Mos Eisley building DXFs needed for Yavin Shipset.

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Mos Eisley building DXFs needed for Yavin Shipset.

Abolisher
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Post by Abolisher » Sun Feb 10, 2002 7:24 am

Homestead, cantina, and generic buildings welcome. A Mos Eisley spaceport DXF is also needed. The former buildings need not be very complex and should be kept simple. However, the Mos Eisley spaceport will need quite a bit of detail, especially with the interior.<P>Please use movie pics and other official resources for reference.<P>Post DXF pics here, and Ace and I will provide suggestions and give final approval. When a DXF is approved, I will texture it and use it in the BOY shipset. Of course, credit will be given to contributors.
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Post by Gringlas » Sun Feb 10, 2002 3:52 pm

Image <BR> Image <P>This is a realy simple building, but when flying over it, you won't see much of it anyway. <P>------------------<BR>Gringlas Arts and Works<P> <A HREF="http://www.gringlas.de.tf" TARGET=_blank>www.gringlas.de.tf</A>

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Post by Rich C » Sun Feb 10, 2002 8:37 pm

Is that dome made up of 3D faces?<P>------------------<BR>When 900 years you reach, look as good you will not, hmm? :)
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Post by DataDroid » Mon Feb 11, 2002 12:00 am

Nope, and neither is the arch over the door. That needs to be fixed.
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Post by Abolisher » Mon Feb 11, 2002 4:00 am

Thanks Gringlas, buildings like that would work. Again, they need to be simple so they add minimal size to the shipset. About 5-6 different types of buildings are needed, which is enough to construct a city with the desired visual effect.
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Post by Gringlas » Mon Feb 11, 2002 11:44 am

@DataDroid: Of course it has 3d faces! Have you ever used mesh primitives ;-)<P>@Abolisher: Just a suggestion, but wouldn't be the best idea, to put some of the buildings togehter as one OPT and make the buidlings destroyable meshes.

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Post by Bios Boy » Mon Feb 11, 2002 3:45 pm

Interesting idea about 1 opt with the buidlings destroyable and maybe the area/ground they are on not destoyable. Perhaps with rubble textures under the buildings.<P>@Gringlas: oops, you shouldn't have said that to DataDroid.<P>BiosBoy dives for cover into the nearest bunker.
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Post by Abolisher » Tue Feb 12, 2002 1:08 am

There are benefits to having several buildings in one OPT, like a city block. You don't fill very many slots that way. However, it always looks the same if you are going to use it in multple missions. With individual buildings, you have much more flexibility with the cities you construct and each one can be different. Gringlas, if you want to make both types go for it. For now, I'd like to have individual buildings, five or six different types with each being relatively simple.
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Post by Hawkeye1 » Tue Feb 12, 2002 6:12 am

Only problem I see with individual buildings is the craft limit... if the buildings are set up as single opts, you may run out of space in the mission for ships to fly. O_o
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Post by ACEJim » Tue Feb 12, 2002 10:58 am

Good point.

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Post by Ace Knight 1 » Tue Feb 12, 2002 10:57 pm

Image <P>You can use that if you want. I think its one of the normal civilian housing buildings. There wasn't much of a description on the page I was useing as an example Image If you want it tell me and I'll email it to you.<P>------------------<BR>-AK1<P>Board the <A HREF="http://members.tripod.com/ssd_dictator" TARGET=_blank>SSD Dictator</A><BR>Feel free to link to my site! Come on in and drop a note at the forum.
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Post by Abolisher » Tue Feb 12, 2002 11:22 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Only problem I see with individual buildings is the craft limit... if the buildings are set up as single opts, you may run out of space in the mission for ships to fly.<HR></BLOCKQUOTE><P>Gee, thanks for the tip. You really think I never managed to learn about craft limits during my almost two years of mission making?<P>C'mon, there is plenty of space for alot of buildings, especially when you have them all self destruct after you leave Mos Eisley. That means when you arrive in Region 2, you have all 96 slots (except your craft) available again. There's alot of tricks to getting around craft limits.<P>I know what I'm doing here!<P>Ace Knight, who made that building? You? I'm asking because you didn't specifically say. That building would work, but lets see what else shows up in this thread. I'd like to know what my choices are. Image
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Post by Ace Knight 1 » Tue Feb 12, 2002 11:26 pm

Yep I made it Image
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Post by JM » Wed Feb 13, 2002 2:49 am

