WIP: Normandy SR2

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WIP: Normandy SR2

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Vince T
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Post by Vince T » Tue Feb 09, 2010 12:16 am

Somebody had to do this eventually ....

Normandy SR2: Updated screens below!
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Drake26
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Post by Drake26 » Tue Feb 09, 2010 2:14 am

DO WANT! :shock:
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FunkyFreshMan
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Post by FunkyFreshMan » Tue Feb 09, 2010 2:25 am

Please don't tell me you just whipped that out in a few hours. Your speed sickens me! :shock: :D
I never actually played either of the Mass Effect games, but I know a cool spaceship when I see one!
Last edited by FunkyFreshMan on Wed Feb 10, 2010 1:13 am, edited 1 time in total.
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Post by Draco429 » Tue Feb 09, 2010 4:01 am

...
Eclipse

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Captain Needa
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Post by Captain Needa » Tue Feb 09, 2010 9:24 am

The Normandy!!!

Amazing as always, General!
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Vince T
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Post by Vince T » Tue Feb 09, 2010 1:01 pm

FunkyFreshMan wrote:Please don't tell me you just whipped that out in a few hours.
ihm, ok, I'll be quiet about that :D
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Forceflow
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Post by Forceflow » Tue Feb 09, 2010 2:07 pm

Needs more fish? :D
Well, it certainly looks very nice, I just wish I wouldn't have to sit at work and could actually play the game ;)
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Post by Will T » Tue Feb 09, 2010 3:41 pm

A thousand times yes!

GT, you are my absolute hero. But are you sure about this? I mean now that you've started, why stop at the SR2? We need the SR1, geth ships for them to fight, turian cruisers, Alliance cruisers, the Destiny Ascension, Sovereign...

:P

Looks gorgeous. Cockpit? :D
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Vince T
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Post by Vince T » Tue Feb 09, 2010 8:16 pm

Well, we've gotta see about that. I like the SR2 far better than the first Normandy.

Not to shatter any dreams here, but so far I had no solid plans on building all the others (although I thought about Sovereign some time ago)
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Vince T
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Post by Vince T » Tue Feb 09, 2010 11:27 pm

Update: I had some quarrels with the proportions and wasn't too happy with the stern section. Much better now :)
Right, and added detail :)

Updated shots below!
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FunkyFreshMan
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Post by FunkyFreshMan » Wed Feb 10, 2010 7:08 pm

General_Trageton wrote:
FunkyFreshMan wrote:Please don't tell me you just whipped that out in a few hours.
ihm, ok, I'll be quiet about that :D
xD Dx

How I envy you your speed. Man, if I could do it that fast, I'd got nuts with all the spaceship ideas I have. It's mostly rounded things and complex intersections that confound me.
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Vince T
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Post by Vince T » Wed Feb 10, 2010 7:29 pm

It's pretty much a matter of practice and routine. Remember that I've been doing that stuff since somewhat 2002, and some others far longer than that.

You're starting well. You'll get a hang of it.
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Post by Rookie_One1 » Thu Feb 11, 2010 12:34 am

do like
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Post by Tony Knightcrawler » Thu Feb 11, 2010 5:09 am

Very impressive, Shepard. ;-) Anyway, it's gonna be amazing being able to actually fly the Normandy now. :D

Hey I think you'd like this guy's poster here: http://social.bioware.com/forum/1/topic ... ex/1045002

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Post by wassup1444465 » Mon Feb 22, 2010 10:44 pm

General_Trageton wrote: Remember that I've been doing that stuff since somewhat 2002, and some others far longer than that.
I still have my copy of Rhino 2.0 (on a flash drive somewhere...)!

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Vince T
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Post by Vince T » Tue May 18, 2010 8:13 pm

OK, update time. I revised the aft section as well as the engine nozzles. Looks much better now, me thinks.

EDIT: Updated Shots below
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Post by rogue518 » Tue May 18, 2010 8:21 pm

Wow... General Trageton that ship is coming along nicely!!!! :2thumbs:


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Vince T
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Post by Vince T » Wed May 19, 2010 8:29 pm

Whoop, and here we go next round. Time the baby gets its teeth!

Image
Image

Behold the dual Thanix Cannon aka. Pwnage beam
Image
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Post by Vince T » Wed May 19, 2010 11:21 pm

OK, got it into OPTech. The ship is about 260 meters long. (Thought it was bigger)

Anyway, comparing ME2 to XWA, the Normandy is much faster and far more agile than any SW ship of its size, while its armament is rather ... limited
- 2 Torpedo Launchers
- 2 forward Thanix Cannons.
While the Thanix is surely one hell of a gun, it's pretty much only the equivalent to an SSD's turbolaser - at least that's the strongest thing XWA has to offer.

I'll need to see how I'll implement this one. Might set it as a transport or fighter to have its guns properly firing forward, or I'll add some more weaponry hardpoints so it could play its capship role properly. We'll see about that.

Alright, fellas. I'll leave you with one more goodie before I go to bed :)

Edit: Update below!
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Vince T
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Post by Vince T » Thu May 20, 2010 11:13 pm

OK, it's official now: I'm awesome!

4 hours of textureing:
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FunkyFreshMan
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Post by FunkyFreshMan » Fri May 21, 2010 12:31 am

I can't think of a good enough word to describe that so, instead: :megaeek:
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Post by Darksaber » Fri May 21, 2010 2:33 am

Now you've made this you know your going to have to make the first Normandy don't you!!! :)

Really nice work mate, well done :)
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Post by Tony Knightcrawler » Fri May 21, 2010 7:50 am

Wait, what?! Last night, there was just one texture!

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