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Re: XWAUP: Dynamic Cockpits
Posted: Sat Jun 13, 2020 11:35 am
by highorph
Ace Antilles wrote: ↑Thu Jun 04, 2020 3:27 am
Apart from the Rebel and TIEs though which fighters do people like to use?
What about the transports used in the solo campaign game? Otana, YTs...
Re: XWAUP: Dynamic Cockpits
Posted: Wed Jun 17, 2020 8:44 am
by Krabbenjack
Greetings! It's been a long time since I played the upgraded XWA (2002 maybe). The Dynamic Cockpits are really fantastic! What are the new modeling possibilities for cockpits? Higher Polycount (What's the current limit?)? Are new maps available? (Spec map for glossy metal parts or normal maps for baked details?)
Re: XWAUP: Dynamic Cockpits
Posted: Wed Jun 17, 2020 12:15 pm
by Ace Antilles
Krabbenjack wrote: ↑Wed Jun 17, 2020 8:44 am
Greetings! It's been a long time since I played the upgraded XWA (2002 maybe). The Dynamic Cockpits are really fantastic! What are the new modeling possibilities for cockpits? Higher Polycount (What's the current limit?)? Are new maps available? (Spec map for glossy metal parts or normal maps for baked details?)
Read this post about Materials.
viewtopic.php?f=9&t=12555
DTM and Blue Max know more about the Cockpits themselves.
Re: XWAUP: Dynamic Cockpits
Posted: Wed Jun 17, 2020 7:08 pm
by blue_max
There is currently no support for specularity/metallicity/normal maps at the moment; but it can be added in the future.
Re: XWAUP: Dynamic Cockpits
Posted: Thu Jun 18, 2020 4:39 am
by Penbast
Greetings!
First, great work. Love the mod. The Cockpits looks fantastic. But I have a question. Even if I installed the mod with the options "no HUD at all" in the T/A X1 i still have the HUD. Is it possible to disable it after the installation? A new installation didn't work.
Re: XWAUP: Dynamic Cockpits
Posted: Thu Jun 18, 2020 10:13 am
by Trevor
That option disables HUD for craft with dynamic cockpits only if the craft replicates the HUD functionality - if not the HUD stays so you don't loose information.
Craft without cockpits obviously must keep the HUD to prevent you missing data.
Trev
Re: XWAUP: Dynamic Cockpits
Posted: Thu Jun 18, 2020 4:04 pm
by Penbast
Hei Trev,
Thanks for the help. It is interesting: It seems that the T/A X1 has all necessary information, like the other ties but they don't work. For example it shows i have 6 torpedos, even if i fire some of them.
Thanks for the help.
Re: XWAUP: Dynamic Cockpits
Posted: Thu Jun 18, 2020 4:09 pm
by blue_max
Penbast wrote: ↑Thu Jun 18, 2020 4:39 am
Even if I installed the mod with the options "no HUD at all" in the T/A X1 i still have the HUD. Is it possible to disable it after the installation? A new installation didn't work.
There's a bug in the DC file for this craft. Please use this one:
https://www.dropbox.com/s/h3cxr9qvdt4f7 ... it.dc?dl=0
Re: XWAUP: Dynamic Cockpits
Posted: Thu Jun 18, 2020 5:28 pm
by Penbast
Oh woow Great! Thank you very much
![lachen :)](./images/smilies/icon_smile.gif)
Re: XWAUP: Dynamic Cockpits
Posted: Fri Jun 19, 2020 12:34 pm
by Haakan
Ace Antilles wrote: ↑Thu Jun 04, 2020 10:23 am
unmarcz wrote: ↑Thu Jun 04, 2020 5:29 am
Hi,
it is possible to download somewhere new or WIP cockpits? I saw on youtube X-wing cockpit V29.0 a I fell in love:-) Same for Y-wing WIP cockpits. Both are from korekwerner... I think. Beautiful work!
Hi. Sorry he is not a member of the XWAUP. Those are his own works and he hasn't shared them yet with people.
Should be interesting to see a combined work with XWAUP and that guy and his team
Re: XWAUP: Dynamic Cockpits
Posted: Fri Jun 19, 2020 8:09 pm
by hamletsandwich
Hello all. First time on the forum here. I hope someone can help me.
These dynamic cockpits fix my biggest complaint about the game (unimmersive purple floating hud). I was super excited to install them. However, no matter what I do now, the game crashes as soon as I enter a cockpit. I've tried various reinstalls and isolated it to the Rebel Dynamic Cockpit mod. Once it is installed, the game is no longer playable.
Is this a known issue? Am I doing something wrong? Thanks!
EDIT: As usual, I find the fix as soon as I post. Apparently it is only a problem on my existing save file. No problems when starting fresh. Thanks, all!
Re: XWAUP: Dynamic Cockpits
Posted: Fri Jun 19, 2020 8:15 pm
by ual002
Welcome to the community in more active role. Someone should be along shortly to help you narrow down your issue I'm sure. But let me ask, do you by chance have track IR or a VR headset, and are you messing with that at all?
