Re: 60FPS Inflight hook
Posted: Wed Dec 26, 2018 1:57 pm
If someone was to install this over Jeremy's Original Dinput.dll, it's it going to interfere with any of his Hooks?
Also When installing the DSUCP or XWAUCP, you have a choice to install on to the Disc, Steam, Gog versions of XWA. which ever you select the DSUCP or XWAUCP replaces the xwaingalliance.exe to the original disc version of the exe, removing what ever crap STEAM or GOG edited into there versions of the exe, (ie Steam with the DRM stuff)
My Question's are (first forget the DSUCP and XWAUCP), with you editing the Dinput.dll to make it compatible with STEAM, if someone comes along and installs the GOG version of XWA, then installs your Steam compatible version of the Dinput.dll are there going to be any adverse effects, because they have installed the GOG version, which has no DRM?
Next question is, The 60FPS, might be your find, but Jeremy has added it (including the preflight hangar) to his Time Hook, again if someone was to add your Hook_60FPS.dll won't this conflict with the Hook_Time.dll? If both are installed doesn't that mean you'll get the Dinput.dll error message?
I'm just concerned that your going to add your edited Dinput.dll to your Muliplayer Tour stuff, I initially asked you if I could add the Multiplayer Tour Stuff to the DSUCP, but if your going to start editing the main Dinput.dll, I might have to remove the Multiplayer tour stuff from the DSUCP as I don't want any conflicts between DLLs.
Another question would be, if you released a new version of the Multiplayer Tour stuff, and you've edited the dinput.dll, but because I remove necessity for your edited dinput.dll by replacing the Steam xwingalliance.exe with the original xwingalliance.exe, would your Multiplayer Tour Stuff still work with Jeremy's Dinput.dll, which to be honest I would still prefer to use?
Sorry for so many questions, I just need a little clarification
Also When installing the DSUCP or XWAUCP, you have a choice to install on to the Disc, Steam, Gog versions of XWA. which ever you select the DSUCP or XWAUCP replaces the xwaingalliance.exe to the original disc version of the exe, removing what ever crap STEAM or GOG edited into there versions of the exe, (ie Steam with the DRM stuff)
My Question's are (first forget the DSUCP and XWAUCP), with you editing the Dinput.dll to make it compatible with STEAM, if someone comes along and installs the GOG version of XWA, then installs your Steam compatible version of the Dinput.dll are there going to be any adverse effects, because they have installed the GOG version, which has no DRM?
Next question is, The 60FPS, might be your find, but Jeremy has added it (including the preflight hangar) to his Time Hook, again if someone was to add your Hook_60FPS.dll won't this conflict with the Hook_Time.dll? If both are installed doesn't that mean you'll get the Dinput.dll error message?
I'm just concerned that your going to add your edited Dinput.dll to your Muliplayer Tour stuff, I initially asked you if I could add the Multiplayer Tour Stuff to the DSUCP, but if your going to start editing the main Dinput.dll, I might have to remove the Multiplayer tour stuff from the DSUCP as I don't want any conflicts between DLLs.
Another question would be, if you released a new version of the Multiplayer Tour stuff, and you've edited the dinput.dll, but because I remove necessity for your edited dinput.dll by replacing the Steam xwingalliance.exe with the original xwingalliance.exe, would your Multiplayer Tour Stuff still work with Jeremy's Dinput.dll, which to be honest I would still prefer to use?
Sorry for so many questions, I just need a little clarification