I thought it was 96 in each region anyway, I'm pretty sure that I've had missions with nearly 96 in one region (full scale engagement) and several in another (mothership plus escorts and scenery ships)for a total of more than 96.<P>And there was no need to be rude, it was a good point Hawkeye1 was making.
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Post by Hawkeye1 » Wed Feb 13, 2002 5:05 am

Heh.. True.. I should have known you'd know that..*baps self* anyways, Mos Eisley wouldn't be that populated anyhow. I'm just thinking about if any very larger, more complex cities are done. <BR>Actually, you could just make a city block opt, and make each house a separate destroyable mesh...hmm..
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Post by Abolisher » Wed Feb 13, 2002 6:23 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I thought it was 96 in each region anyway...<HR></BLOCKQUOTE><P>I've frequently run into problems when the total craft number exceeds 96 at one time in all regions combined. These range from getting stuck in hyperspace to not having AI craft appear. However, I have always assumed that the overall limit was 96 and did not isolate the problem on a region by region basis. Therefore, you might be correct...<P><I>*back on topic*</I><P>Like I implied earlier, both types (individual buildings and city blocks with destroyable meshes) would be useful. Both are well-suited for different circumstances.<P>Yes, Hawkeye, I know you were just trying to help. The bottom line is, I will figure a way to make the mission work with the best quality possible. <p>[This message has been edited by Abolisher (edited 13 February 2002).]
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Post by Bios Boy » Wed Feb 13, 2002 8:45 am

Oooooo...
So many projects on the go.<P>Creator of <A HREF="http://www.biosboy.fsnet.co.uk" TARGET=_blank><I>Opt Viewer</I></A>, <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>V-38 Assault Fighter</I></A> and <A HREF="http://www.Antilles100.freeserve.co.uk" TARGET=_blank><I>Alliance Escort Carrier</I></A>.<BR>Currently working on OptED an all new advanced Opt program.

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Post by Gringlas » Wed Feb 13, 2002 7:10 pm

Okay, I'll do a block of different buidlings in the upcoming week. I will also save all buidlings as single DXFs.

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Post by Ace Antilles » Wed Feb 13, 2002 10:45 pm

Remember we are just looking for <B>simple</B> opts. They don't have to be of XWAU quality or anything. So any new modellers don't be scared to show your work.<P>We are just looking for a few different buildings to place around a level of Mos Eisley in. We aren't looking to build the whole thing in exact detail or worry what blows up. That can be for someone else's Shipset. Image<P>So does anyone else have any designs also? Please try not to make it with a high facecount.<P>------------------<BR><I>Going in Full Throttle!</I><BR><A HREF="http://www.antilles100.freeserve.co.uk" TARGET=_blank>Ace Antilles X-wing Outpost</A><BR>Home of The Batlle of Yavin and Endor projects.
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Abolisher
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Post by Abolisher » Thu Feb 14, 2002 3:34 pm

Thanks Gringlas for stepping up to the plate and doing this. Image <P>I would like to remind everyone that a relatively detailed spaceport building is needed too.
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Post by JC » Fri Feb 15, 2002 3:03 am

No 3000 face Cantina models? Image

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Post by Ace Knight 1 » Fri Feb 22, 2002 1:40 am

Since the topic kinda died would you be wantin' the building I made?
Now We've rewritten history.<BR>The one thing that we found out.<BR>The sweet taste of vindication.<BR>Just turns to ashes in your mouth.<P>Where do we go from here?<BR>And should we really care?<BR>The end is finally here,<BR>God have mercy...

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Post by Abolisher » Fri Feb 22, 2002 3:32 am

Yes, why don't you go ahead and send it to me. That'll give me something to work on while I wait for the rest of the buildings. Image
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Post by Ace Knight 1 » Fri Feb 22, 2002 3:44 am

Image okay sending
Now We've rewritten history.<BR>The one thing that we found out.<BR>The sweet taste of vindication.<BR>Just turns to ashes in your mouth.<P>Where do we go from here?<BR>And should we really care?<BR>The end is finally here,<BR>God have mercy...

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Post by TIMMAY » Fri Feb 22, 2002 7:14 am

Ablosher :<P>Even though you probably have the missions all worker out, On the Death Star Attacks would you alter it to be more like the Original X-Wing attack, like you have the surface attack first when you fight the fighters ETC, then in the next mission you fly in a specially made OPT that is just a trench so you could have guns. What do you think?<P>------------------<BR>Creator of the WWII Shipset : <A HREF="http://www25.brinkster.com/timmyxwa/shipset" TARGET=_blank>http://www25.brinkster.com/timmyxwa/shipset</A> <P>If you want in on a WWII shipset, email me at mr_stupid82@hotmail.com
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