Revenge of the Fifth - The Z-95 Version 5.0

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Revenge of the Fifth - The Z-95 Version 5.0

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DTM

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Post by DTM » Wed May 06, 2020 5:33 pm

It's not over! The fifth of May takes revenge! I know today is May 6th, but I didn't have time to post this new version of the multifaceted Z-95 yesterday.

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This is definitely the family's favorite: the Z-95 MkIII with four engines. Technically, the other Z-95s also have four engines, but these are larger, so they must be separate and clearly visible.

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The new installer contains both the previous version (Dual Motor) and the new one (Quad Motor). You can choose your favorite, and keep the other one to be used with the OPT Replace Hook: in fact both versions will be copied to your FlightModels folder. "Z-95A" = Dual Motor. "Z-95B" = Quad Motor. The one normally in use is automatically renamed "Z-95".

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Of course, this new version also has a Dynamic Cockpit ;)
You may download it here, and soon in the download section

Have fun!

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WIPs: REBCP version 2

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Vince T

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Post by Vince T » Wed May 06, 2020 5:41 pm

Wow! Awesome work, DTM!
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Post by Ace Antilles » Wed May 06, 2020 5:42 pm

Excellent work DTM! I'm going to have to do some comparisons to see which one to choose!
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BenKenobi
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Post by BenKenobi » Wed May 06, 2020 5:49 pm

Nice! Looks very good!

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Post by JeremyaFr » Wed May 06, 2020 6:13 pm

Nice :thumbs:

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Post by evilmark » Wed May 06, 2020 6:22 pm

DTM wrote:
Wed May 06, 2020 5:33 pm
You can choose your favorite, and keep the other one to be used with the OPT Replace Hook
I haven't heard of that hook before, but it sounds VERY interesting

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Post by Tony Knightcrawler » Wed May 06, 2020 7:13 pm

That is my favorite one yet!

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Post by rogue518 » Wed May 06, 2020 7:31 pm

Awesome job DTM.... :2thumbs: (@Tony Knightcrawler... , same here :D )

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Ace Antilles

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Post by Ace Antilles » Wed May 06, 2020 9:09 pm

The Z-95 Dual Motors (Z-95A) which has barely just launched from space dock.
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The Z-95 Quad Motors (Z-95B) already making it's previous model redundant ;)
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Post by Rookie_One1 » Wed May 06, 2020 11:13 pm

Goddamn it, I did not expect you to be that fast!
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Post by Bman » Thu May 07, 2020 12:31 am

Need more dirt. :-D Looks great, thanks DTM!
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Post by Mark_Farlander » Thu May 07, 2020 1:20 am

Very good. A return of the old 4-engine Z-95 back from Jedi Academy is really welcome.
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Post by Oldcode » Thu May 07, 2020 2:06 am

Both version look really cool! :D

Great job!

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Post by szoreny » Fri May 08, 2020 2:17 am

God this is beautiful.

When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?

I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!

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Post by Rookie_One1 » Fri May 08, 2020 4:25 am

Use xwahacker to readjust the FOV, that should fix it
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Post by Ace Antilles » Fri May 08, 2020 4:29 am

szoreny wrote:
Fri May 08, 2020 2:17 am
God this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!
You can alter the cockpit files to disable some elements manually. So you can have 1 out of 3 screens on for example.
I can't tell you which commands right now as I will get it wrong lol

Don't alter the FOV as I don't think that's what you are meaning is wrong.
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Post by Rookie_One1 » Fri May 08, 2020 7:48 am

You know, knowing that the AF-4 variant is the 4 engine z-95, I wouldn't be surprised if the two engines variant was the AF-3 (at least for that body style)
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Post by szoreny » Fri May 08, 2020 2:06 pm

Ace Antilles wrote:
Fri May 08, 2020 4:29 am
szoreny wrote:
Fri May 08, 2020 2:17 am
God this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!
You can alter the cockpit files to disable some elements manually. So you can have 1 out of 3 screens on for example.
Yeah I was looking through the .dc files but didn't see a HUD region for the central radio and ship updates etc.

