XWAUP: HUD Reticles - WIP

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Re: XWAUP: HUD Reticles - WIP

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Darksaber
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Post by Darksaber » Wed May 27, 2020 8:48 pm

No need mate already got one (remember?)

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Ace Antilles
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Post by Ace Antilles » Wed May 27, 2020 8:58 pm

Darksaber wrote:
Wed May 27, 2020 8:48 pm
No need mate already got one (remember?)
Yeah but that's an old one. ;) Here have a cookie instead :D
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Darksaber
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Post by Darksaber » Wed May 27, 2020 9:16 pm

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“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
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Vince T
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Post by Vince T » Wed May 27, 2020 9:44 pm

Duel of the Memes! :shock:
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Post by Tuskin » Thu May 28, 2020 2:45 am

I really like the First Order one.

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Post by Tony Knightcrawler » Sat May 30, 2020 2:29 pm

https://youtu.be/wIWHe20HnpY?t=1799

V-19 Torrent/Anakin's Jedi Starfighter reticle from Star Wars: Clone Wars.

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Post by keiranhalcyon7 » Mon Jun 01, 2020 6:29 am

Aaaand the Wookie cookies win

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Ace Antilles
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Post by Ace Antilles » Sat Jun 06, 2020 4:24 am

Decided to try and get clever with the Reticles. (FYI in the manual they are called Reticules) :D

You can mix and match insides as well as outsides. To a certain degree anyway depending on the image.
I set this one #7 as the A-wing.
Image

But to make the missiles a little different from the XW or YW etc I changed the missile lock on middle to this.
aw missiles.jpg
I think it works well and looks pretty cool. It's another option out of many!

I also took plain old #1 default and I edited the missile lock on middle to this slightly more interesting look.
yt missiles.jpg
Then I took the bottom left of #4 and made it the Laser option.
Image

But I merged it with the top right to get this.
falc gun.jpg
I'm not sure I can find a perfect option but it's cool to change them around as you feel like it. I think the YT's are the trickiest.
General Trageton and I were looking online and we found this SW sniper scope image which looked cool and has potential.
Could be the basis for a cool future round hud for someone to make. :)

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keiranhalcyon7
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Post by keiranhalcyon7 » Sun Jun 07, 2020 4:49 am

Ace Antilles wrote:
Sat Jun 06, 2020 4:24 am
(FYI in the manual they are called Reticules) :D
Did they get that spelling from WEG?

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Post by Bob_Sinclar » Thu Jun 18, 2020 9:35 am

Hi,

Congratulations to the team for this outstanding work.
Everyone has his/her own preferences but I think #8 for XWing and #11 for Ties are close to the movies. This is only a personnal opinion.

Anyway I would prefer the team imposes a crosshair for the new crafts than just letting the standard crosshair (for all spaceships) we have seen enough after so many years (however I like the improvement made to the standard reticle too which could be used for transport crafts for instance) with the obligation for the player to alter files himself to set the crosshair he wants. Of course having the possibility to use the crosshair the player wants should stay but not all players are willing to create txt files or to alter ini files.

I just think it would be better to have spaceships ready "out of the box" without the need to make "manual changes".
I shall "accomodate" to the choices made by the team since I trust the team for the reticle selection per craft.

I guess the team will deliver a new hud.dat including all reticles in the next game update.

I can only congratulate again the team for this initiative, you really gave a rebirth to this game.

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Post by KCDodger » Mon Jul 20, 2020 4:16 am

Hey uh, given recent occurrences, this still happening?
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Post by Avarice1987 » Mon Oct 19, 2020 2:32 pm

Will every Fighter get a different HUD? I think it looks very good. Especially the aiming optics, remind me of the square crosshairs from Tie Fighter

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Post by Bob_Sinclar » Sat Oct 31, 2020 1:34 pm

Hi

"Of course having the possibility to use the crosshair the player wants should stay but not all players are willing to create txt files or to alter ini files".

Honnestly I do not know how to change the reticle so if each craft could already be delivered with a reticle on its own, it would be a dream for me!
I trust the team regarding the reticle choice.

Could we expect "soon" the presence of a unique reticle for each craft ?

You made a fantastic work with this game! Congrats to the team!

