I'm not sure what you're referring to here; but one easy way to toggle the bloom effect is by pressing Ctrl+Alt+A. So you can check if the removing the bloom will help or not.Ace Antilles wrote: ↑Mon Apr 20, 2020 5:26 pmIs the "bloom" the yellow circle areas which come out the ship when it's being shot on?
New effects and installers
Re: New effects and installers
- blue_max
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- Darksaber
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Ace I think you talking about impact hits, you must be firing yellow lasers, unless you've change something in the craft ini files
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
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- John Lydgate
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- Ace Antilles
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Yeah that's it. Terrible about descriptions lol
No firing red lasers. TBF I was shooting a lot at Rings but it happens when things explode too.
I think it's just something new I'm getting used to that wasn't there before. If I'm not right up close than it's not going to be an issue.
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First of all, Wow! And second of all, WOW!! I tip my hat to all involved in this project. I have deleted all of my old pilots and I'm starting over. Can't wait to see all the upgrades and featured effects! Bravo!
- keiranhalcyon7
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Documentation bug: The dynamic cockpits installer exe is called v1.1, but the program itself reports v1.0 during installation.
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I have one more question, after installing everything and the new effects, the text in the HUD is so small it's hard to read what I need to know for the missions. Is there a way to adjust that??
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You can change font in the ddraw.cfg file for a clearer picture.
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Ok, let's pretend I know nothing about DDraw and config files, well, because I don't. I looked at it and didn't see anything about font. What am I missing here? And thanks for the input, the help is appreciated.korekwerner wrote: ↑Sat May 02, 2020 10:03 pmYou can change font in the ddraw.cfg file for a clearer picture.
- Ace Antilles
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Check out this thread for things to improve the text in the readouts on either side of the HUD. Messages, commands etc. Even custom fonts.
viewtopic.php?f=9&t=12485
For text on the actual 3D cockpits itself I don't think there's much you can do.
- Alaska Works
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First off, incredible work! Seriously. I am so impressed by what you've achieved. The lighting looks so nice.
If I fly away from a capital ship that is firing lasers, I tend to get this flashing lighting corruption. See attachment. Anything I can fix on my end or is it a bug or....?
Thanks!
If I fly away from a capital ship that is firing lasers, I tend to get this flashing lighting corruption. See attachment. Anything I can fix on my end or is it a bug or....?
Thanks!
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- Ace Antilles
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EFFECTS V.1.1.3. By Blue Max.
With this evolution of the patch, the lights of the new shading system are connected to the mission's light sources. It seems like a small detail, but in reality, it is a great success obtained by our talented Blue Max! Also many other improvements, all to be discovered, such as the new lens effects and the new suns.
Available now from the Download page!
May the 4th Be With You!
With this evolution of the patch, the lights of the new shading system are connected to the mission's light sources. It seems like a small detail, but in reality, it is a great success obtained by our talented Blue Max! Also many other improvements, all to be discovered, such as the new lens effects and the new suns.
Available now from the Download page!
May the 4th Be With You!
- Ace Antilles
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Install the latest update that came out today and see what happens nowAlaska Works wrote: ↑Mon May 04, 2020 1:55 amFirst off, incredible work! Seriously. I am so impressed by what you've achieved. The lighting looks so nice.
If I fly away from a capital ship that is firing lasers, I tend to get this flashing lighting corruption. See attachment. Anything I can fix on my end or is it a bug or....?
Thanks!
- blue_max
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Like Ace said, try the latest version (1.1.3) and see if that helps. If not, try setting "enable_laser_lights = 0" in SSAO.cfg. Does it happen all the time or just in certain places?Alaska Works wrote: ↑Mon May 04, 2020 1:55 amIf I fly away from a capital ship that is firing lasers, I tend to get this flashing lighting corruption. See attachment. Anything I can fix on my end or is it a bug or....?
- Alaska Works
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Upgrading to 1.1.3 did not help. But setting "enable_laser_lights = 0" did resolve it, although of course now I don't get the sweet laser lighting effects. I've had this installation of XWA for some time. Previously I was using Reshade with it, but I've since deleted the files associated with it. Maybe something left over from something earlier is causing it?
