some ideas I start wondering about
Moderator: JeremyaFr
some ideas I start wondering about
- capitanguinea
- Posts: 226
- Joined: Sun Aug 30, 2015 3:59 pm
I was most impressed about hooks system. The one about SLAM and shields make me wonder if it is possible to realize one that has the craft stat as issue.
this way you could fix and edit the ships without mess with the .exe file...
imagine a line which render the close s-foils as a bonus in top speed and render the open s-foils as a bonus in maneuvrability.
imagine the chance to set up stats for tie defender and tie advanced back to TIE Fighter standards, the one to make Y-wing the sturdy workhorse it is etc...
it would be possible?
this way you could fix and edit the ships without mess with the .exe file...
imagine a line which render the close s-foils as a bonus in top speed and render the open s-foils as a bonus in maneuvrability.
imagine the chance to set up stats for tie defender and tie advanced back to TIE Fighter standards, the one to make Y-wing the sturdy workhorse it is etc...
it would be possible?
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That's a Rogue Squadron invention. You don't see them close their s-foils to go faster in the films, and it wouldn't make a difference either way in the vacuum of space.imagine a line which render the close s-foils as a bonus in top speed and render the open s-foils as a bonus in maneuvrability.
As for editing ship stats, that's already possible with utilities like Mxvted .
- Driftwood
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He means without having to edit the .exe via MXvTED, say via an .ini file. Frankly this would be really awesome but I have no idea if it would be viable and be able to override the ship stats in the .exe.
If this was possible to define all ship stats and text based information via .ini file that circumvents the game .txt and .exe references (somehow) then we would essentially have unlimited shipslots that could be accessed via mission file based .ini configuration.
Frankly though, I doubt this is entirely viable. Though I think the TIE Bomber has different weapon fire rate stats defined in the craft specific .ini?
If this was possible to define all ship stats and text based information via .ini file that circumvents the game .txt and .exe references (somehow) then we would essentially have unlimited shipslots that could be accessed via mission file based .ini configuration.
Frankly though, I doubt this is entirely viable. Though I think the TIE Bomber has different weapon fire rate stats defined in the craft specific .ini?
- capitanguinea
- Posts: 226
- Joined: Sun Aug 30, 2015 3:59 pm
And the T/B is precisely the case that make me wonder too. It would be a revolutionary exploitation if it is possible... crossed fingers
- Trevor
- Posts: 541
- Joined: Thu Dec 04, 2014 7:11 pm
Having ini files accept stats does make XWA more modular (along the lines of MS Flight Simulator)
the internal exe DB is limited, but if stats could be read from ini it more-or-less opens up that limit since another hook could swap in-out craft at will.
Trev
the internal exe DB is limited, but if stats could be read from ini it more-or-less opens up that limit since another hook could swap in-out craft at will.
Trev
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Actually, the idea that closed S-foils make you faster originated in the X-Wing books, as I recall, and it's represented in the 1995 game Rebel Assault II.Safe-Keeper wrote: ↑Fri Aug 21, 2020 10:13 pmThat's a Rogue Squadron invention. You don't see them close their s-foils to go faster in the films, and it wouldn't make a difference either way in the vacuum of space.imagine a line which render the close s-foils as a bonus in top speed and render the open s-foils as a bonus in maneuvrability.
As for editing ship stats, that's already possible with utilities like Mxvted .
In any case, being able to subvert the exe via ini file would be a big step forward.
1st Lt Sigurd "BattleDog" Stormhand, Assigned Corsair Squadron, Renegade Wing, CRS Vigilant.
Corsair 8, Squadron TrO.
Corsair 8, Squadron TrO.
- Haakan
- Posts: 81
- Joined: Sun Jul 14, 2019 1:36 am
Indeed , I was about to ask for this topic. The mission object does part of the job.
If we can replace stats via hooks, it'd be a nice workaround.
Lt. Colonel A. Araujo
Commander, 7th SpecOps Squadron "Alpha"
Battlegroup I
Emperor's Hammer.
CMDR/LC Alejandro Araujo/Alpha/Wing I/ISDII Hammer/BGI
Commander, 7th SpecOps Squadron "Alpha"
Battlegroup I
Emperor's Hammer.
CMDR/LC Alejandro Araujo/Alpha/Wing I/ISDII Hammer/BGI
- Rookie_One1
- Posts: 1657
- Joined: Thu Feb 26, 2004 12:01 am
One easy way to do it is that when closing the s-foils, instead of giving a "slam-like" boost, it would simply change the power distribution to dumping all the power normally routed to the laser canons to the engine
If you are referencing when Rascall Squadrons get decimated and only Rookie One manage to escape, in fact i'm pretty sure that the reason he left his S-Foils closed was not to give himself a boost, but because his best options was to escape into hyperspace....which means leaving his s-foils closed
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- JaggedFel
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Okay, now that makes a lot of sense. Would also explain why in Ep IV when the fighters are first approaching the Death Star when they open their S-foils they slow down as well; power distribution is re-balanced to charge the lasers.Rookie_One1 wrote: ↑Sat Oct 17, 2020 9:35 pmOne easy way to do it is that when closing the s-foils, instead of giving a "slam-like" boost, it would simply change the power distribution to dumping all the power normally routed to the laser canons to the engine
Ye Olde Galactic Empire Mission Editor v1.15.6
Current software WIPs: TIE Layout and Cutscene Editor, TIE/XvT Cockpit Editor
Libraries / Format specs: *.tie, *.plt, *.tfr, *.lfd , *.act, *.dat image files, *.fnt
Current software WIPs: TIE Layout and Cutscene Editor, TIE/XvT Cockpit Editor
Libraries / Format specs: *.tie, *.plt, *.tfr, *.lfd , *.act, *.dat image files, *.fnt