[OPTing] XWA OPT Editor

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Re: [OPTing] XWA OPT Editor

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General_Trageton

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Post by General_Trageton » Fri May 01, 2020 6:16 pm

Yes that seems to work better now! Thank you!
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General_Trageton

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Post by General_Trageton » Sat May 02, 2020 11:38 pm

Hey jeremy, I'm still struggling with the lightmap function to the point where it's driving me nuts. The function adds illumination to parts of a texture where there should be none. Evenif I use a transparent png with only the lights are present, it adds illumination to half fo the texture.

Here's an example of a texture:
illumination0.jpg
By my understanding, everything that's not illuminated, should be displayed black. However, this is what the function makes of it instead:
Lightmapping.jpg
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JeremyaFr
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Post by JeremyaFr » Sun May 03, 2020 8:32 am

Hello,

You can try that:
- convert the texture to 32 bits
- replace the illum map
- convert back the texture to 8 bits

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JeremyaFr
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Post by JeremyaFr » Wed May 06, 2020 3:47 pm

UPDATE

Hello,
I've updated XwaOptEditor.

Now you can export a S-Foils animation step in XwaSFoilsEditor.

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JeremyaFr
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Post by JeremyaFr » Tue Jun 09, 2020 4:42 pm

UPDATE

Hello,
I've updated XwaOptEditor.

I've added a color picker to select the color of the render control background.

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Ace Antilles

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Post by Ace Antilles » Tue Jun 09, 2020 5:49 pm

That's great! Thanks very much Jeremy.
If it's possible to add to the opt explorer in the future even better but no worries :)
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JeremyaFr
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Post by JeremyaFr » Tue Jun 09, 2020 7:02 pm

I've already added the background color selector in all the tools of the XwaOptEditor package, including XwaOptExplorer.

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Ace Antilles

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Post by Ace Antilles » Tue Jun 09, 2020 7:24 pm

JeremyaFr wrote:
Tue Jun 09, 2020 7:02 pm
I've already added the background color selector in all the tools of the XwaOptEditor package, including XwaOptExplorer.
BRILLIANT! my bad I didn't realise they were together. I'm having a bad day lol
Thank you so much
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JeremyaFr
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Post by JeremyaFr » Mon Jul 13, 2020 8:05 pm

UPDATE

Hello,
I've updated XwaHangarMapEditor.

You can now export a hangar scene to an opt or obj file.

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Post by JeremyaFr » Sat Aug 01, 2020 3:13 pm

UPDATE

Hello,
I've updated XwaOptEditor.

Now, when a file dialog is shown, the tool remenbers the directory for each type of dialog (open, save, import, export, each file type).
This apply to XwaHangarMapEditor, XwaOptEditor, XwaSFoilsEditor.

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Trevor
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Post by Trevor » Sat Aug 01, 2020 7:45 pm

Ah great, I was about to suggest starting in the install directory but this is better.

Trev

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