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some ideas I start wondering about

Posted: Fri Jul 24, 2020 7:53 pm
by capitanguinea
I was most impressed about hooks system. The one about SLAM and shields make me wonder if it is possible to realize one that has the craft stat as issue.
this way you could fix and edit the ships without mess with the .exe file...
imagine a line which render the close s-foils as a bonus in top speed and render the open s-foils as a bonus in maneuvrability.
imagine the chance to set up stats for tie defender and tie advanced back to TIE Fighter standards, the one to make Y-wing the sturdy workhorse it is etc...
it would be possible?

Re: some ideas I start wondering about

Posted: Fri Aug 21, 2020 10:13 pm
by Safe-Keeper
imagine a line which render the close s-foils as a bonus in top speed and render the open s-foils as a bonus in maneuvrability.
That's a Rogue Squadron invention. You don't see them close their s-foils to go faster in the films, and it wouldn't make a difference either way in the vacuum of space.

As for editing ship stats, that's already possible with utilities like Mxvted :) .

Re: some ideas I start wondering about

Posted: Sat Aug 22, 2020 7:05 pm
by Driftwood
He means without having to edit the .exe via MXvTED, say via an .ini file. Frankly this would be really awesome but I have no idea if it would be viable and be able to override the ship stats in the .exe.

If this was possible to define all ship stats and text based information via .ini file that circumvents the game .txt and .exe references (somehow) then we would essentially have unlimited shipslots that could be accessed via mission file based .ini configuration.

Frankly though, I doubt this is entirely viable. Though I think the TIE Bomber has different weapon fire rate stats defined in the craft specific .ini?

Re: some ideas I start wondering about

Posted: Sun Aug 23, 2020 1:56 pm
by capitanguinea
And the T/B is precisely the case that make me wonder too. It would be a revolutionary exploitation if it is possible... crossed fingers

Re: some ideas I start wondering about

Posted: Tue Aug 25, 2020 3:38 pm
by Trevor
Having ini files accept stats does make XWA more modular (along the lines of MS Flight Simulator)
the internal exe DB is limited, but if stats could be read from ini it more-or-less opens up that limit since another hook could swap in-out craft at will.

Trev

Re: some ideas I start wondering about

Posted: Thu Aug 27, 2020 11:39 pm
by BattleDog
Safe-Keeper wrote:
Fri Aug 21, 2020 10:13 pm
imagine a line which render the close s-foils as a bonus in top speed and render the open s-foils as a bonus in maneuvrability.
That's a Rogue Squadron invention. You don't see them close their s-foils to go faster in the films, and it wouldn't make a difference either way in the vacuum of space.

As for editing ship stats, that's already possible with utilities like Mxvted :) .
Actually, the idea that closed S-foils make you faster originated in the X-Wing books, as I recall, and it's represented in the 1995 game Rebel Assault II.

In any case, being able to subvert the exe via ini file would be a big step forward.

Re: some ideas I start wondering about

Posted: Wed Sep 02, 2020 3:02 pm
by Haakan
Trevor wrote:
Tue Aug 25, 2020 3:38 pm
Having ini files accept stats does make XWA more modular (along the lines of MS Flight Simulator)
the internal exe DB is limited, but if stats could be read from ini it more-or-less opens up that limit since another hook could swap in-out craft at will.

Trev
Indeed , I was about to ask for this topic. The mission object does part of the job.

If we can replace stats via hooks, it'd be a nice workaround.

Re: some ideas I start wondering about

Posted: Sat Oct 17, 2020 9:35 pm
by Rookie_One1
One easy way to do it is that when closing the s-foils, instead of giving a "slam-like" boost, it would simply change the power distribution to dumping all the power normally routed to the laser canons to the engine
BattleDog wrote:
Thu Aug 27, 2020 11:39 pm
Actually, the idea that closed S-foils make you faster originated in the X-Wing books, as I recall, and it's represented in the 1995 game Rebel Assault II.
If you are referencing when Rascall Squadrons get decimated and only Rookie One manage to escape, in fact i'm pretty sure that the reason he left his S-Foils closed was not to give himself a boost, but because his best options was to escape into hyperspace....which means leaving his s-foils closed

Re: some ideas I start wondering about

Posted: Sun Oct 18, 2020 12:41 pm
by JaggedFel
Rookie_One1 wrote:
Sat Oct 17, 2020 9:35 pm
One easy way to do it is that when closing the s-foils, instead of giving a "slam-like" boost, it would simply change the power distribution to dumping all the power normally routed to the laser canons to the engine
Okay, now that makes a lot of sense. Would also explain why in Ep IV when the fighters are first approaching the Death Star when they open their S-foils they slow down as well; power distribution is re-balanced to charge the lasers.