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XWAUP: Dynamic Cockpits

Posted: Mon May 04, 2020 4:55 am
by Ace Antilles
REBEL DYNAMIC COCKPITS. By DTM, Blue Max and Darksaber.

New Dynamic Cockpits for fighters of the Rebel Alliance. The original Cockpits have been modified by DTM to insert the screens and buttons necessary to replace the traditional HUD with dynamic and interactive elements in the three-dimensional shapes of the cockpits.

The Y-Wing fighter Cockpit comes in two versions: Gold Squadron and Red Squadron, following the options of the original installer of this magnificent starfighter.

The X-Wing cockpit comes with two versions, following the options of the original installer. So, two different positions are proposed from the driver's point of view: the default one is more realistic and immersed in the cockpit. The alternative is less realistic, but offers greater visibility to the outside.

VERSION 2.0
It has been asked loudly, and here it is. An improvement of all the cockpits released with version 1.0, to improve the visibility of the MFD and therefore the playability of XWA, even without the aid of the HUD. But remember: if you still need the good old HUD, just choose the right option when installing the patch.

In addition, the collection is completed with the wonderful B-Wing cockpit created by Blue Max, who shows great talent in many different skills!

A-WING COCKPIT
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B-WING COCKPIT
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X-WING COCKPIT
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Y-WING COCKPIT
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Z-95 COCKPIT
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Re: XWAUP: Dynamic Cockpits

Posted: Mon May 04, 2020 4:55 am
by Ace Antilles
TIE FIGHTERS DYNAMIC COCKPITS V1.0. By DTM and Darksaber

A gift for all our Imperial friends / enemies: The Dynamic Cockpits for all the TIE Fighters available in the X-Wing Alliance, each with its own characteristics.

TIE Fighter, the progenitor: cheap but reliable.
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TIE Bomber: robust and powerful
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TIE Interceptor: a definite improvement over the original!
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TIE Advanced X1: experimental, fast and deadly
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TIE Defender: Admiral Thrawn's jewel.
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TIE Avenger: the new generation of TIE Fighters
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But there are also the TIE Specials: Bizarro, Booster, Warhead and Big Gun! In all, ten different dynamic cockpits!

Available now from the Download page!
May the 4th Be With You!

Re: XWAUP: Dynamic Cockpits

Posted: Mon May 04, 2020 4:09 pm
by Rookie_One1
I'm guessing that the Missile Boat, Assault Gunboat and the general fighters will be next

Re: XWAUP: Dynamic Cockpits

Posted: Mon May 04, 2020 4:53 pm
by eddyfurax
Yes !!!!
It is Christmas Thank you so much !!!
I am very very happy. Finally Tie Cockpit yes !!
I have command a Track-ir5 and i hopes he arrive soon

Happy Star Wars day to all the community !
And tonight The final of Clone Wars
It is very good to be star wars fan this time ; )

I want test new campaign now. where are you artists

Re: XWAUP: Dynamic Cockpits

Posted: Mon May 04, 2020 6:51 pm
by rogue518
HOLY SH!T!! :shock: I have gone to Star Wars heaven!!! Now I know what blue_max was saying.... :D


Sincerely, Rogue518

Re: XWAUP: Dynamic Cockpits

Posted: Mon May 04, 2020 7:08 pm
by JeremyaFr
Good work :2thumbs:

Re: XWAUP: Dynamic Cockpits

Posted: Mon May 04, 2020 7:33 pm
by Bob_Sinclar
Hi,

First of all thank you for this amazing work.

My anti-virus Bit Defender states this for the Tie installer:
Feature:
Ransomware Remediation

The process C:\Users\Bob\Downloads\TieDynamicCockpits_v1.0.exe manifests ransomware behavior and was blocked. Several files were encrypted but we successfully restored all of them. You can find the restored files list below: C:/Nvidia/Drs/nvdrssel.bin.
Anyway the installer works and in game this is superb, especially the Tie Advanced and the Tie Interceptor. I just wanted you to know how the installer behaves with the anti-virus, maybe a "false-positive".

No problem with the rebel installer, the B-Wing is awesome too!

Thx for your feeback.

Re: XWAUP: Dynamic Cockpits

Posted: Mon May 04, 2020 8:03 pm
by Ace Antilles
Bob_Sinclar wrote:
Mon May 04, 2020 7:33 pm
Hi,

First of all thank you for this amazing work.

