Hi,
I confirm that @PopoPirat and I, we heve completed the updated high resolution cutscene:
English and Italian
https://drive.google.com/drive/folders/ ... tGM9rUUEBi
Now are in 60 FPS and with better upscaling processing.
Before download it you need to the new version of TgSmush.dll made by @JeremyaFr.
https://forums.xwaupgrade.com/viewtopic ... 7&start=25
Just copy the mp4 files in the folder: movies.
Have a nice day !
New updated hi res cutscenes
- Ace Antilles
- Posts: 7923
- Joined: Sat Jan 22, 2000 12:01 am
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I've only had a quick look at these personally. I need to do more comparisons.
I spotted at glitch in BATTLE7B where the ships flicker and shimmy. Almost like they are going too fast.
Also in BATTLE7A the clip is 4 seconds longer and seems to freeze on the screen at the end.
I have not looked at them in the game yet though.
I still say well done to you and @PopoPirat both for spending time and effort working on them
I'll look more when I have more time.
I spotted at glitch in BATTLE7B where the ships flicker and shimmy. Almost like they are going too fast.
Also in BATTLE7A the clip is 4 seconds longer and seems to freeze on the screen at the end.
I have not looked at them in the game yet though.
I still say well done to you and @PopoPirat both for spending time and effort working on them
I'll look more when I have more time.
-
- Posts: 213
- Joined: Fri Dec 27, 2019 7:08 pm
Hi @Ace Antilles,
About the flicker this unfortunatenly is a artefact of frame interpolation.
In the next months (or years) the algoritms will improve.
Your impression is right, becouse when you convert a old 15 FPS to 4x times (60FPS) can make this visual effect in some situations.
About BATTLE7A can be cut at the last 4 seconds.
Wating more feedback.
About the flicker this unfortunatenly is a artefact of frame interpolation.
In the next months (or years) the algoritms will improve.
Your impression is right, becouse when you convert a old 15 FPS to 4x times (60FPS) can make this visual effect in some situations.
About BATTLE7A can be cut at the last 4 seconds.
Wating more feedback.