[OPTing] XWA OPT Editor

Want to edit the game, build your own craft and missions? Here you'll find help, tools, guides and people to discuss with.
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Re: [OPTing] XWA OPT Editor

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JeremyaFr
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Post by JeremyaFr » Fri Mar 26, 2021 4:25 pm

UPDATE

Hello,
I've updated XwaOptEditor.

I've fixed a bug with ini files parsing.

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JeremyaFr
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Post by JeremyaFr » Sat Apr 03, 2021 2:28 pm

UPDATE

Hello,
XwaOptEditor now contains a new tool: XwaOptProfilesViewer.

With XwaOptProfilesViewer, you can easily view the object profiles and skins for crafts.

XwaOptProfilesViewer.png
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Trevor
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Post by Trevor » Sat Apr 03, 2021 8:15 pm

nice

trev

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Ace Antilles
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Post by Ace Antilles » Mon Apr 05, 2021 10:39 pm

This program has already been very helpful.
Great addition.
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
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JeremyaFr
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Post by JeremyaFr » Thu Apr 08, 2021 5:58 pm

UPDATE

Hello,
I've updated XwaOptEditor.

The changes are:
- XwaOptProfilesViewer: add Version selection
- XwaOptEditor: reset illum for all selected textures

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JeremyaFr
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Post by JeremyaFr » Tue Apr 27, 2021 11:45 am

UPDATE

Hello,
I've updated XwaOptProfilesViewer.

I've fixed a issue with meshes rendering with transparent textures.

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JeremyaFr
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Post by JeremyaFr » Sun May 09, 2021 12:14 pm

UPDATE

Hello,
I've updated XwaOptEditor.

I've disabled the opt error check message box as now it is mostly obsolete.

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JeremyaFr
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Post by JeremyaFr » Mon May 10, 2021 4:33 pm

UPDATE

Hello,
I've updated XwaOptEditor.

I've added checkboxes next to meshes to show/hide meshes.

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JeremyaFr
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Post by JeremyaFr » Fri May 21, 2021 4:30 pm

UPDATE

Hello,
I've updated XwaOptProfilesViewer.

I've added a reload button.

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Vince T
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Post by Vince T » Mon Jun 13, 2022 6:45 am

Hey Jeremy, I've got a small request.
Right now if I want to move a mesh or the whole craft, I use the move function. Changing coordinates in the Info tab it doesn't seem to update all the relevant fields like Hitzone Span/min/max

In the "Move" window, there are only fields for move by a number of units or meters. Could you add a set of files to move to a certain set of coordinates
Also, if that was possible, which mesh would be taken for reference for the coordinates?
- The center of the first one selectted
- The center of the last one selected
- Or the center of the selection?

Alternative could you add a field with the position coordinates to the Info Tab, which, if altered also updates all the hitzone/HP coordinates?
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear

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JeremyaFr
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Post by JeremyaFr » Mon Jun 13, 2022 3:56 pm

Hello,
There are two version of the Move dialog.
If only one mesh is selected then you can define a move delta or a position related to the hitzone center.
If more meshes are selected then you can only define a move delta. The problem as you've noticed is which center to use.

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Vince T
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Post by Vince T » Mon Jun 13, 2022 4:00 pm

Ah I see. Thanks for clearing that up.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear

Zangano
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Post by Zangano » Thu Jun 30, 2022 7:48 pm

Is it possible to run this program in Artix? Its an arch based OS.

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JeremyaFr
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Post by JeremyaFr » Mon Jul 04, 2022 8:24 pm

UPDATE

Hello,
I've updated XwaHangarMapEditor.

You can now define profiles and skins for each craft in the hangars.

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JeremyaFr
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Post by JeremyaFr » Thu Jul 28, 2022 6:49 pm

UPDATE

Hello,
I've updated XwaOptEditor.

Changes are:
In XwaSfoilsEditor:
- export pivot arrows
In XwaOptEditor:
- improve inverted objects
In Converters:
- improve mesh names

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