Ok, so first off I want to apologise to Blue, you already added all the settings necessary to get good VR (except for HUD Aspect ratio - described below) so sorry for previous post about IPD etc. I just forgot about the "focal length"
No changes are necessary outside XWA
Next I have made a test opt for people to use in the pilot proving grounds which can tell you if you are rendering correctly.
X-Wing Cockpit - remember to rename the original first so you can undo
I have also looked at the db m0rgg listed but I dont know how to translate that into Blue's numbers for "focal length" so instead Ill post my latest settings and maybe some correlation can be made later.
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My Settings
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According to hmdv (really it just reads steam db so... kinda pointless. I actually expected it to render a model and ask for adjustments to give final results but no.) the DK2 is
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1001 : ModelNumber = "Oculus Rift DK2"
Recommended render target size: {1360, 1688}
Left eye HAM mesh:
No mesh defined by the headset
Left eye head FOV:
left: -46.63 deg
right: 47.53 deg
bottom: -53.09 deg
top: 53.09 deg
horiz.: 94.16 deg
vert.: 106.19 deg
Right eye HAM mesh:
No mesh defined by the headset
Right eye head FOV:
left: -47.53 deg
right: 46.63 deg
bottom: -53.09 deg
top: 53.09 deg
horiz.: 94.16 deg
vert.: 106.19 deg
Total FOV:
horizontal: 93.26 deg
vertical: 106.19 deg
diagonal: 119.10 deg
overlap: 95.06 deg
View geometry:
left panel rotation: 0.0 deg
right panel rotation: 0.0 deg
reported IPD: 63.5 mm
The DK2 has a screen res of 1920x1080 split down the middle for 960x1080 each eye.
As Ive stated before set 640x720 ingame to correct the HUD aspect ratio (for dk2, others vary) this is the only external change now required, the rest can be configured in cfg files.
I will only state the "Difference" from stock settings.
VR Params
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VR_Mode = SteamVR
stereoscopy_multiplier = 0.333
3d_window_size = 3.000
3d_aspect_ratio = 0.8888
concourse_aspect_ratio = 1.3333
cockpitlook
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tracker_type = SteamVR
positional_x_multiplier = 1.6666
positional_y_multiplier = 1.6666
positional_z_multiplier = 1.6666
limit_cockpit_lean = 0
focallegnth
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HMD Mounted HUD
VRParams
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zoomed_out_on_startup = 1
HUD_depth = 65535.000
fixed_GUI = 0
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Adjustments
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Using the opt
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On entering the proving grounds some of the geometry will "swing into place" not sure how to fix that but it doesn't interfere so I didn't bother.
Make sure you are positioned so that the first ring and cola can is in front of you (press "." if need be) and make sure that you can see to your left and right.
Move forward/back until the edge of the big cube is no longer visible (should be default position, but if you move correct yourself).
if you look down you should see a grid
looking around you should see orange and red stripes going into the distance.
With the correct settings these should look like parallel lines and not be warped.
Make sure you can see the numbers and while looking at 0, you should see 40 on both sides if your FOV is > 80.
for example, the data above shows the DK2 to have a FOV of 93.26, that means I should see over half the next strip to both 40's
After setting your correct FOV (focal length) we can now move onto making sure things "feel" the right distance.
If you can stand up and look around.
The big cube is 1m, the small one 10cm and the objects are what they are.
they should appear to be the right size and right distance from you.
Also, the big cube should not appear to bend, but should look straight from all angles
I took a measuring tape and actually measured the cube end-to-end and adjusted cockpitlook until my movements equated 1m
Focal Length
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1450 = 20 deg
750 = 40 deg
450 = 60 deg
300 appears to be 84 deg
250 = 92deg
200 = 110deg
150 = 120deg
100 = 140deg
50 = 160deg
0 = 180 deg
Trev