When playing with the normal HUD if you turn off all HUD regions with the hotkeys, the area I'm talking about still remains and is the only thing still appearing - so it must be separate from the main regions....I'll play around with the .dc though.

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Post by Ace Antilles » Fri May 08, 2020 4:36 pm

szoreny wrote:
Fri May 08, 2020 2:17 am
God this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!

Yeah I was looking through the .dc files but didn't see a HUD region for the central radio and ship updates etc.

When playing with the normal HUD if you turn off all HUD regions with the hotkeys, the area I'm talking about still remains and is the only thing still appearing - so it must be separate from the main regions....I'll play around with the .dc though.
Ok I dunno if I'm still 100% following but here's some useful info.
BACKUP FILES BEFORE CHANGING!
If you want to have a Dynamic Cockpit and still some Hud you can. You need to alter a file.
Say you want to have Hud Left screen on but no Middle and Right screens, only cockpit.
Go to Star Wars X-Wing Alliance\DynamicCockpit\Z-95Cockpit.dc
Open that in Notepad etc
Goto Section ;1 and find ;erase_region = TARGET_AND_LASERS_REGION and delete the "';" in front of erase.
Then Section ;3 and find ;erase_region = RIGHT_TEXT_BOX_REGION and delete the "';" in front of erase.

So that should give you only the Left HUD box and the rest on the cockpit.
You can still press Delete and PgDn to highlight and alter stuff.
Obviously the opposite can be done to add Huds back in too.
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Post by BenKenobi » Fri May 08, 2020 4:46 pm

There doesn't seem to be a setting to enable the radio and informational messages in EffectsByBlueMax_v1.1.3.exe, for now the solution is to uninstall and use 1.1.2 if you can't do without the messages.
Also see viewtopic.php?f=15&t=12475&p=167098#p167098 and the following posts on this subject.

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Post by Ace Antilles » Fri May 08, 2020 4:54 pm

BenKenobi wrote:
Fri May 08, 2020 4:46 pm
There doesn't seem to be a setting to enable the radio and informational messages in EffectsByBlueMax_v1.1.3.exe, for now the solution is to uninstall and use 1.1.2 if you can't do without the messages.
Also see viewtopic.php?f=15&t=12475&p=167098#p167098 and the following posts on this subject.
No that is NOT to fix that issue. Wait for Blue Max to actually come online and look into that one.
I was giving advice on certain customising options.
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Post by DarHan » Fri May 08, 2020 5:10 pm

Update: the fix for the missing messages is here.
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Post by BenKenobi » Fri May 08, 2020 5:13 pm

Ace Antilles wrote:
Fri May 08, 2020 4:54 pm
.... No that is NOT to fix that issue. ....
szoreny wrote:
Fri May 08, 2020 2:06 pm

Yeah I was looking through the .dc files but didn't see a HUD region for the central radio and ship updates etc.

When playing with the normal HUD if you turn off all HUD regions with the hotkeys, the area I'm talking about still remains and is the only thing still appearing - so it must be separate from the main regions....I'll play around with the .dc though.
I do think it is, it has nothing to do with HUD settings. In the mean time Blue_Max has confirmed in the before mentioned topic its in the 1.1.3 version (where it was a mistake) and an update is also available, see the mentioned topic.

Edit: DarHan was faster ;)

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Post by Griffin » Fri May 08, 2020 7:59 pm

Wow! I will be uninstalling the swcrusade craft pack this weekend and reinstalling XWA. DS is right, I need to start using the new files, these look amazing!

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Post by MamiyaOtaru » Mon May 18, 2020 8:43 am

with BlueMax's cockpit inertia on, some areas are visible that might not be otherwise, and some polys that are removed because one couldn't normally see them can come into view. For example, look back and to the right, while pulling up and right on the stick. Can see "missing" geometry that wouldn't ever be visible with a more static cockpit.

http://chattypics.com/files/missing_6sbwydrkil.jpg

If cockpit inertia is going to be a thing, cockpit opt makers are going to need to be a little more cautious about which geometry can be safely omitted.

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