WIP: Bricera City

Where the bad guys get their gear! Check here for updates on the Blue Phantom Project or awesome new star destroyer designs!

WIP: Bricera City

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Vince T
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Post by Vince T » Mon Aug 18, 2003 2:28 pm

Edit: Images no longer available.
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Vince T
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Post by Vince T » Mon Aug 18, 2003 2:32 pm

<B>Day 2: A trip into the caves:</B><P> Image <BR>Alright, here we go in!<P> Image <BR>Now, where to go?<P> Image <BR>Damn, I think we're lost ...<P> Image <BR>Where are we?<P> Image <BR>Hmmm, getting pretty hot in here!<P> Image <BR><B>Mommy!</B><p>[ 18 August 2003: Message edited by: General_Trageton ]
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Post by NIK » Mon Aug 18, 2003 2:55 pm

Realy cool, is it up for download?

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Vince T
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Post by Vince T » Mon Aug 18, 2003 3:05 pm

Not yet, but it'll possibly will be my next release, check my site within the next few days!
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Post by Draco429 » Mon Aug 18, 2003 5:07 pm

That's pretty cool. :D
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Post by Vince T » Mon Aug 18, 2003 5:14 pm

OK, updated shots!<P> Image <BR> Image <BR> Image
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Post by isildur » Mon Aug 18, 2003 6:21 pm

Awesome! :)

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Post by General Edor Crespin » Mon Aug 18, 2003 6:21 pm

Looks nice! :)
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Post by BattleDog » Mon Aug 18, 2003 6:39 pm

Vince, are you going to do trees.<P>Every 200-500m square is one forest mesh that dissapears at around 1km to be replaced by a flat texture.<P>Well thats just my idea.
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Vince T
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Post by Vince T » Mon Aug 18, 2003 6:43 pm

sounds good, but it was supposed a grassy plain(like on naboo), on which a neat little ground battle takes place.<P>But I'll maybe hold that thought for other surfaces. Thanks anyway.
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Post by BattleDog » Mon Aug 18, 2003 7:25 pm

Fair enough.
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Vince T
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Post by Vince T » Sun Jul 30, 2006 11:43 am

Just another one of these nasty teasers :D<P> Image
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Post by BattleDog » Sun Jul 30, 2006 12:06 pm

Nice, but you shouldn't add the light effects, its cruel.
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Post by General Edor Crespin » Sun Jul 30, 2006 1:52 pm

Seconded.<P><I>Speed...<BR>How fast will it go?<BR>Can it get me<BR>Over her quickly,<BR>Zero to sixty?<BR>Can it outrun her memory?<BR>Yeah, what I really need<BR>Is an open road<BR>And a whole lot of speed...</I>
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Post by Artichao » Sun Jul 30, 2006 1:58 pm

The way the engines of that ship look it looks like a funky pod race (since all I can really make out are the engines).
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Post by Vince T » Sun Jul 30, 2006 2:14 pm

It's the Black Scorpion :D
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Post by Artichao » Sun Jul 30, 2006 11:47 pm

I still like to think of it as a pod race! ^_^<P>It looks awesome though!
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Post by Major Wes Janson » Mon Jul 31, 2006 12:23 am

It does look like a podrace. I can even hear those two headed announcers...
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Vince T
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Post by Vince T » Mon Jul 31, 2006 9:17 pm

A Guide Bricera City!
City Overview (Eastern half, looking south)

[EDIT: Images unavailable. Check this the Bricera Article on the VXHQ Website Here
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Post by Driftwood » Mon Jul 31, 2006 9:49 pm

You're an evil man Vince. Always showing us glittery objects and then yanking them out of our reach before we can get our mits on 'em.<P>Looking quite good. I'm impressed. Should be rather interesting to see what kind of missions the TBP is going to have. :D

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Post by General Edor Crespin » Mon Jul 31, 2006 10:16 pm

Hot damn. Amazing. :)
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Post by General Grievous » Mon Jul 31, 2006 10:38 pm

:eek: looks incredible<P>what program u used at the first image to cyan efects like lightsaber glow?
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Post by ANDREW L » Tue Aug 01, 2006 1:29 am

I love it its perfect!! :) :) :)
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Post by Major Wes Janson » Tue Aug 01, 2006 2:58 am

I like it. Except for the spaceport, they are in a nice straight line for a strafing run ;)
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Post by Vince T » Tue Aug 01, 2006 4:21 am

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by General Grievous:<BR><STRONG>what program u used at the first image to cyan efects like lightsaber glow?</STRONG><HR></BLOCKQUOTE><P>The same one I used to make the textures.<P>@Wes: You know that city, including the spaceport was developed without strategical concepts.
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