I'll clarify that this "maxed out" lighting corruption from laser flashes only happens in the thick of things. I've set up a 1km engagement between an ISD, several other frigrates/capital ships, and loads of TIEs roaming about. So there are lots of lasers shooting about.
I'll note that I have the XWA upgrade pack configured with the turbolasers on. The turbolasers do seem to cause it, so maybe that's part of the problem...
Here's a video showing the issue, after turning enable_laser_lights back on. Warning: Flashing lights!
https://youtu.be/qHOTpluw2PQ
- Ace Antilles
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Sometimes you are better off just starting over. I've had issues before and it can be a needle in a haystack.Alaska Works wrote: ↑Tue May 05, 2020 12:07 amUpgrading to 1.1.3 did not help. But setting "enable_laser_lights = 0" did resolve it, although of course now I don't get the sweet laser lighting effects. I've had this installation of XWA for some time. Previously I was using Reshade with it, but I've since deleted the files associated with it. Maybe something left over from something earlier is causing it?
Make a copy of your game folder. Reinstall the game and start over and work up until you find the issue. You can keep "good" copy folders as you go if necessary.
The XWA Backup Restorer is a great tool to help also.
- blue_max
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Yeah, that's a bit excessive. I would probably think that you were under very heavy fire, but that doesn't seem to be the case: only lasers that are visible on-screen will be considered for the flashing lights, and I didn't really see that many to be honest. You were also not being hit as I didn't see the shields indicator change at all.Alaska Works wrote: ↑Tue May 05, 2020 12:07 amHere's a video showing the issue, after turning enable_laser_lights back on. Warning: Flashing lights!
I'll see if I can reproduce this issue on my end.
- keiranhalcyon7
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Whoa! That reminds me of the Star Wars disco track.
- AngeI
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Continuing to all look amazing Bluemax! However since I installed 1.1.3, it looks to me like all the ships have very even lighting, as if there's no actual shading going on. Is this a ddraw.dll issue?
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- AngeI
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Incidentially, I seem to be getting large FPS stutter drops now, even with not too many ships on the screen. Trying to narrow down what that might be.
- Vince T
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Do you by chance get the stutter when targeting the new VSD? If yes, you may want to re-download and install it, as a fix from late May 4 added a mechanic that loads the LOD into the CMD rather than the full detail model.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- AngeI
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I did get it worse with the new VSD yes so put the older model back in, but still I get some stutter. I wondered if its the new Dynamic Cockpits. Turning off the cockpit inertia/movement seemed to help a little but still noticeably low FPS.General_Trageton wrote: ↑Tue May 05, 2020 4:34 pmDo you by chance get the stutter when targeting the new VSD? If yes, you may want to re-download and install it, as a fix from late May 4 added a mechanic that loads the LOD into the CMD rather than the full detail model.
- Trevor
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I too seem to have flat shading.However since I installed 1.1.3, it looks to me like all the ships have very even lighting, as if there's no actual shading going on. Is this a ddraw.dll issue?
my ssao.cfg
Code: Select all
ssao_enabled = 1
disable_xwa_diffuse = 1
ssao_type = Directional
samples = 128
max_dist = 10000
bias = 0.05
intensity = .5
power = 1
black_level = 0.00
near_sample_radius = 0.00015625
far_sample_radius = 0.00015625
perspective_correct = 0
ssao_buffer_scale_divisor = 1
enable_blur = 0
blur_passes = 1
enable_dual_ssao = 0
alpha_to_solid_offset = 0.5
enable_indirect_ssdo = 1
indirect_intensity = 1.0
moire_offset = 0.00
normal_mapping_enable = 1
nm_intensity_near = 1.0
nm_intensity_far = 1.0
nm_scale = 0.02
specular_intensity = 0.5
specular_bloom_intensity = 1.2
glossiness = 128.0
bloom_glossiness_multiplier = 3.0
lightness_boost = 8.0
saturation_boost = 1.0
xwa_lights_saturation = 1.0
xwa_lights_global_intensity = 1.0
procedural_suns = 1
flare_intensity = 3
enable_laser_lights = 1
laser_light_intensity = 1.0
ssdo_ambient = 0.05