My anti-virus Bit Defender states this for the Tie installer:
Feature:
Ransomware Remediation

The process C:\Users\Bob\Downloads\TieDynamicCockpits_v1.0.exe manifests ransomware behavior and was blocked. Several files were encrypted but we successfully restored all of them. You can find the restored files list below: C:/Nvidia/Drs/nvdrssel.bin.
Anyway the installer works and in game this is superb, especially the Tie Advanced and the Tie Interceptor. I just wanted you to know how the installer behaves with the anti-virus, maybe a "false-positive".

No problem with the rebel installer, the B-Wing is awesome too!

Thx for your feeback.
Sadly most of the installers give a false-positive reading. They are custom built and virus programs get fussy.
They are all ok though and once allowed it should be ok next time.

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 12:54 am
by Bman
Great job!

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 1:12 am
by Tony Knightcrawler
Absolutely gorgeous, and maybe the single biggest improvement to the experience of playing XWA.

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 2:17 am
by keiranhalcyon7
Nice work!

In the picture for the TIE Advanced X1, is that bright purple ring the "beam engaged" indicator?

Also, the TIE/D pic is missing.

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 2:35 am
by Tony Knightcrawler
BTW Forceflow, you should know better. The TIE Defender was Zaarin's baby. If Thrawn has a baby, it's the Missile boat. :-P

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 2:45 am
by Ace Antilles
keiranhalcyon7 wrote:
Tue May 05, 2020 2:17 am
Nice work!
In the picture for the TIE Advanced X1, is that bright purple ring the "beam engaged" indicator?
Also, the TIE/D pic is missing.
Yes that is the beam section to my knowledge. DTM hasn't supplied a Defender pic to use so far.

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 4:57 am
by DTM
Tony Knightcrawler wrote:
Tue May 05, 2020 2:35 am
BTW Forceflow, you should know better. The TIE Defender was Zaarin's baby. If Thrawn has a baby, it's the Missile boat. :-P
Zaarin is Legend now. According with the new canon, the TIE Defender is a project by Thrawn. See the beautiful season 4 of Star Wars Rebels: the whole season is a gift to all Star Wars and X-Wing fans.

Here the Defender cockpit:
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Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 9:24 am
by Will T
I've not had chance to play around with the updated Rebel cockpits yet, but those TIE cockpits are absolutely fantastic. I love the variations on the layouts (I think the Interceptor is my favourite) and I really love what you've done with the system charge level indicators - the big green glowing lights off to the side in the Fighter and Interceptor are amazing, such a good way of communicating that information.

One thing I'm not sure about - are those screenshots above using a different POV or resolution from what's in game? From the screenshots, the reticle looks pretty centred so it looks like you're facing straight ahead, but when I played (at 1920x1080), the CMD on the yoke was mostly off the bottom of the screen and I couldn't really use it. I also couldn't see those red lights at the side in the TIE Fighter, for example, unless I moved the cockpit view. So it looks like these screenshots are fitting more on screen than you see in game. Is that something done deliberately for the screenshots, or is there something messed up in my config?

Also, this isn't really related but it's a very minor thing and doesn't seem worth starting a new thread over, and it's something I noticed while testing the TIE cockpits - what happened to the 'depowered' laser cannon sounds? I know that XWAU has been tweaking things like weapon sounds with the ini files, but previously there were two different sounds possible for the cannons. One stronger sounding laser that you hear when the laser charge bar is on the first, brighter layer and a weaker sounding one when you've drained the guns enough to go to the dimmer, second layer of the bar. Is this something that can be brought back? It's a really handy non-visual clue that you need to look at your weapon charge levels.

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 10:06 am
by Phoenix Leader
I would like to know a thing about these fantastic Dynamic Cockpits: is the shield percentage still shown?
I mean not the shield percentage of the targeted object, but the shield percentage of the piloted craft.

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 10:40 am
by AngeI
Will T wrote:
Tue May 05, 2020 9:24 am
One thing I'm not sure about - are those screenshots above using a different POV or resolution from what's in game? From the screenshots, the reticle looks pretty centred so it looks like you're facing straight ahead, but when I played (at 1920x1080), the CMD on the yoke was mostly off the bottom of the screen and I couldn't really use it. I also couldn't see those red lights at the side in the TIE Fighter, for example, unless I moved the cockpit view. So it looks like these screenshots are fitting more on screen than you see in game. Is that something done deliberately for the screenshots, or is there something messed up in my config?
I have the same problem at 1920x1080, the cockpit central hud is obscured meaning I can't see most of the useful readouts (shields/cargo/distance etc).

