Proposal of aid for the balancing of weapons and ships.
Posted: Mon Jun 21, 2021 2:59 pm
Proposal of aid for the balancing of weapons and ships.
Hi everybody !
I came across HD v1.6 and VR pcks at the end of last year! I must admit that
I am bleuffé by what you have done with it, it is really very good work!
I have a lot of ideas to improve X-Wing Aliance, especially with strafe, and with the HUD:
(the aiming system has become much too achaic today (add the predictive point
active target, and even fire assist), the display of all ships in
selection frames ...)
these are some of my ideas for the HUD:
http://modsimul.spatiales.free.fr/galer ... n-hud.html
I would also like to point out that I have completely modified a 12ne of space combat games;
in which I revised all the flight statistics of ships and weapons, wedged on those of current fighters, and more; my goal,
being to make these games a lot more nervous and realistic!
(on average, maneuverability between x2 and 3, acceleration x2/3, speed x1.5/2 ...)
So I know how to go about balancing this type of game properly!
I modified the following games:
- Independence War 2 - Edge of Chaos
- Wing Commander Prophecy
- StarLancer
- X-Wing Alliance
- Conflict FreeSpace
- Conflict FreeSpace 2
- Wing Commander Saga
- BSG Diasopra
- Independence War 2 - Edge of Chaos Demo
- Wing Commander Saga Prologue Demo
- BattleStar Galactica - Beyond the Red Line Demo
here are my personal mods (totally free):
http://modsimul.spatiales.free.fr
Here is my Youtube channel:
https://www.youtube.com/channel/UCZZje2 ... Ui7eTQ-Jgw
X-Wing Alliance playlist:
https://www.youtube.com/playlist?list=P ... E1P_6f6pBw
You will find demonstrative and comparative videos between the following games:
Independence War, Independence War 2, BattleStar Galactica - Beyond the Red Line Demo
X-Wing Alliance and Star Citizen.
I offer my help (if you don't mind) for balancing stats and improving
of the HUD, (and possibly its graphics; yes, I am a graphic designer ).
For example, is it possible to integrate my rebalancing in the HD v1.6 pack (or other)? ...
There you go, thank you in advance!
Hi everybody !
I came across HD v1.6 and VR pcks at the end of last year! I must admit that
I am bleuffé by what you have done with it, it is really very good work!
I have a lot of ideas to improve X-Wing Aliance, especially with strafe, and with the HUD:
(the aiming system has become much too achaic today (add the predictive point
active target, and even fire assist), the display of all ships in
selection frames ...)
these are some of my ideas for the HUD:
http://modsimul.spatiales.free.fr/galer ... n-hud.html
I would also like to point out that I have completely modified a 12ne of space combat games;
in which I revised all the flight statistics of ships and weapons, wedged on those of current fighters, and more; my goal,
being to make these games a lot more nervous and realistic!
(on average, maneuverability between x2 and 3, acceleration x2/3, speed x1.5/2 ...)
So I know how to go about balancing this type of game properly!
I modified the following games:
- Independence War 2 - Edge of Chaos
- Wing Commander Prophecy
- StarLancer
- X-Wing Alliance
- Conflict FreeSpace
- Conflict FreeSpace 2
- Wing Commander Saga
- BSG Diasopra
- Independence War 2 - Edge of Chaos Demo
- Wing Commander Saga Prologue Demo
- BattleStar Galactica - Beyond the Red Line Demo
here are my personal mods (totally free):
http://modsimul.spatiales.free.fr
Here is my Youtube channel:
https://www.youtube.com/channel/UCZZje2 ... Ui7eTQ-Jgw
X-Wing Alliance playlist:
https://www.youtube.com/playlist?list=P ... E1P_6f6pBw
You will find demonstrative and comparative videos between the following games:
Independence War, Independence War 2, BattleStar Galactica - Beyond the Red Line Demo
X-Wing Alliance and Star Citizen.
I offer my help (if you don't mind) for balancing stats and improving
of the HUD, (and possibly its graphics; yes, I am a graphic designer ).
For example, is it possible to integrate my rebalancing in the HD v1.6 pack (or other)? ...
There you go, thank you in advance!