The XWAU main purpose has always been to improve XWA. Whether that's with visual effects, ships, backdrops etc.
With some releases though it can be a tricky balance between improvement and game breaking.
For example one thing that the XWAU doesn't look into often is mission editing. This is where we need your feedback.
We want to know which missions either don't work with the new XWAU ships or are just too hard now.
For example: In a mission a ship is supposed to dock but it's too big!
YW Red is just too rubbish to complete his goals and needs demoting to cleaning duty.
TIE Zeta never leaves the hangar because he's still eating his lunch.
I joke but you get the idea. There could be some mission orders that aren't working perfectly.
More importantly does the mission fail because of the XWAU opt. Is it too tough or the hangar in a different place?
We know many of you have had issues with missions involving Container Transports. If you haven't then download the Container Transport v2.2 on the download page now. It removes some extra weapons which should help make things easier. We would like to know if that's enough or the mission's still too tough?
Also we believe the ISD 2 Opt is very heavily overpowered compared to the TG version. So this can make a lot of things tougher.
Do you agree, does it need reducing in power or are you all Ace pilots and its a breeze for you.
How do you find the Death Star run? Is it impossible now with the new Falcon or can it be done with practise.
Lastly, and lower on our list: Can any missions be improved in small subtle ways?
For example using cool new FG colours, new planet backdrops or replacing one Nebulon B version for another?
DTM already used some of his FGs in missions and there have been some great improvements over the years.
So please let us know primarily what is potentially game breaking. We need details of which missions, opt etc and what is happening.
If any clever mission creators out there have fixed the issues then please feel free to share your finds with us.
The more help and information we can get the quicker we can all enjoy the fun

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PROGRESS LIST
OPTS TO INVESTIGATE:
Imperial Star Destroyer 2 - Overpowered - NEW OPT RELEASED
Container Transport - Overpowered?
YT-1300 Transports - Overpowered, extra weapon points.
Falcon - Too big for DS2 - Reduce in size?
SSD - Too many Shield Generators or too powerfull at 200%?
Platform 5 - Docking points needed.
MISSIONS TO INVESTIGATE:
Battle 1: Mission 1 and 5 - Container Transports
Battle 1: Mission 2 - Docking point on the Platform
Battle 1: Mission 4 - Y-wings are useless pilots
Battle 1: Mission 6 - CTRNS and Asteroids
B3M6, B4M5, B4M6, B5M7 - ISD2 overpowered