New Release: Imperial Star Destroyer II v2

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Re: New Release: Imperial Star Destroyer II v2

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Ace Antilles

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Post by Ace Antilles » Fri Aug 21, 2020 10:34 am

Forceflow made a great new video for the ISD 2.
When it rotates it changes between all the different Flightgroup colours!

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Vince T

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Post by Vince T » Fri Aug 21, 2020 11:22 am

Ooooo shiny :D
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Post by MamiyaOtaru » Sat Aug 22, 2020 2:30 am

the bottom of it has some strange effects with BlueMax's ddraw.dll. there are some quite visible seams between polys that the new shading brings out

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..also it annihilates my framerate. That scene would be 160+ with the old model heh. It's even worse if I target it. The new Victory STDs don't have this effect, even targeted. LOD could use some adjusting maybe, particularly in the targeting screen. Just guessing

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Post by Darth_Binks » Sun Aug 23, 2020 10:43 am

It is beautiful, but I've seen framerate issues with it too. What CPU and MOBO are you all running?
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Post by Griffin » Mon Aug 24, 2020 9:08 pm

This is amazing guys! :shock:

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Ace Antilles

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Post by Ace Antilles » Sun Sep 20, 2020 7:45 pm

IMPERIAL STAR DESTROYER II V2.1 is out now

Vince T has kindly made a new proper LOD for the ISD 2. I think the LOD alone gives the TG normal opt a run for it's money! :D

isd2LOD.jpg
Vince T wrote:
Tue Sep 15, 2020 8:16 pm
Changelog
- Added a proper LOD model and adjusted LOD distances
- Tweaked the engine glows which had been a bit too long.

I had to cut some corners with the LOD's FG colors.
- For LOD FG2 I removed the Rebel insignia from top and bottom but left the red trim
- For LOD FG4 ... well, the chimaera now only has 2 heads :P
It's still going to hit hard on the FPS as it's a monster of an Opt but this may help you a little.
Basically whenever the full ISD2 is on screen it really hammers the FPS. Most opts will do that but obviously it really drops.
The big difference now is that when you are not looking at the ISD2 but you still have it targeted you don't get a big fps drop. So that can be pretty useful.
When it is on screen but not targeted and looking at it the FPS is pretty stable.
Now though when you do have it locked in the CMD and approaching it you get maybe a 20 FPS increase. So that's pretty good really.

Yes we know it's still not great when there's a lot going on. The model itself would need a lot of changes at this stage but Vince talks of a remake before he retires of old age :D
I thank Vince for making the LOD though as now it looks better in the CMD and does as much as we can hope to improve this monster.

You can get this from the Downloads page now.
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