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Post by DanTDBV » Sun Jul 04, 2021 9:58 pm

My first post here

Ahh. This should be the right place to ask.

With the recent release of TFTC I was hit by a heavy dose of nostalgia, but I was missing the center dot for the reticle.

With some help from Ace Antilles on the TFTC Discord I have managed to add 4 standard reticles with different sized dot to the HUD.DAT and have figured out how tu use them ingame.
TFTC Dot.png
Where would be the best place to put these so others missing the dots can get them to?

I intend to ad this as a readme
TFTC TIE Fighter Reticle Dot Readme

Backup the HUD.DAT file in the Resdata folder in your TFTC install folder.

Copy the provided HUD.DAT file into Resdata.

Go to FlightModels folder and backup the ini files, for the crafts you want to change.(I have done it with AssaultGunboat, TieBomber, TieFighter and TieInterceptor)

I have included 4 different dot sizes.
219 The smallest dot
220 The small dot
221 The medium dot
222 The largest dot

Open the ini file. (I would recommend Notepad++ for this)
Change
Reticle_5 = 65
To
Reticle_5 = XXX (XXX being the number of your chosen dot size.)

I prefer 220

If you want the same reticles in the Assault Gunboat change:
Reticle_5 = 205
Reticle_6 = 206
Reticle_7 = 207
Reticle_8 = 208
to
Reticle_5 = XXX
Reticle_6 = 66
Reticle_7 = 165
Reticle_8 = 166

Good luck

Original HUD.DAT created by Darksaber and Ace Antilles

Original Readme file in ”XWAU install folder”\Readme\Upgrades\CrosshairReticlesv1.0Readme.pdf

XWAU page
https://www.xwaupgrade.com/phpBB3/viewt ... 34&t=13052

XWAU WIP thread
viewtopic.php?f=15&t=12613&start=75

I may create some more at a later date.

Have a nice day.

Happy Simming

DanTDBV Denmark
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Ace Antilles
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Post by Ace Antilles » Tue Jul 06, 2021 8:21 pm

DanTDBV wrote:
Sun Jul 04, 2021 9:58 pm
My first post here

Ahh. This should be the right place to ask.

With the recent release of TFTC I was hit by a heavy dose of nostalgia, but I was missing the center dot for the reticle.

With some help from Ace Antilles on the TFTC Discord I have managed to add 4 standard reticles with different sized dot to the HUD.DAT and have figured out how tu use them ingame.

TFTC Dot.png

Where would be the best place to put these so others missing the dots can get them to?

I intend to ad this as a readme
TFTC TIE Fighter Reticle Dot Readme

Backup the HUD.DAT file in the Resdata folder in your TFTC install folder.

Copy the provided HUD.DAT file into Resdata.

Go to FlightModels folder and backup the ini files, for the crafts you want to change.(I have done it with AssaultGunboat, TieBomber, TieFighter and TieInterceptor)

I have included 4 different dot sizes.
219 The smallest dot
220 The small dot
221 The medium dot
222 The largest dot

Open the ini file. (I would recommend Notepad++ for this)
Change
Reticle_5 = 65
To
Reticle_5 = XXX (XXX being the number of your chosen dot size.)

I prefer 220

If you want the same reticles in the Assault Gunboat change:
Reticle_5 = 205
Reticle_6 = 206
Reticle_7 = 207
Reticle_8 = 208
to
Reticle_5 = XXX
Reticle_6 = 66
Reticle_7 = 165
Reticle_8 = 166

Good luck

Original HUD.DAT created by Darksaber and Ace Antilles

Original Readme file in ”XWAU install folder”\Readme\Upgrades\CrosshairReticlesv1.0Readme.pdf

XWAU page
https://www.xwaupgrade.com/phpBB3/viewt ... 34&t=13052

XWAU WIP thread
viewtopic.php?f=15&t=12613&start=75

I may create some more at a later date.

Have a nice day.

Happy Simming

DanTDBV Denmark
Hi Dan. If the files not too big I think the best thing to do is zip and add it as an attachment.
Probably in this post i think? https://www.xwaupgrade.com/phpBB3/viewt ... 34&t=13052
It would be great to see more new designs if you make any :)
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