Darksaber wrote: ↑Sun May 24, 2020 9:16 am
lol can of worms
Sorry DS, I'm just going to keep on opening it because I disagree with some choices as well.
Guys, one thing I'd say is that just because we have all these choices, doesn't mean we need to use them all in one go.
Simplicity is best.
Now that we've got the options, we should reason what different reticles are actually adding to the experience. I don't think that assigning all options seemingly at random is going to give a feel of simple consistency.
Sorry Mark, just don't agree with this line of thought.
Sure, #6 looks like the Imperial symbol. But 1) none of the other crosshairs really look like a company sigil and 2) why would companies use their
symbol as a reticle? This isn't something they're going to sacrifice usability for branding.
#4 looks a hell of a lot like the TIE targeting computer to me
I'd bet money that DS used that as a reference, honestly.
So just make #4 used by all TIEs.
It matches the films closest, and its simple. Why bother making different TIEs different? It just gets messy that way.
Make the Gunboat and Missile Boat different if you like, as they have a different manufacturer. But mixing the TIEs around just lessens the feeling of uniformity they're supposed to have.
Mark_Farlander wrote: ↑Sun May 24, 2020 8:45 am
Another thing that seems strange is A-Wing and Y-Wing sharing the same crosshair, when the first one is an interceptor and the second is a bomber.
They have completely different roles.
I do agree with this though.
@Ace, I'm curious what the reasoning behind your choices was? Why give the Y-Wing and A-Wing the same reticle when in most senses they have very little in common?
#2 Makes sense for the X-Wing to me. It's based off the original X-Wing game reticle. People will like that.
I'd give the Y-Wing the same reticle. It's simplistic and feels like it matches the aesthetic. Z-95 getting this too makes sense, as it's supposed to be the X-Wing Sr.
I like #7 for the A-Wing, but I think it should go to the B-Wing too. Don''t forget that these are the ships flown for the majority of the campaign. Too much jumping around on the HUD feels messy. Plus, #7 happens to match the targeting screen modeled on the B-Wing cockpit pretty well too. #3 Just feels way too intrusive for a ship that's as front and centre as the B-Wing to me.
Save it for 'exotics' like the Firespray by all means.
I like the original for the CORTs too. Seems fitting enough, if nothing else because XWA introduced that style of reticle in the same game as introducing the CORTs as flyable craft.
I'm not fussed about the others.
If trying to come up with a consistent approach based on something resembling a rule is too much 'work' and isn't 'fun' then whatever, I can do that myself.
I just feel the official XWAU stance should be as its always been. Subtle enhancements that don't rock the boat too much. We don't need to reinvent the wheel here just because there's a new toy. Throw in something nostalgiac for the classics like the X-Wing and Y-Wing. Give the A-Wing and B-Wing something that makes them feel newer. Give the TIEs something to differentiate them from everything else (and match the films) while being uniform amongst themselves.
Regardless of what XWAU eventually decides as the default, the above will be the setup I use. I'm curious to see if it makes sense to anyone else.