Direct3D 11 via DDraw.dll

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Re: Direct3D 11 via DDraw.dll

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JeremyaFr
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Post by JeremyaFr » Fri May 01, 2020 7:17 pm

UPDATE

Hello,
I've uploaded v1.3.10 with:
  • new radar renderer
  • new bracket renderer

korekwerner
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Post by korekwerner » Sat May 02, 2020 9:59 pm

:shock:
@JeremyaFr is it possible to replace dots with a different shape. I think about it in terms of my cockpit and screen.
I still have a question, is it possible to reduce objects on the main targeting computer window?

Image

Thank you
Last edited by korekwerner on Sun May 03, 2020 12:06 pm, edited 1 time in total.

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Mark_Farlander
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Post by Mark_Farlander » Sat May 02, 2020 11:00 pm

I'm curious about a thing: which mods have you installed?
I see the Shields and Hull target info are under the display that shows the target, not at the left of it.
I mean, I thought the Dynamic cockpits didn't change this logic.
I don't judge tactics. The Battle is the best and only Judge.

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blue_max
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Post by blue_max » Sat May 02, 2020 11:56 pm

Mark_Farlander wrote:
Sat May 02, 2020 11:00 pm
I see the Shields and Hull target info are under the display that shows the target, not at the left of it.
I mean, I thought the Dynamic cockpits didn't change this logic.
He's probably playing a bit with the UVs in the texture that hosts the DC elements. Think about it this way: the destination texture can be broken up in pieces and Korek probably split the CMD in five pieces, separating the target from the text around it.

korekwerner
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Post by korekwerner » Sun May 03, 2020 12:14 pm

blue_max wrote:
Sat May 02, 2020 11:56 pm
Mark_Farlander wrote:
Sat May 02, 2020 11:00 pm
I see the Shields and Hull target info are under the display that shows the target, not at the left of it.
I mean, I thought the Dynamic cockpits didn't change this logic.
He's probably playing a bit with the UVs in the texture that hosts the DC elements. Think about it this way: the destination texture can be broken up in pieces and Korek probably split the CMD in five pieces, separating the target from the text around it.
I made 16 different spaces with the information on the HUD.in one of the test versions I placed text in the window of the communicator with the droid.
Image


With new JeremyaFr ddraw I miss crosshairs which I did.
To be honest, the new target mark is extremely clear.

Thank you JeremyaFr.

Regards
KW

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JeremyaFr
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Post by JeremyaFr » Fri May 08, 2020 6:24 pm

UPDATE

Hello,
I've uploaded DDraw dll v1.3.10.1.

I've fix a bug in the char to wchar conversion code.

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Ace Antilles
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Post by Ace Antilles » Wed May 13, 2020 3:02 am

JeremyaFr wrote:
Fri May 08, 2020 6:24 pm
UPDATE
Hello,
I've uploaded DDraw dll v1.3.10.1.

I've fix a bug in the char to wchar conversion code.
Hi, a suggestion. Include just the 2 Hook_D3d files with the DDraw download file.
If people update to xwa_ddraw_d3d11.1.3.10.1 without updating the hooks as well then the game is bugged.
It's due to the old Hook_D3d.cfg being set to IsHookD3DEnabled = 0 and not 1.

I know you have fixed this in the updated Hooks but not everyone is going to update them always. There are often mentions to update the DDraw files though.
Had this issue myself as I updated DDraw before the hooks as I'm doing controlled tests.

Obviously people should update Hooks from time to time but we can't control everything lol
With the new DDraw and not the new hook though the game is unplayable.
Just a suggestion to help prevent future crashes for users :)
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
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