[OPTing] XWA OPT Editor
Re: [OPTing] XWA OPT Editor
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
I've fixed a bug with ini files parsing.
Hello,
I've updated XwaOptEditor.
I've fixed a bug with ini files parsing.
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
XwaOptEditor now contains a new tool: XwaOptProfilesViewer.
With XwaOptProfilesViewer, you can easily view the object profiles and skins for crafts.
Hello,
XwaOptEditor now contains a new tool: XwaOptProfilesViewer.
With XwaOptProfilesViewer, you can easily view the object profiles and skins for crafts.
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- Ace Antilles
- Posts: 6856
- Joined: Sat Jan 22, 2000 12:01 am
- Contact:
This program has already been very helpful.
Great addition.
Great addition.
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
The changes are:
- XwaOptProfilesViewer: add Version selection
- XwaOptEditor: reset illum for all selected textures
Hello,
I've updated XwaOptEditor.
The changes are:
- XwaOptProfilesViewer: add Version selection
- XwaOptEditor: reset illum for all selected textures
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptProfilesViewer.
I've fixed a issue with meshes rendering with transparent textures.
Hello,
I've updated XwaOptProfilesViewer.
I've fixed a issue with meshes rendering with transparent textures.
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
I've disabled the opt error check message box as now it is mostly obsolete.
Hello,
I've updated XwaOptEditor.
I've disabled the opt error check message box as now it is mostly obsolete.
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
I've added checkboxes next to meshes to show/hide meshes.
Hello,
I've updated XwaOptEditor.
I've added checkboxes next to meshes to show/hide meshes.
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptProfilesViewer.
I've added a reload button.
Hello,
I've updated XwaOptProfilesViewer.
I've added a reload button.
- Vince T
- Posts: 13808
- Joined: Fri Apr 27, 2001 11:01 pm
- Contact:
Hey Jeremy, I've got a small request.
Right now if I want to move a mesh or the whole craft, I use the move function. Changing coordinates in the Info tab it doesn't seem to update all the relevant fields like Hitzone Span/min/max
In the "Move" window, there are only fields for move by a number of units or meters. Could you add a set of files to move to a certain set of coordinates
Also, if that was possible, which mesh would be taken for reference for the coordinates?
- The center of the first one selectted
- The center of the last one selected
- Or the center of the selection?
Alternative could you add a field with the position coordinates to the Info Tab, which, if altered also updates all the hitzone/HP coordinates?
Right now if I want to move a mesh or the whole craft, I use the move function. Changing coordinates in the Info tab it doesn't seem to update all the relevant fields like Hitzone Span/min/max
In the "Move" window, there are only fields for move by a number of units or meters. Could you add a set of files to move to a certain set of coordinates
Also, if that was possible, which mesh would be taken for reference for the coordinates?
- The center of the first one selectted
- The center of the last one selected
- Or the center of the selection?
Alternative could you add a field with the position coordinates to the Info Tab, which, if altered also updates all the hitzone/HP coordinates?
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
Hello,
There are two version of the Move dialog.
If only one mesh is selected then you can define a move delta or a position related to the hitzone center.
If more meshes are selected then you can only define a move delta. The problem as you've noticed is which center to use.
There are two version of the Move dialog.
If only one mesh is selected then you can define a move delta or a position related to the hitzone center.
If more meshes are selected then you can only define a move delta. The problem as you've noticed is which center to use.
- Vince T
- Posts: 13808
- Joined: Fri Apr 27, 2001 11:01 pm
- Contact:
Ah I see. Thanks for clearing that up.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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- Posts: 1
- Joined: Thu Jun 30, 2022 7:42 pm
Is it possible to run this program in Artix? Its an arch based OS.
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaHangarMapEditor.
You can now define profiles and skins for each craft in the hangars.
Hello,
I've updated XwaHangarMapEditor.
You can now define profiles and skins for each craft in the hangars.
- JeremyaFr
- Posts: 3393
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
Changes are:
In XwaSfoilsEditor:
- export pivot arrows
In XwaOptEditor:
- improve inverted objects
In Converters:
- improve mesh names
Hello,
I've updated XwaOptEditor.
Changes are:
In XwaSfoilsEditor:
- export pivot arrows
In XwaOptEditor:
- improve inverted objects
In Converters:
- improve mesh names