed in there is great!

From DTM

Acceleration Rings
DTM was Inspired by Star Wars Resistance, when he saw the accelerator rings in the animated series, so he's created his own versions an they look wonderful in the Pilot Proving Ground, try your skill and fly through them.

From Star Wars Resistance
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DTM's version in game
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A new ship to add to the list of upgrades, and it's a great new look for sure!

Thanks to all involved, hope you all enjoy our new offerings, be sure to hand out plenty of beer to all involved!

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 1:34 pm
by Darksaber
:cheers: Cheers Force, well done to everyone involved :cheers:

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 1:59 pm
by JeremyaFr
Great work to all involved people :2thumbs:
Thank you all :applaus:

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 3:31 pm
by Jaeven
Fantastic work. Lovey thing to wake up to :D

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 4:10 pm
by General_Trageton
Great work guys! Lovely work!

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 4:36 pm
by rogue518
:2thumbs: Awesome work guys... to all involved.... :cooler:

Sincerely, Rogue518

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 5:23 pm
by ual002
While that storm trans looks amazing, I'm kicking myself for how much time I just spent on the previous model's retextures.

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 5:51 pm
by Bman
Great job guys. What a surprise. Virtual beers to you all involved. :-)

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 6:06 pm
by Darksaber
ual002 wrote:
Sat Aug 10, 2019 5:23 pm
While that storm trans looks amazing, I'm kicking myself for how much time I just spent on the previous model's retextures.
Sorry mate, I didn't know anything about it myself until a few days ago :2thumbs:

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 6:21 pm
by Driftwood
ual002 wrote:
Sat Aug 10, 2019 5:23 pm
While that storm trans looks amazing, I'm kicking myself for how much time I just spent on the previous model's retextures.
Get to v2 update already!

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 6:33 pm
by ual002
No worries. The base texture looks amazing so I'd probably need to collab with Warb to make some extras.

Warb? Whatcha think?

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 7:09 pm
by Griffin
This is amazing work everyone, Thank You for all the awesome work!

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 7:49 pm
by Gabriel Solo
:shock: :shock: :shock: :shock: :shock:
Exceptional work, my congratulations to everyone involved. Thank you for your amazing work.

Re: Boy do we have a MASSIVE update for you

Posted: Sat Aug 10, 2019 10:10 pm
by Rookie_One1
Goddamn it! I just had another visual orgasm

Re: Boy do we have a MASSIVE update for you

Posted: Sun Aug 11, 2019 12:13 am
by Phoenix Leader
Amazing work everyone!

Re: Boy do we have a MASSIVE update for you

Posted: Sun Aug 11, 2019 2:48 am
by keiranhalcyon7
Looking good! That Imperial research ship finally looks properly Imperial!

Jeremy, when you say that the game may run out of memory, what is the memory limit?

Re: Boy do we have a MASSIVE update for you

Posted: Sun Aug 11, 2019 5:11 am
by blue_max
Great work guys!

Re: Boy do we have a MASSIVE update for you

Posted: Sun Aug 11, 2019 7:22 am
by Mark_Farlander
Good work! And DTM, you are The Lord of the Rings!

Re: Boy do we have a MASSIVE update for you

Posted: Sun Aug 11, 2019 8:12 am
by JeremyaFr
keiranhalcyon7 wrote:
Sun Aug 11, 2019 2:48 am
Jeremy, when you say that the game may run out of memory, what is the memory limit?
Given that XWA is a 32-bit process, the memory limit is 4 Go.

Re: Boy do we have a MASSIVE update for you

Posted: Sun Aug 11, 2019 12:04 pm
by Warb_Null
ual002 wrote:
Sat Aug 10, 2019 6:33 pm
No worries. The base texture looks amazing so I'd probably need to collab with Warb to make some extras.

Warb? Whatcha think?
Sorry for doing this to you. But it was your work that reminded me i had made a dx9 with a bit more deatail a few years ago. Unfortunately I haven't got the original psd texture anymore.
I've send you a PM with the texture without the white markings and the UV template. That should make things a bit easier :D

Edit : The forum won't let me PM you. It says you don't exist :? I'll just post the link to the textures here : https://we.tl/t-pMIN29h514

Re: Boy do we have a MASSIVE update for you

Posted: Sun Aug 11, 2019 1:50 pm
by ual002
Perfect, I might be able to reproduce a near original layered psd based off the original texture.

Re: Boy do we have a MASSIVE update for you

Posted: Sun Aug 11, 2019 2:28 pm
by Safe-Keeper
I think the RepYard is my #1 most anticipated update, so this is great news to me :) ! Always loved the repair yard design, but the low-res quality was always a turn-off.

Re: Boy do we have a MASSIVE update for you

Posted: Mon Aug 12, 2019 2:32 am
by Marcos_Edson
WOW... Just... WOW...

Re: Boy do we have a MASSIVE update for you

Posted: Mon Aug 12, 2019 3:40 pm
by Rookie_One1
You also did your part Marcos, with the IRS and the A/S

Re: Boy do we have a MASSIVE update for you

Posted: Mon Aug 12, 2019 3:57 pm
by Darksaber
It was Marco Antonio who made the IRS and A/S, not Marcos Edson lol