Re: XWAUP: Dynamic Cockpits
Posted: Mon Jun 22, 2020 4:58 am
by Rookie_One1
hmm, using the last patches, for some reason the dynamic cockpit don't work for the Tie Advanced X1
EDIT:
Found the issue : I run a modified version of DSCUP and while in the exe (through mxvted) it don't care about upper or lower case, the hook DOES
Re: XWAUP: Dynamic Cockpits
Posted: Fri Oct 09, 2020 4:52 am
by siva80
Is there any way to get the MFD's on the A-Wing visible in the virtual cockpit without setting my FOV to 120 or something crazy? Can't our pilots just lower their seats a bit?
Re: XWAUP: Dynamic Cockpits
Posted: Fri Oct 09, 2020 5:06 am
by blue_max
siva80 wrote: ↑Fri Oct 09, 2020 4:52 am
Is there any way to get the MFD's on the A-Wing visible in the virtual cockpit without setting my FOV to 120 or something crazy? Can't our pilots just lower their seats a bit?
Fitting all the different HUD elements in a cockpit so that they are all visible is a bit of a challenge. However, you can lower down the position of the camera, this is called the POV or Point-of-View. You can do that by downloading MXvTED and modifying xwingalliance.exe, or you can use the POVOffsets.cfg file to specify an offset on the current POV.
Open POVOffsets.cfg, and set:
force_apply_custom_POVs = 1
The A-wing is usually located in slot 3 (you can see the slots with MXvTED). So, you'd need to do something like this:
Code: Select all
1 0 0 0 ; X/W
2 0 0 0 ; Y/W
3 0 Z 0 ; A/W
Where Z is the offset you want to apply. In this case, you can probably do:
That will lower down the POV a little bit.
Re: XWAUP: Dynamic Cockpits
Posted: Fri Oct 09, 2020 3:00 pm
by siva80
Thanks for the reply, I will give that a try. Does offsetting the POV preserve the horizon?
Re: XWAUP: Dynamic Cockpits
Posted: Fri Oct 09, 2020 4:55 pm
by blue_max
siva80 wrote: ↑Fri Oct 09, 2020 3:00 pm
Thanks for the reply, I will give that a try. Does offsetting the POV preserve the horizon?
Yes, the horizon won't move, this is a translational offset only.
Re: XWAUP: Dynamic Cockpits
Posted: Fri Oct 09, 2020 6:04 pm
by Rookie_One1
I wonder if we will get the Gunboat and missile boat cockpits soon
Re: XWAUP: Dynamic Cockpits
Posted: Fri Oct 09, 2020 6:46 pm
by Ace Antilles
Rookie_One1 wrote: ↑Fri Oct 09, 2020 6:04 pm
I wonder if we will get the Gunboat and missile boat cockpits soon
![Image](https://media.giphy.com/media/QsPiApKClOffvxIXUy/giphy.gif)
Re: XWAUP: Dynamic Cockpits
Posted: Fri Oct 09, 2020 10:01 pm
by Rookie_One1
HEY! NO BABY YODA!
Re: XWAUP: Dynamic Cockpits
Posted: Fri Oct 16, 2020 8:08 pm
by Avarice1987
One of the testers of Empire at War Mod AOTR ( should tell everyone ) asks the following about dynamic cockpits:
"What bothers me is the low contrast of the target computer. Most of the time I can't see the distance display because the numbers are also green and very small. So I would like to have a bigger number or a different color for better contrast.
At least with the Y-Wing. "
And he mentioned a bug in the Y Wing, that you could probably close S foils, but it was already old
Re: XWAUP: Dynamic Cockpits
Posted: Sat Oct 17, 2020 3:31 am
by blue_max
Avarice1987 wrote: ↑Fri Oct 16, 2020 8:08 pm
"What bothers me is the low contrast of the target computer.
See this thread:
https://www.xwaupgrade.com/phpBB3/viewt ... 36&t=12827
Look for "The text in the Y-Wing CMD is unreadable" to find the fix.
Re: XWAUP: Dynamic Cockpits
Posted: Sun Oct 18, 2020 1:46 pm
by Ace Antilles
NEW RELEASES!!
Blue Max has been learning even more talents! He has now created new Dynamic Cockpits for the
Assault Gunboat and
Missile Boat!
He's done a great job of making these nicer looking and functional. Not easy with all the Missile Boat extras.
These cockpits feature his new Holographic display system. So now your in game messages etc are floating in front of you!
You can even press
Ctrl+Shift+T to toggle the holograms on or off.
But that's not all. Now pressing
D will turn the classic HUD elements on or off. No more need to run an installer again.
You can still press
CTRL+F to switch Field of View for a larger view if needed.
Pressing
Ctrl+Alt+Shift and the
Right/Left Arrow keys will allow you to move the cockpit view to your preference.
Missile Boat v7.0
Missile Boat1.jpg
Also in partnership with the
TFTC Team the Missile Boat has an alternative closed S-foils look. For those cramped hangar spaces.
Missile Boat.jpg
Assault Gunboat v8.0
Gunboat cockpit.jpg
Also in partnership with the
TFTC Team there is now alternative Landing Gear added.
Thanks to Bman, Angel and the team.
Gunboat.jpg
Get these from the Downloads page
NOW! Enjoy.
Re: XWAUP: Dynamic Cockpits
Posted: Sun Oct 18, 2020 4:48 pm
by BenKenobi
Wow, again briljant work!
Thanks to everyone who’s involved!
Re: XWAUP: Dynamic Cockpits
Posted: Sun Oct 18, 2020 8:53 pm
by Rookie_One1
Excellent!
While i'm not fan of holographics display, it's some fine work there!