Hook Update News

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Hook Update News

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Ace Antilles

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Post by Ace Antilles » Thu Jun 04, 2020 11:01 pm

Hello! Here is a small update on some of the latest Hook editing progress.

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A little information on some Hook updates from: May 5th 2020 until June 4th 2020.

Chief Engineer JeremyaFr has been busy as always and updated and fixed many hooks in the last month.

Whenever you have any issues in game we always recommend that you update the Hooks if you haven't recently.
Delete or backup your old Hook setup folder. Download them with XWA Hooks Setup and then copy the files into your XWA main folder.

Bug fixes lately include areas related to: Mine Fields, Weapon colours, Explosions, Hangar brightness, missing SSD and even a vertical Hangar launch option.

Also the SNM Movie Converter has been updated. For this download - XwaToolsDownloader
Export avi files in Mpeg4 format instead of MotionJpeg format.
Import any video files with the Media Foundation APIs


For more details on individual Hooks are in the XWA Hook Editing section Here
Last edited by Ace Antilles on Fri Jun 05, 2020 12:16 pm, edited 1 time in total.
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Trevor
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Post by Trevor » Fri Jun 05, 2020 12:20 am

Nice monthly update article. This should be in the front page :) :thumbs:

Trev

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Ace Antilles

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Post by Ace Antilles » Tue Jun 30, 2020 11:32 pm

Here's the news from the world of Hooks over the last month. Improvements are always coming from JeremyaFr.
Updates from June 4th - 7th July 2020.

Hook_Engine_Sound
Hello,
You can now define which sounds are played when entering hyperspace on a per craft base.

To define which sound is played when entering hyperspace, set the "HyperSoundBehavior" value.
A value of -1 means that the sound is based on the player Iff.
A value of 0 means that the "HyperStartReb" sound is played.
A value of 1 means that the "HyperStartImp" sound is played.
A value of 2 means that the "HyperStartImp" and the "HyperZoomImp" sounds is played.
So with this update you can set flyable Fighters to use the Imperial Hyperdrive noises where they may have defaulted to the Rebel option before.
A very nice change if for example you want your R41 to be equipped with Imperial drive units. :D
See this topic for all the details on the hook itself.
viewtopic.php?f=33&t=11746


Hook_Joystick_ff
Hello,
I've updated the joystick hook.
I've included the patch that allows small movements.
Essentially there was a deadzone in the game with Joysticks which the hook should have eliminated now.
See this topic for a little more detail.
viewtopic.php?f=10&t=9780&start=29


Hook_Mission_Objects
Hello,
I've found and fixed a bug in the mission objects hook.
There was a bug that caused a Cort Gun Turret to gradually move by itself. The updated hook fixes that issue.
See this topic for a little more detail.
viewtopic.php?f=10&t=12738


Hook_Hangars
Hello,
Here is a WIP version of the hangars hook.

I've added a "ShuttlePositionZ" setting.
To set the shuttle z position, set "ShuttlePositionZ = value". value is an integer. The default value is 0.
See this topic for a little more detail.
viewtopic.php?f=33&t=11197&start=225
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Rookie_One1
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Post by Rookie_One1 » Wed Jul 01, 2020 2:14 am

so only bug not fixed is the player craft closing it's s-foils while going into hyperspace no matter what ?
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
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Ace Antilles

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Post by Ace Antilles » Wed Jul 08, 2020 12:12 am

Not much happens and then lots in a few days!
I've edited my July update to include some recent updates.
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