Hi Guys,
I like to add in the future some mods (ex. XvT conversion / Xwing conversion) and for this reason I ask if is possibile add a custom mod support to Launcher.
Actually XWA have different limits about this point, for example the missions must be inserted in the subfolder "Missions" and the file names are "partially" forced.
Similar suituation for subfolder "Wave\MISSIONVOICE"
My idea (if is theoretically possible) is hook the game and launcher by checking a new file (ex. LauncherMod.cfg) that contain the mods informations:
// LauncherMod.cfg //
[XVT)
Description = X-Wing Vs Tie Fighter
SubFolder = XvT
[XWC)
Description = X-Wing Conversion
SubFolder = XWC
[TTCC]
The Tai-Corva Campaign
SubFolder = TTCC
etc...
///
and add in the Launcher a ComboBox with description "Game" that in case like this contain these values:
X-Wing Alliance
X-Wing Vs Tie Fighter
X-Wing Conversion
The Tai-Corva Campaign
If in the root of game exist a file with a name like this 'LauncherMod.cfg' and you select "X-Wing Vs Tie Fighter" and after press "Play": the game search file files in these folder:
Missions\XvT
Movies\XvT
Wave\MISSIONVOICE\XvT
(root)\XvT (for pilots only *.plt)
instead of
Missions\
Movies\
Wave\MISSIONVOICE\
(root)\
So in this way I can create a large number of mods without have limits about the default folder that keep as it for XWA.
I don't known how Is hard or if is possible, but in positive case a modification like this can open the door to other mods without too much complicated compromises.
Thanks !!
Request: Custom Mod support for Launcher
Moderator: JeremyaFr
- Forceflow
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This is already somewhat possible with the Palpatine Total Converter which is used for the TFTC. While it's not a one-click solution it's a lot more flexible especially since full conversions most likely also need exe-modifications and hook tunings and stuff like that. So I don't think it makes a lot of sense to built another solution besides Palpatine.
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And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
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You have right, in theory can be another more easy and flexible solution:Forceflow wrote: ↑Sat Jul 03, 2021 8:48 amThis is already somewhat possible with the Palpatine Total Converter which is used for the TFTC. While it's not a one-click solution it's a lot more flexible especially since full conversions most likely also need exe-modifications and hook tunings and stuff like that. So I don't think it makes a lot of sense to built another solution besides Palpatine.
Create the mod Folder in the root of game ex (XvT):
Ex:
(XWA folder)/XvT
So the game try to search each file in the mod folder, if the file not exist try to load it in the original folder:
(XWA folder)
In this mode you can override any files without limits and you don't need to replicate the entere game structure, but only the file/folder that need to mod.
To do another example:
If you create a mod folder "XWA_test1"
with structure:
(XWA folder)\XWA_test1\Missions\1B5M4G.TIE
The game run exactly like before but at the place to load B5M4G.TIE from: "(XWA folder)\Missions" , load it from "(XWA folder)\XWA_test1\Missions\"
So you can easy switch all mod you want (that in the future I think will be a lot..) with one click without pass to "Palpatine Total Converter"
This is what happen in general when a game have a mod support.
However I already undestand that a solution like this is not easy to hook.
- Ace Antilles
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We're constantly looking at ways to support campaigns easier. Things for example set map and hull icon numbers I will be working on.
We can't do the stuff you refer to. We can't point to totally new folders for things like missions. Nor do I think it's necessary anyway
We can't do the stuff you refer to. We can't point to totally new folders for things like missions. Nor do I think it's necessary anyway
- Haakan
- Posts: 81
- Joined: Sun Jul 14, 2019 1:36 am
Suppose you have say TFTC installed. What if you want to create or play an additional mod?
Lt. Colonel A. Araujo
Commander, 7th SpecOps Squadron "Alpha"
Battlegroup I
Emperor's Hammer.
CMDR/LC Alejandro Araujo/Alpha/Wing I/ISDII Hammer/BGI
Commander, 7th SpecOps Squadron "Alpha"
Battlegroup I
Emperor's Hammer.
CMDR/LC Alejandro Araujo/Alpha/Wing I/ISDII Hammer/BGI
- JeremyaFr
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Hello,
The current way is to have multiple installs of XWA.
Make a copy of the main XWA directory and install the mods you want to the new directory.
The current way is to have multiple installs of XWA.
Make a copy of the main XWA directory and install the mods you want to the new directory.