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 1:22 pm
by Rookie_One1
DTM wrote:
Tue May 05, 2020 4:57 am
Zaarin is Legend now. According with the new canon, the TIE Defender is a project by Thrawn. See the beautiful season 4 of Star Wars Rebels: the whole season is a gift to all Star Wars and X-Wing fans.
On my side I prefer the Legends timeline, while it got it's issues, on many levels right now it make more sense than the disney timeline :p

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 2:03 pm
by Ace Antilles
DTM wrote:
Tue May 05, 2020 4:57 am
Here the Defender cockpit:
Thanks a lot I added the pic above :) Just FYI to everyone, these are DTM's brilliant work. I just created the topic. So he will know all your answers :)
Will T wrote:
Tue May 05, 2020 9:24 am
One thing I'm not sure about - are those screenshots above using a different POV or resolution from what's in game? From the screenshots, the reticle looks pretty centred so it looks like you're facing straight ahead, but when I played (at 1920x1080), the CMD on the yoke was mostly off the bottom of the screen and I couldn't really use it. I also couldn't see those red lights at the side in the TIE Fighter, for example, unless I moved the cockpit view. So it looks like these screenshots are fitting more on screen than you see in game. Is that something done deliberately for the screenshots, or is there something messed up in my config?

Also, this isn't really related but it's a very minor thing and doesn't seem worth starting a new thread over, and it's something I noticed while testing the TIE cockpits - what happened to the 'depowered' laser cannon sounds? I know that XWAU has been tweaking things like weapon sounds with the ini files, but previously there were two different sounds possible for the cannons. One stronger sounding laser that you hear when the laser charge bar is on the first, brighter layer and a weaker sounding one when you've drained the guns enough to go to the dimmer, second layer of the bar. Is this something that can be brought back? It's a really handy non-visual clue that you need to look at your weapon charge levels.
I got the same results so it's not your system. DTM what resolution are you playing at when making these?
As for the laser I'll add that to my testing plan. I believe all the sounds are still there so it could be an INI thing.

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 3:41 pm
by DTM
Will T wrote:
Tue May 05, 2020 9:24 am
One thing I'm not sure about - are those screenshots above using a different POV or resolution from what's in game? From the screenshots, the reticle looks pretty centred so it looks like you're facing straight ahead, but when I played (at 1920x1080), the CMD on the yoke was mostly off the bottom of the screen and I couldn't really use it.

The resolution game of the following screenshot is 1600x900, FOV 97,3
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The resolution game of the following screenshot is 1920x1080, FOV 97,33
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These my xwakacker settings:
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The installer should have set your POVs as follows:

TIE Fighter, Tie Interceptor, Tie Defender, Tie AdvancedX1, Tie BigGun, Tie Booster, Tie Warheads :
X=0 Z=5 Y=2
Tie Bomber: X=66 Z=5 Y=81
Tie Avenger: X=0 Z=5 Y=84
Tie Bizaro: X=-124 Z=5 Y=2

Please use Mxvted to control your POVs after the installation and report any different value.
Thanks.

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 4:23 pm
by AngeI
Used XWA hacker to change FOV to 97.33 which has done the trick. Before it was set to 86.28 before. Thanks :)

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 5:11 pm
by Ace Antilles
AngeI wrote:
Tue May 05, 2020 4:23 pm
Used XWA hacker to change FOV to 97.33 which has done the trick. Before it was set to 86.28 before. Thanks :)
How do you get that Hacker pictured to work? I've not had much success so far to get that program version pictured to run right

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 5:23 pm
by AngeI
Ace Antilles wrote:
Tue May 05, 2020 5:11 pm
How do you get that Hacker pictured to work? I've not had much success so far to get that program version pictured to run right
Downloaded xwahacker-qt.exe from SourceForge, installed into a folder, made a copy of my xwingalliance.exe into this folder, ran program, pointed it at exe, should work. Once done, copy back to your main XWA folder (backup your .exe first of course!).

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 6:59 pm
by Mark_Farlander
The Y-Wing fighter Cockpit comes in two versions: Gold Squadron and Red Squadron, following the options of the original installer of this magnificent starfighter.
What does this mean? I remember the Gold default and Red default Y-Wing options only affecting the color order.
I mean FG TextureMap0, 1, 2, 3 respectively Red, Gold, Blue, Green for Red default option and Gold, Red, Blue, Green for Gold default.

Re: XWAUP: Dynamic Cockpits

Posted: Tue May 05, 2020 7:25 pm
by Tony Knightcrawler
Yes, Zaarin is Legends, DTM. So is the entire X-Wing franchise. Hence since this is the TIE Defender for XWAU, it's Zaarin's baby. ;-) I will watch Rebels one day, but I have extreme doubts I will be as enthusiastic as you are.